MineLayerData (union 40) lays through InstantWeapon -> FireControl.Fire -> Lay; Zone.Mines steps each mine as a KinematicBody after the entity loop, arms it, triggers it on a hostile hull its blast disc touches (FireControl.Touches, the coverage Detonate uses) and detonates it through FireControl.Detonate at the fuse delay or lifetime. Hostile trigger, faction-blind blast, no owner leash. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
11 lines
240 B
Text
11 lines
240 B
Text
fileFormatVersion: 2
|
|
guid: 4aea0eb6ee234016a258266945ed2db9
|
|
MonoImporter:
|
|
externalObjects: {}
|
|
serializedVersion: 2
|
|
defaultReferences: []
|
|
executionOrder: 0
|
|
icon: {instanceID: 0}
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|