EntityPack.Boss (key 21) carries Entity.IsBoss through save and Continue. GenerateZone adds one boss per BossZones entry before the ambient return, flying the faction's BossHull or, with the gap logged, its most expensive available ship hull. RunGoal (ServerShared) is the one owner of boss life and exit state, derived from Zone.Entities. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
9 lines
No EOL
224 B
C#
9 lines
No EOL
224 B
C#
using CultMath;
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public class Wormhole
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{
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public float2 Position;
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public GalaxyZone Target;
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// The run's exit gate: it leads nowhere (Target is null) and ends the run when RunGoal.ExitOpen.
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public bool Exit;
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} |