HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Meta Vens 2026-10-17 13:49:45 +02:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections.Generic;
using System.Linq;
using CultMath;
// A hardpoint's schematic footprint: its Shape laid over the hull's cells at its Position, in hull orientation.
// The footprint is authored for gameplay and never derived from the model or the Blender add-on
// (schematic-and-model-are-separate-spaces). This is the one reading of footprint cells in hull space and the one
// edit rule, so any host (the Studio drawer now, a Thing host later) edits footprints the same way.
public static class HullFootprint
{
public static IEnumerable<int2> Cells(HardpointData hardpoint) =>
hardpoint.Shape.Coordinates.Select(c => c + hardpoint.Position);
// Toggles one hull cell of the footprint at `position`. A cell outside the footprint grows it toward any edge;
// a cell inside is removed and empty border rows and columns are trimmed; every other cell keeps its hull
// coordinate. Removing the last cell is refused (false, outputs are the inputs' values). Builds a new Shape and
// never edits the one it is given.
public static bool Toggle(Shape footprint, int2 position, int2 hullCell, out Shape shape, out int2 newPosition)
{
var cells = Cells(footprint, position);
if (!cells.Remove(hullCell)) cells.Add(hullCell);
else if (cells.Count == 0)
{
shape = footprint;
newPosition = position;
return false;
}
var min = cells.Aggregate((a, b) => new int2(math.min(a.x, b.x), math.min(a.y, b.y)));
var max = cells.Aggregate((a, b) => new int2(math.max(a.x, b.x), math.max(a.y, b.y)));
shape = new Shape(max.x - min.x + 1, max.y - min.y + 1);
foreach (var cell in cells) shape[cell - min] = true;
newPosition = min;
return true;
}
private static HashSet<int2> Cells(Shape footprint, int2 position) =>
new HashSet<int2>(footprint.Coordinates.Select(c => c + position));
}

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using System.Linq;
using CultMath;
using Xunit;
// HullFootprint: the one rule for editing a hardpoint's schematic footprint (Position + Shape together) and the
// one reading of its cells in hull space.
public sealed class HullFootprintTests
{
private static HardpointData Hardpoint(int2 position, params int2[] cellsInShapeSpace)
{
var max = cellsInShapeSpace.Aggregate(new int2(0, 0), (a, c) => new int2(CultMath.math.max(a.x, c.x), CultMath.math.max(a.y, c.y)));
var shape = new Shape(max.x + 1, max.y + 1);
foreach (var c in cellsInShapeSpace) shape[c] = true;
return new HardpointData { Position = position, Shape = shape };
}
private static int2[] Hull(HardpointData hp) => HullFootprint.Cells(hp).OrderBy(c => c.y).ThenBy(c => c.x).ToArray();
private static HardpointData Apply(HardpointData hp, int2 hullCell)
{
Assert.True(HullFootprint.Toggle(hp.Shape, hp.Position, hullCell, out var shape, out var position));
return new HardpointData { Position = position, Shape = shape };
}
[Fact]
public void CellsAreTheShapeLaidAtPosition()
{
var hp = Hardpoint(new int2(3, 3), new int2(0, 0), new int2(1, 0));
Assert.Equal(new[] { new int2(3, 3), new int2(4, 3) }, Hull(hp));
}
[Fact]
public void FootprintGrowsTowardAnyEdgeAndKeepsItsCells()
{
var hp = Hardpoint(new int2(3, 3), new int2(0, 0));
var grown = Apply(Apply(hp, new int2(2, 3)), new int2(3, 2));
Assert.Equal(new int2(2, 2), grown.Position);
Assert.Equal(2, grown.Shape.Width);
Assert.Equal(2, grown.Shape.Height);
Assert.Equal(new[] { new int2(3, 2), new int2(2, 3), new int2(3, 3) }, Hull(grown));
var right = Apply(Apply(hp, new int2(4, 3)), new int2(3, 4));
Assert.Equal(new int2(3, 3), right.Position);
Assert.Equal(new[] { new int2(3, 3), new int2(4, 3), new int2(3, 4) }, Hull(right));
}
[Fact]
public void FootprintTrimsBackToItsOriginal()
{
var hp = Hardpoint(new int2(3, 3), new int2(0, 0));
var grown = Apply(Apply(hp, new int2(2, 3)), new int2(3, 2));
var trimmed = Apply(Apply(grown, new int2(2, 3)), new int2(3, 2));
Assert.Equal(hp.Position, trimmed.Position);
Assert.Equal(1, trimmed.Shape.Width);
Assert.Equal(1, trimmed.Shape.Height);
Assert.Equal(Hull(hp), Hull(trimmed));
}
[Fact]
public void FootprintRefusesItsLastCell()
{
var hp = Hardpoint(new int2(3, 3), new int2(0, 0));
Assert.False(HullFootprint.Toggle(hp.Shape, hp.Position, new int2(3, 3), out var shape, out var position));
Assert.Equal(hp.Position, position);
Assert.Same(hp.Shape, shape);
Assert.Equal(new[] { new int2(3, 3) }, Hull(hp));
}
[Fact]
public void FootprintToggleLeavesItsInputUnchanged()
{
var hp = Hardpoint(new int2(3, 3), new int2(0, 0), new int2(1, 0));
HullFootprint.Toggle(hp.Shape, hp.Position, new int2(2, 3), out _, out _);
HullFootprint.Toggle(hp.Shape, hp.Position, new int2(4, 3), out _, out _);
Assert.Equal(new int2(3, 3), hp.Position);
Assert.Equal(2, hp.Shape.Width);
Assert.Equal(1, hp.Shape.Height);
Assert.Equal(new[] { new int2(3, 3), new int2(4, 3) }, Hull(hp));
}
[Fact]
public void TrimmingAnInteriorBorderMovesPositionWithoutMovingCells()
{
var hp = Hardpoint(new int2(5, 5), new int2(0, 0), new int2(1, 0), new int2(2, 0));
var trimmed = Apply(hp, new int2(5, 5));
Assert.Equal(new int2(6, 5), trimmed.Position);
Assert.Equal(new[] { new int2(6, 5), new int2(7, 5) }, Hull(trimmed));
}
}