Aetheria/Assets/Scripts/ServerShared/Behaviors/ResourceScanner.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

112 lines
No EOL
3.7 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class ResourceScannerData : BehaviorData
{
[InspectableField, JsonProperty("range"), Key(1), RuntimeInspectable]
public PerformanceStat Range = new PerformanceStat();
[InspectableField, JsonProperty("minDensity"), Key(2), RuntimeInspectable]
public PerformanceStat MinimumDensity = new PerformanceStat();
[InspectableField, JsonProperty("scanDuration"), Key(3), RuntimeInspectable]
public PerformanceStat ScanDuration = new PerformanceStat();
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new ResourceScanner(context, this, entity, item);
}
}
public class ResourceScanner : IBehavior, IAlwaysUpdatedBehavior
{
public int Asteroid = -1;
private ResourceScannerData _data;
private float _scanTime;
private Guid _scanTarget;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
public float Range { get; private set; }
public float MinimumDensity { get; private set; }
public float ScanDuration { get; private set; }
public Guid ScanTarget
{
get => _scanTarget;
set
{
if (value != _scanTarget)
{
_scanTarget = value;
_scanTime = 0;
}
}
}
public ResourceScanner(ItemManager context, ResourceScannerData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Update(float delta)
{
var planetData = Context.ItemData.Get<BodyData>(ScanTarget);
if (planetData != null)
{
if (planetData is AsteroidBeltData beltData)
{
if(Asteroid > -1 &&
Asteroid < beltData.Asteroids.Length &&
length(Entity.Position - Entity.Zone.GetAsteroidTransform(ScanTarget, Asteroid).xy) < Range)
{
_scanTime += delta;
if (_scanTime > ScanDuration)
{
// TODO: Implement Scanning!
//Context.ItemData.Get<Corporation>(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity;
_scanTime = 0;
}
return true;
}
}
else
{
if(length(Entity.Position - Entity.Zone.GetOrbitPosition(planetData.Orbit)) < Range)
{
_scanTime += delta;
if (_scanTime > ScanDuration)
{
//Context.ItemData.Get<Corporation>(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity;
_scanTime = 0;
}
return true;
}
}
}
return false;
}
public void AlwaysUpdate(float delta)
{
Range = Context.Evaluate(_data.Range, Item.EquippableItem, Entity);
MinimumDensity = Context.Evaluate(_data.MinimumDensity, Item.EquippableItem, Entity);
ScanDuration = Context.Evaluate(_data.ScanDuration, Item.EquippableItem, Entity);
}
}