UI Improvements
Target box now has bars for visibility and HP Hit indicator appears when target is damaged by player's weapons WIP narrative integration
This commit is contained in:
parent
62142398f9
commit
ecd52b20c8
30 changed files with 2397 additions and 131 deletions
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@ -253,6 +253,9 @@
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<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\SequenceEqual.cs" />
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<Compile Include="Assets\Scripts\ServerShared\NIH\LinqFaster\Skip.cs" />
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<Compile Include="Assets\Scripts\ServerShared\ItemManager.cs" />
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<Compile Include="Assets\Scripts\ServerShared\Narrative\ZoneConstraints.cs" />
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<Compile Include="Assets\Scripts\ServerShared\Narrative\ZoneSelectors.cs" />
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<Compile Include="Assets\Scripts\ServerShared\Narrative\StoryProcessor.cs" />
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<None Include="Assets\Scripts\ServerShared\NIH\LinqFaster\readme.txt" />
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<None Include="Assets\Scripts\ServerShared\Aetheria.Shared.Unity.asmdef" />
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<Reference Include="System.Threading.Tasks.Extensions">
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@ -653,6 +656,10 @@
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<Project>{f2483ebc-e82f-a58f-b987-c7502f9ab5d9}</Project>
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<Name>RethinkDB</Name>
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</ProjectReference>
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<ProjectReference Include="Ink.csproj">
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<Project>{04594220-ca80-0caf-e34a-5898755a01bd}</Project>
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<Name>Ink</Name>
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</ProjectReference>
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</ItemGroup>
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File diff suppressed because it is too large
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@ -96,8 +96,14 @@ public class ActionGameManager : MonoBehaviour
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public Prototype HostileTargetIndicator;
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public PlaceUIElementWorldspace ViewDot;
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public PlaceUIElementWorldspace TargetIndicator;
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public Image TargetHitpointsFill;
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public Image TargetVisibilityFill;
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public Image VisibilityToTargetFill;
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public Image TargetShieldsFill;
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public Prototype LockIndicator;
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public PlaceUIElementWorldspace[] Crosshairs;
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public GameObject HitMarker;
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public float HitMarkerDuration;
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public EventLog EventLog;
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public ZoneRenderer ZoneRenderer;
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public CinemachineVirtualCamera DockCamera;
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private (LockWeapon targetLock, PlaceUIElementWorldspace indicator, Rotate spin)[] _lockingIndicators;
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private Dictionary<Entity, VisibleHostileIndicator> _visibleHostileIndicators = new Dictionary<Entity, VisibleHostileIndicator>();
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private List<IDisposable> _shipSubscriptions = new List<IDisposable>();
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private List<IDisposable> _targetSubscriptions = new List<IDisposable>();
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private float _severeHeatstrokePhase;
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private bool _uiHidden;
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private bool _menuShown;
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private List<ActionBarSlot> _actionBarSlots = new List<ActionBarSlot>();
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private List<InputAction> _actionBarActions = new List<InputAction>();
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private float _hitMarkerTime;
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public AetheriaInput Input { get; private set; }
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public EquippedDockingBay DockingBay { get; private set; }
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EntityInstance.ClearWeaponManagers();
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}
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private class AetheriaInkFileHandler : IFileHandler {
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private DirectoryInfo NarrativeRoot { get; }
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public AetheriaInkFileHandler(DirectoryInfo narrativeRoot)
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{
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NarrativeRoot = narrativeRoot;
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}
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public string ResolveInkFilename (string includeName) => Path.Combine (NarrativeRoot.FullName, includeName);
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public string LoadInkFileContents (string fullFilename) => File.ReadAllText (fullFilename);
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}
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void Start()
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{
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Instance = this;
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ZoneRenderer.ItemManager = ItemManager;
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var narrativePath = GameDataDirectory.CreateSubdirectory("Narrative");
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var narrativeFiles = narrativePath.EnumerateFiles("*.ink");
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foreach(var inkFile in narrativeFiles)
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{
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var compiler = new Compiler(File.ReadAllText(inkFile.FullName), new Compiler.Options
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{
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countAllVisits = true,
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fileHandler = new AetheriaInkFileHandler(narrativePath)
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});
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var story = compiler.Compile();
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_stories.Add(story);
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}
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// TODO: Process Stories
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// _loadoutPath = GameDataDirectory.CreateSubdirectory("Loadouts");
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// Loadouts.AddRange(_loadoutPath.EnumerateFiles("*.loadout")
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_shipSubscriptions.Add(CurrentEntity.Target.Subscribe(target =>
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{
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// Clear previous subscriptions related to currently targeted enemy
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foreach(var subscription in _targetSubscriptions)
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subscription.Dispose();
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_targetSubscriptions.Clear();
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TargetIndicator.gameObject.SetActive(CurrentEntity.Target.Value != null);
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TargetShipPanel.gameObject.SetActive(target != null);
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if (target != null)
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{
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TargetShipPanel.Display(target, true);
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TargetSchematicDisplay.ShowShip(target, CurrentEntity);
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// Subscribe to incoming hits from the player ship to display the hit marker
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_targetSubscriptions.Add(target.IncomingHit.Where(e => e == CurrentEntity).Subscribe(_ =>
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{
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HitMarker.SetActive(true);
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_hitMarkerTime = HitMarkerDuration;
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}));
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}
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}));
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if(!_paused)
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{
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_time += Time.deltaTime;
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_hitMarkerTime -= Time.deltaTime;
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if(HitMarker.activeSelf && _hitMarkerTime < 0) HitMarker.SetActive(false);
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// ItemManager.Time = _time;
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if(CurrentEntity !=null && CurrentEntity.Parent==null)
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{
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ship.MovementDirection = Input.Player.Move.ReadValue<Vector2>();
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}
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var target = CurrentEntity.Target.Value;
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if (target != null)
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{
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var threshold = Settings.GameplaySettings.TargetDetectionInfoThreshold;
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TargetVisibilityFill.fillAmount = lerp(.25f, .75f, (CurrentEntity.EntityInfoGathered[target] - threshold)/(1-threshold));
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VisibilityToTargetFill.fillAmount = lerp(.25f, .75f, target.EntityInfoGathered[CurrentEntity] / threshold);
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TargetHitpointsFill.fillAmount = lerp(.25f, .75f, target.Hull.Durability / target.EquippedHull.Data.Durability);
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}
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var tractorPower = Input.Player.TractorBeam.ReadValue<float>();
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CurrentEntity.TractorPower =
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saturate(CurrentEntity.TractorPower + sign(tractorPower - CurrentEntity.TractorPower) * Time.deltaTime * 2);
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collider.Hit.Subscribe(hit =>
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{
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Entity.IncomingHit.OnNext(hit.Source);
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var hardpointIndex = (int) hit.TexCoord.x - 1;
|
||||
|
||||
var hitShape = new Shape(hullData.Shape.Width, hullData.Shape.Height);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,8 @@
|
|||
"MessagePack",
|
||||
"Unity.Mathematics",
|
||||
"UniRx",
|
||||
"RethinkDB"
|
||||
"RethinkDB",
|
||||
"Ink"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
|
|
|||
|
|
@ -113,7 +113,8 @@ public abstract class Entity
|
|||
public int AssignedPopulation => PopulationAssignments.Sum(pa => pa.AssignedPopulation);
|
||||
public float Mass { get; private set; }
|
||||
public float Visibility => VisibilitySources.Values.Sum();
|
||||
|
||||
|
||||
public Subject<Entity> IncomingHit = new Subject<Entity>();
|
||||
public Subject<(int2 pos, float damage)> ArmorDamage = new Subject<(int2, float)>();
|
||||
public Subject<(EquippedItem item, float damage)> ItemDamage = new Subject<(EquippedItem, float)>();
|
||||
// public Subject<EquippedItem> ItemOffline = new Subject<EquippedItem>();
|
||||
|
|
|
|||
|
|
@ -136,6 +136,16 @@ public static class EntitySerializer
|
|||
}
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class SavedStory
|
||||
{
|
||||
[Key(0)]
|
||||
public string StoryJson;
|
||||
|
||||
[Key(1)]
|
||||
public string StateJson;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class ShipPack : EntityPack
|
||||
{
|
||||
|
|
@ -149,6 +159,9 @@ public class OrbitalEntityPack : EntityPack
|
|||
{
|
||||
[Key(16)]
|
||||
public Guid Orbit;
|
||||
|
||||
[Key(17)]
|
||||
public SavedStory Story;
|
||||
}
|
||||
|
||||
[MessagePackObject,
|
||||
|
|
|
|||
3
Assets/Scripts/ServerShared/Narrative.meta
Normal file
3
Assets/Scripts/ServerShared/Narrative.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5ed144b07bdd45089df886ea901ea366
|
||||
timeCreated: 1619469268
|
||||
176
Assets/Scripts/ServerShared/Narrative/StoryProcessor.cs
Normal file
176
Assets/Scripts/ServerShared/Narrative/StoryProcessor.cs
Normal file
|
|
@ -0,0 +1,176 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Ink;
|
||||
using Ink.Runtime;
|
||||
using MessagePack;
|
||||
using Path = System.IO.Path;
|
||||
using Random = Unity.Mathematics.Random;
|
||||
|
||||
public class StoryProcessor : IZoneResolver, IFactionResolver
|
||||
{
|
||||
private class AetheriaInkFileHandler : IFileHandler {
|
||||
private DirectoryInfo NarrativeRoot { get; }
|
||||
|
||||
public AetheriaInkFileHandler(DirectoryInfo narrativeRoot)
|
||||
{
|
||||
NarrativeRoot = narrativeRoot;
|
||||
}
|
||||
|
||||
public string ResolveInkFilename (string includeName) => Path.Combine (NarrativeRoot.FullName, includeName);
|
||||
|
||||
public string LoadInkFileContents (string fullFilename) => File.ReadAllText (fullFilename);
|
||||
}
|
||||
|
||||
private Dictionary<Story, SectorZone> _placedStories = new Dictionary<Story, SectorZone>();
|
||||
private Dictionary<string, Story> _processedStories = new Dictionary<string, Story>();
|
||||
private DirectoryInfo _locationsPath;
|
||||
private IFileHandler _inkFileHandler;
|
||||
|
||||
public DirectoryInfo NarrativeDirectory { get; }
|
||||
private Random _random;
|
||||
public Sector Sector { get; }
|
||||
public PlayerSettings Settings { get; }
|
||||
|
||||
public StoryProcessor(PlayerSettings settings, DirectoryInfo narrativeDirectory, Sector sector, ref Random random)
|
||||
{
|
||||
NarrativeDirectory = narrativeDirectory;
|
||||
Sector = sector;
|
||||
_random = random;
|
||||
Settings = settings;
|
||||
|
||||
_inkFileHandler = new AetheriaInkFileHandler(narrativeDirectory);
|
||||
|
||||
_locationsPath = narrativeDirectory.CreateSubdirectory("Locations");
|
||||
var locationFiles = _locationsPath.EnumerateFiles("*.ink");
|
||||
foreach(var inkFile in locationFiles) PlaceStory(GetStory(inkFile));
|
||||
}
|
||||
public SectorZone ResolveZone(string path)
|
||||
{
|
||||
// Handle special cases: "start" and "end"
|
||||
if (path.Equals("start", StringComparison.InvariantCultureIgnoreCase))
|
||||
return Sector.Entrance;
|
||||
if (path.Equals("end", StringComparison.InvariantCultureIgnoreCase))
|
||||
return Sector.Exit;
|
||||
|
||||
// Handle faction home reference: format = "home.<faction>"
|
||||
if(path.StartsWith("home"))
|
||||
{
|
||||
var factionString = path.Substring(5);
|
||||
var faction = ResolveFaction(factionString);
|
||||
return !Sector.HomeZones.ContainsKey(faction) ? null : Sector.HomeZones[faction];
|
||||
}
|
||||
|
||||
var locationInkFile = new FileInfo(Path.Combine(_locationsPath.FullName, $"{path}.ink"));
|
||||
if (!locationInkFile.Exists) return null;
|
||||
|
||||
var story = GetStory(locationInkFile);
|
||||
PlaceStory(story);
|
||||
return _placedStories.ContainsKey(story) ? _placedStories[story] : null;
|
||||
}
|
||||
|
||||
public Faction ResolveFaction(string name)
|
||||
{
|
||||
return Sector.Factions.FirstOrDefault(f => f.Name.StartsWith(name, StringComparison.InvariantCultureIgnoreCase));
|
||||
}
|
||||
|
||||
Story GetStory(FileInfo inkFile)
|
||||
{
|
||||
var fileName = Path.GetFileNameWithoutExtension(inkFile.FullName);
|
||||
|
||||
// If the story has already been read / compiled, return it directly
|
||||
if (_processedStories.ContainsKey(fileName)) return _processedStories[fileName];
|
||||
|
||||
var compiledFileName = Path.Combine(inkFile.Directory.FullName, $"{fileName}.json");
|
||||
|
||||
// Calculate a hash of the ink file
|
||||
var hash = File.ReadAllBytes(inkFile.FullName).GetHashSHA1();
|
||||
|
||||
if (File.Exists(compiledFileName) && // If a compiled version of the ink file exists
|
||||
Settings.HashedStoryFiles.ContainsKey(fileName) && // And its hash has been saved
|
||||
hash == Settings.HashedStoryFiles[fileName]) // And the saved hash matches the current hash
|
||||
{
|
||||
// Load the story from the existing compiled JSON representation
|
||||
return new Story(File.ReadAllText(compiledFileName));
|
||||
}
|
||||
|
||||
Settings.HashedStoryFiles[fileName] = hash;
|
||||
var compiler = new Compiler(File.ReadAllText(inkFile.FullName), new Compiler.Options
|
||||
{
|
||||
countAllVisits = true,
|
||||
fileHandler = _inkFileHandler
|
||||
});
|
||||
var story = compiler.Compile();
|
||||
File.WriteAllText(compiledFileName, story.ToJson());
|
||||
return story;
|
||||
}
|
||||
|
||||
public void PlaceStory(Story story)
|
||||
{
|
||||
if (_placedStories.ContainsKey(story)) return; // Don't place already placed stories, idiot!
|
||||
_placedStories[story] = null; // Avoids potential for infinite loops when evaluating constraints
|
||||
|
||||
var contentTags = GetContentTags(story);
|
||||
|
||||
var constraints = new List<ZoneConstraint>();
|
||||
if(contentTags.ContainsKey("constraint"))
|
||||
foreach (var constraintString in contentTags["constraint"])
|
||||
{
|
||||
var args = constraintString.Split(' ');
|
||||
var flip = args[0] == "not";
|
||||
if (flip) args = args.Skip(1).ToArray();
|
||||
var constraintName = args[0];
|
||||
args = args.Skip(1).ToArray();
|
||||
ZoneConstraint constraint = constraintName switch
|
||||
{
|
||||
"DistanceFrom" => new DistanceConstraint(args, this) { Flip = flip },
|
||||
"FactionPresent" => new FactionPresenceConstraint(args, this) { Flip = flip },
|
||||
"FactionOwner" => new FactionOwnerConstraint(args, this) { Flip = flip },
|
||||
_ => null
|
||||
};
|
||||
if(constraint!=null) constraints.Add(constraint);
|
||||
}
|
||||
|
||||
ZoneSelector selector;
|
||||
if (contentTags.ContainsKey("select"))
|
||||
{
|
||||
var selectorString = contentTags["select"].First();
|
||||
var args = selectorString.Split(' ');
|
||||
var flip = args[0] == "not";
|
||||
if (flip) args = args.Skip(1).ToArray();
|
||||
var selectorName = args[0];
|
||||
args = args.Skip(1).ToArray();
|
||||
selector = selectorName switch
|
||||
{
|
||||
"DistanceFrom" => new DistanceSelector(args, this) { Flip = flip },
|
||||
_ => new RandomSelector(ref _random)
|
||||
};
|
||||
}
|
||||
else
|
||||
selector = new RandomSelector(ref _random);
|
||||
|
||||
var zoneCandidates = new List<SectorZone>();
|
||||
zoneCandidates.AddRange(Sector.Zones.Where(z=>constraints.All(c=>c.Test(z))));
|
||||
_placedStories[story] = selector.SelectZone(zoneCandidates);
|
||||
}
|
||||
|
||||
// Parse all tags of the format X:Y into a dictionary with a list of every Y for each X
|
||||
public static Dictionary<string, List<string>> GetContentTags(Story story)
|
||||
{
|
||||
var contentTags = new Dictionary<string, List<string>>();
|
||||
foreach (var tag in story.globalTags)
|
||||
{
|
||||
if (tag.IndexOf(':') == -1) continue;
|
||||
|
||||
var tokens = tag.Split(':');
|
||||
var leftSide = tokens[0].Trim();
|
||||
var rightSide = tokens[1].Trim();
|
||||
if (!contentTags.ContainsKey(leftSide)) contentTags[leftSide] = new List<string>();
|
||||
contentTags[leftSide].Add(rightSide);
|
||||
}
|
||||
|
||||
return contentTags;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 40906e10d0c24af688d9f300548a3066
|
||||
timeCreated: 1619469326
|
||||
89
Assets/Scripts/ServerShared/Narrative/ZoneConstraints.cs
Normal file
89
Assets/Scripts/ServerShared/Narrative/ZoneConstraints.cs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public interface IZoneResolver
|
||||
{
|
||||
public SectorZone ResolveZone(string path);
|
||||
}
|
||||
|
||||
public interface IFactionResolver
|
||||
{
|
||||
public Faction ResolveFaction(string name);
|
||||
}
|
||||
|
||||
public abstract class ZoneConstraint
|
||||
{
|
||||
public bool Flip = false;
|
||||
|
||||
public bool Test(SectorZone zone)
|
||||
{
|
||||
return Flip ^ TestZone(zone);
|
||||
}
|
||||
|
||||
protected abstract bool TestZone(SectorZone zone);
|
||||
}
|
||||
|
||||
public class FactionPresenceConstraint : ZoneConstraint
|
||||
{
|
||||
private Faction TargetFaction { get; }
|
||||
public FactionPresenceConstraint(string[] args, IFactionResolver resolver)
|
||||
{
|
||||
TargetFaction = resolver.ResolveFaction(args[0]);
|
||||
}
|
||||
|
||||
protected override bool TestZone(SectorZone zone)
|
||||
{
|
||||
return zone.Factions.Any(f=>f.ID == TargetFaction?.ID);
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionOwnerConstraint : ZoneConstraint
|
||||
{
|
||||
private Faction TargetFaction { get; }
|
||||
|
||||
public FactionOwnerConstraint(string[] args, IFactionResolver resolver)
|
||||
{
|
||||
TargetFaction = resolver.ResolveFaction(args[0]);
|
||||
}
|
||||
|
||||
protected override bool TestZone(SectorZone zone)
|
||||
{
|
||||
return zone.Owner.ID == TargetFaction?.ID;
|
||||
}
|
||||
}
|
||||
|
||||
public class DistanceConstraint : ZoneConstraint
|
||||
{
|
||||
private SectorZone _targetZone;
|
||||
private Predicate<int> _test;
|
||||
|
||||
public DistanceConstraint(string[] args, IZoneResolver zoneResolver)
|
||||
{
|
||||
if (args.Length == 3)
|
||||
{
|
||||
_targetZone = zoneResolver.ResolveZone(args[0].Trim());
|
||||
if (!int.TryParse(args[2], out var v)) _test = _ => false;
|
||||
else
|
||||
{
|
||||
var trimmed = args[1].Trim();
|
||||
_test = trimmed switch
|
||||
{
|
||||
"<" => i => i < v,
|
||||
">" => i => i > v,
|
||||
"=" => i => i == v,
|
||||
_ => _ => false
|
||||
};
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_test = _ => false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool TestZone(SectorZone zone)
|
||||
{
|
||||
return _targetZone != null && _test(zone.Distance[_targetZone]);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e5dcf761c4ab4b0ca8a477daec28b35f
|
||||
timeCreated: 1619128088
|
||||
51
Assets/Scripts/ServerShared/Narrative/ZoneSelectors.cs
Normal file
51
Assets/Scripts/ServerShared/Narrative/ZoneSelectors.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Random = Unity.Mathematics.Random;
|
||||
|
||||
public abstract class ZoneSelector
|
||||
{
|
||||
public abstract SectorZone SelectZone(List<SectorZone> candidates);
|
||||
}
|
||||
|
||||
public abstract class OrderedZoneSelector : ZoneSelector
|
||||
{
|
||||
public bool Flip = false;
|
||||
|
||||
protected abstract Func<SectorZone, IComparable> Comparison { get; }
|
||||
|
||||
public override SectorZone SelectZone(List<SectorZone> candidates)
|
||||
{
|
||||
var sorted = candidates.OrderBy(Comparison);
|
||||
return Flip ? sorted.Last() : sorted.First();
|
||||
}
|
||||
}
|
||||
|
||||
public class DistanceSelector : OrderedZoneSelector
|
||||
{
|
||||
private SectorZone Target { get; }
|
||||
|
||||
|
||||
public DistanceSelector(string[] args, IZoneResolver zoneResolver)
|
||||
{
|
||||
Target = zoneResolver.ResolveZone(args[0].Trim());
|
||||
}
|
||||
|
||||
protected override Func<SectorZone, IComparable> Comparison => zone => Target?.Distance[zone] ?? 0;
|
||||
}
|
||||
|
||||
public class RandomSelector : ZoneSelector
|
||||
{
|
||||
private Random Random { get; }
|
||||
|
||||
public RandomSelector(ref Random random)
|
||||
{
|
||||
Random = random;
|
||||
}
|
||||
|
||||
public override SectorZone SelectZone(List<SectorZone> candidates)
|
||||
{
|
||||
return candidates[Random.NextInt(candidates.Count)];
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 917c5a50cc724463bfce61429b4b661e
|
||||
timeCreated: 1619133153
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using MessagePack;
|
||||
|
||||
|
|
@ -10,6 +11,7 @@ public class PlayerSettings
|
|||
[Key(2)] public TemperatureUnit TemperatureUnit = TemperatureUnit.Celsius;
|
||||
[Key(3)] public int SignificantDigits = 3;
|
||||
[Key(4)] public bool TutorialPassed;
|
||||
[Key(5)] public Dictionary<string, string> HashedStoryFiles = new Dictionary<string, string>();
|
||||
|
||||
public string FormatTemperature(float t)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -68,7 +68,8 @@ public class Sector
|
|||
x => Zones[x.Value]);
|
||||
|
||||
Entrance = Zones[savedGame.Entrance];
|
||||
Exit = Zones[savedGame.Exit];
|
||||
if(savedGame.Exit != -1)
|
||||
Exit = Zones[savedGame.Exit];
|
||||
|
||||
CalculateDistanceMatrix();
|
||||
}
|
||||
|
|
@ -119,26 +120,27 @@ public class Sector
|
|||
Action<string> progressCallback = null,
|
||||
uint seed = 0)
|
||||
{
|
||||
Faction ResolveFaction(string name) => cache.GetAll<Faction>().FirstOrDefault(f => f.Name.StartsWith(name, StringComparison.InvariantCultureIgnoreCase));
|
||||
|
||||
Background = background;
|
||||
var allFactions = cache.GetAll<Faction>();
|
||||
var random = new Random(seed == 0 ? (uint) (DateTime.Now.Ticks % uint.MaxValue) : seed);
|
||||
|
||||
var factions = new List<Faction>();
|
||||
|
||||
var protagonistFaction = allFactions.First(f => f.Name.StartsWith(settings.ProtagonistFaction, StringComparison.InvariantCultureIgnoreCase));
|
||||
|
||||
var protagonistFaction = ResolveFaction(settings.ProtagonistFaction);
|
||||
factions.Add(protagonistFaction);
|
||||
|
||||
var antagonistFaction = allFactions.First(f => f.Name.StartsWith(settings.AntagonistFaction, StringComparison.InvariantCultureIgnoreCase));
|
||||
var antagonistFaction = ResolveFaction(settings.AntagonistFaction);
|
||||
factions.Add(antagonistFaction);
|
||||
|
||||
var bufferFaction = allFactions.First(f => f.Name.StartsWith(settings.BufferFaction, StringComparison.InvariantCultureIgnoreCase));
|
||||
var bufferFaction = ResolveFaction(settings.BufferFaction);
|
||||
factions.Add(bufferFaction);
|
||||
|
||||
var questFaction = allFactions.First(f => f.Name.StartsWith(settings.QuestFaction, StringComparison.InvariantCultureIgnoreCase));
|
||||
var questFaction = ResolveFaction(settings.QuestFaction);
|
||||
factions.Add(questFaction);
|
||||
|
||||
var neutralFactions = settings.NeutralFactions
|
||||
.Select(s => allFactions.First(f => f.Name.StartsWith(s, StringComparison.InvariantCultureIgnoreCase)))
|
||||
.Select(ResolveFaction)
|
||||
.ToArray();
|
||||
factions.AddRange(neutralFactions);
|
||||
|
||||
|
|
|
|||
|
|
@ -33,6 +33,8 @@ public class ZonePack
|
|||
|
||||
[JsonProperty("time"), Key(5)]
|
||||
public double Time;
|
||||
|
||||
|
||||
}
|
||||
|
||||
// [RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
|
||||
|
|
|
|||
|
|
@ -136,13 +136,15 @@ public class MainMenu : MonoBehaviour
|
|||
ActionGameManager.CurrentSector = sector;
|
||||
SceneManager.LoadScene("ARPG");
|
||||
});
|
||||
});
|
||||
}).WrapErrors();
|
||||
}
|
||||
else
|
||||
{
|
||||
int iteration = 1;
|
||||
do
|
||||
{
|
||||
Settings.TutorialBackgroundSettings.NoisePosition = Random.value * 1000;
|
||||
setState($"Finding Galaxy Position: iteration {iteration++}");
|
||||
} while (Settings.TutorialBackgroundSettings.CloudDensity(float2(0.5f)) < .5f);
|
||||
|
||||
ActionGameManager.IsTutorial = true;
|
||||
|
|
@ -160,7 +162,7 @@ public class MainMenu : MonoBehaviour
|
|||
ActionGameManager.CurrentSector = sector;
|
||||
SceneManager.LoadScene("ARPG");
|
||||
});
|
||||
});
|
||||
}).WrapErrors();
|
||||
}
|
||||
});
|
||||
_nextMenu.panel.AddButton("Settings",
|
||||
|
|
|
|||
BIN
GameData/AetherDB.msgpack
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
BIN
UserSettings/EditorUserSettings.asset
(Stored with Git LFS)
BIN
UserSettings/EditorUserSettings.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in a new issue