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2026-10-21 19:01:43 +02:00 |
| .. |
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AiFusedDiscipline.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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AiFusedDiscipline.cs.meta
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Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
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2026-10-12 03:36:57 +02:00 |
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Arcs.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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Arcs.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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Belt.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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Belt.cs.meta
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Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring
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2026-10-12 03:38:06 +02:00 |
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Crossing.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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Crossing.cs.meta
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Crossing scenario and Djinni Shakedown targets, with their staging tests
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2026-10-11 18:52:35 +02:00 |
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DemoTerminus.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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DemoTerminus.cs.meta
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Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate
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2026-10-06 19:32:02 +02:00 |
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DjinniShakedown.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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DjinniShakedown.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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Duel.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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Duel.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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FusedRounds.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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FusedRounds.cs.meta
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Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
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2026-10-12 03:36:57 +02:00 |
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LauncherAngles.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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LauncherAngles.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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LockOn.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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LockOn.cs.meta
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Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
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2026-10-13 19:13:59 +02:00 |
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LongHaul.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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LongHaul.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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MainGalaxy.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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MainGalaxy.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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Pursuit.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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Pursuit.cs.meta
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Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold
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2026-10-11 18:41:48 +02:00 |
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RefusedRounds.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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RefusedRounds.cs.meta
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Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
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2026-10-12 03:36:57 +02:00 |
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Scenarios.cs
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Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
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2026-10-13 19:13:59 +02:00 |
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Scenarios.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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StarvedReactor.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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StarvedReactor.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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TutorialGalaxy.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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TutorialGalaxy.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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WeaponFeel.cs
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determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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2026-10-21 19:01:43 +02:00 |
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WeaponFeel.cs.meta
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Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied)
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2026-10-11 21:04:09 +02:00 |