Aetheria/Assets/Scripts/ServerShared/ExponentialCurve.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

41 lines
1.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using CultMath;
using static CultMath.math;
[Serializable, MessagePackObject, JsonObject]
public class ExponentialCurve
{
[JsonProperty("exponent"), Key(0), Inspectable]
public float Exponent;
[JsonProperty("multiplier"), Key(1), Inspectable]
public float Multiplier;
[JsonProperty("constant"), Key(2), Inspectable]
public float Constant;
public float Evaluate(float value) => Multiplier * pow(value, Exponent) + Constant;
}
[Serializable, MessagePackObject, JsonObject]
public class ExponentialLerp
{
[JsonProperty("exponent"), Key(0), Inspectable]
public float Exponent;
[JsonProperty("max"), Key(1), Inspectable]
public float Minimum;
[JsonProperty("min"), Key(2), Inspectable]
public float Maximum;
public float Evaluate(float value) => Minimum + pow(saturate(value), Exponent) * (Maximum - Minimum);
}