Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class MapMenuInput : MonoBehaviour, IBeginDragHandler, IDragHandler, IScrollHandler
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{
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public MapRenderer Map;
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public float ZoomSpeed;
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private Vector2 _startMousePosition;
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private Vector2 _startMapPosition;
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private RectTransform _mapRect;
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private void Start()
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{
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_mapRect = Map.GetComponent<RectTransform>();
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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_startMousePosition = eventData.position;
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_startMapPosition = Map.Position;
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}
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public void OnDrag(PointerEventData eventData)
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{
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Map.Position = _startMapPosition - (eventData.position - _startMousePosition) * Map.Scale;
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}
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public void OnScroll(PointerEventData eventData)
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{
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Vector3[] mapCorners = new Vector3[4];
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_mapRect.GetWorldCorners(mapCorners);
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var mapCenter = ((float3)(mapCorners[2] + mapCorners[0]) / 2).xy;
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var oldPointerPosition = Map.Position + ((float2)eventData.position - mapCenter) * Map.Scale;
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Map.Scale *= 1 - eventData.scrollDelta.y * ZoomSpeed;
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var pointerPosition = Map.Position + ((float2)eventData.position - mapCenter) * Map.Scale;
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Map.Position += oldPointerPosition - pointerPosition;
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}
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}
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