Aetheria/Assets/Scripts/ServerShared/InputLayout.cs
Meta Vens a2b54889b4 Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.

Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.

References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.

AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].

Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.

Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00

103 lines
2.7 KiB
C#

using System.Collections.Generic;
using GameCult.Caching;
using MessagePack;
using Newtonsoft.Json;
[CultDocument("aetheria.inputlayout", "1"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class InputLayout
{
[Key(0), JsonProperty("rows")] public InputLayoutRow[] Rows;
public IEnumerable<InputLayoutBindableKey> GetBindableKeys()
{
foreach (var row in Rows)
{
if (!(row is InputLayoutKeyRow keyRow)) continue;
foreach (var column in keyRow.Columns)
{
if (column is InputLayoutBindableKey bindableKey)
{
yield return bindableKey;
}
}
}
}
}
[MessagePackObject,
Union(0, typeof(InputLayoutRowSpacer)),
Union(1, typeof(InputLayoutKeyRow))
]
public abstract class InputLayoutRow { }
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class InputLayoutRowSpacer : InputLayoutRow
{
[Key(0), JsonProperty("height")] public float Height;
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class InputLayoutKeyRow : InputLayoutRow
{
[Key(0), JsonProperty("columns")] public InputLayoutColumn[] Columns;
}
[MessagePackObject,
Union(0, typeof(InputLayoutColumnSpacer)),
Union(1, typeof(InputLayoutKey)),
Union(2, typeof(InputLayoutBindableKey)),
Union(3, typeof(InputLayoutMultiRowKey))
]
public abstract class InputLayoutColumn
{
[Key(0), JsonProperty("width")] public float Width;
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class InputLayoutColumnSpacer : InputLayoutColumn { }
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class InputLayoutKey : InputLayoutColumn { }
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class InputLayoutBindableKey : InputLayoutKey, IBindableButton
{
[Key(1), JsonProperty("mainLabel")] public string MainLabel;
[Key(2), JsonProperty("altLabel")] public string AltLabel;
[Key(3), JsonProperty("path")] public string ShortPath;
[IgnoreMember]
public string InputSystemPath
{
get
{
return $"<Keyboard>/{ShortPath}";
}
set
{
ShortPath = value.Substring(value.LastIndexOf('/') + 1);
}
}
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class InputLayoutMultiRowKey : InputLayoutBindableKey
{
[Key(4), JsonProperty("height")] public int Height;
}
public class InputLayoutMouseButton : IBindableButton
{
public string Path;
public string InputSystemPath
{
get => Path;
set => Path = value;
}
}
public interface IBindableButton
{
public string InputSystemPath { get; set; }
}