Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
58 lines
No EOL
1.6 KiB
C#
58 lines
No EOL
1.6 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class VelocityLimitData : BehaviorData
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{
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[InspectableField, JsonProperty("topSpeed"), Key(1), RuntimeInspectable]
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public PerformanceStat TopSpeed = new PerformanceStat();
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new VelocityLimit(context, this, entity, item);
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}
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}
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[Order(100)]
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public class VelocityLimit : IBehavior
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{
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public Entity Entity { get; }
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public EquippedItem Item { get; }
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public ItemManager Context { get; }
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public float Limit { get; private set; }
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public BehaviorData Data => _data;
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private VelocityLimitData _data;
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public VelocityLimit(ItemManager context, VelocityLimitData data, Entity entity, EquippedItem item)
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{
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Context = context;
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_data = data;
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Entity = entity;
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Item = item;
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}
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public void Initialize()
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{
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}
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public bool Update(float delta)
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{
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Limit = Context.Evaluate(_data.TopSpeed, Item.EquippableItem, Entity);
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if (length(Entity.Velocity) > Limit)
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Entity.Velocity = normalize(Entity.Velocity) * Limit;
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return true;
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}
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public void Remove()
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{
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}
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} |