Aetheria/Assets/Scripts/ServerShared/Behaviors/Hitscan.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

48 lines
No EOL
1.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class HitscanData : WeaponData
{
[InspectableField, JsonProperty("perSecond"), Key(6)]
public bool PerSecond;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new Hitscan(context, this, entity, item);
}
}
public class Hitscan : IBehavior
{
private bool _firing;
private float _cooldown; // normalized
private HitscanData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
private float _firingVisibility;
public BehaviorData Data => _data;
public float Range { get; private set; }
public Hitscan(ItemManager context, HitscanData c, Entity entity, EquippedItem item)
{
Context = context;
_data = c;
Entity = entity;
Item = item;
}
public bool Update(float delta)
{
// TODO: Implement hitscan weapons!
Range = Context.Evaluate(_data.Range, Item.EquippableItem, Entity);
return true;
}
}