Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
142 lines
No EOL
5 KiB
C#
142 lines
No EOL
5 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
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public class MiningControllerData : ControllerData
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{
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new MiningController(context, this, entity, item);
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}
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}
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public class MiningController : ControllerBase<Mining>, IBehavior, IPersistentBehavior, IInitializableBehavior
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{
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public BehaviorData Data => _data;
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private MiningControllerData _data;
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private EquippedItem Item { get; }
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private bool _taskStarted;
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private int _asteroid = -1;
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private MiningTool _miningTool;
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private Switch _toolSwitch;
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public MiningController(ItemManager itemManager, MiningControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
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{
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_data = data;
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Item = item;
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}
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public new void Initialize()
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{
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_miningTool = Entity.GetBehavior<MiningTool>();
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_toolSwitch = Entity.GetSwitch<MiningTool>();
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base.Initialize();
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}
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public new bool Update(float delta)
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{
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// if (Task != null)
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// {
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// if (!_taskStarted)
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// {
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// NextAsteroid();
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// _taskStarted = true;
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// }
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// else
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// {
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// if (!Moving)
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// {
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// if (_entity.OccupiedCapacity < _entity.Capacity - 1)
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// {
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// var asteroidTransform = Zone.GetAsteroidTransform(Task.Asteroids, _asteroid);
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// if (length(_entity.Position - asteroidTransform.xy) - asteroidTransform.w > _miningTool.Range)
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// {
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// _entity.SetMessage("Moving to target asteroid.");
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// MoveTo(() => Zone.GetAsteroidTransform(Task.Asteroids, _asteroid).xy,
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// () => Zone.GetAsteroidVelocity(Task.Asteroids, _asteroid));
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// _toolSwitch.Activated = false;
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// }
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// else
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// {
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// if (Zone.AsteroidExists(Task.Asteroids, _asteroid))
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// {
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// _miningTool.AsteroidBelt = Task.Asteroids;
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// _miningTool.Asteroid = _asteroid;
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// _toolSwitch.Activated = true;
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// Aim.Objective = Zone.GetAsteroidTransform(Task.Asteroids, _asteroid).xy;
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// Aim.Update(delta);
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// }
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// else NextAsteroid();
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// }
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// }
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// else
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// {
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// _entity.SetMessage("Out of cargo space. Returning home to offload cargo.");
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// GoHome(OnArriveHome);
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// }
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// }
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// }
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// }
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return base.Update(delta);
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}
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// private void OnArriveHome()
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// {
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// var homeEntity = _context.ItemData.Get<Entity>(HomeEntity);
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// foreach (var item in _entity.Cargo
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// .Select(id => _context.ItemData.Get<ItemInstance>(id))
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// .Where(item => item is SimpleCommodity)
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// .Cast<SimpleCommodity>()
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// .ToArray())
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// {
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// int quantity = min((int) ((homeEntity.Capacity - homeEntity.OccupiedCapacity) / _context.GetData(item).Size), item.Quantity);
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// var newItem = _entity.RemoveCargo(item, quantity);
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// homeEntity.AddCargo(newItem);
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//
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// if (quantity < item.Quantity)
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// {
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// homeEntity.SetMessage("Colony is out of cargo space. Closing Mining Task.");
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// FinishTask();
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// _taskStarted = false;
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// return;
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// }
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// }
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// }
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private void NextAsteroid()
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{
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_asteroid = Zone.NearestAsteroid(Task.Asteroids, Entity.Position);
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Entity.SetMessage("Selecting new asteroid.");
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}
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public PersistentBehaviorData Store()
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{
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return new MiningControllerPersistence
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{
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Task = Task
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};
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}
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public void Restore(PersistentBehaviorData data)
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{
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var miningControllerPersistence = data as MiningControllerPersistence;
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Task = miningControllerPersistence.Task;
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}
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}
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public class MiningControllerPersistence : PersistentBehaviorData
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{
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[JsonProperty("task"), Key(0)]
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public Mining Task;
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} |