Game tick lowered to 30 Hz (ruling tick-rate-stays-30); digest repin follows

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
soul 2026-10-22 21:05:17 +02:00
commit ed5dd92283

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@ -17,7 +17,7 @@ public sealed class SimClock
// Game steps per real second at design speed 1, and the sim seconds one step carries. The one owner of the game's
// tick: every driver of a game history steps Zone.Update by GameStep. Design speed (ruling sim-speed-surface) will
// set Step = DesignSpeed / TickRate in ForGame and nowhere else.
public const int TickRate = 60;
public const int TickRate = 30;
public const float GameStep = 1f / TickRate;
public static SimClock ForGame() => new SimClock(GameStep, TickRate);