First Flight
Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
This commit is contained in:
parent
e3f3bd5de5
commit
c4be204cd0
172 changed files with 6753 additions and 779 deletions
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@ -1417,7 +1417,6 @@
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</e>
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<e p="Attributes.cs" t="Include" />
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<e p="Behaviors" t="Include">
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<e p="Afterburner.cs" t="Include" />
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<e p="Behaviors.cs" t="Include" />
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<e p="Controller.cs" t="Include" />
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<e p="Cooldown.cs" t="Include" />
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@ -2031,6 +2030,7 @@
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<e p="EmojiOne Attribution.txt" t="Include" />
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</e>
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</e>
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<e p="UnityHelpers.cs" t="Include" />
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</e>
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<e p="Economy.Shared.Unity.csproj" t="IncludeRecursive" />
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<e p="MessagePack.csproj" t="IncludeRecursive" />
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@ -539,6 +539,7 @@
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<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalGlobalConfiguration.cs" />
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<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\Multipole\MultipoleCoefficients.cs" />
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<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\GenericBinaryHeapPriorityQueue.cs" />
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<Compile Include="Assets\InventoryCell.cs" />
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<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Timer.cs" />
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<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\RectangleObstacle.cs" />
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<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\DataBase.cs" />
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@ -684,7 +685,7 @@
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<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\BasicReflectionEvent.cs" />
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<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\IntEdge.cs" />
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<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\PointPairOrder.cs" />
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<Compile Include="Assets\InventoryCell.cs" />
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<Compile Include="Assets\UnityHelpers.cs" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets\Shaders\Clouds.shader" />
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@ -1,4 +1,8 @@
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using System.Collections;
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||||
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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||||
using System.Collections;
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using System.Collections.Generic;
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using UniRx.Triggers;
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using UnityEngine;
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@ -1,4 +1,8 @@
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using System;
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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@ -15,7 +19,7 @@ public class InventoryMenu : MonoBehaviour
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public ActionGameManager GameManager;
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public RectTransform DragParent;
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private int _currentPanel;
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private int _currentPanel = -1;
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private int2 _selectedPosition;
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private InventoryPanel _selectedPanel;
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@ -105,9 +109,6 @@ public class InventoryMenu : MonoBehaviour
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panel.OnDragAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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var scroll = data.PointerEventData.scrollDelta.y;
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if(scroll != 0)
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Debug.Log($"Scrolling {scroll}!");
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for (var i = 0; i < _dragCells.Length; i++)
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_dragCells[i].position = new Vector3(
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data.PointerEventData.position.x + _dragOffsets[i].x,
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@ -155,7 +156,7 @@ public class InventoryMenu : MonoBehaviour
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{
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if (_dragItem == null) return;
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Debug.Log($"Pointer entered {data.Position}");
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// Debug.Log($"Pointer entered {data.Position}");
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// if(panel != _originalPanel)
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// _originalPanel.RefreshCells();
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@ -1,4 +1,8 @@
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using System.Collections;
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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@ -1,4 +1,8 @@
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using System;
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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78
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@ -82,7 +82,7 @@ Material:
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@ -1,4 +1,8 @@
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using System;
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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||||
using System;
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using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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@ -37,7 +41,7 @@ public class MenuPanel : MonoBehaviour
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TabChanged?.Invoke(tab);
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}
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void Start()
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void Awake()
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{
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foreach (var tabButton in TabButtons.GetComponentsInChildren<MenuTabButton>())
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{
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@ -1,4 +1,8 @@
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using System;
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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||||
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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BIN
Assets/Models/Djinni.fbx
(Stored with Git LFS)
BIN
Assets/Models/Djinni.fbx
(Stored with Git LFS)
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@ -63,7 +63,7 @@ ModelImporter:
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secondaryUVMinLightmapResolution: 40
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tangentSpace:
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normalSmoothAngle: 60
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@ -51,6 +51,7 @@ MonoBehaviour:
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Body: {fileID: 7852221720971737229}
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GravityWell: {fileID: 7852221720969441484}
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||||
Icon: {fileID: 7852221720964551246}
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Generator: {fileID: 0}
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SunMaterial: {fileID: 7852221720971737234}
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FogTint: {fileID: 7852221720816817929}
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@ -507,7 +508,7 @@ Light:
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|||
m_Type: 2
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m_Shape: 0
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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@ -177,7 +177,7 @@
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"path": "<Pointer>/delta",
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"interactions": "",
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||||
"processors": "",
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||||
"groups": ";Keyboard&Mouse;Touch",
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||||
"groups": ";Keyboard&Mouse",
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||||
"action": "Look",
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||||
"isComposite": false,
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||||
"isPartOfComposite": false
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@ -221,7 +221,7 @@
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"path": "<Touchscreen>/primaryTouch/tap",
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"interactions": "",
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"processors": "",
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"groups": ";Touch",
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"groups": "",
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"action": "Fire",
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||||
"isComposite": false,
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||||
"isPartOfComposite": false
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@ -318,22 +318,6 @@
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"processors": "",
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||||
"interactions": ""
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||||
},
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{
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type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9106854767781449910, guid: 79024f635e46f5546b670b58b07fa037,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 79024f635e46f5546b670b58b07fa037, type: 3}
|
||||
|
|
|
|||
BIN
Assets/Scenes/ARPG_Profiles/Postprocessing Profile.asset
(Stored with Git LFS)
BIN
Assets/Scenes/ARPG_Profiles/Postprocessing Profile.asset
(Stored with Git LFS)
Binary file not shown.
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
|
@ -19,20 +23,27 @@ public class ActionGameManager : MonoBehaviour
|
|||
public GameSettings Settings;
|
||||
public SectorRenderer SectorRenderer;
|
||||
// public MapView MapView;
|
||||
public CinemachineVirtualCamera TopDownCamera;
|
||||
public CinemachineVirtualCamera DockCamera;
|
||||
public CinemachineVirtualCamera FollowCamera;
|
||||
public GameObject GameplayUI;
|
||||
public MenuPanel Menu;
|
||||
public InventoryMenu Inventory;
|
||||
public float2 Sensitivity;
|
||||
|
||||
//public PlayerInput Input;
|
||||
|
||||
// private CinemachineFramingTransposer _transposer;
|
||||
// private CinemachineComposer _composer;
|
||||
private DirectoryInfo _filePath;
|
||||
private bool _editMode;
|
||||
private float _time;
|
||||
private AetheriaInput _input;
|
||||
private int _zoomLevelIndex;
|
||||
private Ship _currentShip;
|
||||
private ShipInput _shipInput;
|
||||
private float2 _shipYawPitch;
|
||||
private float3 _viewDirection;
|
||||
private Transform _lookAt;
|
||||
public List<Ship> PlayerShips { get; } = new List<Ship>();
|
||||
|
||||
public DatabaseCache ItemData { get; private set; }
|
||||
|
|
@ -42,6 +53,10 @@ public class ActionGameManager : MonoBehaviour
|
|||
|
||||
void Start()
|
||||
{
|
||||
// _transposer = DockCamera.GetCinemachineComponent<CinemachineFramingTransposer>();
|
||||
// _composer = DockCamera.GetCinemachineComponent<CinemachineComposer>();
|
||||
_lookAt = new GameObject().transform;
|
||||
|
||||
ConsoleController.MessageReceiver = this;
|
||||
_filePath = new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
|
||||
ItemData = new DatabaseCache();
|
||||
|
|
@ -62,6 +77,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
);
|
||||
|
||||
Zone = new Zone(Settings.PlanetSettings, zonePack);
|
||||
SectorRenderer.ItemManager = ItemManager;
|
||||
SectorRenderer.LoadZone(Zone);
|
||||
|
||||
_input = new AetheriaInput();
|
||||
|
|
@ -80,10 +96,14 @@ public class ActionGameManager : MonoBehaviour
|
|||
{
|
||||
if (Menu.gameObject.activeSelf && Menu.CurrentTab == MenuTab.Map)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
_input.Player.Enable();
|
||||
Menu.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
_input.Player.Disable();
|
||||
Menu.ShowTab(MenuTab.Map);
|
||||
};
|
||||
|
||||
|
|
@ -91,14 +111,24 @@ public class ActionGameManager : MonoBehaviour
|
|||
{
|
||||
if (Menu.gameObject.activeSelf && Menu.CurrentTab == MenuTab.Inventory)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
_input.Player.Enable();
|
||||
Menu.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
_input.Player.Disable();
|
||||
Menu.ShowTab(MenuTab.Inventory);
|
||||
};
|
||||
|
||||
ConsoleController.AddCommand("editmode", _ => ToggleEditMode());
|
||||
_input.Global.Dock.performed += context =>
|
||||
{
|
||||
if (_currentShip.Parent == null) Dock();
|
||||
else Undock();
|
||||
};
|
||||
|
||||
// ConsoleController.AddCommand("editmode", _ => ToggleEditMode());
|
||||
ConsoleController.AddCommand("savezone", args =>
|
||||
{
|
||||
if (args.Length > 0)
|
||||
|
|
@ -118,23 +148,27 @@ public class ActionGameManager : MonoBehaviour
|
|||
var dockingBayData = ItemData.GetAll<DockingBayData>().First();
|
||||
var dockingBay = ItemManager.CreateInstance(dockingBayData, 1, 1) as EquippableItem;
|
||||
station.TryEquip(dockingBay);
|
||||
|
||||
var dockingCargo = station.DockingBays.First();
|
||||
|
||||
var thrusterData = ItemData.GetAll<GearData>().First(x => x.HardpointType == HardpointType.Thruster && x.Shape.Height == 1);
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
dockingCargo.TryStore(ItemManager.CreateInstance(thrusterData, .5f, 1));
|
||||
}
|
||||
|
||||
var reactorData = ItemData.GetAll<GearData>().First(x => x.HardpointType == HardpointType.Reactor && x.Shape.Height == 2);
|
||||
dockingCargo.TryStore(ItemManager.CreateInstance(reactorData, .5f, 1));
|
||||
station.Active = true;
|
||||
|
||||
var hullType = ItemData.GetAll<HullData>().First(x=>x.HullType==HullType.Ship);
|
||||
var shipHull = ItemManager.CreateInstance(hullType, 0, 1) as EquippableItem;
|
||||
var ship = new Ship(ItemManager, Zone, shipHull);
|
||||
PlayerShips.Add(ship);
|
||||
_currentShip = ship;
|
||||
|
||||
var dockingCargo = station.DockingBays.First();
|
||||
|
||||
var thrusterData = ItemData.GetAll<GearData>().First(x => x.HardpointType == HardpointType.Thruster && x.Shape.Height == 1);
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
ship.TryEquip(ItemManager.CreateInstance(thrusterData, .5f, 1) as EquippableItem);
|
||||
//dockingCargo.TryStore(ItemManager.CreateInstance(thrusterData, .5f, 1));
|
||||
}
|
||||
|
||||
var reactorData = ItemData.GetAll<GearData>().First(x => x.HardpointType == HardpointType.Reactor && x.Shape.Height == 2);
|
||||
ship.TryEquip(ItemManager.CreateInstance(reactorData, .5f, 1) as EquippableItem);
|
||||
//dockingCargo.TryStore(ItemManager.CreateInstance(reactorData, .5f, 1));
|
||||
|
||||
Dock();
|
||||
|
||||
// MapButton.onClick.AddListener(() =>
|
||||
|
|
@ -150,7 +184,8 @@ public class ActionGameManager : MonoBehaviour
|
|||
|
||||
public void Dock()
|
||||
{
|
||||
foreach (var entity in Zone.Entities)
|
||||
if (_currentShip.Parent != null) return;
|
||||
foreach (var entity in Zone.Entities.ToArray())
|
||||
{
|
||||
if (lengthsq(entity.Position - _currentShip.Position) <
|
||||
Settings.GameplaySettings.DockingDistance * Settings.GameplaySettings.DockingDistance)
|
||||
|
|
@ -158,22 +193,51 @@ public class ActionGameManager : MonoBehaviour
|
|||
var bay = entity.TryDock(_currentShip);
|
||||
if (bay != null)
|
||||
{
|
||||
DockCamera.enabled = true;
|
||||
FollowCamera.enabled = false;
|
||||
_currentShip.Active = false;
|
||||
var orbital = (OrbitalEntity) entity;
|
||||
DockCamera.Follow = SectorRenderer.Orbitals[orbital];
|
||||
var parentOrbit = Zone.Orbits[orbital.OrbitData].Data.Parent;
|
||||
var parentPlanet = SectorRenderer.Planets[Zone.Planets.FirstOrDefault(p => p.Value.Orbit == parentOrbit).Key];
|
||||
DockCamera.LookAt = parentPlanet.Body.transform;
|
||||
Menu.ShowTab(MenuTab.Inventory);
|
||||
Inventory.GetPanel.Display(bay);
|
||||
Inventory.GetPanel.Display(_currentShip);
|
||||
_shipInput = null;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
_input.Player.Disable();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Undock()
|
||||
{
|
||||
if (_currentShip.Parent == null) return;
|
||||
if (_currentShip.Parent.TryUndock(_currentShip))
|
||||
{
|
||||
Menu.gameObject.SetActive(false);
|
||||
_currentShip.Active = true;
|
||||
_shipInput = new ShipInput(_input.Player, _currentShip);
|
||||
DockCamera.enabled = false;
|
||||
FollowCamera.enabled = true;
|
||||
FollowCamera.LookAt = _lookAt;
|
||||
FollowCamera.Follow = SectorRenderer.Ships[_currentShip].Transform;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
_input.Player.Enable();
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveZone() => File.WriteAllBytes(
|
||||
Path.Combine(_filePath.FullName, $"{Zone.Data.Name}.zone"), MessagePackSerializer.Serialize(Zone.Pack()));
|
||||
|
||||
public void ToggleEditMode()
|
||||
{
|
||||
_editMode = !_editMode;
|
||||
FollowCamera.gameObject.SetActive(!_editMode);
|
||||
TopDownCamera.gameObject.SetActive(_editMode);
|
||||
}
|
||||
// public void ToggleEditMode()
|
||||
// {
|
||||
// _editMode = !_editMode;
|
||||
// FollowCamera.gameObject.SetActive(!_editMode);
|
||||
// TopDownCamera.gameObject.SetActive(_editMode);
|
||||
// }
|
||||
|
||||
public IEnumerable<EquippedCargoBay> AvailableCargoBays()
|
||||
{
|
||||
|
|
@ -205,8 +269,64 @@ public class ActionGameManager : MonoBehaviour
|
|||
{
|
||||
_time += Time.deltaTime;
|
||||
ItemManager.Time = Time.time;
|
||||
if(_shipInput!=null)
|
||||
{
|
||||
var look = _input.Player.Look.ReadValue<Vector2>();
|
||||
_shipYawPitch = float2(_shipYawPitch.x + look.x * Sensitivity.x, clamp(_shipYawPitch.y + look.y * Sensitivity.y, -.45f * PI, .45f * PI));
|
||||
_viewDirection = mul(float3(0, 0, 1), Unity.Mathematics.float3x3.Euler(float3(_shipYawPitch.yx, 0), RotationOrder.YXZ));
|
||||
_lookAt.position = SectorRenderer.Ships[_currentShip].Transform.position + (Vector3) _viewDirection * 100;
|
||||
_shipInput.DesiredOrientation = _viewDirection.xz;
|
||||
_shipInput.Update();
|
||||
}
|
||||
}
|
||||
Zone.Update(_time, Time.deltaTime);
|
||||
SectorRenderer.Time = _time;
|
||||
}
|
||||
}
|
||||
|
||||
public class ShipInput
|
||||
{
|
||||
private AetheriaInput.PlayerActions _input;
|
||||
private Ship _ship;
|
||||
private Thruster[] _allThrusters;
|
||||
private Thruster[] _forwardThrusters;
|
||||
private Thruster[] _reverseThrusters;
|
||||
private Thruster[] _rightThrusters;
|
||||
private Thruster[] _leftThrusters;
|
||||
private Thruster[] _clockwiseThrusters;
|
||||
private Thruster[] _counterClockwiseThrusters;
|
||||
|
||||
public float2 DesiredOrientation { get; set; }
|
||||
public float DesiredPitch { get; set; }
|
||||
|
||||
public ShipInput(AetheriaInput.PlayerActions input, Ship ship)
|
||||
{
|
||||
_input = input;
|
||||
_ship = ship;
|
||||
_allThrusters = ship.GetBehaviors<Thruster>().ToArray();
|
||||
_forwardThrusters = _allThrusters.Where(x => x.Item.EquippableItem.Rotation == ItemRotation.Reversed).ToArray();
|
||||
_reverseThrusters = _allThrusters.Where(x => x.Item.EquippableItem.Rotation == ItemRotation.None).ToArray();
|
||||
_rightThrusters = _allThrusters.Where(x => x.Item.EquippableItem.Rotation == ItemRotation.CounterClockwise).ToArray();
|
||||
_leftThrusters = _allThrusters.Where(x => x.Item.EquippableItem.Rotation == ItemRotation.Clockwise).ToArray();
|
||||
_counterClockwiseThrusters = _allThrusters.Where(x => x.Torque < -.05f).ToArray();
|
||||
_clockwiseThrusters = _allThrusters.Where(x => x.Torque > .05f).ToArray();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
var move = _input.Move.ReadValue<Vector2>();
|
||||
|
||||
foreach (var thruster in _allThrusters) thruster.Axis = 0;
|
||||
foreach (var thruster in _rightThrusters) thruster.Axis += move.x;
|
||||
foreach (var thruster in _leftThrusters) thruster.Axis += -move.x;
|
||||
foreach (var thruster in _forwardThrusters) thruster.Axis += move.y;
|
||||
foreach (var thruster in _reverseThrusters) thruster.Axis += -move.y;
|
||||
|
||||
var deltaRot = dot(normalize(DesiredOrientation), normalize(_ship.Direction).Rotate(ItemRotation.Clockwise));
|
||||
if (abs(deltaRot) < .01) deltaRot = 0;
|
||||
deltaRot = pow(abs(deltaRot), .5f) * sign(deltaRot);
|
||||
|
||||
foreach (var thruster in _clockwiseThrusters) thruster.Axis += deltaRot;
|
||||
foreach (var thruster in _counterClockwiseThrusters) thruster.Axis += -deltaRot;
|
||||
}
|
||||
}
|
||||
|
|
@ -190,7 +190,7 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""path"": ""<Pointer>/delta"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";Keyboard&Mouse;Touch"",
|
||||
""groups"": "";Keyboard&Mouse"",
|
||||
""action"": ""Look"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
|
|
@ -234,7 +234,7 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""path"": ""<Touchscreen>/primaryTouch/tap"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";Touch"",
|
||||
""groups"": """",
|
||||
""action"": ""Fire"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
|
|
@ -331,22 +331,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""processors"": """",
|
||||
""interactions"": """"
|
||||
},
|
||||
{
|
||||
""name"": ""TrackedDevicePosition"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""b297afa0-f417-4a48-aaa1-36a6efd36190"",
|
||||
""expectedControlType"": ""Vector3"",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
},
|
||||
{
|
||||
""name"": ""TrackedDeviceOrientation"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""1a877e6d-221e-4815-a289-aa93412c8d87"",
|
||||
""expectedControlType"": ""Quaternion"",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
},
|
||||
{
|
||||
""name"": ""Drag"",
|
||||
""type"": ""Value"",
|
||||
|
|
@ -665,17 +649,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""5693e57a-238a-46ed-b5ae-e64e6e574302"",
|
||||
""path"": ""<Touchscreen>/touch*/position"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Touch"",
|
||||
""action"": ""Point"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""4faf7dc9-b979-4210-aa8c-e808e1ef89f5"",
|
||||
|
|
@ -698,28 +671,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""47c2a644-3ebc-4dae-a106-589b7ca75b59"",
|
||||
""path"": ""<Touchscreen>/touch*/press"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Touch"",
|
||||
""action"": ""Click"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""bb9e6b34-44bf-4381-ac63-5aa15d19f677"",
|
||||
""path"": ""<XRController>/trigger"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""XR"",
|
||||
""action"": ""Click"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""38c99815-14ea-4617-8627-164d27641299"",
|
||||
|
|
@ -753,28 +704,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""7236c0d9-6ca3-47cf-a6ee-a97f5b59ea77"",
|
||||
""path"": ""<XRController>/devicePosition"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""XR"",
|
||||
""action"": ""TrackedDevicePosition"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""23e01e3a-f935-4948-8d8b-9bcac77714fb"",
|
||||
""path"": ""<XRController>/deviceRotation"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""XR"",
|
||||
""action"": ""TrackedDeviceOrientation"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""618fb60f-5dc7-47ec-8dbf-fdc3d4c515a1"",
|
||||
|
|
@ -807,6 +736,14 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
},
|
||||
{
|
||||
""name"": ""Dock"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""d6e65ce8-149c-4009-ac38-66144cca311a"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
|
|
@ -831,6 +768,17 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""action"": ""Inventory"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""3279cef8-8bd1-49f2-984a-637d1f8522f6"",
|
||||
""path"": ""<Keyboard>/#(C)"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Dock"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -863,17 +811,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Touch"",
|
||||
""bindingGroup"": ""Touch"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Touchscreen>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Joystick"",
|
||||
""bindingGroup"": ""Joystick"",
|
||||
|
|
@ -884,17 +821,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""isOR"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""XR"",
|
||||
""bindingGroup"": ""XR"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<XRController>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}");
|
||||
|
|
@ -914,13 +840,12 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
m_UI_ScrollWheel = m_UI.FindAction("ScrollWheel", throwIfNotFound: true);
|
||||
m_UI_MiddleClick = m_UI.FindAction("MiddleClick", throwIfNotFound: true);
|
||||
m_UI_RightClick = m_UI.FindAction("RightClick", throwIfNotFound: true);
|
||||
m_UI_TrackedDevicePosition = m_UI.FindAction("TrackedDevicePosition", throwIfNotFound: true);
|
||||
m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true);
|
||||
m_UI_Drag = m_UI.FindAction("Drag", throwIfNotFound: true);
|
||||
// Global
|
||||
m_Global = asset.FindActionMap("Global", throwIfNotFound: true);
|
||||
m_Global_MapToggle = m_Global.FindAction("Map Toggle", throwIfNotFound: true);
|
||||
m_Global_Inventory = m_Global.FindAction("Inventory", throwIfNotFound: true);
|
||||
m_Global_Dock = m_Global.FindAction("Dock", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
@ -1035,8 +960,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
private readonly InputAction m_UI_ScrollWheel;
|
||||
private readonly InputAction m_UI_MiddleClick;
|
||||
private readonly InputAction m_UI_RightClick;
|
||||
private readonly InputAction m_UI_TrackedDevicePosition;
|
||||
private readonly InputAction m_UI_TrackedDeviceOrientation;
|
||||
private readonly InputAction m_UI_Drag;
|
||||
public struct UIActions
|
||||
{
|
||||
|
|
@ -1050,8 +973,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
public InputAction @ScrollWheel => m_Wrapper.m_UI_ScrollWheel;
|
||||
public InputAction @MiddleClick => m_Wrapper.m_UI_MiddleClick;
|
||||
public InputAction @RightClick => m_Wrapper.m_UI_RightClick;
|
||||
public InputAction @TrackedDevicePosition => m_Wrapper.m_UI_TrackedDevicePosition;
|
||||
public InputAction @TrackedDeviceOrientation => m_Wrapper.m_UI_TrackedDeviceOrientation;
|
||||
public InputAction @Drag => m_Wrapper.m_UI_Drag;
|
||||
public InputActionMap Get() { return m_Wrapper.m_UI; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
|
|
@ -1086,12 +1007,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
@RightClick.started -= m_Wrapper.m_UIActionsCallbackInterface.OnRightClick;
|
||||
@RightClick.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnRightClick;
|
||||
@RightClick.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnRightClick;
|
||||
@TrackedDevicePosition.started -= m_Wrapper.m_UIActionsCallbackInterface.OnTrackedDevicePosition;
|
||||
@TrackedDevicePosition.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnTrackedDevicePosition;
|
||||
@TrackedDevicePosition.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnTrackedDevicePosition;
|
||||
@TrackedDeviceOrientation.started -= m_Wrapper.m_UIActionsCallbackInterface.OnTrackedDeviceOrientation;
|
||||
@TrackedDeviceOrientation.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnTrackedDeviceOrientation;
|
||||
@TrackedDeviceOrientation.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnTrackedDeviceOrientation;
|
||||
@Drag.started -= m_Wrapper.m_UIActionsCallbackInterface.OnDrag;
|
||||
@Drag.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnDrag;
|
||||
@Drag.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnDrag;
|
||||
|
|
@ -1123,12 +1038,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
@RightClick.started += instance.OnRightClick;
|
||||
@RightClick.performed += instance.OnRightClick;
|
||||
@RightClick.canceled += instance.OnRightClick;
|
||||
@TrackedDevicePosition.started += instance.OnTrackedDevicePosition;
|
||||
@TrackedDevicePosition.performed += instance.OnTrackedDevicePosition;
|
||||
@TrackedDevicePosition.canceled += instance.OnTrackedDevicePosition;
|
||||
@TrackedDeviceOrientation.started += instance.OnTrackedDeviceOrientation;
|
||||
@TrackedDeviceOrientation.performed += instance.OnTrackedDeviceOrientation;
|
||||
@TrackedDeviceOrientation.canceled += instance.OnTrackedDeviceOrientation;
|
||||
@Drag.started += instance.OnDrag;
|
||||
@Drag.performed += instance.OnDrag;
|
||||
@Drag.canceled += instance.OnDrag;
|
||||
|
|
@ -1142,12 +1051,14 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
private IGlobalActions m_GlobalActionsCallbackInterface;
|
||||
private readonly InputAction m_Global_MapToggle;
|
||||
private readonly InputAction m_Global_Inventory;
|
||||
private readonly InputAction m_Global_Dock;
|
||||
public struct GlobalActions
|
||||
{
|
||||
private @AetheriaInput m_Wrapper;
|
||||
public GlobalActions(@AetheriaInput wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @MapToggle => m_Wrapper.m_Global_MapToggle;
|
||||
public InputAction @Inventory => m_Wrapper.m_Global_Inventory;
|
||||
public InputAction @Dock => m_Wrapper.m_Global_Dock;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Global; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
|
|
@ -1163,6 +1074,9 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
@Inventory.started -= m_Wrapper.m_GlobalActionsCallbackInterface.OnInventory;
|
||||
@Inventory.performed -= m_Wrapper.m_GlobalActionsCallbackInterface.OnInventory;
|
||||
@Inventory.canceled -= m_Wrapper.m_GlobalActionsCallbackInterface.OnInventory;
|
||||
@Dock.started -= m_Wrapper.m_GlobalActionsCallbackInterface.OnDock;
|
||||
@Dock.performed -= m_Wrapper.m_GlobalActionsCallbackInterface.OnDock;
|
||||
@Dock.canceled -= m_Wrapper.m_GlobalActionsCallbackInterface.OnDock;
|
||||
}
|
||||
m_Wrapper.m_GlobalActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
|
|
@ -1173,6 +1087,9 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
@Inventory.started += instance.OnInventory;
|
||||
@Inventory.performed += instance.OnInventory;
|
||||
@Inventory.canceled += instance.OnInventory;
|
||||
@Dock.started += instance.OnDock;
|
||||
@Dock.performed += instance.OnDock;
|
||||
@Dock.canceled += instance.OnDock;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1195,15 +1112,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
return asset.controlSchemes[m_GamepadSchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_TouchSchemeIndex = -1;
|
||||
public InputControlScheme TouchScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
|
||||
return asset.controlSchemes[m_TouchSchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_JoystickSchemeIndex = -1;
|
||||
public InputControlScheme JoystickScheme
|
||||
{
|
||||
|
|
@ -1213,15 +1121,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
return asset.controlSchemes[m_JoystickSchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_XRSchemeIndex = -1;
|
||||
public InputControlScheme XRScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
|
||||
return asset.controlSchemes[m_XRSchemeIndex];
|
||||
}
|
||||
}
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
|
|
@ -1239,13 +1138,12 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
void OnScrollWheel(InputAction.CallbackContext context);
|
||||
void OnMiddleClick(InputAction.CallbackContext context);
|
||||
void OnRightClick(InputAction.CallbackContext context);
|
||||
void OnTrackedDevicePosition(InputAction.CallbackContext context);
|
||||
void OnTrackedDeviceOrientation(InputAction.CallbackContext context);
|
||||
void OnDrag(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface IGlobalActions
|
||||
{
|
||||
void OnMapToggle(InputAction.CallbackContext context);
|
||||
void OnInventory(InputAction.CallbackContext context);
|
||||
void OnDock(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Unity.Mathematics;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
@ -165,10 +169,16 @@ public class DatabaseInspector : EditorWindow
|
|||
else if (type == typeof(bool)) field.SetValue(obj, Inspect(field.Name.SplitCamelCase(), (bool) value));
|
||||
else if (type == typeof(string))
|
||||
{
|
||||
if (inspectable is InspectableUnityObjectAttribute unityObjectAttribute)
|
||||
{
|
||||
var inspectMethod = typeof(DatabaseInspector).GetMethod("InspectUnityObject");
|
||||
var generic = inspectMethod.MakeGenericMethod(unityObjectAttribute.ObjectType);
|
||||
field.SetValue(obj, generic.Invoke(this, new[] {value}));
|
||||
}
|
||||
if(inspectable is InspectablePrefabAttribute)
|
||||
field.SetValue(obj, InspectGameObject(field.Name.SplitCamelCase(), (string) value));
|
||||
field.SetValue(obj, InspectUnityObject<GameObject>(field.Name.SplitCamelCase(), (string) value));
|
||||
else if(inspectable is InspectableTextureAttribute)
|
||||
field.SetValue(obj, InspectTexture(field.Name.SplitCamelCase(), (string) value));
|
||||
field.SetValue(obj, InspectUnityObject<Texture2D>(field.Name.SplitCamelCase(), (string) value));
|
||||
else
|
||||
field.SetValue(obj, Inspect(field.Name.SplitCamelCase(), (string) value, inspectable is InspectableTextAttribute));
|
||||
}
|
||||
|
|
@ -660,21 +670,12 @@ public class DatabaseInspector : EditorWindow
|
|||
return index == 0 ? null : types[index - 1];
|
||||
}
|
||||
|
||||
public string InspectGameObject(string label, string value)
|
||||
public string InspectUnityObject<T>(string label, string value) where T : Object
|
||||
{
|
||||
using (var h = new HorizontalScope())
|
||||
{
|
||||
GUILayout.Label(label, GUILayout.Width(width));
|
||||
return AssetDatabase.GetAssetPath(ObjectField(AssetDatabase.LoadAssetAtPath<GameObject>(value), typeof(GameObject), false));
|
||||
}
|
||||
}
|
||||
|
||||
public string InspectTexture(string label, string value)
|
||||
{
|
||||
using (var h = new HorizontalScope())
|
||||
{
|
||||
GUILayout.Label(label, GUILayout.Width(width));
|
||||
return AssetDatabase.GetAssetPath(ObjectField(AssetDatabase.LoadAssetAtPath<Texture2D>(value), typeof(Texture2D), false));
|
||||
return AssetDatabase.GetAssetPath(ObjectField(AssetDatabase.LoadAssetAtPath<T>(value), typeof(T), false));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,7 @@
|
|||
// TODO: USE THIS EVERYWHERE
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MIConvexHull;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -47,6 +47,7 @@ public class Prototype : MonoBehaviour {
|
|||
var instanceIdx = _instancePool.Count-1;
|
||||
instance = _instancePool[instanceIdx];
|
||||
_instancePool.RemoveAt(instanceIdx);
|
||||
instance.transform.SetAsLastSibling();
|
||||
}
|
||||
|
||||
// Instantiate fresh instance
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
@ -8,6 +12,7 @@ using UnityEngine;
|
|||
using static Unity.Mathematics.math;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine.Serialization;
|
||||
using Object = UnityEngine.Object;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class SectorRenderer : MonoBehaviour
|
||||
|
|
@ -27,6 +32,8 @@ public class SectorRenderer : MonoBehaviour
|
|||
public int AsteroidSpritesheetWidth = 4;
|
||||
public int AsteroidSpritesheetHeight = 4;
|
||||
public LODHandler LODHandler;
|
||||
|
||||
[Header("Tour")]
|
||||
public bool Tour;
|
||||
public float TourSwitchTime = 5f;
|
||||
public float TourFollowDistance = 30f;
|
||||
|
|
@ -46,8 +53,14 @@ public class SectorRenderer : MonoBehaviour
|
|||
public Texture2D PlanetoidIcon;
|
||||
public Texture2D PlanetIcon;
|
||||
|
||||
[HideInInspector]
|
||||
public Dictionary<OrbitalEntity, Transform> Orbitals = new Dictionary<OrbitalEntity, Transform>();
|
||||
[HideInInspector]
|
||||
public Dictionary<Ship, ShipInstance> Ships = new Dictionary<Ship, ShipInstance>();
|
||||
[HideInInspector]
|
||||
public Dictionary<Guid, PlanetObject> Planets = new Dictionary<Guid, PlanetObject>();
|
||||
|
||||
private Dictionary<Guid, AsteroidBeltUI> _beltObjects = new Dictionary<Guid, AsteroidBeltUI>();
|
||||
private Dictionary<Guid, PlanetObject> _planets = new Dictionary<Guid, PlanetObject>();
|
||||
private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
|
||||
private Dictionary<Guid, Matrix4x4[][]> _beltMatrices = new Dictionary<Guid, Matrix4x4[][]>();
|
||||
private Dictionary<Guid, float3[]> _beltAsteroidPositions = new Dictionary<Guid, float3[]>();
|
||||
|
|
@ -61,6 +74,8 @@ public class SectorRenderer : MonoBehaviour
|
|||
private CinemachineTransposer _transposer;
|
||||
private PlanetObject _root;
|
||||
private bool _rootFound;
|
||||
|
||||
public ItemManager ItemManager { get; set; }
|
||||
|
||||
public float Time { get; set; }
|
||||
|
||||
|
|
@ -105,7 +120,7 @@ public class SectorRenderer : MonoBehaviour
|
|||
foreach(var p in zone.Planets.Values)
|
||||
LoadPlanet(p);
|
||||
|
||||
foreach (var x in _planets)
|
||||
foreach (var x in Planets)
|
||||
{
|
||||
if (!(zone.Planets[x.Key] is GasGiantData))
|
||||
{
|
||||
|
|
@ -124,7 +139,7 @@ public class SectorRenderer : MonoBehaviour
|
|||
|
||||
if (parentPlanetData == null)
|
||||
parent = _root;
|
||||
else if (!_planets.TryGetValue(parentPlanetData.ID, out parent))
|
||||
else if (!Planets.TryGetValue(parentPlanetData.ID, out parent))
|
||||
{
|
||||
Debug.Log("WTF!");
|
||||
}
|
||||
|
|
@ -132,23 +147,72 @@ public class SectorRenderer : MonoBehaviour
|
|||
_tourPlanets.Add((x.Value.Body.transform, parent.Body.transform));
|
||||
}
|
||||
}
|
||||
|
||||
foreach(var entity in zone.Entities)
|
||||
LoadEntity(entity);
|
||||
zone.Entities.ObserveAdd().Subscribe(e => LoadEntity(e.Value));
|
||||
zone.Entities.ObserveRemove().Subscribe(e => UnloadEntity(e.Value));
|
||||
}
|
||||
|
||||
public void ClearZone()
|
||||
{
|
||||
if (_planets.Count > 0)
|
||||
if (Planets.Count > 0)
|
||||
{
|
||||
foreach (var planet in _planets.Values)
|
||||
foreach (var planet in Planets.Values)
|
||||
{
|
||||
DestroyImmediate(planet.gameObject);
|
||||
}
|
||||
_planets.Clear();
|
||||
Planets.Clear();
|
||||
_beltMeshes.Clear();
|
||||
_beltMatrices.Clear();
|
||||
_tourPlanets.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
void LoadEntity(Entity entity)
|
||||
{
|
||||
var hullData = ItemManager.GetData(entity.Hull) as HullData;
|
||||
if (entity is Ship ship)
|
||||
{
|
||||
var shipInstance = new ShipInstance();
|
||||
shipInstance.Ship = ship;
|
||||
shipInstance.Transform = Instantiate(UnityHelpers.LoadAsset<GameObject>(hullData.Prefab)).transform;
|
||||
shipInstance.Thrusters = ship.GetBehaviors<Thruster>().ToArray();
|
||||
shipInstance.ThrusterParticles = shipInstance.Thrusters
|
||||
.Select(x =>
|
||||
{
|
||||
var particles = Instantiate(UnityHelpers.LoadAsset<ParticleSystem>(((ThrusterData) x.Data).ParticlesPrefab));
|
||||
var particlesShape = particles.shape;
|
||||
particlesShape.meshRenderer = shipInstance.Transform.Find(x.Entity.Hardpoints[x.Item.Position.x, x.Item.Position.y].Transform)
|
||||
.GetComponent<MeshRenderer>();
|
||||
return particles;
|
||||
})
|
||||
.ToArray();
|
||||
shipInstance.ThrusterBaseEmission = shipInstance.ThrusterParticles.Select(x => x.emission.rateOverTimeMultiplier).ToArray();
|
||||
Ships.Add(ship, shipInstance);
|
||||
}
|
||||
else if (entity is OrbitalEntity orbital)
|
||||
{
|
||||
Orbitals.Add(orbital,Instantiate(UnityHelpers.LoadAsset<GameObject>(hullData.Prefab)).transform);
|
||||
}
|
||||
}
|
||||
|
||||
void UnloadEntity(Entity entity)
|
||||
{
|
||||
if (entity is Ship ship)
|
||||
{
|
||||
Destroy(Ships[ship].Transform.gameObject);
|
||||
foreach(var p in Ships[ship].ThrusterParticles)
|
||||
Destroy(p.gameObject);
|
||||
Ships.Remove(ship);
|
||||
}
|
||||
else if (entity is OrbitalEntity orbital)
|
||||
{
|
||||
Destroy(Orbitals[orbital].gameObject);
|
||||
Orbitals.Remove(orbital);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadPlanet(BodyData planetData)
|
||||
{
|
||||
if (planetData is AsteroidBeltData beltData)
|
||||
|
|
@ -226,7 +290,7 @@ public class SectorRenderer : MonoBehaviour
|
|||
planetInstance.BodyData.Mass.Subscribe(f => planet.Icon.transform.localScale = Settings.IconSize.Evaluate(f) * Vector3.one);
|
||||
|
||||
|
||||
_planets[planetData.ID] = planet;
|
||||
Planets[planetData.ID] = planet;
|
||||
if (!_rootFound)
|
||||
{
|
||||
_rootFound = true;
|
||||
|
|
@ -236,32 +300,32 @@ public class SectorRenderer : MonoBehaviour
|
|||
LODHandler.FindPlanets();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Tour)
|
||||
{
|
||||
_tourTimer -= UnityEngine.Time.deltaTime;
|
||||
if (_tourTimer < 0)
|
||||
{
|
||||
_tourTimer = TourSwitchTime;
|
||||
_tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
|
||||
SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
|
||||
SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
|
||||
if(_tourIndex==0) Debug.Log("Tour Complete!");
|
||||
}
|
||||
// if(_tourIndex>=0)
|
||||
// {
|
||||
// var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
|
||||
// offset.y = 0;
|
||||
// offset = offset.normalized * TourFollowDistance;
|
||||
// offset.y = TourHeightOffset;
|
||||
// offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
|
||||
// _transposer.m_FollowOffset = offset;
|
||||
// }
|
||||
}
|
||||
}
|
||||
// private void Update()
|
||||
// {
|
||||
// if (Tour)
|
||||
// {
|
||||
// _tourTimer -= UnityEngine.Time.deltaTime;
|
||||
// if (_tourTimer < 0)
|
||||
// {
|
||||
// _tourTimer = TourSwitchTime;
|
||||
// _tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
|
||||
// SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
|
||||
// SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
|
||||
// if(_tourIndex==0) Debug.Log("Tour Complete!");
|
||||
// }
|
||||
// // if(_tourIndex>=0)
|
||||
// // {
|
||||
// // var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
|
||||
// // offset.y = 0;
|
||||
// // offset = offset.normalized * TourFollowDistance;
|
||||
// // offset.y = TourHeightOffset;
|
||||
// // offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
|
||||
// // _transposer.m_FollowOffset = offset;
|
||||
// // }
|
||||
// }
|
||||
// }
|
||||
|
||||
void LateUpdate()
|
||||
void Update()
|
||||
{
|
||||
foreach(var belt in _zone.AsteroidBelts)
|
||||
{
|
||||
|
|
@ -287,7 +351,7 @@ public class SectorRenderer : MonoBehaviour
|
|||
_beltObjects[belt.Key].Update(_beltAsteroidPositions[belt.Key]);
|
||||
}
|
||||
|
||||
foreach (var planet in _planets)
|
||||
foreach (var planet in Planets)
|
||||
{
|
||||
var planetInstance = _zone.PlanetInstances[planet.Key];
|
||||
var p = _zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
|
||||
|
|
@ -305,6 +369,30 @@ public class SectorRenderer : MonoBehaviour
|
|||
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
|
||||
}
|
||||
|
||||
foreach (var ship in Ships)
|
||||
{
|
||||
var hullData = ItemManager.GetData(ship.Key.Hull) as HullData;
|
||||
var h = _zone.GetHeight(ship.Key.Position);
|
||||
ship.Value.Transform.position = new Vector3(ship.Key.Position.x,h + hullData.GridOffset,ship.Key.Position.y);
|
||||
var normal = _zone.GetNormal(ship.Key.Position);
|
||||
//Debug.Log($"Normal: {normal}");
|
||||
var shipRight = ship.Key.Direction.Rotate(ItemRotation.Clockwise);
|
||||
var forward = Vector3.Cross(new Vector3(shipRight.x,0,shipRight.y), normal);
|
||||
ship.Value.Transform.rotation = Quaternion.LookRotation(forward, normal);
|
||||
for (int i = 0; i < ship.Value.Thrusters.Length; i++)
|
||||
{
|
||||
var emissionModule = ship.Value.ThrusterParticles[i].emission;
|
||||
emissionModule.rateOverTimeMultiplier = ship.Value.ThrusterBaseEmission[i] * ship.Value.Thrusters[i].Axis;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var orbital in Orbitals)
|
||||
{
|
||||
var hullData = ItemManager.GetData(orbital.Key.Hull) as HullData;
|
||||
var h = _zone.GetHeight(orbital.Key.Position);
|
||||
orbital.Value.position = new Vector3(orbital.Key.Position.x,h + hullData.GridOffset,orbital.Key.Position.y);
|
||||
}
|
||||
|
||||
var fogPos = FogCameraParent.position;
|
||||
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
|
||||
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
|
||||
|
|
@ -321,6 +409,15 @@ public class SectorRenderer : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public class ShipInstance
|
||||
{
|
||||
public ParticleSystem[] ThrusterParticles;
|
||||
public Thruster[] Thrusters;
|
||||
public float[] ThrusterBaseEmission;
|
||||
public Ship Ship;
|
||||
public Transform Transform;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class InstancedMesh
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using static Unity.Mathematics.math;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Mathematics;
|
||||
using static Unity.Mathematics.math;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using JsonKnownTypes;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.Mathematics;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using JsonKnownTypes;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using JsonKnownTypes;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using JsonKnownTypes;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
public class WanderTask : AgentTask
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
|
||||
public class NameAttribute : Attribute
|
||||
{
|
||||
|
|
@ -52,6 +56,17 @@ public class InspectableFieldAttribute : Attribute { }
|
|||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class InspectableTextAttribute : InspectableFieldAttribute { }
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class InspectableUnityObjectAttribute : InspectableFieldAttribute
|
||||
{
|
||||
public Type ObjectType;
|
||||
|
||||
public InspectableUnityObjectAttribute(Type type)
|
||||
{
|
||||
ObjectType = type;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class InspectablePrefabAttribute : InspectableFieldAttribute { }
|
||||
|
||||
|
|
|
|||
|
|
@ -1,91 +0,0 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
// [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
|
||||
// public class AfterburnerData : BehaviorData
|
||||
// {
|
||||
// [InspectableField, JsonProperty("thrust"), Key(1)]
|
||||
// public PerformanceStat ThrustModifier = new PerformanceStat();
|
||||
//
|
||||
// [InspectableField, JsonProperty("speed"), Key(2)]
|
||||
// public PerformanceStat SpeedModifier = new PerformanceStat();
|
||||
//
|
||||
// [InspectableField, JsonProperty("torque"), Key(3)]
|
||||
// public PerformanceStat TorqueModifier = new PerformanceStat();
|
||||
//
|
||||
// public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
|
||||
// {
|
||||
// return new Afterburner(context, this, entity, item);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public class Afterburner : IActivatedBehavior
|
||||
// {
|
||||
// private List<Dictionary<IBehavior,float>> _modifiers = new List<Dictionary<IBehavior, float>>();
|
||||
// private AfterburnerData _data;
|
||||
// private Thruster _thruster;
|
||||
// private int _thrustAxis;
|
||||
//
|
||||
// public Entity Entity { get; }
|
||||
// public Gear Item { get; }
|
||||
// public GameContext Context { get; }
|
||||
//
|
||||
// public BehaviorData Data => _data;
|
||||
//
|
||||
// public Afterburner(GameContext context, AfterburnerData data, Entity entity, Gear item)
|
||||
// {
|
||||
// Context = context;
|
||||
// _data = data;
|
||||
// Entity = entity;
|
||||
// Item = item;
|
||||
// }
|
||||
//
|
||||
// public void Initialize()
|
||||
// {
|
||||
// _thruster = Entity.GetBehaviors<Thruster>().FirstOrDefault();
|
||||
// _thrustAxis = Entity.GetAxis<Thruster>();
|
||||
// }
|
||||
//
|
||||
// public bool Update(float delta)
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// public bool Activate()
|
||||
// {
|
||||
// if (_thruster == null) return false;
|
||||
//
|
||||
// var thrustMod = ((ThrusterData) _thruster.Data).Thrust.GetScaleModifiers(Entity);
|
||||
// thrustMod.Add(this,Context.Evaluate(_data.ThrustModifier,Item, Entity));
|
||||
// _modifiers.Add(thrustMod);
|
||||
//
|
||||
// Entity.AxisOverrides[_thrustAxis] = 1;
|
||||
//
|
||||
// return true;
|
||||
//
|
||||
// // var speedMod = (Ship.Hull.ItemData as HullData).TopSpeed.GetScaleModifiers(Ship);
|
||||
// // _modifiers.Add(speedMod);
|
||||
// // speedMod.Add(this,Context.Evaluate(_data.SpeedModifier,Item, Ship));
|
||||
// //
|
||||
// // var torqueMod = (Ship.GetEquipped(HardpointType.Thruster).ItemData as ThrusterData).Torque.GetScaleModifiers(Ship);
|
||||
// // _modifiers.Add(torqueMod);
|
||||
// // torqueMod.Add(this,Context.Evaluate(_data.TorqueModifier,Item, Ship));
|
||||
// }
|
||||
//
|
||||
// public void Deactivate()
|
||||
// {
|
||||
// Entity.AxisOverrides.Remove(_thrustAxis);
|
||||
// foreach (var mod in _modifiers)
|
||||
// {
|
||||
// mod.Remove(this);
|
||||
// }
|
||||
// _modifiers.Clear();
|
||||
// }
|
||||
//
|
||||
// public void Remove()
|
||||
// {
|
||||
// }
|
||||
// }
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 967ca96c9f90416887db9a6a0341f58c
|
||||
timeCreated: 1584292755
|
||||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using MessagePack;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
|
||||
|
|
|
|||
|
|
@ -1,4 +1,7 @@
|
|||
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using Unity.Mathematics;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using Unity.Mathematics;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using Unity.Mathematics;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using Unity.Mathematics;
|
||||
|
|
@ -14,6 +18,9 @@ public class ThrusterData : BehaviorData
|
|||
|
||||
[InspectableField, JsonProperty("heat"), Key(3)]
|
||||
public PerformanceStat Heat = new PerformanceStat();
|
||||
|
||||
[InspectablePrefab, JsonProperty("Particles"), Key(4)]
|
||||
public string ParticlesPrefab;
|
||||
|
||||
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
|
||||
{
|
||||
|
|
@ -28,6 +35,7 @@ public class Thruster : IAnalogBehavior
|
|||
public ItemManager Context { get; }
|
||||
|
||||
public float Thrust { get; private set; }
|
||||
public float Torque { get; }
|
||||
|
||||
public float Axis
|
||||
{
|
||||
|
|
@ -47,12 +55,19 @@ public class Thruster : IAnalogBehavior
|
|||
_data = data;
|
||||
Entity = entity;
|
||||
Item = item;
|
||||
var hullData = context.GetData(entity.Hull) as HullData;
|
||||
var hullCenter = hullData.Shape.CenterOfMass;
|
||||
var itemData = context.GetData(item.EquippableItem);
|
||||
var itemCenter = hullData.Shape.Inset(itemData.Shape, item.Position, item.EquippableItem.Rotation).CenterOfMass;
|
||||
var toCenter = hullCenter - itemCenter;
|
||||
Torque = -dot(toCenter, float2(1, 0).Rotate(item.EquippableItem.Rotation));
|
||||
}
|
||||
|
||||
public bool Update(float delta)
|
||||
{
|
||||
Thrust = Context.Evaluate(_data.Thrust, Item.EquippableItem, Entity);
|
||||
Entity.Velocity += Entity.Direction * _input * Thrust / Entity.Mass * delta;
|
||||
Entity.Velocity -= Entity.Direction.Rotate(Item.EquippableItem.Rotation) * _input * Thrust / Entity.Mass * delta;
|
||||
Entity.Direction = mul(Entity.Direction, Unity.Mathematics.float2x2.Rotate(_input * Torque * Thrust / Entity.Mass / 100 * delta));
|
||||
Item.Temperature += (_input * Context.Evaluate(_data.Heat, Item.EquippableItem, Entity) * delta) / Context.GetThermalMass(Item.EquippableItem);
|
||||
Entity.VisibilitySources[this] = _input * Context.Evaluate(_data.Visibility, Item.EquippableItem, Entity);
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using Unity.Mathematics;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using Unity.Mathematics;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using Unity.Mathematics;
|
||||
|
|
|
|||
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Reference in a new issue