Aetheria/Assets/Scripts/ServerShared/Behaviors/ItemUsage.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

53 lines
No EOL
1.6 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-5), RuntimeInspectable]
public class ItemUsageData : BehaviorData
{
[InspectableDatabaseLink(typeof(SimpleCommodityData)), JsonProperty("item"), Key(1), RuntimeInspectable]
public Guid Item;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new ItemUsage(context, this, entity, item);
}
}
public class ItemUsage : IBehavior
{
private ItemUsageData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
public ItemUsage(ItemManager context, ItemUsageData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Update(float delta)
{
var cargo = Entity.FindItemInCargo(_data.Item);
if (cargo == null) return false;
var item = cargo.ItemsOfType[_data.Item][0];
if (item is SimpleCommodity simpleCommodity)
cargo.Remove(simpleCommodity, 1);
if (item is CraftedItemInstance craftedItemInstance)
cargo.Remove(craftedItemInstance);
return true;
}
}