Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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3 changed files with 5 additions and 1 deletions
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@ -85,8 +85,8 @@ public partial class @AetheriaInput: IInputActionCollection2, IDisposable
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public @AetheriaInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""Aetheria"",
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""version"": 1,
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""name"": ""Aetheria"",
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""maps"": [
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{
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""name"": ""Player"",
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2
Assets/Scripts/ServerShared/HelmInput.cs.meta
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Assets/Scripts/ServerShared/HelmInput.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f863bb50e53ae30408f5ef8be1462e12
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2
Assets/Scripts/ServerShared/Steering.cs.meta
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Assets/Scripts/ServerShared/Steering.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8b84ac5db42877d45b7f6286cc2e2b93
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