Aetheria/Assets/Scripts/ServerShared/OrbitalEntity.cs

50 lines
1.5 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using GameCult.Caching;
using CultMath;
using static CultMath.math;
using float2 = CultMath.float2;
public class OrbitalEntity : Entity
{
public CultRecordKey OrbitData;
public SecurityLevel SecurityLevel;
public float SecurityRadius;
public LocationStory Story;
public bool CanTow;
// What this station is for (StationKinds): its own fact, which under a stand-in hull differs from the hull's kind.
public CultRecordRef<StationKindData> Kind;
public OrbitalEntity(ItemManager itemManager, Zone zone, EquippableItem hull, CultRecordKey orbit, EntitySettings settings) : base(itemManager, zone, hull, settings)
{
OrbitData = orbit;
}
public override float LayerHeight => ItemManager.GameplaySettings.OrbitalLayerHeight;
public override void Update(float delta)
{
if (OrbitData.IsSet())
{
Position.xz = Zone.GetOrbitPosition(OrbitData);
Velocity = Zone.GetOrbitVelocity(OrbitData);
}
base.Update(delta);
}
public bool IsSecureArea
{
get
{
if (SecurityRadius < 1) return false;
if (Faction == null) return false;
return !IsPresencePermitted(Zone.Galaxy.FactionRelationships[Faction], SecurityLevel);
}
}
}