Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
153 lines
No EOL
4.6 KiB
C#
153 lines
No EOL
4.6 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
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public class HaulingControllerData : ControllerData
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{
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[InspectableField, JsonProperty("targetDistance"), Key(6)]
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public float DockTime = 2;
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new HaulingController(context, this, entity, item);
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}
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}
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public class HaulingController : ControllerBase<HaulingTask>, IBehavior, IPersistentBehavior
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{
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public BehaviorData Data => _data;
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private HaulingControllerData _data;
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private ItemManager ItemManager { get; }
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private Entity Entity { get; }
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private EquippedItem Item { get; }
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private bool _taskStarted;
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private int _itemsDelivered;
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private int _itemsCarried;
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private SimpleCommodity _simpleCommodityDelivery;
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private List<CraftedItemInstance> _craftedItemDelivery = new List<CraftedItemInstance>();
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public HaulingController(ItemManager itemManager, HaulingControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
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{
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ItemManager = itemManager;
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_data = data;
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Entity = entity;
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Item = item;
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}
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public new bool Update(float delta)
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{
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if (Task != null)
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{
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if (!_taskStarted)
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{
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MoveTo(Task.Origin, true, OnPickup);
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//MoveTo(haulingTask.Zone, OnOriginZoneArrival);
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_taskStarted = true;
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}
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}
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return base.Update(delta);
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}
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// void OnOriginZoneArrival()
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// {
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// var haulingTask = _context.ItemData.Get<HaulingTask>(Task);
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//
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// _entity.SetMessage("Entering pickup phase.");
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//
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// MoveTo(_context.ItemData.Get<Entity>(haulingTask.Origin), true, OnPickup);
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// }
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void OnPickup()
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{
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Entity.SetParent(Task.Origin);
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_itemsCarried = Task.Origin.TryTransferItems(Entity, Task.ItemType, Task.Quantity - _itemsDelivered);
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if (_itemsCarried == 0)
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{
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FinishTask();
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return;
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}
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Wait(_data.DockTime, OnItemObtained);
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}
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void OnItemObtained()
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{
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Entity.SetMessage("Entering delivery phase.");
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MoveTo(Task.Target, true, OnDelivery);
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//MoveTo(target.Zone.Data.ID, OnTargetZoneArrival);
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}
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// void OnTargetZoneArrival()
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// {
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// var haulingTask = _context.ItemData.Get<HaulingTask>(Task);
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//
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// MoveTo(_context.ItemData.Get<Entity>(haulingTask.Target), true, OnDelivery);
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// }
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void OnDelivery()
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{
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Entity.SetParent(Task.Target);
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var itemsDelivered = Entity.TryTransferItems(Task.Target, Task.ItemType, _itemsCarried);
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_itemsCarried -= itemsDelivered;
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_itemsDelivered += itemsDelivered;
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Wait(_data.DockTime, () =>
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{
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// We were unable to transfer all onboard items to target entity, cargo is probably full. Bring back the surplus and end the mission
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if(_itemsCarried > 0)
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MoveTo(Task.Origin, true, ReturnSurplusToOrigin);
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// We have delivered the target quantity of items, end the mission
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else if(_itemsDelivered >= Task.Quantity)
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FinishTask();
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// We aren't done yet. Resetting the task will make us go for another delivery run
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else
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_taskStarted = false;
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});
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}
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void ReturnSurplusToOrigin()
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{
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Entity.SetParent(Task.Origin);
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Entity.TryTransferItems(Task.Origin, Task.ItemType, _itemsCarried);
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Wait(_data.DockTime, OnItemObtained);
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FinishTask();
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}
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public PersistentBehaviorData Store()
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{
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return new HaulingControllerPersistence
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{
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Task = Task
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};
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}
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public void Restore(PersistentBehaviorData data)
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{
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var towingControllerPersistence = data as HaulingControllerPersistence;
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Task = towingControllerPersistence.Task;
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}
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}
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public class HaulingControllerPersistence : PersistentBehaviorData
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{
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[JsonProperty("task"), Key(0)]
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public HaulingTask Task;
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} |