Aetheria/Assets/Scripts/ServerShared/Behaviors/StatModifier.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

104 lines
No EOL
3.9 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class StatModifierData : BehaviorData
{
[InspectableField, JsonProperty("stat"), Key(1)]
public StatReference Stat = new StatReference();
[InspectableField, JsonProperty("modifier"), Key(2)]
public PerformanceStat Modifier = new PerformanceStat();
[InspectableField, JsonProperty("type"), Key(3)]
public StatModifierType Type;
[InspectableType(typeof(BehaviorData)), JsonProperty("requireBehavior"), Key(4)]
public Type RequireBehavior;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new StatModifier(context, this, entity, item);
}
}
[Order(-4)]
public class StatModifier : IBehavior, IInitializableBehavior, IDisposableBehavior
{
private StatModifierData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
private PerformanceStat[] _stats;
private static Type[] _statObjects;
private static Type[] StatObjects => _statObjects = _statObjects ?? typeof(BehaviorData).GetAllChildClasses()
.Concat(typeof(EquippableItemData).GetAllChildClasses()).ToArray();
public StatModifier(ItemManager context, StatModifierData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public void Initialize()
{
var targetType = StatObjects.FirstOrDefault(so => so.Name == _data.Stat.Target);
if (targetType != null)
{
var statField = targetType.GetFields()
.Where(f => f.FieldType == typeof(PerformanceStat)).FirstOrDefault(f => f.Name == _data.Stat.Stat);
if (statField != null)
{
if (typeof(EquippableItemData).IsAssignableFrom(targetType))
_stats = Entity.Equipment
.Select(hp => hp.EquippableItem)
.Where(gear => _data.RequireBehavior == null || Context.GetData(gear).Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
.Where(gear => Context.GetData(gear).GetType() == targetType)
.Select(gear => statField.GetValue(Context.GetData(gear)) as PerformanceStat)
.ToArray();
else
_stats = Entity.Equipment
.Select(hp => hp.EquippableItem)
.Where(gear => _data.RequireBehavior == null || Context.GetData(gear).Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
.SelectMany(gear => Context.GetData(gear).Behaviors)
.Where(behaviorData => behaviorData.GetType() == targetType)
.Select(behaviorData => statField.GetValue(behaviorData) as PerformanceStat)
.ToArray();
}
}
}
public bool Update(float delta)
{
foreach (var stat in _stats)
(_data.Type == StatModifierType.Constant
? stat.GetConstantModifiers(Entity)
: stat.GetScaleModifiers(Entity))[this] = Context.Evaluate(_data.Modifier, Item.EquippableItem, Entity);
return true;
}
public void Dispose()
{
foreach (var stat in _stats)
(_data.Type == StatModifierType.Constant ? stat.GetConstantModifiers(Entity) : stat.GetScaleModifiers(Entity)).Remove(this);
}
}
public enum StatModifierType
{
Constant,
Multiplier
}