Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
105 lines
No EOL
3 KiB
C#
105 lines
No EOL
3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
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public class TowingControllerData : ControllerData
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{
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new TowingController(context, this, entity, item);
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}
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}
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public class TowingController : ControllerBase<StationTowing>, IBehavior, IPersistentBehavior
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{
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public BehaviorData Data => _data;
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private TowingControllerData _data;
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private EquippedItem Item { get; }
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private bool _taskStarted;
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public TowingController(ItemManager itemManager, TowingControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
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{
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_data = data;
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Item = item;
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}
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public new bool Update(float delta)
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{
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if (Task != null)
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{
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if (!_taskStarted)
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{
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MoveTo(Task.Station, true, OnPickup);
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_taskStarted = true;
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}
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}
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return base.Update(delta);
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}
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// void OnZoneArrival()
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// {
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// var towingTask = _context.ItemData.Get<StationTowing>(Task);
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//
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// _entity.SetMessage("Entering pickup phase.");
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//
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// MoveTo(_context.ItemData.Get<Entity>(towingTask.Station), true, OnPickup);
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// }
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void OnPickup()
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{
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Task.Station.SetParent(Entity);
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Entity.SetMessage("Entering delivery phase.");
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MoveTo(() =>
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{
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var orbitParent = Zone.GetOrbitPosition(Task.OrbitParent);
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var parentToUs = Entity.Position - orbitParent;
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return orbitParent + normalize(parentToUs) * Task.OrbitDistance;
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}, () => Zone.GetOrbitVelocity(Task.OrbitParent), OnDelivery);
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}
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void OnDelivery()
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{
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Task.Station.RemoveParent();
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Entity.SetMessage("Target delivered. Returning Home.");
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var orbit = Zone.CreateOrbit(Task.OrbitParent, Entity.Position);
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Task.Station.OrbitData = orbit.ID;
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FinishTask();
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_taskStarted = false;
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}
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public PersistentBehaviorData Store()
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{
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return new TowingControllerPersistence
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{
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Task = Task
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};
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}
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public void Restore(PersistentBehaviorData data)
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{
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var towingControllerPersistence = data as TowingControllerPersistence;
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Task = towingControllerPersistence.Task;
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}
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}
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public class TowingControllerPersistence : PersistentBehaviorData
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{
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[JsonProperty("task"), Key(0)]
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public StationTowing Task;
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} |