soul
01bed8d447
AetheriaBuild: -aetheriaTarget win64|linux64, one entry point for both players
...
The target names the Unity player, its executable and the runtime AetherDb is published for.
Without the argument it builds win64 as before. Built 0.2.0 for both targets on Starfire
(Linux cross-built with Mono); both stop at the aetherdb step, because Aetheria compiles
CultMath from two CultLib pins and dotnet publish refuses the duplicated shader files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 22:51:42 +01:00
..
AddressableAssetsData
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
Editor
AetheriaBuild: -aetheriaTarget win64|linux64, one entry point for both players
2026-10-29 22:51:42 +01:00
Fonts
Emoji font rebuilt in python:3.13-slim on Yggdrasil with the 15 FE0F-less twins (reproduced: second run equals the lock); lock records fe0f_less_twins=15
2026-10-12 06:27:25 +02:00
Images
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Materials
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Models
Shields
2025-01-30 01:58:05 +00:00
Plugins
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Prefabs
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Resources
Gravity: lane half-width 1.5 body radii (ruling lane-narrow), code default and Settings.asset
2026-10-22 00:44:36 +02:00
Scenes
ScenarioPicker: Reveal moves the content the right way; Launch is one-shot; the scrollbar takes no focus; the picker holds focus itself so the scene's background-click deselect is back on
2026-10-23 01:42:59 +02:00
Scripts
fly: unbind the ship you leave, so its death is no longer yours
2026-10-29 10:29:13 +01:00
Shaders
Dithered Particles: a Deferred pass, so particles reach the depth texture the nebula fogs by
2026-10-29 11:18:37 +01:00
StreamingAssets
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
TextMesh Pro
Revert the TextMesh Pro fallback font asset Unity re-serialised
2026-10-23 01:43:04 +02:00
Textures
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Editor.meta
Add Epiphany Unity editor bridge
2026-04-30 15:03:15 +01:00
Fonts.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
HoverCursorChange.cs
Playability
2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Images.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
MainMenuMusic.cs
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta
Music & SFX
2021-04-30 11:19:25 +01:00
Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Models.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
MouseRotate.cs
Move the remaining Assets scripts off Unity.Mathematics
2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta
Playability
2022-08-08 22:43:55 +01:00
Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Steel.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StreamingAssets.meta
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Textures.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00