2026-10-29 08:39:18 +01:00
..
AutoWeapon.cs
Fire mode is one property of a weapon's data (Automatic): creation and the semi-auto floor read it, the floor holds guided, mine, launcher and charged kinds and consumables; a step's rounds apply in arrival order, ties by shot id
2026-10-23 06:12:55 +02:00
AutoWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Behaviors.cs
BehaviorData: LockWeaponData is arm 52; union-closure and null-gear tests
2026-10-22 23:35:04 +02:00
Behaviors.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Capacitor.cs
Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy
2026-09-18 21:39:38 +02:00
Capacitor.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ChargedWeapon.cs
ChargedWeapon: a failed charge's cooldown restarts through InstantWeapon.StartCountdown and carries its overshoot
2026-10-23 06:09:21 +02:00
ChargedWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Cockpit.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Cockpit.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ConstantWeapon.cs
Rounds per step: a held gun fires every round its cooldown allows in a step, each born at its own moment inside it; the shortest-timer pin is gone
2026-10-23 06:09:22 +02:00
ConstantWeapon.cs.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Cooldown.cs
Step-exact rules: timers keep their overshoot, passive sensing decays exactly (group B, 60 Hz, digest not repinned)
2026-10-23 06:09:14 +02:00
Cooldown.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
EnergyDraw.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
EnergyDraw.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Heat.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Heat.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
HeatStorage.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta
Wormholes
2021-03-05 14:31:18 +00:00
InputCapacitor.cs
Rounds per step: a held weapon asks the bus for its step's whole inflow; mine-laying test cooldown stays inside one activation's two steps
2026-10-23 06:09:29 +02:00
InputCapacitor.cs.meta
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InstantWeapon.cs
Fire mode is one property of a weapon's data (Automatic): creation and the semi-auto floor read it, the floor holds guided, mine, launcher and charged kinds and consumables; a step's rounds apply in arrival order, ties by shot id
2026-10-23 06:12:55 +02:00
InstantWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemUsage.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta
Behavior Canceling & Grouping
2020-05-11 01:17:10 +01:00
Launcher.cs
Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
2026-10-12 04:02:32 +02:00
Launcher.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LaunchSuppressor.cs
Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
2026-10-13 05:11:55 +02:00
LaunchSuppressor.cs.meta
Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
2026-10-13 05:11:55 +02:00
Listener.cs
Listener gear (ListenerData, union 50), float HearingMultiple, and AetherDb sensor-stat-set
2026-10-13 19:10:15 +02:00
Listener.cs.meta
Listener gear (ListenerData, union 50), float HearingMultiple, and AetherDb sensor-stat-set
2026-10-13 19:10:15 +02:00
LockWeapon.cs
Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
2026-10-13 01:56:50 +02:00
LockWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
MineLayer.cs
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
MineLayer.cs.meta
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
MunitionParts.cs
Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
2026-10-12 03:59:39 +02:00
MunitionParts.cs.meta
Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
2026-10-12 03:59:39 +02:00
Pickup.cs
Layering fixes: mine floater layer checked in the wiring verify; contact fixture orbitals carry Station/Turret hull types; grab point rides the floater layer
2026-10-16 04:24:43 +02:00
Pickup.cs.meta
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
2026-10-13 05:00:22 +02:00
Radiator.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Radiator.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reactor.cs
Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem
2026-10-16 17:18:11 +02:00
Reactor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reflector.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Reflector.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
ResourceScanner.cs
Mining Cut 3: the parked ResourceScanner stops evaluating stats nothing reads
2026-09-30 12:57:04 +02:00
ResourceScanner.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Scanner.cs
Scanner progress reads 0 on another target; Program.RoleMapOf exposes roles-backfill's map
2026-10-15 00:17:17 +02:00
Scanner.cs.meta
Add the inspection scanner: a held scan on a tracked target reveals all its gear
2026-10-14 02:07:17 +02:00
Sensor.cs
Step-exact rules: timers keep their overshoot, passive sensing decays exactly (group B, 60 Hz, digest not repinned)
2026-10-23 06:09:14 +02:00
Sensor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Shield.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
Shield.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
StatModifier.cs
Modifiers reach a behaviour type and its subtypes: TargetsOf matches assignable types
2026-10-08 22:01:47 +02:00
StatModifier.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Switch.cs
Command seam fixes: the player's switches, ping and stance flips are PilotCommand presses; triggers, switches and ping are internal
2026-10-22 04:33:20 +02:00
Switch.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TargetingSystem.cs
One aim slot holds an item or a mount; the cycle covers every located mount
2026-10-15 04:42:38 +02:00
TargetingSystem.cs.meta
Add targeting subsystem, reveal rule and selection slot (fire control Cut 2)
2026-09-19 13:02:20 +02:00
Thermotoggle.cs
Power bus: a consumer its thermostat has closed is not billed
2026-09-30 20:46:30 +02:00
Thermotoggle.cs.meta
Entity Properties & Thermal Regulation
2020-05-26 01:12:06 +01:00
ThrottleLock.cs
ThrottleLock comment describes the floor; test pins the wormhole gate on the allocator
2026-10-10 22:19:37 +02:00
ThrottleLock.cs.meta
Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID
2026-10-13 01:03:17 +02:00
Thruster.cs
ThrustScale scales a thruster's push only; turning keeps authored strength
2026-10-29 08:39:18 +01:00
Thruster.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Trigger.cs
Command seam fixes: the player's switches, ping and stance flips are PilotCommand presses; triggers, switches and ping are internal
2026-10-22 04:33:20 +02:00
Trigger.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TurretController.cs
Merge origin/master into faction-play-1
2026-10-16 20:18:54 +02:00
TurretController.cs.meta
Murder Satellites
2021-01-06 14:56:39 +00:00
VapourDump.cs
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
VapourDump.cs.meta
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
VelocityConversion.cs
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
VelocityLimit.cs
Entity.Acceleration puts back what a VelocityLimit removed: the ceiling is not a change of vector
2026-10-07 05:39:40 +02:00
VelocityLimit.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Visibility.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Visibility.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Weapon.cs
WeaponData: drop the dead [Union] list; BehaviorData's union owns behavior arms
2026-10-22 23:35:01 +02:00
Weapon.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Wear.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Wear.cs.meta
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00