soul
f3927e24db
Pin a docked ship to its parent before the inactive return; no flight while docked
...
Docking deactivates the ship, and Entity.Update returned before the parent pin, so a docked ship
kept integrating its own velocity and gravity (Ship.Update) for as long as it sat in the bay, and
undocked wherever it had fallen to at whatever speed it had reached. Drag used to bleed that
off; with no drag below top speed it flung the ship into the void.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 10:18:20 +01:00
..
Agents
Combat lets go of every held weapon it no longer commands: beams and locks, not only AutoWeapons; its end releases a same-step pull
2026-10-23 15:25:11 +02:00
Behaviors
ThrustScale scales a thruster's push only; turning keeps authored strength
2026-10-29 08:39:18 +01:00
Narrative
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
NIH
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
Scenarios
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
Serialization
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Targeting
Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted
2026-10-15 18:11:27 +02:00
Aetheria.Shared.Unity.asmdef
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta
Slime Stuff & DB Prep
2021-03-30 01:17:58 +01:00
AetheriaStores.cs
Ore geography: yields, provinces cut inside boss-zone regions, types dealt per region
2026-10-27 06:42:58 +01:00
AetheriaStores.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Agents.meta
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
AssemblyInfo.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Attributes.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Attributes.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Behaviors.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
BezierCurve.cs
Mining index: a general targeting index fed by providers; the linear chunk scan goes
2026-10-03 15:02:51 +02:00
BezierCurve.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
CapabilityEvents.cs
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
2026-10-13 05:00:22 +02:00
CapabilityEvents.cs.meta
Add an engine-free capability event contract
2026-09-17 14:36:14 +02:00
CargoTransfer.cs
Cargo give: the bay no longer holds a stack below one, so the give's positive-stack filter and its zero-stack test go
2026-10-22 22:15:41 +02:00
CargoTransfer.cs.meta
Transfer verb: a pilot gives cargo to a ship alongside, committed through the conserving bay move
2026-10-22 16:38:17 +02:00
ColorMath.cs
Suns: secondary hue stays on the allowed arc with the primary; ramp never crosses the band
2026-10-16 19:14:15 +02:00
ColorMath.cs.meta
Improved Level Generator
2020-12-01 20:38:28 +00:00
Contacts.cs
Merge cut orbital-layering (closing verdicts cut-orbital-layering.s1, cut-orbital-layering.s2)
2026-10-16 05:08:26 +02:00
Contacts.cs.meta
Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
2026-10-12 05:46:32 +02:00
Corporations.cs
Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize
2026-10-18 21:14:09 +02:00
Corporations.cs.meta
Infrastructure and Production
2020-06-02 07:01:03 +01:00
Delaunay.cs
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
Delaunay.cs.meta
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
Doctrine.cs
EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer
2026-10-17 06:45:51 +02:00
Doctrine.cs.meta
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
DrawAhead.cs
DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam
2026-10-18 00:23:47 +02:00
DrawAhead.cs.meta
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
2026-10-08 18:26:02 +02:00
EconomyChecks.cs
Economy: RecipeData.RoleInputs, Recipes.RoleInputsOf as the one reader of role slots, checks read a role input as any filler and offered recipe-less designs as demanding their roles
2026-10-27 10:56:01 +01:00
EconomyChecks.cs.meta
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
2026-10-23 02:43:35 +02:00
Entity.cs
Pin a docked ship to its parent before the inactive return; no flight while docked
2026-10-29 10:18:20 +01:00
Entity.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
EntitySerializer.cs
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
2026-10-23 01:16:17 +02:00
EntitySerializer.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta
Save/Load and Main Menu Submenus
2021-03-14 03:56:49 +00:00
EnumDictionary.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
Enums.cs
Catalog subtraction: commodity records lose DemandProfile and both stored categories; the trade menu stops filtering by them
2026-10-22 17:31:08 +02:00
Enums.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Environment.cs
Brush: name AnimatedSimplexBrush and RadialWaveBrush as arms; pull-failure test asserts the record key
2026-10-22 23:35:09 +02:00
Environment.cs.meta
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
ExponentialCurve.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Extensions.cs
ProductBin: a binned product names its maker's line and a floor; the mint draws above that floor
2026-10-18 17:58:51 +02:00
Extensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
FactionProduct.cs
FactionProductData.NotOffered: an off-market product is never drawn, stocked, chosen or a gear home
2026-10-21 20:28:40 +02:00
FactionProduct.cs.meta
Author manufacturer variation as faction products
2026-09-12 01:12:12 +02:00
Feedback.cs
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
2026-10-12 03:58:34 +02:00
Feedback.cs.meta
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
2026-10-12 03:58:34 +02:00
FireControl.cs
Fire mode is one property of a weapon's data (Automatic): creation and the semi-auto floor read it, the floor holds guided, mine, launcher and charged kinds and consumables; a step's rounds apply in arrival order, ties by shot id
2026-10-23 06:12:55 +02:00
FireControl.cs.meta
Delete HardpointTransforms; mount direction and arc become sim data
2026-09-19 07:37:52 +02:00
FloatingBodies.cs
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
2026-10-13 05:00:22 +02:00
FloatingBodies.cs.meta
Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
2026-10-07 14:52:12 +02:00
FlowField.cs
Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests
2026-10-13 23:25:44 +02:00
FlowField.cs.meta
Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness
2026-10-13 20:49:22 +02:00
Galaxy.cs
Galaxy.OneExitPerRegion: sector generation prunes each boss zone's extra exits, then recomputes distances (cut one-exit)
2026-10-27 17:28:09 +01:00
Galaxy.cs.meta
Hostility Fix + Story Work
2021-05-14 03:03:28 +01:00
GalaxyStage.cs
The run's seed rides the save: SavedGame key 14, written by Capture, read by Continue
2026-10-18 17:29:17 +02:00
GalaxyStage.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
GlobalData.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
GlobalData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GravityField.cs
GravityField: the band potential's promise is the float32 bound measured, 1.8e-6; the sweep covers the taus above the seam
2026-10-16 23:30:31 +02:00
GravityField.cs.meta
Gravity: one potential per zone owns acceleration and height
2026-10-15 04:36:28 +02:00
GravityShader.cs
Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture
2026-10-16 21:14:58 +02:00
GravityShader.cs.meta
Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte
2026-10-15 08:44:11 +02:00
HelmInput.cs
Keyboard turning ramps down on release at the same rate it ramps up, so tapping at a rate holds a gentle turn; reversal still cuts to zero
2026-10-29 08:09:29 +01:00
HelmInput.cs.meta
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
2026-10-07 12:44:21 +02:00
HullFootprint.cs
HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests
2026-10-17 13:49:45 +02:00
HullFootprint.cs.meta
HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests
2026-10-17 13:49:45 +02:00
InputLayout.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
InputLayout.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemData.cs
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
2026-10-23 02:43:35 +02:00
ItemData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ItemInstance.cs
Reveal book: no scratch holds a departed entity, a destroyed lit gun is refused at the gate, one IsDestroyed rule, departure and allocation pins
2026-10-12 02:20:46 +02:00
ItemInstance.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
ItemManager.cs
determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
2026-10-21 19:01:41 +02:00
ItemManager.cs.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Loadout.cs
Loadouts.Commit takes bossOf: the Loadout and Faction.BossLoadout land in one batch
2026-10-23 01:42:50 +02:00
Loadout.cs.meta
Make loadouts player-store design documents built all-or-nothing (Cut 10)
2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs
LoadoutGenerator.IsDrawable is the one definition of 'a maker offers this design'; StationKinds keeps a kind by it
2026-10-23 18:02:47 +02:00
LoadoutGenerator.cs.meta
Enemy Loadout Generation
2021-03-18 00:36:34 +00:00
Mines.cs
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
Mines.cs.meta
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
Narrative.meta
UI Improvements
2021-04-27 16:44:44 +01:00
NIH.meta
Database Support
2020-03-22 19:05:26 +00:00
Noise1D.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Noise1D.cs.meta
Hellfire
2021-01-10 03:59:47 +00:00
OrbitalEntity.cs
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
2026-10-23 01:16:17 +02:00
OrbitalEntity.cs.meta
Stat Effects and Tech Tree Improvements
2020-04-16 03:08:18 +01:00
Pilot.cs
Combat's release sweep leaves a weapon it already commanded alone: PilotCommand.Commands
2026-10-23 13:34:18 +02:00
Pilot.cs.meta
Command seam, agents: one PilotCommand per entity, applied once per step by PilotApplier in Zone.Update
2026-10-22 00:32:11 +02:00
PlayerSettings.cs
Delete the minimap asteroids setting; minimap belts always draw
2026-10-17 04:36:13 +02:00
PlayerSettings.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
PowerBus.cs
Power bus: a consumer its thermostat has closed is not billed
2026-09-30 20:46:30 +02:00
PowerBus.cs.meta
Add the meta Unity generated for PowerBus
2026-09-18 21:43:08 +02:00
PowerTiers.cs
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
PowerTiers.cs.meta
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Provenance.cs
Lot.EffectiveQuality: the item's one quality, the mean of min(part, assembly) over its fills
2026-10-18 07:04:15 +02:00
Provenance.cs.meta
Add the lot ledger and mint every crafted instance through it
2026-09-17 04:16:23 +02:00
Recipes.cs
Economy: RecipeData.RoleInputs, Recipes.RoleInputsOf as the one reader of role slots, checks read a role input as any filler and offered recipe-less designs as demanding their roles
2026-10-27 10:56:01 +01:00
Recipes.cs.meta
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
2026-10-23 02:43:35 +02:00
Rect.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Rect.cs.meta
TECH TREES WHOO
2020-04-11 19:18:02 +01:00
RunGoal.cs
Boss gate: TryWin is the one way to win; equal-gap tie-break and two exit pins tested
2026-10-16 21:18:52 +02:00
RunGoal.cs.meta
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
RunStart.cs
Staged Approach: the pilot starts knowing its anchor, through the sensors' own info state (ruling stage-states-pilot-knowledge)
2026-10-22 16:00:08 +02:00
RunStart.cs.meta
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
2026-09-30 12:35:18 +02:00
SampleElimination.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
SavedGame.cs
Ore geography: yields, provinces cut inside boss-zone regions, types dealt per region
2026-10-27 06:42:58 +01:00
SavedGame.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Scenario.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
Scenario.cs.meta
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
2026-09-30 12:35:18 +02:00
Scenarios.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
ScenarioStage.cs
PilotView enforces its own rules: members only, fire-control readouts only on the member's own track; constructor and View setter internal
2026-10-22 18:26:07 +02:00
ScenarioStage.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
SchematicUnderlay.cs
SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height
2026-10-17 18:47:35 +02:00
SchematicUnderlay.cs.meta
SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height
2026-10-17 18:47:35 +02:00
Sensing.cs
Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards
2026-10-15 07:14:35 +02:00
Sensing.cs.meta
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Serialization.meta
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Settings.cs
ThrustScale scales a thruster's push only; turning keeps authored strength
2026-10-29 08:39:18 +01:00
Settings.cs.meta
Asteroids & Refactoring
2020-12-01 00:16:11 +00:00
Ship.cs
Pin a docked ship to its parent before the inactive return; no flight while docked
2026-10-29 10:18:20 +01:00
Ship.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
ShipAuthoring.cs
ShipAuthoringStore.Load names the file when its store format is newer than this runtime reads
2026-10-22 23:35:14 +02:00
ShipAuthoring.cs.meta
Add parallel typed ship authoring and Blender LineArt capture
2026-09-26 18:14:36 +02:00
ShipModCatalog.cs
Merge eureka/aetheria-release-loadout-commit: AetherDb loadout-commit with --boss-of; Loadouts.Commit accepts package designs
2026-10-23 04:27:12 +02:00
ShipModCatalog.cs.meta
Compose validated mod ships into a derived catalog
2026-09-26 18:30:02 +02:00
ShipModPlan.cs
RigChains owns what drives a joint; the judge refuses two actuators on a joint and a reach through a driven joint
2026-10-12 21:31:14 +02:00
ShipModPlan.cs.meta
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
2026-09-30 08:20:33 +02:00
SimClock.cs
Game tick lowered to 30 Hz (ruling tick-rate-stays-30); digest repin follows
2026-10-23 06:09:19 +02:00
SimClock.cs.meta
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
2026-10-08 18:26:02 +02:00
SimulationDice.cs
determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
2026-10-21 19:01:41 +02:00
SimulationDice.cs.meta
SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream
2026-10-07 14:52:10 +02:00
StationKinds.cs
StationKinds.HullKindFor takes a stand-in's kind only when some maker offers it
2026-10-23 18:04:24 +02:00
StationKinds.cs.meta
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
2026-10-23 01:16:17 +02:00
StationServices.cs
Cargo purchase: a bay stack is one lot, so the lot loop is deleted; stock above MaxStack from outside a bay is refused up front
2026-10-22 22:50:24 +02:00
StationServices.cs.meta
StationServices.cs.meta: the Unity import record for the new script
2026-10-06 19:55:01 +02:00
StatResolver.cs
Consumable host: initialise at activation, dispose at expiry, instantiate consumables
2026-10-09 20:19:22 +02:00
StatResolver.cs.meta
Cut 2: give every entity its own StatResolver, delete the catalog leak
2026-09-18 19:53:59 +02:00
Steering.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
Steering.cs.meta
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
2026-10-07 12:44:21 +02:00
Targeting.meta
Mining index: a general targeting index fed by providers; the linear chunk scan goes
2026-10-03 15:02:51 +02:00
ThrustAllocator.cs
Throttle lock is a forward floor on the solve; allocation moves after the performance update
2026-10-10 19:26:49 +02:00
ThrustAllocator.cs.meta
ThrustAllocator: one bounded least-squares solve, yaw first, translation error paid linearly
2026-10-10 00:29:05 +02:00
VapourClouds.cs
VapourCloud: drop the zero-lifetime guard saturate already covers
2026-10-09 21:17:35 +02:00
VapourClouds.cs.meta
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
VerseGrammar.cs
VerseGrammar: Open refuses a role named actor and two verbs with one name; edge and command-update pins
2026-10-10 14:02:10 +02:00
VerseGrammar.cs.meta
Verse grammar: VerseGrammar and VerseVerb catalog documents, validation, the verse-grammar AetherDb command, tests
2026-10-10 06:23:01 +02:00
WellTree.cs
WellTree: SubzoneReach is one public static; the strengthless-orbit mean rule is deleted
2026-10-17 04:55:48 +02:00
WellTree.cs.meta
GravityFieldParityVerify: the family zone moves along its tree; tolerance restated from the run
2026-10-16 18:51:20 +02:00
Wormhole.cs
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
Wormhole.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Zone.cs
Ore geography: yields, provinces cut inside boss-zone regions, types dealt per region
2026-10-27 06:42:58 +01:00
Zone.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ZoneData.cs
Provinces.ExtraExits throws when a boss zone has no exit-path link to keep instead of silently keeping every link (cut one-exit, finding silent-keep-all-fallback)
2026-10-27 20:23:47 +01:00
ZoneData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ZoneGenerator.cs
Ore geography: yields, provinces cut inside boss-zone regions, types dealt per region
2026-10-27 06:42:58 +01:00
ZoneGenerator.cs.meta
Database Support
2020-03-22 19:05:26 +00:00