Aetheria/docs/aetheria-perfect-machine-map.md

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# Aetheria Perfect Machine Map
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Date: 2026-06-13
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This is the Proprioception and Imagination pass for turning Aetheria from a
Unity project with ancestral cache/network/UI machinery into a coherent
GameCult machine: typed CultCache state, CultMesh networking, and Eve CultUI
surfaces lowered into Unity without JSON or RethinkDB remaining as live
authority.
## Objective
Aetheria should persist and replicate game state as typed CultCache documents,
publish multiplayer/service state through CultMesh, and render operator/runtime
interfaces from Eve CultUI surfaces. The old JSON, RethinkDB, JsonKnownTypes,
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legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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## Current Mechanism
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- `Aetheria.State.Daemon` is the first-class local Verse daemon host. It opens
`AetheriaStateNode` with the CultMesh server enabled, serves
`AetheriaVerseDiscoveryHost`, accepts typed Eve command documents, advances
authoritative daemon frames through `AetheriaRuntimeDaemonTickRunner`, and
publishes provider advertisements, daemon health, command boundaries, and
Eve GUI/TUI witness surfaces. This is the Odin/VoidBot-shaped daemon
contract: the daemon owns the provider state and surfaces; Unity, Codex MCP
tools, and future clients lower or command that provider through CultMesh
rather than becoming state owners.
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- Unity client/runtime lives under `Assets/`. Gameplay now opens the typed
runtime catalog from `GameData/aetheria-world.cc` and projects current
`ItemData` DTOs through `ItemManager` over the typed runtime catalog snapshot. `ActionGameManager` no
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longer owns or opens a legacy catalog cache.
`GameCult.Aetheria.State.Unity`, the embedded Unity package under
`Packages/org.gamecult.aetheria.state`, owns the Unity runtime path to
`GameData/aetheria-world.cc` through `AetheriaRuntimeStateBoundary` and owns
the Unity boot-time state-file existence probe through
`AetheriaRuntimeStateBoot`. `ActionGameManager` consumes that package-owned
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boot report and throws if `aetheria-world.cc` is missing before gameplay
boot. When the typed state file exists,
`ActionGameManager` opens a package-owned read-only runtime catalog snapshot
from the `.cc` directory store before constructing the temporary legacy
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`ItemManager`. Player settings, loadout edits, shutdown checkpoints, and
wormhole transitions now flow as typed Eve or daemon command records observed
by the Aetheria Verse daemon. Run checkpoint documents include the current
zone plus its runtime entity snapshots. `Aetheria.State` owns publishing
canonical
`AetheriaPlayerSettings`, `AetheriaLoadoutTemplate`, `AetheriaRunState`,
`AetheriaZoneState`, and `AetheriaEntitySnapshot` documents through
`AetheriaStateNode`. The embedded Unity state package can also read typed
run, zone, and entity snapshot documents back from the `.cc` store as
read-only runtime DTOs, including action-bar bindings, faction
relationships, generation seed, zone entity/orbit/body references, entity
session scalars, active consumables, behavior progress, weapon state,
behavior state, and stat-grid rows. Local run saves, loadouts, player settings files, zone
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files, and generated keyboard layout caches no longer write bespoke durable files. The
legacy
`RuntimePlayerSettings` runtime object is no longer named or decorated as a
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MessagePack persistence shape. `Aetheria.State.Daemon` now observes typed
daemon and Eve command records from the Aetheria state graph, accepts them
through the provider-owned command bridge, and publishes canonical typed state
while hosting the CultMesh state node. The standalone `Aetheria.State.DrainCommands`
applicator is deleted so command acceptance remains daemon behavior.
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- Shared item domain state is now built around typed item-key references,
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typed runtime catalog rows, direct `RuntimeBehaviorDefinition` behavior
construction, and runtime geometry/stat primitives. The old `ItemData` DTO hierarchy is deleted
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from live Unity source. Dead
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user-record and galaxy-map-layer catalog roots have been deleted, and
surviving runtime DTOs no longer carry legacy catalog group/table annotations. Newtonsoft,
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JsonKnownTypes, RethinkDB, LiteNetLib client transport, and the broken
`Economy.Shared` wrapper have been removed from live source. The stale
`StrategyGameManager.csbak` backup file and unused Unity asset MessagePack
formatter classes have also been deleted, so the remaining direct
`MessagePackSerializer` calls are no longer present in live gameplay source;
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renderer/client code now observes typed `.cc` state records and sends typed
command records through CultNet/CultMesh boundaries.
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- Local legacy catalog data remains in `GameData/AetherDB.msgpack` and
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`GameData/NameFile/*.msgpack` as migration inputs only. Unity gameplay no
longer opens those MessagePack files at runtime. The old
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`PlayerSettings.msgpack`, `.loadout`, `.zone`, and
`GameData/KeyboardLayouts/*.msgpack` authority paths are disabled or deleted.
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The old `SavedGame`/`SavedZone` DTOs and `Galaxy` save-loader constructor are
deleted. The dead `SavedStory` JSON DTO is deleted.
The unused Unity Localization package and imported Google Sheets localization
sample have also been deleted, removing the transitive Unity Newtonsoft package
from the manifest/lock. Unity's built-in `jsonserialize` module and generated
InputSystem JSON remain engine/package boundaries, not Aetheria state.
`ZoneConstructionBlueprint`, body/orbit zone runtime data, item-instance runtime
data, `Ship`, and `EntitySettings` remain as runtime
construction/loadout/session projections, but no longer use save-file or
serializer vocabulary or declare themselves as MessagePack persistence
documents.
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- `Aetheria.State` now expands `AetheriaPlayerSettings` beyond an active-run
pointer into the typed Verse replacement for `PlayerSettings.msgpack`: player
name, tutorial flag, story-file hash cursors, gameplay formatting, graphics
preferences, input binding overrides, and action-bar inputs. Unity's menu and
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input screens route edits through named typed Eve commands accepted by the
daemon, which updates the session `RuntimePlayerSettings` projection as a
read model. The in-memory projection is not portable state authority.
Aetheria has its own
remapping UI that calls Unity's InputSystem at the binding/action layer;
Unity's generated
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`AetheriaInput` class is the edge consumer of typed binding overrides, not
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the durable owner. The runtime Eve input screen now owns low-level rebinding
and action-bar input toggles, routing them through named runtime input commit
methods instead of writing the input collections directly. The
action bar also uses typed runtime catalog category rows to reject
non-consumable inventory drops and creates consumable bindings around typed
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catalog rows. Missing typed rows are rejected for consumable binding instead
of falling through to legacy DTO classification. Slot-binding drag/drop now
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routes through typed daemon operations, and rebuilt current-entity binds come from typed
action-bar descriptor rows instead of stale slot-local `Entity` references.
Consumable activation, active-duration fill, runtime duration, and effectiveness curves now use typed
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item rows with neutral defaults for missing optional facets. Gear action-bar bindings read custom icon resource
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paths from typed item rows, then use typed weapon and hardpoint facets for
fallback icon selection, and finally fall back to a generic tool icon when
typed facets are incomplete. The current legacy catalog has zero populated
custom action-bar icon paths, but the typed field is present and owns that
surface when data appears. Player camera articulation grouping now classifies
equipped non-launcher weapons through typed behavior kind rows instead of
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inspecting runtime behavior config classes. Unity boot reads typed player
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settings back through the package-owned CultCache reader before falling back
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to defaults. The main-menu settings navigation and input subpages now lower
through local Eve/UI Toolkit surfaces instead of repopulating the old
`PropertiesPanel` button shell, and the input page delegates to the live
runtime remap screen when that owner exists. The fake audio page has been
deleted until audio has a typed owner. Sector-map zone inspection now lowers
through a local Eve/UI Toolkit surface as well instead of rebuilding
`PropertiesPanel` rows on each zone click. The runtime in-game menu tab strip
now lowers through a local Eve/UI Toolkit surface, with `MenuPanel`
serializing tab metadata directly instead of routing authority through old
`MenuTabButton` components. Inventory background ship tuning now lowers through a
local Eve/UI Toolkit surface instead of rebuilding a `PropertiesPanel`
float field. The dead generic `PropertiesPanel`/`DropdownMenu` shell is now
deleted from the main menu, trade, inventory, and map serialized assets
instead of lingering as inert prefab ballast. Trade target-cargo selection now lowers through a local
Eve/UI Toolkit surface instead of rebuilding a `ContextMenu` option list.
Inventory entity/bay/loadout dropdown navigation now lowers through a local
Eve/UI Toolkit surface instead of rebuilding nested `ContextMenu`
dropdowns/options.
Trade filter selection and simple-commodity buy-quantity entry now lower
through local Eve/UI Toolkit surfaces instead of rebuilding `ContextMenu`
dropdowns/options in `TradeMenu`.
Trade typed-item inspection now lowers through a local Eve/UI Toolkit surface
instead of routing spreadsheet row clicks into `PropertiesPanel.Inspect`.
Inventory cargo-item inspection now lowers through a local Eve/UI Toolkit
surface instead of routing cargo clicks into `PropertiesPanel.Inspect`.
Inventory equipped-item inspection now also lowers through a local
Eve/UI Toolkit surface, with `InventoryMenu` owning weapon-group toggles,
action-bar group binding, override shutdown, and thermotoggle target
temperature controls directly instead of routing them through
`PropertiesPanel`.
- Main-menu level presentation is now authored as a field-oriented Eve/CultUI
surface, not as a renderer-owned Aetheria special case. The provider publishes
`field.surface2d` with embedded document slots for `gravity.height`,
`nebula.tint`, and object rows. `gravity.height` is a 2D scalar field;
isolines are one declared visualizer, alongside other possible scalar
visualizers such as shaded height and probes. `nebula.tint` is a 2D
vector/color field accumulated from render splats as color times the
PowerPulse window. The browser lowerer and the Unity client should both lower
this same field surface. Unity's current `ZoneRenderer`, `PowerBrush`, and
`Zone.GetHeight` behavior are parity evidence for the new Eve field renderer,
not a permanent side path.
Object and body icon selection is provider-owned too:
`AetheriaRuntimeViewportObject.IconAsset` and
`AetheriaRuntimeBodyView.IconAsset` carry the CultMesh CDN asset refs. A
lowering target may draw the advertised asset or expose the missing provider
data, but it must not synthesize icons, glow, asset paths, gravity fields,
or backdrop noise as renderer-local compensation.
- The combat schematic HUD uses typed runtime catalog weapon facets for its
static weapon icon strip; missing typed weapon facets no longer fall back to
legacy `WeaponItemData`. Schematic weapon-row selection now uses typed
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behavior-kind rows instead of inspecting runtime behavior config classes;
live weapon behavior instances still own ammo, cooldown, and active firing
values until those session facts have typed runtime surfaces.
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Hull and item durability percentages use typed max durability only; incomplete
typed rows use current runtime durability as the generic denominator instead
of falling back to legacy `ItemData.Durability`. Target HUD hitpoint fill also
reads target hull max durability from the typed runtime hull row instead of
`EquippedHull.Data.Durability`.
Gear heat-fill ranges in the schematic HUD also read typed catalog thermal
bounds; rows without typed thermal bounds use a neutral current-temperature
range instead of hydrating legacy `ItemData`.
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Ship thruster VFX emission scaling also uses typed max durability only.
Runtime weapon behavior still owns ammo counts, active range, cooldowns,
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temperature, and current durability values until those session facts have
typed runtime surfaces.
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- `Aetheria.State` now exposes typed node put/get ports for run state, zone
state, and entity snapshots. The state smoke writes a run referencing a zone,
a zone referencing an entity snapshot, and an entity snapshot carrying
generation seed, position, direction, faction, hull, equipment slots, weapon
groups, and a stat grid. This proves the `.zone` replacement graph is durable typed state. Unity
now queues current-zone/current-entity-collection snapshots, current
action-bar bindings, and current faction relationship rows through the
runtime commit log during run checkpoints; `ZoneConstructionBlueprint` and
`EntityConstructionBlueprint` remain one-shot construction/loadout projections
rather than durable file formats. Runtime blueprints no longer capture or
restore live temperature, armor, max-armor, or hull-conductivity grids; those
grids are typed checkpoint state, not loadout/construction template state.
Blueprint price aggregation uses typed runtime item prices through
`ItemManager` instead of hydrating `HullData.Shape` or `ItemData.Price`.
Runtime blueprints no longer capture or restore behavior-private
`PersistentBehaviorData` blobs; that dead save-shape hook and its
`IPersistentBehavior` interface are deleted.
- Galaxy generation now exposes the actual nonzero seed used to create topology.
The main menu passes explicit seeds into normal and tutorial galaxy
construction, and run checkpoints persist that seed into `AetheriaRunState`.
Current-zone snapshot restore must attach to a regenerated galaxy with the
same seed; restoring zone indices against a fresh random galaxy is forbidden
split-brain state, not a Continue feature.
- Run checkpoint zone snapshots include typed orbit and body rows. Orbit IDs,
parent IDs, distance, phase, fixed positions, body kind/name/orbit,
resources, gravity/body multipliers, asteroid belt entries, and gas/sun
visual parameters now survive through the typed pending commit lane into
`AetheriaZoneState`. Asteroid belt runtime damage, respawn timers, and
miner accumulators also persist on typed asteroid rows. `ZoneConstructionBlueprint`
feeds one-shot generated geometry into `Zone`; live zone radius/mass/orbit/body
reads come from runtime wrappers and typed checkpoint projection rather than
a retained construction payload.
- Run checkpoint entity snapshots include typed simulation stat grids for
temperature, thermal mass, armor, max armor, and hull-conductivity axes.
They also carry public runtime session state: velocity, target entity
reference, active flag, heatsink toggle, shutdown override, tractor power,
heatstroke/hypothermia accumulators, aggregate visibility/source-count state,
contact rows for gathered information, hostility, and visible classification,
and active consumable item/timer rows.
Entity equipment, cargo-bay, and docking-bay slot rows preserve item-instance
facts needed for restore: item key, quality, durability, quantity, and enabled
state. Those facts are no longer discarded when pending checkpoint commands become
canonical `AetheriaEntitySnapshot` documents or package readback DTOs.
Cargo bay contents, docking bay contents, and docking bay child assignments
also persist as typed snapshot rows, so inventories and docked-child
placement do not need a bespoke `.zone` or runtime-blueprint save payload.
Equipped-item and active-consumable behaviors that intentionally expose
`IProgressBehavior` now publish typed progress rows keyed by owner kind,
owner index, behavior index, behavior kind, and progress value.
Weapon behaviors now also publish typed runtime rows for firing state, ammo,
burst timing, cooldown progress, charged-weapon charging/charge state,
constant-weapon reload/ammo-interval state, and lock-weapon lock progress
plus target entity reference.
Sensor, radiator, reactor, and capacitor behaviors publish typed state rows
for ping state, radiator temperature/throughput, reactor draw/load, and
capacitor charge/capacity/efficiency. Aether drives publish typed axis,
thrust, RPM, maximum RPM, and thrust-direction rows, so rotor simulation
state is no longer trapped inside live behavior memory. Resource scanners
publish target body id, asteroid index, scan timer, range, minimum density,
and scan duration rows. Mining tools publish asteroid belt id, asteroid
index, and evaluated range rows. Thrusters publish analog axis input,
evaluated thrust, and torque rows. Shields publish evaluated efficiency and
energy usage, velocity limiters publish evaluated limit, and thermotoggles
publish their active target temperature. Switches publish activated state,
triggers publish pending pulled state, and stat modifiers publish
applied/executed flags plus target-stat count. Turret controllers publish
initialized weapon count, shot speed, and predictive-aim flag. Continue
restore lowers those typed weapon and behavior rows back into the live
equipped-item and active-consumable behavior instances through narrow
behavior-owned restore methods; construction/loadout blueprints do not own
behavior replay.
`EntityConstructionBlueprint` still exists for construction/loadout projection,
but those live hull grids and session scalars are not blueprint fields and
cannot be restored by the old blueprint projector path.
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- `Aetheria.State` now defines `AetheriaLoadoutTemplate` as the typed Verse
replacement for bespoke `.loadout` files. It stores structured hull,
equipment, cargo bay, docking bay, child-entity, assignment, and weapon-group
state through record-key references and typed value slots instead of opaque
runtime blueprint serialization. Unity's save/loadout UI now projects its
in-memory `EntityConstructionBlueprint` into a typed Verse commit command, and
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gameplay boot reads typed loadout templates back from `aetheria-world.cc`
through `AetheriaRuntimeCatalogStore` before lowering them into runtime
construction blueprints for the restore menu. The in-memory list remains a
UI/session cache, not durable authority.
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- `ActionGameManager` opens `AetheriaRuntimeCatalogStore` over
`aetheria-world.cc`, hands the typed runtime catalog snapshot directly to
`ItemManager`, and gives it explicit item lookup authority. Item instances carry
`AetheriaRuntimeItemReference`, a typed item key, not a process-global catalog
resolver, hydrated projection cache, bare GUID owner, or durable item-data owner. The old
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`LegacyItemCatalogBoundary`,
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`LegacyItemCatalogCache`, and runtime MessagePack deserializer path have been
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deleted. The old `DatabaseEntry`/`RuntimeCatalogEntry`/`RuntimeItemProjectionEntry`
identity base has been deleted from live source, and the old generic
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`DatabaseLink<T>`/`RuntimeCatalogLink<T>` path has collapsed into the
item-specific runtime reference.
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- `ItemManager` no longer exposes the raw runtime item catalog reader as public
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gameplay/UI API, and its old `GetData`/`Hydrate` item DTO projection path has
been deleted. `ItemManager` no longer routes through a duplicate
`AetheriaRuntimeItemCatalog` cache; it reads typed item rows from the shared
runtime catalog snapshot only. The
temporary behavior config bridge has moved under `ItemManager` behavior
construction. The item properties UI no longer uses
`ItemManager` for manufacturer display; it resolves the manufacturer through
the package-owned `ActionGameManager.RuntimeCatalog` typed snapshot. Entity
restore and loadout manufacturer-distance weighting no longer use `ItemManager`
for faction lookup; they resolve factions through the `Galaxy` typed
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corporation projection. There is no live console item-spawn command; future
operator item actions should be typed command documents or Eve/CultUI
commands, not in-client catalog hydration shortcuts. `LoadoutGenerator` also
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receives the typed runtime catalog and uses typed candidate-kind selectors
for item selection and instantiation. Hull type, hardpoint type, shape fit,
station bay fit, hull/category, and behavior-kind prefilters run against typed
catalog rows. `EquippedItem` and `ConsumableItemEffect` now create behavior
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instances through `ItemManager.CreateRuntimeBehaviors`, which switches on
stable typed behavior kind and constructs live behavior classes directly from
`RuntimeBehaviorDefinition`; layout metadata no longer selects or mutates
runtime behavior configs.
`StatModifier` requirement and stat-target lookup now inspects
the live equipped behavior instances and asks package-owned typed behavior
metadata for kind/family matching, not a freshly rebuilt config list or a
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behavior-local class taxonomy. Live behaviors no longer expose their
construction config object as a public runtime authority; stat targeting now
crosses a behavior-owned stat lookup. The unused `TradeMenuDebug` script has been
deleted instead of preserving an old uGUI debug path that
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turned typed trade rows back into legacy `ItemData` objects. That hydration
now comes from typed state, not `AetherDB.msgpack`. The surviving trade menu
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wraps rows in a typed `TradeRow`: name, mass, price, size, hardpoint type,
commodity subtype, hull ownership, and behavior-kind filters read typed
catalog rows before any legacy projection is hydrated. Active behavior
filters store typed behavior kind keys and match typed behavior payloads
through package-owned typed behavior metadata, including parent-kind matching
for behavior families. PropertiesPanel and TradeMenu display metadata are now
package-owned typed behavior metadata. The obsolete `RuntimeInspectable`
attribute has been deleted from behavior classes and fields.
Dynamic behavior columns read typed behavior payload fields by legacy payload key
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instead of hydrating legacy behavior DTOs. Trade buy decisions for crafted price,
ship-hull classification, simple commodity base price, and simple commodity
stack size also read typed catalog rows; the existing inventory transfer and
ship-construction paths still own the actual runtime mutation.
The sector properties UI also resolves
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station/turret/ship counts only through typed hull classifications from the runtime catalog;
missing typed hull rows no longer fall back to legacy `HullData`. Loot pickup
presentation now uses typed catalog category/name rows to choose weapon-vs-gear
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pickup visuals and scan labels; missing typed rows degrade to generic unknown
pickup presentation instead of falling back to legacy item projections.
Zone entity scene instantiation also reads typed hull prefab paths and hull
classifications from the runtime catalog; missing typed hull prefab rows fail
loudly instead of asking legacy `HullData` to choose the scene prefab.
Entity scene instances use typed hull shape cells and typed hardpoint rows for
collision damage masks and weapon-barrel presentation setup; behavior effect
prefabs still come from behavior DTOs until behavior construction/execution
moves to typed payloads.
Inventory panel equipment-grid geometry, hull/interior cell drawing,
temperature overlay masking, thermal edge toggles, and entity cell tinting now
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use typed hull shape/interior masks from the runtime catalog. `EquippedCargoBay`
now reads cargo interior shape, item fit shape, simple commodity max stack,
cargo bay mass, and cargo bay thermal mass from typed runtime catalog rows;
`InventoryPanel` lowers cargo-grid display from that typed `InteriorShape`.
Final equipment fit/equip acceptance also reads typed item shape, hardpoint
type, hull shape, hull interior, hardpoint masks, cargo/docking categories,
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and mass/thermal mass from runtime catalog rows. `Entity.MapEntity`,
`Entity.UnoccupiedSpace`, grid-offset placement, and `Entity.UpdateTemperature`
also read typed hull shape/interior, hardpoints, base armor, mass, specific
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heat, and conductivity from runtime catalog rows. Entity construction now
names entities from the typed hull row and no longer keeps a `HullData`
property just to preserve the old naming bridge. `LoadoutGenerator`
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candidate weighting, hardpoint/cargo/capacitor fit, selected-item reuse, and
hull conductivity setup now use typed runtime catalog rows. Generated loadout
item birth also uses a typed-row instance primitive, so selected catalog rows
no longer hydrate `EquippableItemData` just to create equipment. Docking bay
max ship size is imported as typed item state and `EquippedDockingBay.MaxSize`
derives from the typed runtime catalog row. `EquippedItem.InsetShape` now
derives from typed hull/item shape rows. `EquippedItem` and
`ConsumableItemEffect` behavior construction now read typed behavior payloads
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through `RuntimeBehaviorDefinition` before instantiating the current behavior
classes. The old behavior config bridge is deleted; typed behavior kind and
group flow directly into live behavior instances.
Base `Behavior` now captures a runtime performance-stat table during
construction and no longer retains the config object for later stat lookup.
Heat, EnergyDraw, and Cooldown behavior instances now copy constructor
stat/scalar inputs into explicit runtime fields and no longer retain their
config subclasses after construction.
Wear, Visibility, Reflector, VelocityLimit, VelocityConversion, and ItemUsage
now follow the same rule for their constructor stat/key/scalar inputs.
Capacitor, Shield, Thruster, MiningTool, ResourceScanner, Thermotoggle,
Switch, HeatStorage, and Cockpit have also dropped runtime config retention;
Thermotoggle adjustability is now owned by the live behavior instance.
Reactor, Radiator, Sensor, and StatModifier now copy constructor performance
stats, curves, flags, and target strings into explicit runtime fields instead
of retaining config subclasses.
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AetherDrive now copies rotor geometry, performance stats, torque curve, audio
parameters, and prefab path into explicit runtime fields. Weapon,
InstantWeapon, ConstantWeapon, ChargedWeapon, and LockWeapon now copy
constructor stats, curves, ammo/reload fields, guided projectile profile
fields, burst/cooldown fields, charge multipliers, and lock parameters into
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runtime-owned fields. Behavior instances no longer retain construction config
DTOs after construction.
Cockpit, HeatStorage, Switch, Trigger, and TurretController read directly from
typed runtime behavior definitions.
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Heat, EnergyDraw, Cooldown, Wear, Visibility, Reflector, VelocityLimit,
VelocityConversion, and ItemUsage also bypass the temporary config bridge and
read typed behavior fields through `RuntimeBehaviorDefinition`; stat-bearing
behaviors register their runtime performance stats explicitly for
`StatModifier` rather than relying on config reflection.
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Capacitor, Shield, MiningTool, ResourceScanner, Thermotoggle, and Thruster now
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follow the same direct-definition path.
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Reactor, Radiator, Sensor, StatModifier, and AetherDrive also read typed
payload fields through `RuntimeBehaviorDefinition`; their live stat surfaces
are registered explicitly rather than recovered through config reflection.
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Weapon, InstantWeapon, AutoWeapon, ConstantWeapon, ChargedWeapon, LockWeapon,
Launcher, and GuidedWeapon payloads also construct directly from
`RuntimeBehaviorDefinition`; the old `RuntimeBehaviorConfig`,
`BehaviorPayloadReader`, and weapon `*Config` classes are deleted from live
source.
`StatModifier` behavior requirements and behavior-stat targets compare typed
behavior kinds on the live equipped behavior instances through
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`AetheriaRuntimeBehaviorMetadataCatalog` instead of scanning config
subclasses, rebuilding temporary configs, or hydrating
`EquippableItemData.Behaviors`. `ConsumableItemData` and
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`EquippableItemData` no longer expose legacy `Behaviors` lists at all. The
old item-DTO stat branch was deleted after inspection showed no active
`PerformanceStat` fields on the live equippable item DTO hierarchy.
Ship drag, combat/turret shot prediction height, and thruster
torque geometry now consume typed hull facets and typed shape masks.
The item properties panel also reads typed catalog title names, descriptions,
manufacturer, base mass, max durability, thermal bounds, and thermal
performance curve keys for basic item presentation without hydrating legacy
DTOs. Runtime behavior stat display reads typed behavior payload fields
through package-owned typed behavior display metadata; stat modifier
presentation checks the package-owned typed `StatModifier` kind instead of a
legacy data class name. Damage-range payload selection is keyed by
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package-owned typed weapon behavior metadata; legacy behavior config ancestry
is no longer a fallback for weapon payload selection. The old explicit
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`Inspect(ItemData)` DTO inspection overload is deleted; trade row clicks now
inspect the typed runtime catalog row directly. Incomplete typed thermal
curve rows render a neutral fallback curve instead of hydrating legacy
`EquippableItemData`. Inventory selection highlighting now uses typed item
shape cells only for UI tint geometry; incomplete typed rows produce no
selected-cell mask instead of falling back to legacy `ItemData.Shape`.
2026-06-14 01:47:25 +01:00
Inventory cargo cell tint now uses typed hardpoint facets only; incomplete
typed rows receive the generic tint instead of falling back to legacy
`EquippableItemData.HardpointType`. Inventory HUD durability tint uses typed
2026-06-14 02:05:26 +01:00
max durability only, with current runtime durability as the generic
denominator for incomplete typed rows. `ItemManager.Evaluate` also uses typed
runtime item max durability and item names when evaluating unequipped
performance stats. Weapon group assignment and guided projectile diagnostics
report names from equipped typed runtime rows instead of `ItemData.Name`.
`ItemManager` typed item instantiation primitives create
2026-06-14 07:41:32 +01:00
simple commodities, crafted items, and equippable items from runtime catalog
rows; old DTO-based item creation is gone from blueprint cloning.
`EquippedItem` also takes conductivity, max durability, thermal bounds, and
thermal performance curve keys from the typed runtime item row for heat
conduction, durability performance, thermal performance, and wear scaling.
Thermal resilience is also typed and feeds wear scaling. Audio parameter stat
bindings are typed item rows and feed equipped-item Wwise parameter updates;
2026-06-14 07:52:18 +01:00
missing optional thermal/audio facets now degrade to neutral runtime defaults
instead of hydrating legacy equippable DTOs. Consumable stackability, duration, and
effectiveness curve slots are part of typed item rows, and action-bar
consumable activation/fill now command typed item IDs. The current mapped
2026-06-14 07:52:18 +01:00
legacy catalog has no consumable item rows, so consumable runtime behavior
still needs future typed data coverage, but it no longer hydrates
`ConsumableItemData` as a fallback.
Inventory drag preview occupancy now projects typed item shape cells only into
the local `Shape` grid, and final fit/equip acceptance shares the typed
runtime catalog geometry path in `Entity.ItemFits` and `TryEquip`.
2026-06-14 06:47:47 +01:00
Action-bar gear slots now resolve custom icon resource paths from typed
runtime item rows before falling back to typed weapon/hardpoint facets; legacy
`EquippableItemData.ActionBarIcon` is no longer a UI owner.
2026-06-13 14:36:54 +01:00
- `Galaxy` generation no longer accepts a runtime item catalog reader or `ItemManager`.
2026-06-13 13:00:15 +01:00
Sector and tutorial generation receive the package-owned typed runtime
2026-06-13 13:18:03 +01:00
catalog. `Galaxy` projects typed corporation v2 records into temporary legacy
`Faction` DTOs for the existing simulation shape, but allegiance edges are
typed-key-only through `AllegianceByKey`; the old GUID allegiance dictionary
and GUID faction lookup helpers are deleted. Galaxy resolves full name arrays
from `aetheria.name_file.v2` records. The
2026-06-13 14:36:54 +01:00
runtime no longer opens the old `GameData/NameFile/*.msgpack` directory.
- Item instances carry `AetheriaRuntimeItemReference`, a typed item key resolved
by `ItemManager` against the typed runtime item catalog projected
from `aetheria-world.cc`. Runtime item references no longer carry hydrated DTO
projection caches or global link-resolution authority. MessagePack catalog construction no longer grabs global link-resolution
2026-06-13 23:01:27 +01:00
authority, and the old generic `RuntimeCatalogLink<T>` abstraction is gone.
2026-06-21 09:37:54 +01:00
- `Aetheria.State.Daemon` starts the modern `Aetheria.State` CultMesh node as
the first-class Verse daemon and no longer shares authority with the old
RethinkDB/LiteNetLib server.
2026-06-13 05:53:18 +01:00
- `Aetheria.State.Import` writes a typed quarantine manifest and migration
2026-06-13 06:15:55 +01:00
ledger for the legacy catalog files. It also raw-decodes stable old
MessagePack union fields into typed item/faction/name-file documents without
compiling the old Unity domain model into `Aetheria.State`. The current
checked-in catalog maps to 115 item definitions, 12 factions, and 12 name
2026-06-13 08:09:41 +01:00
files. Item definitions now carry legacy manufacturer IDs, price, shape
2026-06-13 09:32:24 +01:00
dimensions, occupied cell counts, full typed shape-cell masks, hardpoint
type, hull type, interior shape masks for hull/cargo equipment, hull
2026-06-13 10:01:20 +01:00
hardpoint definitions, behavior kind fingerprints, typed recursive behavior
2026-06-14 05:08:39 +01:00
payloads, stack size, specific heat, conductivity, hull grid offset, hull
armor, hull drag, hull towing flag, durability, and weapon
2026-06-14 04:35:51 +01:00
range/caliber/type/fire/modifier classifications. Corporation documents now carry the legacy short name, true
2026-06-13 10:01:20 +01:00
description from key 3, name-file and boss-hull legacy IDs, influence
2026-06-13 13:18:03 +01:00
distance, allegiance count, full allegiance edges, and music bank IDs. Empty
legacy GUID references are imported as absent links rather than as
`Guid.Empty` catalog IDs.
2026-06-13 12:46:34 +01:00
Name-file documents are now `aetheria.name_file.v2` records and carry both
sample names for compact surfaces and the full legacy name array for future
2026-06-13 13:18:03 +01:00
`Galaxy`/Markov name generation cutover. Corporation documents are now
`aetheria.corporation.v2` records because runtime generation needs actual
allegiance edges, not only a count. `Aetheria.State` now owns the canonical
legacy-ID record key mapping for migrated item, corporation, and name-file
documents.
2026-06-13 08:24:37 +01:00
- `AetheriaCatalogSnapshot` is the typed catalog read surface over materialized
`.cc` records. It exposes trade-item, typed
manufacturer/corporation/name-file key queries, corporation prefix queries,
and legacy-ID migration lookup, plus equipment, hardpoint, and behavior
2026-06-13 17:22:03 +01:00
queries without touching runtime projection DTOs.
2026-06-14 04:35:51 +01:00
- `ItemManager` can now ask its typed runtime item reader for the owning
`AetheriaRuntimeCatalogItem` row by item ID. Its generic mass, thermal-mass,
and crafted-price helpers read typed mass, specific heat, quantity, quality,
and price rather than hydrating `ItemData`; legacy projection hydration is
still used for behavior construction and simulation surfaces that have not
been rebuilt yet.
- The embedded `GameCult.Aetheria.State.Unity` package now owns the
Unity-visible immutable catalog read-model contract for
trade/equipment/behavior/hardpoint/manufacturer/corporation/name queries,
typed item shape masks, typed interior masks, hardpoints, and behavior
payloads. It also owns a read-only Unity-compatible CultCache directory-store
opener for the known Aetheria catalog schemas, so Unity runtime code can read
2026-06-13 17:22:03 +01:00
`aetheria-world.cc` catalog records without runtime projection DTOs or a MessagePack
2026-06-13 14:36:54 +01:00
catalog cache. The SDK-style `Aetheria.State.Unity` facade includes
that package source and owns the full `Aetheria.State` mapper plus Eve surface
read path for .NET smokes. Neither is a simulation owner and neither writes
state.
2026-06-13 12:54:26 +01:00
`Aetheria.Shared.Unity` references this package directly so `Galaxy` can
consume typed corporation and name-file keys without loading legacy `Faction`
or `NameFile` documents. The
2026-06-21 09:37:54 +01:00
package also owns Unity's typed daemon/Eve command helpers for settings,
loadout-template, and runtime requests. These helpers are transport-only:
they cannot decide canonical state, and the Verse daemon accounts accepted
command records after publishing typed documents. Run checkpoint documents now
carry current-zone and entity snapshots so the old `.zone` file path has a
live typed runtime projection path.
2026-06-22 14:43:42 +01:00
- `AetheriaRuntimeEveCommands` is the renderer-facing typed command helper. The
2026-06-21 09:37:54 +01:00
internal Eve command path persists typed `AetheriaRuntimeEveCommandDocument`
records; `AetheriaEveCommandBridge` consumes the same shared document type,
validates provider/surface/command authority, and deletes accounted command
records. The Eve command lane is transport, not renderer-owned state.
- `Aetheria.State.Daemon` hosts the CultMesh Verse member and owns long-running
Eve command acceptance for provider-owned surfaces. `--once` runs one daemon
tick for smoke/operator use without keeping the process alive.
- `AetheriaEveCommandAcceptanceStatus` and the `aetheria.operations` Eve surface
publish Eve request acceptance health, observed depth, applied counts,
failures, and timestamps as typed state. Console logs are notification-only.
- Daemon Verse/service identity now lives in typed
`aetheria.verse_host_settings.v1`, owned by the Aetheria daemon. Provider
advertisement and operations telemetry project from that document, so public
or private Verse exposure and seed-galaxy Verse routing no longer hide in
hardcoded projector strings.
- `AetheriaPlayerSettingsSurfaceProjector` now emits a provider-owned
`aetheria.player_settings` Eve surface from canonical `AetheriaPlayerSettings`
state. Gameplay and graphics settings are exposed as typed read models plus
narrow typed command buttons, not renderer-local fields.
- `AetheriaProviderAdvertisementProjector` publishes
`gamecult.eve.provider_advertisement.v1` for the `aetheria` provider,
2026-07-02 20:36:28 +01:00
advertising the shared runtime Eve surface catalog, command boundaries,
schemas, and `.cc` witness path. Its Verse/service identity now comes from
typed daemon host settings instead of hardcoded projector fields. This is the
discovery map for Odin/Eve, not a health page.
- `AetheriaRuntimeEveSurfaceCatalog` is the single inventory of known Aetheria
Eve panels. The daemon advertisement and Odin-facing provider advertisement
both derive from it, so daemon GUI/TUI records, operator records, menu shells,
inventory/trade panels, contextual inspectors, and designer previews are
visible without making Unity or Electron the owner.
2026-06-13 08:37:10 +01:00
- `AetheriaCatalogSurfaceProjector` now emits the first provider-owned Eve
surface from typed catalog state. The importer materializes a
`gamecult.eve.surface.v1` catalog operator document at
`eve:surface:aetheria.catalog.operator` with summary, trade-catalog, and
corporation views. This is a typed CultCache surface document, not a renderer
dashboard or JSON status card.
2026-06-13 16:15:03 +01:00
- The embedded Unity state package can now read `gamecult.eve.surface` records
directly from the CultCache `.cc` store into the shared Eve surface contract
DTOs. This gives Unity the same provider-owned retained tree that the
SDK-style state client reads, without JSON fixtures, HTTP dashboard
summaries, or renderer-owned state.
2026-06-13 16:31:45 +01:00
- `AetheriaEveSurfacePresenter` is the first runtime UI Toolkit consumer of
those typed surface documents. It owns mounting only: state file resolution,
surface lookup, lowering, and command emission into a typed pending queue.
Provider command acceptance belongs to `AetheriaEveCommandBridge`, which
consumes typed Eve command documents from the CultCache/CultMesh state node.
- `AetheriaEveRuntimeBootstrap` mounts the first runtime Eve surface after
scene load. The default surface is `aetheria.operations`, hosted in a
runtime-created `UIDocument`; environment variables or a command-line switch
can redirect/disable the mount for diagnostics. Batchmode disables the
bootstrap so verification runs do not create renderer state.
2026-06-13 06:52:19 +01:00
- `GameData/aetheria-world.cc` is now materialized from the importer as the
project-local typed state file for the checked-in catalog. The importer stores
relative provenance in the state document, not machine-local absolute paths.
Unity resolves this path through the embedded `GameCult.Aetheria.State.Unity`
runtime package, not through the legacy catalog boundary. Unity also asks the
package to inspect whether the typed state file exists during boot; the
warning is notification-only and does not make legacy catalog data the typed
state owner.
2026-06-13 10:29:12 +01:00
Import rebuilds clear the generated `.cc`, `.cc.records`, and `.cultmesh`
outputs for the selected state path after capturing legacy inputs, so schema
evolution can rematerialize typed state instead of being blocked by stale
embedded schema catalogs.
2026-06-13 07:54:30 +01:00
`Aetheria.State.Verify` opens the materialized file and checks that migration
2026-06-13 12:46:34 +01:00
ledger counts match actual typed catalog records, that name-file v2 records
carry their full name arrays, that the legacy-ID lookup API resolves migrated
item, corporation, and name-file documents, and that the expanded typed
catalog facts, typed catalog snapshot queries, and typed Eve catalog surface
are present in the `.cc` store. The current verifier sees 52 shaped item
masks, 5 interior masks, 3 hardpoint-host hulls, 22 hardpoints, 39
behavior-bearing item definitions, 65 behavior payloads, 661 behavior fields,
18 behavior-side legacy-ID references, 51 hardpoint-tagged equipment items, 3
2026-06-13 13:18:03 +01:00
hull items, 18 weapon-facet item definitions, and 143 corporation allegiance
edges. Legacy content includes at least one overhanging hardpoint
(`LonginusX`); migration verification
2026-06-13 12:46:34 +01:00
preserves that payload and does not convert content repair into mapper
authority.
2026-06-13 07:30:21 +01:00
- `.voidbot/state/aetheria.cc` is the repo Persona state witness. Aetheria is
not registered as a VoidBot Discord identity yet, so mutations use the
repo-local `void-self-state.mjs apply-operation` typed boundary rather than
the registered Face MCP path.
2026-06-16 20:26:00 +01:00
- The old IMGUI DB inspector has been deleted. `NameTools` still
clean/generate names, but it now uses a UI Toolkit editor shell, and the
legacy NameFile `.msgpack` export control has been deleted instead of leaving
a warning-only writer stub. The
2026-06-13 17:22:03 +01:00
remaining Unity helper files formerly under `Assets/Scripts/CultCache` now
live under `Assets/Scripts/UnitySupport` because they are color/curve helpers,
not cache authority.
2026-06-13 13:00:15 +01:00
- Galaxy generation no longer reads legacy `Faction` or `NameFile` entries
through `ItemManager`; it requires the typed runtime catalog opened from
2026-06-13 12:54:26 +01:00
`GameData/aetheria-world.cc`.
2026-06-13 21:12:44 +01:00
- The dead Unity `NameFile` projection class has been deleted. Runtime name
generation reads `AetheriaRuntimeNameFile` records from the typed catalog
facade; legacy `GameData/NameFile/*.msgpack` remains migration input only.
2026-06-15 01:49:45 +01:00
- Pending Unity runtime commit envelopes now carry typed item keys only for
loadout items, action-bar targets, body resources, entity hulls, and active
consumables. The older `ItemDefinitionLegacyId` and
2026-06-15 01:49:45 +01:00
`HullItemDefinitionLegacyId` fields have been deleted from the pending commit
contract; the applier no longer reconstructs item keys from legacy item GUIDs.
2026-06-21 09:37:54 +01:00
Corporation legacy ID fallback fields are also deleted from runtime
commit DTOs; current commands must publish typed faction keys directly.
- Entity restore and loadout manufacturer-distance weighting no longer read
legacy `Faction` entries through `ItemManager`; they use `Galaxy.ResolveFaction`
over the typed corporation projection.
- The `give` command no longer enumerates legacy item catalog entries; typed
catalog selection owned the command match before the command was deleted.
- `LoadoutGenerator` no longer enumerates legacy item catalog entries for its
candidate pool; typed catalog filtering owns the first item selection pass,
and typed runtime item rows are passed directly to `ItemManager` for
instantiation. The remaining post-selection bridge is behavior config
construction for old behavior constructors, not whole-item DTO hydration.
2026-06-13 13:38:40 +01:00
- `TradeMenuDebug` no longer enumerates legacy item catalog entries for its
table rows; typed trade catalog records own the row set, with legacy DTO
hydration kept for the old debug UI callbacks.
2026-06-13 07:30:21 +01:00
- MessagePack is no longer used as a runtime object-cloning shortcut for
`EntitySettings`, and UI/player-settings startup no longer registers the old
MessagePack resolver. The custom Unity-side MessagePack resolver and math/type
formatter source has been deleted with the old bespoke file format path.
Unused Unity asset formatters for GameObject, Material, Sprite, and Texture2D
are deleted. Keyboard layout DTOs are plain runtime parse/display models, not
MessagePack save shapes. `PlayerSettings` is a plain session-local runtime
object until typed Verse settings are imported into Unity. `ZoneData` body/orbit DTOs, `ItemInstance` DTOs,
`EntitySettings`, `Ship`, Unity inspector game settings, environment/volume
settings, exponential curves, Wwise bindings, and enum dictionaries are also
plain runtime/session/config projections now, not MessagePack persistence
shapes. The global scene-load MessagePack resolver hook is deleted. The slime
compute settings path no longer serializes its local parameter struct for
2026-06-13 14:51:01 +01:00
change detection. Agent task runtime shapes no longer carry MessagePack
object, union, key, or ignore metadata. `AgentTask` no longer inherits the
shared runtime projection identity base; task objects are plain in-memory AI
work orders until a typed Verse task document exists.
2026-06-13 14:54:31 +01:00
- Legacy player, faction, name-file, galaxy-map-layer, and narrative helper
DTOs no longer carry MessagePack object/key/ignore metadata. Typed
corporation/name-file/catalog documents own durable state; these classes are
2026-06-13 15:02:32 +01:00
inspector/runtime projections only. Item and behavior DTO field layout for
2026-06-14 22:39:44 +01:00
`AetheriaRuntimeItemCatalog` no longer depends on live Unity field
attributes; importer key maps, typed payload fields, and explicit runtime
mappers own migrated layout.
2026-06-13 20:59:58 +01:00
- The dead `PersonalityAttribute` projection DTO and its unused property-panel
hook have been deleted; no typed catalog import or runtime caller owned that
shape.
2026-06-13 21:03:23 +01:00
- Declaration-only personality fields on `Faction`/`Entity` and the unused
production personality setting have also been cut; there is no surviving
personality-state owner in live Unity source.
- `AgentTask` has been cut loose from the item projection base; AI tasks are
local runtime work orders and no longer participate in the shared projection
identity base.
2026-06-14 21:30:31 +01:00
- `BodyConstructionData` and `OrbitConstructionData` have also been cut loose from
the item projection base; they keep local GUID fields for zone runtime lookup,
but no longer inherit shared projection equality.
- `Faction` has been cut loose from the item projection base; it keeps local
2026-06-13 21:52:45 +01:00
GUID equality for galaxy dictionaries while typed corporation records remain
the durable catalog owner.
2026-06-13 15:02:32 +01:00
- `Aetheria.Shared.Unity` no longer references the vendored `MessagePack`
assembly. The embedded `GameCult.Aetheria.State.Unity` package still depends
on MessagePackReader to open CultCache `.cc` records; that dependency belongs
to the typed state package boundary until it can move to a modern CultLib
Unity package.
2026-06-13 07:36:08 +01:00
- The dead story compiled-JSON cache sketch and its SHA helper are deleted;
story compilation currently reads Ink source directly until a typed Verse
story/cache document exists.
- Runtime UI still contains old Unity UI/uGUI prefabs plus `MonoBehaviour`
scripts under `Assets/Scripts/UI/` and `Assets/Prefabs/UI/`, but the old
2026-06-15 22:26:14 +01:00
renderer-local debug console and field-tester panel authorities have been
deleted. Runtime UI commands must be provider-advertised Eve command
documents, not text parsed by a Unity component or a test-scene uGUI panel and
invoked directly against gameplay objects.
2026-06-12 19:32:49 +01:00
- Aetheria already has Unity UIElements support available through
`com.unity.modules.uielements`. It now imports
`org.gamecult.eve.surface` and `org.gamecult.eve.unity-uitoolkit` from the
neighboring Eve repository:
2026-06-13 16:15:03 +01:00
the first carries no-engine `gamecult.eve.surface.v1` contract DTOs, and the
second lowers those retained trees into UI Toolkit `VisualElement` trees.
These packages are renderer boundaries, not UI truth owners.
2026-06-13 16:31:45 +01:00
`org.gamecult.aetheria.eve-runtime` now adds the Aetheria-specific
`UIDocument` presenter that reads provider-owned Eve surfaces from
`GameData/aetheria-world.cc` and mounts them through the lowerer. Its command
2026-06-21 09:37:54 +01:00
path sends typed `gamecult.eve.command.v1` records to the provider-owned
command bridge instead of accepting renderer-local command effects.
`AetheriaEveCommandBridge`
currently accepts the advertised catalog/operations refresh commands plus the
first provider-owned player-settings mutation commands, republishes
provider-owned surfaces, rejects unknown/unadvertised commands, and records
2026-06-21 09:37:54 +01:00
`AetheriaEveCommandAcceptanceStatus` as typed state.
2026-06-12 19:32:49 +01:00
## Invariants
- Durable game state is typed CultCache state, not JSON documents or ad hoc
sidecars.
- Network-visible state is published through CultMesh/CultNet documents, not a
RethinkDB changefeed or bespoke status endpoint.
- Record identity belongs to CultCache record keys and typed references, not to
mutable domain base classes.
- UI surfaces are provider-owned Eve CultUI documents; Unity is a lowering
runtime, not the owner of UI truth.
- Migration code may read old formats, but old stores cannot decide live state
after migration.
- The runtime must have one commit path for user action, load/import, server
replication, and editor mutation of the same state.
## Current Authority Map
2026-06-13 05:33:34 +01:00
- Owner: `Aetheria.State` owns the new typed state spine for durable state.
The embedded `GameCult.Aetheria.State.Unity` package owns Unity's runtime
typed state file path plus the boot-time state-file probe, and is the landing
zone for future typed catalog boot.
2026-06-13 14:36:54 +01:00
`ActionGameManager` opens the package-owned typed runtime catalog snapshot
and binds item reference resolution directly through `ItemManager`.
2026-06-15 16:51:17 +01:00
Runtime code receives narrow `ItemManager` projection methods over typed
runtime catalog rows and no longer hydrates old `ItemData` DTOs. `Galaxy`,
entity restore, and faction-distance loadout weighting have been moved off
legacy faction catalog reads.
The embedded Unity state package owns the read-only runtime catalog model
contract and the read-only known-schema `.cc` catalog opener. `ActionGameManager`
now exposes that typed package snapshot at boot. The SDK-style
`Aetheria.State.Unity` facade maps typed `.cc` documents into the same
contract for full .NET smokes and Eve surface reads. Neither writes state or
2026-06-14 08:00:42 +01:00
owns simulation. The runtime no longer has a MessagePack catalog cache or
whole-item DTO projection cache. The typed runtime catalog snapshot exposes typed
2026-06-15 20:12:34 +01:00
item rows only. `ItemManager.CreateRuntimeBehaviors` owns the explicit typed
behavior-kind switch from typed payloads into live behavior instances. There
is no remaining `RuntimeBehaviorConfig` projection and no reflection over
`LegacyPayloadKeyAttribute` to select or assign config fields;
gameplay stat modifiers target live behavior instances and package-owned
behavior metadata instead of rebuilding config DTOs for lookup.
`ItemInstance.Reference` stores the typed item key, `ItemInstance.ItemKey`
is the runtime identity surface, and `ItemInstance.ItemId` is a derived
2026-06-14 23:09:49 +01:00
legacy-GUID compatibility projection. `EquippedCargoBay.ItemsOfType`,
consumable activation, action-bar consumable fill/quantity display, item
transfer lookup, and trade owned-count rows now use item keys rather than
GUID-owned cargo indexes. Weapon ammo and item-use behavior config item
2026-06-15 02:14:58 +01:00
references are also item-key-only at the behavior API surface
(`AmmoItemKey`/`ItemKey`); the derived `AmmoType` and `Item` GUID
compatibility properties have been deleted. Runtime commit DTOs now
publish item and hull identity through `ItemKey`/`HullItemKey`, with legacy
ID fields demoted to compatibility. The package runtime catalog snapshot now
indexes items by canonical item key, and Unity gameplay/UI/zone helper
lookups resolve `ItemKey` directly rather than deriving legacy GUIDs for
2026-06-16 10:40:39 +01:00
`FindItemByLegacyId`. The package snapshot no longer exposes item,
corporation, or name-file `Find*ByLegacyId` indexes, and its runtime
item/corporation/name-file DTOs no longer publish legacy relationship fields;
legacy-ID lookup remains only on the canonical `Aetheria.State`
migration/catalog inspection boundary.
2026-06-16 10:40:39 +01:00
The shared runtime item catalog reader no longer has a GUID index or
`GetRuntimeItem(Guid)` entry point; item-key strings are the only lookup authority;
there is no remaining `ItemInstance.Data` identity/backing field. `ItemManager`
reads typed catalog
row lookup. Behavior
type selection now uses an explicit runtime catalog map instead of
2026-06-14 09:44:55 +01:00
`UnionAttribute` reflection, and the temporary behavior config constructor
map is keyed by typed behavior payload kind rather than legacy union key.
Live `Behavior` instances expose their typed payload kind and group directly,
so runtime state projection, stat-modifier matching, and behavior grouping no
2026-06-14 21:48:43 +01:00
longer reach back through config objects for behavior identity.
2026-06-14 09:44:55 +01:00
Runtime item category classification uses package-owned
`AetheriaRuntimeItemCategories` tokens; gameplay code should not ask C#
2026-06-15 20:33:32 +01:00
legacy DTO class names to classify typed catalog rows. `Aetheria.State.Import`
now materializes stable category tokens such as `hull`, `weapon`, `gear`,
`cargo-bay`, and `docking-bay` into typed item documents, while old union
names remain migration provenance. The typed state verifier also consumes
those package-owned category tokens for consumable and docking-bay coverage
checks and rejects item categories ending in `Data`.
2026-06-14 22:39:44 +01:00
Item/behavior DTO field layout is no longer marked in live Unity source with
MessagePack or project-owned payload-key attributes. Importer key maps and
typed runtime payload fields own migrated layout; runtime behavior
construction does not use field attributes as an authority. Item properties
manufacturer display is a typed snapshot consumer; loadout generation uses
typed catalog rows for hull type, shape, category, hardpoint type, behavior
kind prefilters, and selected-item instantiation. The old trade debug UI
and console `give` command have been deleted. The surviving trade menu also
uses typed catalog rows for first-pass size, hardpoint, and behavior filters
before hydrating row projections. No live caller can enumerate
2026-06-13 23:10:48 +01:00
legacy catalog entries or request catalog-shaped single entries through
`ItemManager`.
2026-06-13 05:33:34 +01:00
- Inputs: Unity gameplay code, legacy catalog files, typed state documents, and
CultMesh server state.
2026-06-13 14:36:54 +01:00
- Outputs: `Aetheria.State` emits `.cc` state and CultMesh documents. Runtime
typed item catalog projection emits in-memory domain objects only; the old
local save and editor catalog write paths have been cut. Migrated catalog documents are
2026-06-13 07:46:28 +01:00
addressed through `AetheriaCatalogKeys` and `AetheriaStateNode` legacy-ID
2026-06-13 15:27:12 +01:00
methods, not importer-local string concatenation. Player settings, loadout
templates, and run checkpoints have a shared Unity commit-log primitive plus
a typed state node applicator. Run checkpoints now carry the current zone and
its entity snapshots through that same command/apply spine. Whole-galaxy
unloaded-zone projection still needs to be added once lazy generation has a
typed state owner. The old `SaveState`/`SaveZone` command surface is gone.
The catalog operator UI is emitted as a typed Eve surface document derived
from the catalog snapshot.
- Derived state: UI panels, generated keyboard layouts, editor rows, typed
state boot warnings, and serialized legacy payloads are projections,
migration inputs, diagnostics, or disabled session-local DTOs, not durable
authority.
2026-06-13 05:33:34 +01:00
- Forbidden writers: old JSON backing stores, JsonKnownTypes converters,
Rethink/LiteNet paths, IMGUI database editor exports, local save-file writes,
2026-06-14 08:00:42 +01:00
generated keyboard layout caches, server-side `DatabaseCache` paths, and item
DTO projection caches.
2026-06-12 19:32:49 +01:00
- Shared paths: manual gameplay edits, editor edits, server updates, file load,
file save, and migration all need to converge on one typed commit primitive.
2026-06-15 16:51:17 +01:00
- Deletion line: no new behavior should recreate old `ItemData` DTO metadata,
whole-item projection caches, or MessagePack catalog paths except bounded
migration readers.
2026-06-12 19:32:49 +01:00
## Target Authority Map
- Owner: `Aetheria.State`, a typed document layer backed by modern
`GameCult.Caching` and opened through a CultMesh node.
- Inputs: typed commands, save/import migration records, CultMesh replication,
editor mutations, and deterministic simulation facts.
- Outputs: CultCache `.cc` state files, CultMesh document streams, Eve surface
documents, simulation events, and migration reports.
- Derived state: Unity scene objects, HUD panels, editor inspectors, debug
views, server dashboards, and compatibility DTOs.
- Forbidden writers: Unity UI components, RethinkDB, legacy JSON stores,
2026-06-14 08:00:42 +01:00
`RuntimeCatalogEntry.ID`, `RuntimeItemProjectionEntry`, global cache statics,
and any compatibility reader.
2026-06-12 19:32:49 +01:00
- Shared paths: gameplay input, editor edits, import/deep-load, replication,
simulation ticks, and tests all call the same typed state service.
- Deletion line: keep old MessagePack/catalog metadata quarantined at import or
typed CultCache transport boundaries only. Delete or quarantine any remaining
live Unity predicates that still need legacy DTO vocabulary, and replace
operator/runtime UI truth with Eve surfaces rather than parallel status
widgets.
2026-06-12 19:32:49 +01:00
## Intended Change
Create a modern Aetheria state runtime that opens a CultMesh node over a typed
CultCache file, registers Aetheria document types, and exposes narrow ports for
gameplay, editor tools, migration, and UI projection. The state runtime becomes
the only live writer. Everything else becomes a consumer, a command source, or
a migration reader.
Use modern CultLib surfaces:
- `GameCult.Caching` for `[CultDocument]`, record keys, indexes, references,
schema catalog, and typed persistence.
- `GameCult.Caching.MessagePack` for the binary CultCache backing format.
- `GameCult.Mesh` for node/database illusion, durable shard logs, Verse
descriptors, authority leases, replication, and peer discovery.
- Eve CultUI for portable UI documents and command envelopes.
## UI Direction
Unity should lower Eve surfaces through UI Toolkit, not through the old uGUI
CultUI package as the strategic path.
The package should live in the Eve repo as an importable Unity package, for
example `org.gamecult.eve.unity-uitoolkit`. It should consume
`gamecult.eve.surface.v1` and `gamecult.eve.command.v1`, lower retained
components into `UIDocument`/`VisualElement` trees, and publish commands back to
the provider through CultMesh/CultNet.
Aetheria should import that Eve package and provide surfaces. It should not own
a bespoke Unity lowering. The existing CultLib Unity uGUI package remains useful
as prior art for resolver-backed controls and inspector generation, but it is
not the new portable UI authority.
The shared Eve Unity package pair now lives upstream in the neighboring Eve
repository, and Aetheria imports it by sibling-repo file path:
2026-06-13 16:15:03 +01:00
- `org.gamecult.eve.surface`: no-engine DTOs for `gamecult.eve.surface.v1`.
- `org.gamecult.eve.unity-uitoolkit`: UI Toolkit lowering from those DTOs to
native `VisualElement` trees.
These are import boundaries, not Aetheria UI authority. The provider-owned
surface document in CultCache/CultMesh remains the truth, and the lowerer only
projects it.
2026-06-13 08:37:10 +01:00
2026-06-12 19:32:49 +01:00
First Aetheria surfaces to publish:
- runtime HUD
- inventory
- menu shell
- sector/map view
- typed state inspector
- migration report / quarantine viewer
- server/session status
## Migration Phases
1. Baseline
- Record the current compile/test status for Unity and .NET projects.
- Keep this map current before cutting code.
- Count old authority references with `rg` so deletion has a visible target.
2. Modern state spine
- Add references to modern `GameCult.Caching`,
`GameCult.Caching.MessagePack`, and `GameCult.Mesh`.
- Create `Aetheria.State` document definitions using `[CultDocument]`,
`[MessagePackObject]`, `[CultName]`, `[CultIndex]`, and typed references.
- Add a smoke that writes, flushes, reopens, and reads typed state from a
CultCache `.cc` file.
3. Legacy quarantine
2026-06-13 05:53:18 +01:00
- Done: capture old `GameData/AetherDB.msgpack` and related name files as a
typed quarantine manifest without granting them runtime authority.
- Done: emit typed CultCache records plus a migration ledger for the catalog
quarantine preflight.
2026-06-13 06:15:55 +01:00
- Done: implement a bounded raw payload mapper that converts stable old
`DatabaseEntry` union fields into typed item/faction/name-file catalog
documents without making `Aetheria.State` depend on Unity's legacy model.
2026-06-13 12:46:34 +01:00
- Done: promote typed name files to `aetheria.name_file.v2` with full name
arrays, so `Galaxy` name generation has a Verse-owned replacement
2026-06-13 12:46:34 +01:00
for legacy `NameFile.Names`.
2026-06-13 13:18:03 +01:00
- Done: promote typed corporations to `aetheria.corporation.v2` with full
allegiance edges, so temporary `Faction` DTO projection can preserve
loadout generation behavior without reading legacy faction entries.
2026-06-13 09:01:13 +01:00
- Done: expand the stable item mapper to include equipment facets and
behavior kind fingerprints needed by future Unity/Eve catalog consumers.
2026-06-13 09:32:24 +01:00
- Done: import full item shape-cell masks into typed catalog documents and
expose them through the Unity-facing read facade.
- Done: import typed interior shape masks and hull hardpoint definitions
needed by future equipment/cargo layout and fitting consumers.
2026-06-13 10:01:20 +01:00
- Done: import recursive typed behavior payloads so future behavior
factories no longer have to depend on legacy `BehaviorData` objects just
to see authored behavior fields.
2026-06-13 10:29:12 +01:00
- Done: expand typed `AetheriaPlayerSettings` so `PlayerSettings.msgpack`
no longer lacks a durable Verse replacement for actual runtime settings
values.
2026-06-13 10:14:38 +01:00
- Done: add typed `AetheriaLoadoutTemplate` documents and smoke coverage so
`.loadout` no longer lacks a durable Verse replacement.
2026-06-14 13:46:08 +01:00
- Done: add the Unity runtime read projection for typed loadout templates,
so the restore menu can rehydrate saved loadouts from CultCache instead
of relying on the in-memory session list after restart.
2026-06-21 09:37:54 +01:00
- Done: route runtime loadout restore through typed daemon operations.
`InventoryPanel` may list typed loadout templates and display the restored
entity, but the daemon owns blueprint instantiation, credit spend,
docked-ship assignment, current entity update, and typed run checkpoint.
2026-06-13 10:36:41 +01:00
- Done: add typed node ports and smoke coverage for run -> zone -> entity
snapshots so `.zone` no longer lacks a durable Verse replacement graph.
- Done: extend run checkpoint commits and smoke coverage to carry typed
action-bar bindings into `AetheriaRunState` as stable input-control and
target references instead of UI or behavior-object payloads.
- Done: extend run checkpoint commits and smoke coverage to carry typed
faction relationship rows into `AetheriaRunState` as corporation
references, relationship tokens, and numeric standings.
- Done: make `AetheriaRuntimeSession` a live CultMesh document with state
node ports, provider advertisement, server heartbeat publication, and
smoke coverage; daemon liveness is no longer only console output or
incidental drain status.
- Done: extend run checkpoint commits and smoke coverage to carry typed
zone orbit/body rows into `AetheriaZoneState`, so generated celestial
graph facts no longer live only inside construction blueprints.
- Done: extend run checkpoint commits and smoke coverage to carry typed
entity simulation stat grids into `AetheriaEntitySnapshot`, so
temperature/armor/conductivity no longer live only in runtime blueprints.
- Done: extend run checkpoint commits and smoke coverage to carry public
entity session state into `AetheriaEntitySnapshot`: velocity, target
references, active/toggle scalars, thermal injury accumulators, and active
consumable timers.
- Done: extend run checkpoint commits and smoke coverage to carry typed
behavior progress rows for equipped-item and active-consumable behaviors
that expose `IProgressBehavior`.
- Done: extend run checkpoint commits and smoke coverage to carry typed
weapon behavior state rows for instant, charged, and constant weapon
runtime internals.
- Done: extend weapon behavior state rows for lock-weapon progress and
target entity references, so lock acquisition state no longer evaporates
at the commit boundary.
- Done: extend run checkpoint commits and smoke coverage to carry typed
behavior state rows for sensor ping state plus radiator, reactor, and
capacitor runtime internals.
- Done: extend behavior state rows for AetherDrive axis, thrust, RPM,
maximum RPM, and thrust direction, so drive rotor state has a typed
snapshot/readback path.
- Done: extend behavior state rows for ResourceScanner target body key,
asteroid index, scan timer, range, minimum density, and duration, so
scanner progress and target ownership are typed state instead of
live-only behavior memory.
- Done: extend behavior state rows for MiningTool asteroid belt key,
asteroid index, and range, so active mining target state is typed
snapshot/readback state.
- Done: extend behavior state rows for Thruster axis, thrust, and torque,
so analog propulsion state is typed snapshot/readback state.
- Done: extend behavior state rows for Shield efficiency/energy usage,
VelocityLimit limit, and Thermotoggle target temperature.
- Done: extend behavior state rows for Switch activation and Trigger
pending pull state.
- Done: extend behavior state rows for StatModifier applied/executed flags
and target-stat count.
- Done: extend behavior state rows for TurretController initialized weapon
count, shot speed, and predictive-aim flag.
- Done: move TurretController weapon range and shot-speed evaluation behind
`Weapon` runtime methods, so turret AI no longer casts weapon config DTOs
to decide firing range or predictive aim.
- Done: cut live simulation grids out of `EntityConstructionBlueprint`; loadout
and construction templates no longer capture or restore temperature,
armor, max-armor, or hull-conductivity state.
- Done: add Unity package readback for canonical typed run, zone, and
entity snapshot documents, so the `.zone` replacement graph is not only
writable through the state node but also inspectable by runtime package
consumers.
- Done: preserve asteroid belt runtime state on typed asteroid rows:
damage, respawn timers, and miner accumulator references.
- Done: persist the actual galaxy generation seed in typed run state, so
future Continue/restore work has a reproducible topology body before
applying current-zone/entity snapshots.
- Done: preserve entity snapshot item-instance facts for equipment,
cargo-bay, and docking-bay slot rows: item key, quality, durability, and
quantity now survive canonical state and Unity package readback.
- Done: preserve item enabled state on typed loadout items and entity item
slots, so disabled equipment is no longer only runtime blueprint state.
- Done: preserve cargo bay contents, docking bay contents, and docking bay
child assignments in typed entity snapshots.
- Done: preserve aggregate entity visibility and visibility-source count in
typed entity snapshots, so `Entity.VisibilitySources` no longer hides
untyped session pressure.
- Done: preserve entity contact rows for gathered info, hostility, and
visible classification, so detection/contact state is typed snapshot data
instead of only reactive runtime collections.
- Done: preserve dropped world-pickup rows in typed zone snapshots. Run
checkpoints now carry pickup index, position, velocity, item key, quality,
durability, quantity, and package readback through
`AetheriaRuntimeZoneStateSnapshot.DroppedPickups`.
- Done: lower typed dropped-pickup zone rows back into live scene pickups on
zone load. `AetheriaRuntimeZoneStateSnapshot.RecordKey` preserves the exact
typed zone identity, and `ActionGameManager` restores only the matching
`RunId + ZoneIndex` pickup rows through `ZoneRenderer.DropItem`.
2026-06-16 06:09:46 +01:00
- Done: replace the main-menu null `Continue` button with a typed run-state
entry point. `MainMenu` reads available `AetheriaRunState` records through
`AetheriaRuntimeCatalogStore`, selects the newest run, regenerates the
galaxy from the saved generation seed, and passes the selected run to
`ActionGameManager` so boot enters the saved current zone and lowers typed
pickup rows.
- Done: restore the current zone's entity graph from typed state during
Continue boot. Package entity readback preserves `AetheriaEntitySnapshot`
record identity, and `ActionGameManager` resolves the exact
`RunId + ZoneIndex` entity-record prefix, removes generated zone entities
and their agents as Continue authority, lowers all typed entity snapshots
through the existing construction blueprint path, restores hull,
equipment, cargo, docking contents, weapon groups, position, direction,
velocity, shutdown override, heatsink toggle, tractor power,
heatstroke/hypothermia exposure, active consumable item/timer rows,
typed stat grids for temperature, thermal mass, armor, max armor, and
hull-conductivity axes, then reconnects target/contact rows among restored
entities, restores child/docking relationships from typed child keys and
docking-bay assignments, restores typed weapon and behavior runtime rows
into live behavior instances, and binds the saved current entity by
`AetheriaRunState.CurrentEntityKey` so Continue restore follows exact typed
entity identity instead of reconstructing the player ship from an integer
slot. Canonical run state and package runtime snapshots no longer keep the
old current-entity slot field; the package reader only synthesizes the key
from older stored runs, and the pending commit reader only synthesizes it
from older queued run checkpoints, when those compatibility seams are
encountered.
- Done: project run checkpoint entity snapshots from the flattened live
entity graph, not only `Zone.Entities`, so docked child ships can receive
typed entity records and stable child/docking references instead of
disappearing from the `.zone` replacement graph.
2026-06-16 20:21:24 +01:00
- Done: complete typed runtime behavior factory construction and snapshot
coverage for the live mutable behavior families. Articulated weapon kinds
restore through typed weapon rows, mutable non-weapon kinds restore through
typed behavior rows, and generic progress kinds project through the shared
progress path. Remaining work in this lane is catalog-field coverage, not
a missing runtime behavior owner.
2026-06-12 19:32:49 +01:00
4. Runtime cutover
2026-06-13 09:15:59 +01:00
- Done: add a Unity-facing typed catalog read facade and smoke proving it can
read the materialized `.cc` catalog plus Eve surface without the legacy
catalog reader.
2026-06-13 13:00:15 +01:00
- Done: move `Galaxy` faction selection and name generation to the typed
runtime catalog; legacy `Faction`/`NameFile` catalog entries no longer
decide generated sector factions or zone names.
- Done: move entity faction restore to `Galaxy.ResolveFactionByKey` through
`EntityConstructionBlueprint.FactionKey`, so typed loadout readback and
entity construction resolve corporation identity by typed key only. The
old blueprint `Faction` GUID compatibility field is deleted, and runtime
entity/faction-relationship commits no longer rebuild faction keys from
legacy `Faction.ID` GUIDs.
- Done: delete `Faction.Allegiance`, `Galaxy.ContainsFaction(Guid)`, and
`Galaxy.ResolveFaction(Guid)`; galaxy/loadout faction relationship logic
now uses `AllegianceByKey`, `ContainsFaction(string)`, and
`ResolveFactionByKey` only.
2026-06-16 11:22:18 +01:00
- Done: delete the temporary `Faction` shell's `GeonameFile` and `BossHull`
GUID link fields; galaxy name generation and boss-zone eligibility use
`GeonameFileKey` and `BossHullItemKey`.
2026-06-16 11:43:37 +01:00
- Done: move temporary `Faction` equality, hashing, narrative constraints,
sector display filtering, sector-map link/influence rendering, zone
security ownership checks, and runtime faction-relationship ordering to
2026-06-16 12:31:48 +01:00
`FactionKey`. The legacy `Faction.ID` projection field is deleted from
the temporary simulation shell.
- Done: move package and canonical manufacturer/corporation/name-file lookup
to typed keys (`ManufacturerKey`, `CorporationKey`, `GeonameFileKey`,
and `NameFileKey`), and move loadout manufacturer-distance weighting to
`Galaxy.ResolveFactionByKey`, so loadout code no longer parses
manufacturer legacy GUIDs to find faction influence.
2026-06-14 05:25:56 +01:00
- Done: move `LoadoutGenerator` weighted candidate selection, hardpoint fit,
station bay fit, cargo/capacitor fit, selected-item reuse, hull/category,
hull type, hull conductivity setup, and behavior-kind prefilters onto typed
2026-06-14 09:31:17 +01:00
runtime catalog rows; selected item instantiation now receives typed rows
directly.
- Done: replace `LoadoutGenerator`'s legacy DTO generic selectors with
private typed candidate-kind selectors, so loadout code no longer asks for
`HullData`, `GearData`, `CargoBayData`, or `EquippableItemData` as
candidate-selection authority.
2026-06-14 09:38:55 +01:00
- Done: add package-owned `AetheriaRuntimeItemCategories` tokens and move
runtime category checks off `nameof(ConsumableItemData)`,
`nameof(HullData)`, `nameof(WeaponItemData)`, and scattered raw category
strings in gameplay/loadout/docking classification.
2026-06-15 20:33:32 +01:00
- Done: remap imported item definition `Category` values from legacy union
class names to stable typed tokens, regenerate `GameData/aetheria-world.cc`,
and add a verifier guard that fails if item categories contain old `*Data`
DTO names.
2026-06-13 13:53:17 +01:00
- Done: delete unused `TradeMenuDebug`; the old debug uGUI trade path no
longer hydrates typed trade rows back into legacy `ItemData` objects.
- Done: move surviving trade menu size, hardpoint, and behavior filters onto
typed catalog row prefilters before row-level `ItemData` hydration.
2026-06-14 02:19:14 +01:00
- Done: move trade menu row presentation for name, mass, price, size,
hardpoint type, commodity subtype, hull-owned counts, and behavior-kind
filtering onto typed `TradeRow` fields.
- Done: demote TradeMenu behavior filters from `BehaviorData` `Type`
authority to typed behavior kind keys matched against typed payloads;
`BehaviorData` reflection remains only for temporary filter labels and
dynamic column metadata.
2026-06-14 04:02:54 +01:00
- Done: move trade menu buy price, ship-hull classification, and simple
commodity stack-size decisions onto typed catalog rows; inventory transfer
2026-06-21 09:37:54 +01:00
and ship construction are daemon-owned runtime mutations.
- Done: route trade purchase mutation through typed daemon operations.
`TradeMenu` still presents typed trade rows and calculates display prices,
but no longer subtracts credits, transfers purchased cargo, or constructs
purchased ships directly. The daemon owns the purchase mutation and typed
run checkpoint.
- Done: move TradeMenu dynamic behavior columns onto typed behavior payload
fields; the menu no longer hydrates `ItemData` or `BehaviorData` for row
display, filtering, sorting, or buy decisions.
- Done: move action-bar consumable drop binding, activation command, and
active-duration fill onto typed catalog item IDs; legacy
`ConsumableItemData` is now only a compatibility fallback because the
current mapped legacy catalog contains no consumable item rows.
- Done: move player camera articulation grouping for equipped non-launcher
weapons onto typed behavior-kind rows instead of runtime `BehaviorData`
type inspection.
- Done: import typed thermal bounds and move schematic HUD heat-fill ranges
onto typed catalog rows.
- Done: move schematic HUD weapon-row classification onto typed behavior-kind
rows; runtime `Weapon` instances remain the owner for live ammo/cooldown
display values.
- Done: move target HUD hitpoint fill denominator onto typed hull durability;
live hull item durability remains the numerator/runtime damage owner.
2026-06-14 04:35:51 +01:00
- Done: import typed item specific heat and move `ItemManager` generic mass,
thermal-mass, and crafted-price helpers onto typed runtime catalog rows.
- Done: import typed thermal performance curve keys and move PropertiesPanel
thermal curve presentation onto typed catalog rows; incomplete typed rows
use a neutral fallback curve instead of hydrating legacy thermal DTOs.
- Done: move PropertiesPanel runtime behavior stat display and damage-range
2026-06-14 07:33:07 +01:00
curves onto typed behavior payload fields, and delete the explicit
`Inspect(ItemData)` projection inspector after moving trade row inspection
onto typed runtime catalog rows.
2026-06-14 10:03:28 +01:00
- Done: replace the PropertiesPanel stat modifier class-name check with the
package-owned typed `StatModifier` behavior kind.
- Done: demote PropertiesPanel weapon damage-range payload matching from
2026-06-14 09:59:30 +01:00
`BehaviorData` `Type` authority to package-owned typed weapon behavior
metadata.
- Done: move PropertiesPanel generic behavior stat display off
`BehaviorData` reflection and onto package-owned typed behavior display
metadata keyed by behavior kind and payload field key.
- Done: complete package-owned typed behavior metadata coverage for live
`Heat`, `MiningTool`, and `Thermotoggle` payload fields plus `Switch` and
`Trigger` shell kinds. `PropertiesPanel` and `TradeMenu` no longer
silently drop those typed behavior families, and temperature-bearing
payload values format through the runtime temperature unit.
- Done: move TradeMenu behavior filter options, behavior family matching,
and dynamic behavior columns off `BehaviorData` reflection and onto
package-owned typed behavior metadata.
- Done: delete the dead `RuntimeInspectable` attribute and annotations after
the UI behavior metadata owner moved into the typed runtime package.
2026-06-14 03:24:58 +01:00
- Done: remove the loot pickup presentation fallback to legacy `ItemData`;
typed category/name rows now decide pickup visuals and scan labels, and
missing typed rows render generic unknown gear pickup presentation.
- Done: import typed hull prefab paths and move `ZoneRenderer` entity scene
instantiation onto typed hull rows; legacy `HullData` no longer chooses
zone entity prefabs or station compass classification.
- Done: move `EntityInstance` hull shape and hardpoint presentation/damage
masks onto typed catalog rows; legacy `HullData` no longer supplies hull
shape or hardpoint lists to scene entity instances.
- Done: move `InventoryPanel` entity-grid hull shape/interior rendering and
thermal overlay masking onto typed catalog rows; legacy `HullData` no
longer supplies equipment-grid display geometry.
- Done: move `EquippedCargoBay` cargo geometry, item fit shape, simple stack
limits, cargo mass, cargo thermal mass, and `InventoryPanel` cargo-grid
lowering onto typed catalog rows; legacy `CargoBayData` remains only in
2026-06-14 05:39:15 +01:00
later simulation projections such as behavior construction.
- Done: import docking bay max ship size into typed item rows and move
`EquippedDockingBay.MaxSize` onto the typed runtime catalog row; legacy
`DockingBayData.MaxSize` is no longer the runtime docking-limit owner.
- Done: move `EquippedItem.InsetShape` construction onto typed hull and item
shape rows; legacy `HullData.Shape`/`EquippableItemData.Shape` no longer
decide equipped-item temperature footprint geometry.
- Done: move `EquippedItem` and `ConsumableItemEffect` behavior construction
2026-06-15 20:12:34 +01:00
off `Data.Behaviors` and onto typed runtime behavior payload construction.
- Done: route `EquippedItem` and `ConsumableItemEffect` behavior instance
2026-06-15 20:12:34 +01:00
creation through `ItemManager.CreateRuntimeBehaviors`; behavior reads now
go through `RuntimeBehaviorDefinition`.
2026-06-14 09:44:55 +01:00
- Done: move the temporary behavior config constructor map from legacy union
keys to typed behavior payload kind strings; union keys remain migration
provenance only for this runtime path.
- Done: move `StatModifier` behavior requirements and behavior-stat targets
off `EquippableItemData.Behaviors` and old `BehaviorData` subclass
2026-06-15 20:12:34 +01:00
identity checks. Live behaviors carry typed payload kinds, and
`StatModifier` matches those kind strings for target and requirement
selection. The obsolete item-DTO stat target branch is deleted because the
live equippable item DTO hierarchy has no active `PerformanceStat` fields.
- Done: move `StatModifier` target and requirement lookup onto the live
equipped behavior instances. It now modifies the `PerformanceStat` objects
2026-06-15 20:12:34 +01:00
actually held by runtime behaviors instead of rebuilding temporary config
DTOs from the catalog.
2026-06-15 02:36:26 +01:00
- Done: delete the generic `BehaviorPayloadReader.Guid(...)` helper from
`ItemManager`; migrated behavior payload legacy-ID fields now cross the
runtime bridge only through the explicit `ItemKey(...)` projection.
- Done: move `StatModifier` behavior kind/family matching onto
`AetheriaRuntimeBehaviorMetadataCatalog`; the behavior only normalizes
migrated `*Data` tokens before asking the package-owned metadata owner.
2026-06-15 20:12:34 +01:00
- Done: move live behavior identity reads onto `Behavior.Kind` and
`Behavior.Group`, so state snapshots, weapon snapshots, progress rows,
stat-modifier matching, and behavior grouping use runtime instance
identity.
- Done: move TurretController's weapon range/velocity reads off
2026-06-14 21:48:43 +01:00
weapon config casts and onto `Weapon.EvaluateRange`/`EvaluateVelocity`;
copied weapon range and velocity fields are owned by the weapon runtime.
- Done: move projectile, hitscan, beam, lightning, and mine effect damage
2026-06-14 21:48:43 +01:00
type reads off weapon configs and onto `Weapon.DamageType`; effect managers
consume live weapon metadata instead of config DTO fields.
- Done: move weapon effect prefab lookup and constant weapon visual startup
off `InstantWeaponData`/`ConstantWeaponData`; `EntityInstance` caches
managers by `Weapon.EffectPrefab`, and constant effect managers consume
live `ConstantWeapon` stats.
- Done: move thruster particle prefab lookup off `ThrusterData`;
`ShipInstance` now consumes `Thruster.ParticlesPrefab`, so the renderer
reads live behavior metadata instead of the temporary config bridge.
- Done: move AetherDrive particle prefab lookup off `AetherDriveData`;
`ShipInstance` now consumes `AetherDrive.Particles`, and the public
`DriveData` escape hatch has been removed.
- Done: move guided missile profile reads off `LauncherData` and
`GuidedWeaponData`; `GuidedProjectileManager` now consumes
`Weapon`-owned target mode, curve keys, dodge frequency, and evaluated
thrust/top-speed values.
- Done: move HUD ammo display reads off `WeaponData`; `SchematicDisplay`
2026-06-15 02:14:58 +01:00
consumes `Weapon.AmmoItemKey`, `Weapon.MagazineSize`, and `Weapon.UsesAmmo`,
and the public `WeaponData` escape hatch has been removed.
- Done: stop `Weapon`, `InstantWeapon`, `ConstantWeapon`, `ChargedWeapon`,
and `LockWeapon` from retaining runtime config subclasses; weapon-family
constructors now copy stats, curves, ammo/reload data, guided projectile
profile fields, burst/cooldown fields, charge multipliers, and lock
parameters into runtime-owned fields.
2026-06-14 18:09:57 +01:00
- Done: delete dormant legacy item audio reads in `EntityInstance` and stale
commented thruster sound-trigger code; those paths had no live output and
therefore earned deletion rather than a new runtime metadata owner.
2026-06-14 18:17:15 +01:00
- Done: move runtime orbit parent/phase/distance/fixed-position reads off
2026-06-14 21:30:31 +01:00
`OrbitConstructionData`; `Zone`, `ActionGameManager`, and `ZoneRenderer` consume
`Orbit` runtime properties, and the old `Orbit.ToData()` construction
capture bridge is deleted.
2026-06-14 21:30:31 +01:00
- Done: move orbit phase evaluation off `OrbitConstructionData`; runtime zone updates,
2026-06-14 19:43:48 +01:00
asteroid transforms, and generator rosette spacing now use `Orbit.Evaluate`,
2026-06-14 21:30:31 +01:00
leaving `OrbitConstructionData` as a construction input only.
- Done: move orbital runtime entity ownership from the old DTO-shaped
`OrbitData` scar all the way onto `OrbitKey`; the obsolete `OrbitId`
intermediate field is gone, and runtime entities now resolve through
`Zone` instead of exposing wrapper orbit GUID authority.
2026-06-16 15:54:18 +01:00
- Done: move patrol/tow orbit targets onto typed orbit keys: `PatrolOrbitsTask`,
`MoveToOrbitState`, and `StationTowing` now retain keyed orbit references,
and `Zone` owns orbit-key parsing/resolution for agent orbit movement.
- Done: move live asteroid-belt simulation, scanning, and mesh setup reads
2026-06-14 21:30:31 +01:00
off `AsteroidBeltConstructionData`; `Zone`, `ResourceScanner`, and `AsteroidBeltUI`
consume `AsteroidBelt` runtime asteroid/resource/orbit properties, and
the old `AsteroidBelt.ToData()` construction capture bridge is deleted.
2026-06-14 21:30:31 +01:00
- Done: move live planet mass/orbit/gravity reads off `BodyConstructionData`; `Zone`
2026-06-14 18:34:54 +01:00
gravity evaluation and `ZoneRenderer` consume `Planet` runtime properties,
and the old `Planet.ToData()` construction capture bridge is deleted.
- Done: move typed zone orbit snapshot projection off
construction-blueprint orbit rows; run checkpoint commits now project current
`Zone.Orbits` runtime wrappers into typed orbit snapshot rows.
2026-06-14 21:30:31 +01:00
- Done: move typed zone body snapshot projection off `BodyConstructionData` and
`AsteroidBeltConstructionData`; run checkpoint commits now project `Planet` and
`AsteroidBelt` runtime wrappers, including body resources, asteroid
runtime damage/respawn/miner accumulators, and gas/sun visual fields.
- Done: move visited-sector summary counts off construction-blueprint
body/entity DTOs; `SectorRenderer` now counts planets, belts, gas giants,
stars, stations, turrets, and ships from `GalaxyZone.Contents` runtime
wrappers and live entities.
2026-06-14 18:59:14 +01:00
- Done: delete `GalaxyZone.RuntimeBlueprint` as a persistent zone-side cache;
unvisited zone generation now feeds the `Zone` constructor directly, and
visited zone state is owned by `GalaxyZone.Contents`/`Zone.CaptureBlueprint`.
2026-06-14 21:30:31 +01:00
- Done: delete the `Zone.Planets` `BodyConstructionData` shadow dictionary; orbit
2026-06-14 19:05:23 +01:00
targeting, resource scanning, and zone capture now read `PlanetInstances`
and `AsteroidBelts` runtime wrappers, with DTOs retained only as
construction/capture payloads.
2026-06-14 21:30:31 +01:00
- Done: move `ZoneRenderer` body classification off `BodyConstructionData` subclasses;
zone rendering now walks runtime orbits and lowers `Planet`, `GasGiant`,
`Sun`, and `AsteroidBelt` wrappers directly.
2026-06-14 21:30:31 +01:00
- Done: remove public `GasGiantConstructionData`/`SunConstructionData` handles from runtime wrappers;
2026-06-14 19:14:16 +01:00
wave and light calculations now use copied wrapper fields after
construction.
- Done: move saved loadout template ownership off `EntityConstructionBlueprint`;
2026-06-14 19:25:46 +01:00
`ActionGameManager` keeps typed `AetheriaRuntimeLoadoutTemplateSnapshot`
documents and projects blueprints only for pricing, instantiation, and
commit boundaries.
- Done: rename `RuntimeZoneBlueprint` to `ZoneConstructionBlueprint`, delete
retained construction-payload state from `Zone`, and delete the unused
construction-capture bridge; `Zone` now keeps radius/mass as copied runtime
facts after construction.
2026-06-14 09:25:07 +01:00
- Done: delete the legacy `Behaviors` lists from `ConsumableItemData` and
`EquippableItemData`; item DTOs can no longer carry behavior config state.
- Done: move runtime blueprint price aggregation and conductivity restore
geometry onto typed runtime item price and hull shape rows; legacy
`ItemData.Price` and `HullData.Shape` no longer own those blueprint paths.
2026-06-14 07:41:32 +01:00
- Done: move runtime blueprint item cloning off `ItemData` hydration and onto
typed runtime item rows; `ItemManager.Instantiate` now clones simple
commodities, crafted items, consumables, and equippables from
`AetheriaRuntimeCatalogItem` identity and facets.
2026-06-14 08:52:31 +01:00
- Done: delete dead runtime blueprint behavior-private persistence:
`PersistedBehaviors`, `IPersistentBehavior`, and `PersistentBehaviorData`
no longer exist, so behavior state cannot smuggle itself through the
blueprint projection path.
2026-06-14 07:52:18 +01:00
- Done: delete the runtime item DTO hydration bridge; `ItemManager.GetData`,
`ItemManager.Hydrate`, the old projection reader item DTO API, the
redundant `AetheriaRuntimeItemCatalog` cache wrapper, and
2026-06-14 07:52:18 +01:00
`RuntimeItemReference.Projection` are gone.
- Done: move final `Entity.ItemFits`, `TryFindSpace`, `TryEquip`, and
`TryUnequip` gear occupancy/mass deltas onto typed catalog rows for item
shape, hull shape/interior, hardpoint masks, cargo/docking category, and
mass/thermal mass.
- Done: move `LoadoutGenerator` selected item birth onto typed runtime item
rows via `ItemManager.CreateEquippableInstance`; generated hulls, cargo,
docking bays, controllers, capacitors, reused gear, and station inventory no
longer hydrate `EquippableItemData` projections merely to instantiate.
2026-06-14 05:08:39 +01:00
- Done: import typed conductivity and hull physical facets, regenerate the
checked-in `.cc` catalog, and move `Entity.MapEntity`,
`Entity.UnoccupiedSpace`, grid-offset placement, and
`Entity.UpdateTemperature` onto typed runtime hull rows.
2026-06-14 06:19:20 +01:00
- Done: move entity default naming onto typed hull rows and delete the
entity-level `HullData` property that only preserved legacy name hydration.
- Done: move unequipped `ItemManager.Evaluate` durability/name inputs onto
typed runtime item rows; legacy `EquippableItemData.Durability` no longer
owns that stat-evaluation path.
- Done: move new equippable instance durability initialization onto typed
2026-06-14 07:52:18 +01:00
runtime item rows.
- Done: move `EquippedItem` conductivity and max-durability performance/wear
2026-06-14 07:52:18 +01:00
inputs onto typed runtime item rows.
- Done: move `EquippedItem` thermal performance evaluation onto typed
2026-06-14 07:52:18 +01:00
runtime item thermal bounds and curve keys; missing typed curve/range data
uses a neutral runtime default.
- Done: import typed thermal resilience and move equipped-item wear scaling
2026-06-14 07:52:18 +01:00
off `EquippableItemData.ThermalResilience`; missing typed resilience uses
a neutral runtime default.
- Done: import typed audio parameter stat bindings and move equipped-item
2026-06-14 07:52:18 +01:00
Wwise parameter updates off `EquippableItemData.AudioStats`; missing
typed audio stat bindings produce no parameter updates.
- Done: add typed consumable stackability, duration, and effectiveness curve
2026-06-14 08:04:05 +01:00
fields and route action-bar consumable activation/runtime evaluation
through typed item rows; verifier records that the current mapped catalog
has `0` consumable item rows, so future consumable content still needs
typed coverage.
- Done: delete `Entity` consumable activation overloads that accepted
`ConsumableItemData`; active lookup uses item keys and activation commands
2026-06-14 08:04:05 +01:00
accept typed runtime catalog rows only.
2026-06-14 08:13:47 +01:00
- Done: delete dead `Entity.GetBehaviorData<T>()` and stale commented
switch/trigger/axis behavior-query helpers; entity-level behavior queries
expose live behavior instances, not DTO config.
2026-06-14 06:47:47 +01:00
- Done: import action-bar icon resource paths into typed item definitions and
move `ActionBarSlot` custom gear icon lookup onto typed runtime item rows.
- Done: move `Ship` drag, combat/turret predicted shot height, and thruster
torque geometry onto typed hull facets and typed shape masks.
2026-06-14 05:08:39 +01:00
- Done: delete the console `give` command instead of preserving a debug
operator path that hydrated typed item rows back into legacy item DTOs.
- Done: delete `ItemManager.GetCatalogEntries<T>` after all live callers
moved to typed catalog selection.
2026-06-13 14:11:51 +01:00
- Done: delete `ILegacyItemCatalogReader.GetAll<T>` and the type/global indexes
inside `LegacyItemCatalogCache`; the legacy cache is now only a pull-fed GUID
lookup bridge.
2026-06-13 14:01:24 +01:00
- Done: remove `GameData/NameFile/*.msgpack` from Unity runtime legacy
catalog boot; typed name files now own runtime names, and old name files
remain migration inputs only.
2026-06-13 14:11:51 +01:00
- Done: narrow `ILegacyItemCatalogReader` and `DatabaseLink<T>` to `ItemData`;
`LegacyItemCatalogCache` ignores non-item entries from `AetherDB.msgpack`.
- Done: replace `ActionGameManager` cache bootstrap with the typed
2026-06-13 14:36:54 +01:00
`AetheriaRuntimeCatalogSnapshot`; delete `LegacyItemCatalogBoundary`,
`LegacyItemCatalogCache`, and the runtime MessagePack deserializer path.
- Done: demote `DatabaseEntry` and `DatabaseLink<T>` from MessagePack
union/object shapes to plain runtime identity/link helpers.
2026-06-13 17:22:03 +01:00
- Done: rename live Unity projection helpers from `DatabaseEntry`,
2026-06-13 20:02:41 +01:00
`DatabaseLink<T>`, and `InspectableDatabaseLinkAttribute` to runtime
projection names, and move the old `ServerShared/CultCache` folder to
`ServerShared/RuntimeProjection`.
2026-06-13 20:19:00 +01:00
- Done: rename the surviving runtime DTO identity base from
`RuntimeCatalogEntry` to `RuntimeItemProjectionEntry`.
2026-06-14 08:00:42 +01:00
- Done: delete the `RuntimeItemProjectionEntry` base after item DTO hydration
was removed; surviving `ItemData` DTOs own only their local legacy GUID.
- Done: delete unused `InspectableRuntimeCatalogLinkAttribute` metadata from
runtime DTOs; link inspection no longer masquerades as catalog authority.
2026-06-14 08:08:34 +01:00
- Done: delete the empty `RuntimeProjection/Serialization` folder marker and
unused projection-era attributes (`GlobalSettings`, `RangedFloat`,
`Tooltip`, `Name`, and the commented `ExternalEntry`) from live Unity
source.
2026-06-13 14:51:01 +01:00
- Done: replace behavior union reflection with an explicit runtime catalog
behavior map and remove all live `Union(...)` annotations.
- Done: demote agent task runtime shapes from MessagePack object/key/union
metadata to plain in-memory DTOs.
2026-06-13 14:54:31 +01:00
- Done: demote legacy player, faction, name-file, galaxy-map-layer, and
narrative helper DTOs from MessagePack metadata to plain runtime/inspector
shapes.
2026-06-14 22:39:44 +01:00
- Done: delete remaining item/behavior DTO MessagePack field metadata and
the follow-on `LegacyPayloadKeyAttribute`; no live `Assets/Scripts` source
depends on Newtonsoft, RethinkDB, bespoke save-file serializer symbols, or
legacy payload-key annotations. Remaining package-level MessagePack usage
is the typed CultCache `.cc` transport boundary, not a gameplay save
format.
2026-06-13 19:30:18 +01:00
- Done: delete dead `PlayerData` and `GalaxyMapLayerData` catalog roots, and
remove legacy catalog group/table annotations from surviving runtime DTOs.
- Done: move loadout generation's selected-item instantiation onto typed
runtime item rows; typed catalog filtering remains the selection owner.
2026-06-13 19:47:31 +01:00
- Done: remove stale main-menu/editor database vocabulary from Unity UI
surfaces; galaxy generation now reports typed catalog loading.
2026-06-13 15:02:32 +01:00
- Done: remove the stale `MessagePack` assembly reference from
`Aetheria.Shared.Unity`; the remaining MessagePack reference is contained
in the typed state package's `.cc` reader.
2026-06-16 20:51:26 +01:00
- Done: convert domain references from GUID/base-class patterns to
typed record refs. Item instances, cargo inventory indexes, weapon ammo
references, item-use behavior references, and runtime commit item/hull
2026-06-16 11:00:56 +01:00
surfaces now carry typed item keys. Runtime behavior resource-scanner and
mining-tool body references are named and serialized as typed body keys
through commit/readback state, with the behaviors retaining keyed runtime
2026-06-16 20:51:26 +01:00
state directly and `Zone` owning key-indexed runtime lookup. Patrol/tow
orbit task targets now also retain typed orbit keys with `Zone` owning
orbit-key resolution. Orbital runtime entities and runtime construction
blueprints now also retain typed `OrbitKey` values, with `Zone` owning
orbital movement and dock-camera parent-orbit resolution for that seam.
Renderer, intro-cutscene, and `ResourceScanner` orbit readers now also
consume the wrapper `OrbitKey` edge instead of wrapper GUID orbit fields.
`Planet`, `AsteroidBelt`, and `Orbit` runtime wrappers no longer retain
GUID identity sidecars; they keep `BodyKey`/`OrbitKey`/`ParentOrbitKey`
plus their runtime object links. `Zone` no longer keeps GUID-to-body
lookup dictionaries or the `GetBodyKey(Guid)` bridge. Zone construction
data and generator handoff now carry typed orbit/body keys directly, and
the remaining agent-task shell placeholders also retain typed string keys
rather than raw GUID fields. The only surviving GUID use in this lane is
local key minting during zone generation, not runtime reference authority.
- Done: delete the `ItemInstance.ItemId` legacy-GUID projection; diagnostics
now report `ItemKey` so item instances expose only typed item-key identity.
2026-06-15 03:12:24 +01:00
- Done: delete `Entity`/`EquippedCargoBay` cargo and consumable GUID lookup
overloads; transfer, count, active-consumable, and first-item APIs now
expose item-key contracts only.
2026-06-15 03:19:40 +01:00
- Done: delete the runtime catalog raw-GUID string fallback and unused
reverse legacy-GUID projections from `AetheriaRuntimeItemReference`; catalog
lookup accepts canonical item keys only.
- Done: move action-bar consumable bindings off `Target.LegacyId` parsing;
they read the typed runtime row `ItemKey` directly for HUD fill/count and
runtime commit projection.
2026-06-15 03:35:40 +01:00
- Done: move zone body resource dictionaries from legacy item GUID keys to
typed item-key strings; runtime body resource commit projection no longer
calls `FromLegacyId`.
- Done: move resource scanner targets and mining tool asteroid belts to
2026-06-21 09:37:54 +01:00
typed body-key runtime commit fields; raw body ID command-document fields
are deleted.
2026-06-15 16:51:17 +01:00
- Done: delete the old `ItemData`/`EquippableItemData`/`HullData`/
`WeaponItemData` DTO hierarchy from live Unity source; shared runtime
geometry/stat primitives now live in `RuntimeGeometry.cs`.
2026-06-12 19:32:49 +01:00
5. Mesh host
2026-06-21 09:37:54 +01:00
- Replace the old RethinkDB/LiteNetLib database authority with a
2026-06-12 19:32:49 +01:00
CultMesh node.
- Keep any transport bridge only if it delegates to CultMesh and protects a
named external compatibility contract.
- Publish Verse descriptors and state subscriptions through CultMesh.
- In progress: the Unity state client can now open an explicit remote
replica with `AetheriaRuntimeVerseClient.OpenRemoteAsync`. Snapshot reads
arrive through CultMesh and non-primary writes route to the daemon shard;
the local `.cc` scene adapter is no longer described as a live daemon
transport. The remaining proof is a separately running daemon, observed
receipts, and PlayMode reconciliation in an EveUnity-owned client.
- Done: publish committed facts for every applied or rejected daemon command,
including operation-level rejection. The remote Unity adapter correlates
those facts by command ID and emits a terminal receipt only after the
synchronized game surface reaches the fact's source frame.
2026-06-12 19:32:49 +01:00
6. Eve UI
2026-06-13 08:37:10 +01:00
- Done: publish the typed catalog operator surface from `Aetheria.State`.
2026-06-13 16:15:03 +01:00
- Done: stage the Eve surface contract DTO package and UI Toolkit lowering
package as importable Unity packages, then move their shared home into the
neighboring Eve repo once that worktree was clean.
2026-06-13 16:15:03 +01:00
- Done: teach the embedded Unity state package to read
`gamecult.eve.surface` records from the `.cc` store into that shared
contract.
2026-06-13 16:31:45 +01:00
- Done: add `org.gamecult.aetheria.eve-runtime` with a `UIDocument`
presenter that mounts typed Eve surfaces from `GameData/aetheria-world.cc`
through UI Toolkit without giving the renderer state authority.
2026-07-02 12:51:54 +01:00
- Done: add the Unity editor `Aetheria/CultUI/Live Composition Surface`
authoring window. It rebuilds a draft `EveSurfaceDocument` in editor
memory, lowers it through the shared Eve UI Toolkit path, and emits
provider-builder code for menu work; it does not publish state, accept
commands, or become a menu authority.
2026-07-02 13:05:33 +01:00
- Done: add a shared file-owned debug CultUI surface at
`GameData/cultui-debug-surface.cultui`. Unity can mount it through
`AETHERIA_EVE_FILE_SURFACE_PATH` / `AetheriaEveFileSurfacePresenter`;
Electron reads and watches the same file through IPC and lowers it in the
RTS side panel. The file owns only debug composition; daemon/provider
surfaces and command acceptance remain separate authorities.
2026-06-21 09:37:54 +01:00
- Done: publish renderer-emitted Eve commands as typed
`gamecult.eve.command.v1` records, separate from runtime state commits so
only the daemon-owned provider bridge accepts commands it owns.
- Done: add the provider-owned Eve command bridge that accepts observed Eve commands,
validates provider/surface/command templates, invokes the current refresh
handlers, republishes accepted surfaces, rejects unknown commands, and
2026-06-21 09:37:54 +01:00
records typed command acceptance status.
- Done: delete provider-side Eve command emission from
2026-06-21 09:37:54 +01:00
`AetheriaEveCommandBridge`; renderer/runtime requests submit through
`AetheriaRuntimeEveCommands`, while the provider bridge only validates,
applies, reports, and deletes accounted commands.
- Done: replace the old pending-lane private raw MessagePack payload files
with CultCache-shaped command documents. `AetheriaRuntimeCultCacheDocumentStore`
owns the temporary envelope writer/reader until the Unity package can use
generated CultCache serializers directly.
- Done: extend the command bridge beyond refresh commands for the first
mutating settings surface; player-settings Eve commands now mutate
canonical `AetheriaPlayerSettings` and republish the provider-owned
`aetheria.player_settings` surface.
- Done: wire the presenter into runtime through `AetheriaEveRuntimeBootstrap`
so the operations surface mounts as a UI Toolkit surface after scene load.
- Done: delete the concrete uGUI debug console path: `ConsoleView`,
`ConsoleController`, the `ARPG.unity` script binding, and
`ActionGameManager` debug command registrations. Refresh commands now use
the Eve command bridge; future gameplay/editor commands must add
provider-owned Eve handlers instead of reintroducing renderer-local text
command execution.
2026-06-15 22:26:14 +01:00
- Done: delete the uGUI `FieldTester` debug panel and its
`FieldShieldTest.unity` script binding. Future field prototype controls
should be provider-owned Eve/prototype commands or local simulation code,
not a `PropertiesPanel` mutating `FieldDriver` directly.
- Done: delete `PropertiesPanel` reflection write authority. The legacy
inspector can still project object fields for display, but `readWrite`
mode and `FieldInfo.SetValue` mutation are gone; renderer-local object
edits must become provider-owned typed commands or local simulation code.
2026-06-21 09:37:54 +01:00
- Done: route runtime simulation tuning controls through typed daemon
operations. UI fields for entity override shutdown, per-item override
shutdown, thermotoggle target temperature, and entity shutdown performance
now send daemon requests instead of writing simulation objects directly.
The item override-shutdown bit is part of the typed loadout/entity
item-slot state so the daemon checkpoint spine can see what the simulation
sees.
- Done: route hull conductivity toggles through typed daemon operations.
`InventoryPanel` requests conductivity edge toggles; the daemon mutates
`Entity.HullConductivity` and publishes the typed run checkpoint that
projects `hull_conductivity_x` and `hull_conductivity_y` grids.
2026-06-21 09:37:54 +01:00
- Done: route inventory entity renames through typed daemon operations.
`InventoryPanel` may collect the name in a dialog, but the daemon owns the
entity `Name` mutation and typed entity snapshot checkpoint.
- Done: route weapon group membership changes through typed daemon
operations. The old `WeaponGroupAssignment` uGUI shell and its prefab
chain have been deleted; the daemon owns the membership mutation and typed
checkpoint outright.
- Done: route action-bar drag/drop bindings through typed daemon operations,
and restore them from typed run-state descriptors when the current entity
changes or a typed continue run rehydrates the session. Runtime UI may
still lower the action bar, but the daemon owns both the binding mutation
and the rebind path back onto the live current entity.
- Done: route inventory double-click transfer and drag/drop placement
through typed daemon operations. `InventoryMenu` and `InventoryPanel` no
longer drop items, remove cargo, unequip gear, equip gear, or store cargo
2026-06-21 09:37:54 +01:00
directly for those UI paths; they ask the daemon to commit cargo-to-cargo,
cargo-to-equipment, equipment-to-cargo, or equipment-to-equipment movement
and then refresh display. uGUI still owns the presentation shell for now,
not the inventory mutation.
- Done: route docked current-ship selection through typed daemon operations.
`InventoryPanel` may request a selected docked player ship and update the
button color, but the daemon owns `CurrentEntity`, `DockingBay.DockedShip`,
and the typed checkpoint.
- Done: route loot pickup through typed daemon operations. `ShieldManager`
may detect the collision and destroy the world pickup after a successful
commit, but it no longer stores items into cargo bays directly; the daemon
owns the cargo mutation and typed run checkpoint.
- Done: route entity destruction through typed daemon operations.
`EntityInstance` observes hull death and may spawn the local destruction
effect, but the daemon owns equipment/cargo drop decisions, zone entity
removal, and the typed run checkpoint. Dropped world pickups are now
projected into typed zone snapshot state and lowered back into live scene
pickups by exact typed zone record key during zone load.
- Done: replace the main-menu gameplay/graphics settings screen with a
locally lowered UI Toolkit projection of the shared
`aetheria.player_settings` Eve surface contract. The menu shell still owns
2026-06-21 09:37:54 +01:00
entry/exit flow, but the daemon now owns surface command semantics through
typed Eve player-settings commands.
- Done: move the main-menu player-name field into the shared
`aetheria.player_settings` Eve surface contract. `MainMenu` no longer owns
a special-case text field; UI Toolkit lowers the shared Eve text control
2026-06-21 09:37:54 +01:00
and the daemon owns the typed player-settings command.
2026-06-17 04:57:56 +01:00
- Done: replace the whole main-menu shell with Eve-owned UI Toolkit
2026-06-17 06:35:29 +01:00
surfaces. Root navigation and settings/input pages now lower through a
2026-06-17 04:57:56 +01:00
single Eve host instead of the old `PropertiesPanel`/fade shell. The menu
remains a client-side projection: the Aetheria daemon owns Verse state and
Unity renders and submits commands. The input page now reports typed state
2026-06-17 08:41:06 +01:00
and opens the live runtime Eve input screen in the in-game overlay instead
of the old drag/drop uGUI remap shell. The fake audio page is deleted
until audio has a typed state owner.
- Done: replace the live runtime input remap screen with an Eve-owned UI
Toolkit surface that still calls into Aetheria's low-level InputSystem
2026-06-21 09:37:54 +01:00
remapping layer through typed player-settings commands.
- Done: replace the sector-map zone details panel with an Eve-owned UI
Toolkit surface. `SectorRenderer` still owns reveal/camera behavior, but
zone inspection no longer rebuilds `PropertiesPanel` rows when the player
clicks a zone.
- Done: replace the runtime in-game menu tab strip with an Eve-owned UI
Toolkit surface. `MenuPanel` now owns tab-content activation and tab
metadata directly; the old `MenuTabButton` component shell is gone.
- Done: replace inventory background ship tuning with an Eve-owned UI
2026-06-21 09:37:54 +01:00
Toolkit surface. `InventoryMenu` still owns click routing and the typed
daemon operation owns mutation, but the old
`PropertiesPanel.AddField("Shutdown Threshold", ...)` path no longer owns
that settings shell.
- Done: replace the trade target-cargo selector popup with an Eve-owned UI
Toolkit surface. `TradeMenu` still owns local target-cargo presentation
state, but the old `ContextMenu.AddOption(...)` popup path no longer owns
that selector shell.
- Done: replace the inventory entity/bay/loadout dropdown popup with an
Eve-owned UI Toolkit surface. `InventoryPanel` still owns local display
2026-06-21 09:37:54 +01:00
projection while daemon operations own entity/cargo selection plus loadout
restore/save effects, but the old `ContextMenu` dropdown tree no longer
owns that shell.
- Done: replace the remaining `TradeMenu` filter-selector and row-action
popups with Eve-owned UI Toolkit surfaces. `TradeMenu` still owns local
2026-06-21 09:37:54 +01:00
filter state and the quantity dialog delegates to typed daemon purchase
operations, but the old `ContextMenu` dropdown/option tree no longer
owns any live trade-menu shell.
- Done: replace `TradeMenu` typed-item inspection with an Eve-owned UI
Toolkit surface. The surface still projects typed catalog facts from local
trade rows, but spreadsheet row clicks no longer route through the old
`PropertiesPanel` shell.
- Done: replace `InventoryMenu` cargo-item inspection with an Eve-owned UI
Toolkit surface. Inventory still owns selected-cell highlighting, but
cargo clicks no longer route through `PropertiesPanel.Inspect`.
- Done: replace `InventoryMenu` equipped-item inspection with an Eve-owned
Toolkit surface. `InventoryMenu` now owns weapon-group toggles,
action-bar group binding, override shutdown, and thermotoggle controls
directly; the old live-control `PropertiesPanel` shell is gone from the
inventory path.
- Done: move the shared `org.gamecult.eve.surface` and
`org.gamecult.eve.unity-uitoolkit` packages into the Eve repo and retarget
Aetheria to import them from there instead of carrying local staged
copies.
- Done: delete the old IMGUI DB inspector; it is no longer a blocker on the
live UI migration path.
- Done: cut `ConfirmationDialog` loose from generic `PropertiesPanel`
inheritance. Runtime prompts still use local uGUI content prefabs for now,
but the dialog only owns prompt text and text/integer entry instead of
serializing the whole dead inspector field zoo.
- Done: delete the dead generic `PropertiesPanel` / `PropertiesList` /
`DropdownMenu` shell from live source plus serialized scene/prefab assets.
2026-06-12 19:32:49 +01:00
- Then replace runtime HUD/menu/inventory/map screens.
7. Purge
2026-06-13 05:33:34 +01:00
- Done: delete vendored RethinkDB.
2026-06-13 22:51:12 +01:00
- Done: delete root-level RethinkDB operator query notes; no old Rethink
runbook remains as a live operational surface.
2026-06-13 05:33:34 +01:00
- Done: delete JsonKnownTypes.
- Done: delete Newtonsoft dependencies and attributes from live code.
- Done: delete the unused Unity Localization package and imported localization
sample, removing the transitive Unity Newtonsoft package from the package
lock.
2026-06-13 05:33:34 +01:00
- Done: delete old JSON backing stores.
- Done: delete the broken `Economy.Shared` wrapper and tracked build output.
2026-06-13 20:53:21 +01:00
- Done: disable legacy local save, loadout, zone, player-settings, and
keyboard layout writers; delete the DB inspector and NameFile export
control instead of preserving warning-only editor surfaces.
2026-06-13 05:39:06 +01:00
- Done: delete the old `SavedGame`/`SavedZone` runtime save DTO and loader.
- Done: remove the stale Unity `SaveState`/`SaveZone` command names after
2026-06-13 15:27:12 +01:00
their bespoke serializers were deleted.
- Done: replace warning-only player settings, loadout, shutdown, and
2026-06-21 09:37:54 +01:00
wormhole save paths with typed Eve/daemon command records accepted by the
Verse daemon.
- Done: delete the `.cc.pending` runtime commit lane and its private raw
MessagePack array protocol; canonical writes now happen behind daemon
command acceptance.
- Done: extend run checkpoint commands to carry current-zone and entity
snapshots into canonical `AetheriaZoneState` and `AetheriaEntitySnapshot`
documents.
2026-06-21 09:37:54 +01:00
- Done: delete `Aetheria.State.DrainCommands`; bounded acceptance now uses
`Aetheria.State.Daemon --once` so the Verse daemon remains the only command owner.
- Done: move Eve request acceptance into `Aetheria.State.Daemon` startup and
daemon ticking.
- Done: publish Eve request acceptance health as typed CultCache state and an
Eve operations surface.
- Done: publish Eve command acceptance health as typed CultCache state and include
it in the operations surface.
- Done: move daemon Verse/service identity into typed
`aetheria.verse_host_settings.v1`, with provider advertisement and
operations telemetry deriving from that daemon-owned host document.
- Done: publish provider-owned player-settings controls as a typed Eve
surface and advertise their command boundary through the provider ad.
- Done: publish an Eve provider advertisement so Odin/Eve can discover
Aetheria surfaces and command boundaries through typed state.
2026-07-02 20:36:28 +01:00
- Done: make the daemon/provider advertisements derive from the shared
`AetheriaRuntimeEveSurfaceCatalog`, so Odin/Hermodr can index every known
2026-07-02 20:36:28 +01:00
Aetheria Eve panel instead of only the daemon game/editor surfaces.
2026-06-13 07:11:16 +01:00
- Done: stop legacy catalog pull/read paths from writing entries back to
2026-06-13 05:42:50 +01:00
their source backing store.
2026-06-13 07:11:16 +01:00
- Done: delete legacy catalog backing-store write/realtime APIs.
- Done: delete public legacy catalog cache mutation APIs.
- Done: delete the stale `StrategyGameManager.csbak` backup source and
unused Unity asset MessagePack formatters.
- Done: demote keyboard layout DTOs from MessagePack shapes, delete the
global scene-load MessagePack resolver hook, and remove the now-unused
Unity-side custom MessagePack resolver/formatter source.
- Done: demote `PlayerSettings` and nested settings from MessagePack shapes
after the legacy settings writer was disabled.
2026-06-13 17:38:05 +01:00
- Done: delete the process-global runtime catalog resolver from
2026-06-13 23:01:27 +01:00
`RuntimeCatalogLink<T>`; item instances now carry item-definition
identifiers and `ItemManager` owns hydration through the typed runtime
catalog reader.
2026-06-13 20:02:41 +01:00
- Done: collapse the old generic `RuntimeCatalogLink<T>` abstraction into
`RuntimeItemReference`, an item-specific runtime projection reference owned
by `ItemManager`.
2026-06-14 07:52:18 +01:00
- Done: demote `RuntimeItemReference.Value` to an item-definition id, then
delete `RuntimeItemReference.Projection`; item references no longer carry
hydrated `ItemData` DTOs.
- Done: add `ItemInstance.ItemId` as an intermediate runtime identity
surface and move live runtime/UI/catalog lookup call sites off
`.Data.ItemId`. The old `Data` field became compatibility backing state
before it was deleted.
- Done: add `ItemInstance.Reference` as the explicit item-reference API and
move factories/cargo stacking off direct `.Data` comparisons and
assignments.
- Done: rename `RuntimeItemReference` to
`RuntimeItemDefinitionReference` and delete the `ItemInstance.Data`
compatibility field; this was the intermediate reference shape before
typed item keys became the owner.
- Done: rename `RuntimeItemDefinitionReference` to
`AetheriaRuntimeItemReference` and make the reference typed-key-first.
`ItemInstance.ItemKey` is now the primary identity surface; `ItemId` is
derived legacy compatibility for unfinished cargo and simulation paths.
2026-06-14 23:09:49 +01:00
- Done: move `EquippedCargoBay.ItemsOfType`, consumable activation lookup,
action-bar consumable quantity/fill, item transfer lookup, and trade owned
counts from derived `Guid ItemId` keys to typed `ItemKey` strings.
- Done: move weapon ammo and `ItemUsage` config references from GUID fields
2026-06-15 02:14:58 +01:00
to typed item-key fields. The derived `AmmoType` and `Item` compatibility
properties have been deleted; runtime ammo consumption, item use, and HUD
ammo counts use `AmmoItemKey`/`ItemKey`.
- Done: make runtime commit item surfaces item-key-only through
`ItemKey`/`HullItemKey`; stale legacy-ID commit fields were deleted.
Loadout items, action-bar targets, body resources, entity hulls, cargo
contents, and active consumables now prove typed-key ownership in the
Unity smoke without any item legacy-ID commit fields.
- Done: add package runtime catalog lookup by canonical item key and move
Unity gameplay, HUD, inventory, trade, ship, and zone helper lookups off
2026-06-16 10:40:39 +01:00
`ItemId`/`FindItemByLegacyId` detours. The Unity runtime package catalog
snapshot no longer exposes item/corporation/name-file legacy-ID lookup;
legacy lookup remains only as a canonical `Aetheria.State`
catalog/migration inspection API.
- Done: move server-shared weapon grouping, generated loadout previous-item
reuse, and hauling task item target identity off derived item GUIDs and
onto typed `ItemKey` strings.
2026-06-15 01:31:16 +01:00
- Done: delete the shared runtime item catalog GUID index, `GetRuntimeItem(Guid)`
reader path, `ItemManager` item-ID fallback, and unused
`AetheriaRuntimeItemReference(Guid)` constructor. Runtime item lookup is
item-key-only outside explicit compatibility projection helpers.
- Done: delete the dead `ItemManager.GetRuntimeItemProjection<T>` bridge
after loadout generation stopped hydrating selected typed rows into
`EquippableItemData` merely to instantiate equipment.
- Done: rename the surviving runtime item read port from
`IRuntimeItemProjectionReader` to an item-key-only typed catalog lookup,
and rename behavior config methods to temporary behavior config construction so
old projection vocabulary no longer implies item DTO authority.
- Done: delete the temporary behavior-config reader path; the
runtime catalog lookup now exposes typed item rows only.
2026-06-14 21:48:43 +01:00
- Done: rename the temporary behavior construction DTO family from
`BehaviorData`/`*Data` to `RuntimeBehaviorConfig`/`*Config`; live
2026-06-15 17:01:03 +01:00
`Behavior` instances expose typed kind/group values while typed behavior
kind strings such as `Cockpit`, `TurretController`, and `Capacitor` remain
stable catalog facts rather than class-name-derived selectors.
- Done: remove the public `Behavior.Config` runtime API; stat modifiers ask
behavior instances for target performance stats instead of reflecting over
exposed construction config objects.
- Done: replace `ItemManager` behavior config reflection with an explicit
2026-06-14 22:39:44 +01:00
typed behavior-kind mapper.
- Done: remove runtime config retention from the remaining weapon family;
all behavior subclasses now copy constructor config inputs into explicit
runtime fields instead of keeping `RuntimeBehaviorConfig` subclass
instances alive as state.
- Done: delete the no-payload `CockpitConfig`, `HeatStorageConfig`,
`SwitchConfig`, `TriggerConfig`, and `TurretControllerConfig` classes.
`ItemManager` now constructs those behavior kinds directly from typed
runtime behavior definitions rather than routing them through the
temporary config bridge.
2026-06-15 19:06:13 +01:00
- Done: delete the simple field-bearing `HeatConfig`, `EnergyDrawConfig`,
`CooldownConfig`, `WearConfig`, `VisibilityConfig`, `ReflectorConfig`,
`VelocityLimitConfig`, `VelocityConversionConfig`, and `ItemUsageConfig`
classes. `RuntimeBehaviorDefinition` now owns the typed field reads for
those behavior kinds, and the live behaviors explicitly register their
performance stats for `StatModifier`.
2026-06-15 19:20:06 +01:00
- Done: delete `CapacitorConfig`, `ShieldConfig`, `MiningToolConfig`,
`ResourceScannerConfig`, `ThermotoggleConfig`, and `ThrusterConfig`.
`RuntimeBehaviorDefinition` reads their typed stats, scalar flags, and
prefab path directly, and live stat-bearing behavior instances explicitly
register the performance-stat names used by `StatModifier`.
2026-06-15 19:29:34 +01:00
- Done: delete `ReactorConfig`, `RadiatorConfig`, `SensorConfig`, and
`StatModifierConfig`. `RuntimeBehaviorDefinition` now reads their typed
stats, curves, enum, scalar, and stat-reference fields directly, and live
behavior instances explicitly expose the stat names used by
`StatModifier`.
2026-06-15 19:54:54 +01:00
- Done: delete `AetherDriveConfig`. `RuntimeBehaviorDefinition` now reads
rotor geometry, RPM/coupling/torque/energy/passive-coupling stats, torque
2026-06-15 20:12:34 +01:00
curve, audio parameters, and particle prefab path directly.
- Done: delete the weapon config hierarchy and the last
`RuntimeBehaviorConfig` bridge. Weapon-family behavior construction now
reads common stats, instant/constant/charged/lock fields, and guided
projectile profiles directly through `RuntimeBehaviorDefinition`;
`BehaviorPayloadReader`, `BuildBehaviorConfig`, and config reflection are
gone from live Unity source.
2026-06-14 22:39:44 +01:00
- Done: delete `LegacyPayloadKeyAttribute` from live Unity source after
importer constants and explicit typed mappers became the only migrated
field-key authorities.
2026-06-13 17:51:24 +01:00
- Done: quarantine the vendored Unity `MessagePack` assembly by disabling
asmdef auto-reference; only explicit state-spine assemblies should see it
while the Unity CultCache bridge still needs a low-level `.cc` codec.
- Done: demote `ZonePack`/`EntityPack` save-payload names to
construction blueprint vocabulary, and rename loadout collections away
from save-payload vocabulary. These are now explicitly construction
projections, not portable state authority.
- Done: continue the zone demotion by renaming `RuntimeZoneBlueprint` to
`ZoneConstructionBlueprint`; the old intermediate name no longer appears
in live Unity source.
- Done: rename the old `EntitySerializer` helper to
`EntityConstructionBlueprintProjector`; it captures/instantiates
construction blueprint projections and no longer presents itself as a
serializer or runtime-state owner.
2026-06-14 21:30:31 +01:00
- Done: delete the unused `Zone.AddOrbit(OrbitConstructionData)` construction-row
writer; zone orbit construction flows through `ZoneConstructionBlueprint`
only.
2026-06-14 21:30:31 +01:00
- Done: rename zone body/orbit construction DTOs to
`BodyConstructionData`/`OrbitConstructionData` and move `ZoneData.cs` to
`ZoneConstructionData.cs`; the construction blueprint now exposes
`Bodies` rather than a planet list that also contained belts, gas giants,
and suns.
- Done: demote Unity's live `PlayerSettings` runtime object to
`RuntimePlayerSettings`; `AetheriaPlayerSettings` remains the typed Verse
state document owner, while Unity only keeps a session projection and
2026-06-21 09:37:54 +01:00
sends typed player-settings commands.
- Done: route input-screen binding/action-bar edits through named typed
2026-06-21 09:37:54 +01:00
player-settings commands on the Unity runtime boundary, so the UI is
no longer a direct writer of input binding or action-bar collections.
- Done: route main-menu graphics settings returns through the same typed
2026-06-21 09:37:54 +01:00
player-settings command path as gameplay settings, so graphics edits
no longer survive only as session-local `RuntimePlayerSettings`.
- Done: route main-menu player name, gameplay formatting, and graphics
2026-06-21 09:37:54 +01:00
preference edits through typed Eve player-settings commands. MainMenu
reads the `RuntimePlayerSettings` projection for display, but no longer
assigns its player/gameplay/graphics fields directly.
- Done: lower the shared `aetheria.player_settings` Eve surface contract
directly inside `MainMenu` through UI Toolkit. The menu no longer owns a
second bespoke gameplay/graphics widget tree for those settings; it lowers
2026-06-21 09:37:54 +01:00
the shared document and dispatches command ids through typed Eve commands.
2026-06-16 13:11:38 +01:00
- Done: delete `ItemManager`'s unused zone dictionary, commented corporation
controller/galaxy-zone GUID caches, force-load GUID sketch, and dead time
property sketch. ItemManager no longer pretends to own a zone/time cache
while the runtime state spine owns durable state.
- Done: delete the redundant `AetheriaRuntimeItemCatalog`/`IRuntimeItemCatalogReader`
adapter layer. `ItemManager` now reads item rows straight from the shared
typed runtime catalog snapshot instead of rebuilding a duplicate lookup
cache over the same item-key index.
- Done: delete the dead runtime-projection reflection caches. `ReflectionExtensions`
now keeps only the live string-formatting helpers used by the surviving
typed UI surfaces; it no longer scans loaded assemblies or keeps static
type-cache dictionaries for the old inspector/projection path.
- Done: delete the dead inspector-specialization metadata. Unused
header/order/preferred-inspector attribute types and their stale
annotations are gone.
- Done: delete the generic `PropertiesPanel` reflection inspector fallback
and the last `Inspectable`/`EntityTypeRestriction` attribute cargo cult.
Live item inspection stays on the typed item/property paths; there is no
remaining runtime object walker generating UI from reflection metadata.
2026-06-12 19:32:49 +01:00
## Verification
- `rg "Newtonsoft|JsonObject|JsonProperty|JsonConvert|JsonKnownTypes|RethinkDb|RethinkTable|DatabaseCache"` is zero outside migration quarantine and docs.
2026-06-13 17:22:03 +01:00
- `rg "DatabaseEntry|DatabaseLink|InspectableDatabaseLink|ServerShared\\\\CultCache" Assets Economy.*` shows no live runtime ownership path.
2026-06-12 19:32:49 +01:00
- `dotnet list package --vulnerable --include-transitive` is clean for active
maintained projects.
- CultCache smoke proves write, flush, reopen, query, and typed reference
2026-06-13 10:29:12 +01:00
resolution, including full player settings as the `PlayerSettings.msgpack`
2026-06-13 10:36:41 +01:00
replacement, loadout templates as the `.loadout` replacement, and a run ->
zone -> entity snapshot graph as the `.zone` replacement. The zone smoke
includes orbit/body rows for generated celestial state, and the entity smoke
includes typed simulation stat grids, public entity session scalars, and
active consumable timer rows, plus typed behavior progress rows for
`IProgressBehavior` surfaces, typed weapon runtime rows, and typed
sensor/radiator/reactor/capacitor behavior state rows. The Unity runtime smoke also proves
2026-06-14 13:46:08 +01:00
package-owned readback of typed loadout templates from `.cc` records. It also
proves `aetheria.runtime_session.v1` is advertised and survives reopen as the
typed daemon-session signal.
2026-06-12 19:32:49 +01:00
- CultMesh smoke proves node start, typed put/get, subscription, flush, and
reopen.
2026-06-13 08:37:10 +01:00
- Eve surface smoke proves provider-owned surface documents are generated from
typed state and survive `.cc` store reopen before any renderer owns them.
2026-06-13 05:53:18 +01:00
- Quarantine import smoke proves old catalog file facts can be captured into
typed state without old readers remaining on the live runtime path.
2026-06-13 06:15:55 +01:00
- Migration smoke proves stable old catalog payload fields can be read once and
converted without old readers remaining on the live runtime path.
2026-06-13 09:15:59 +01:00
- Unity runtime catalog smoke proves read-only catalog consumers can open the
typed `.cc` store through both the SDK-style `Aetheria.State.Unity` opener and
the embedded package-owned read-only catalog opener, receiving the same
2026-06-13 14:36:54 +01:00
package-owned runtime catalog read models without a MessagePack catalog cache,
including typed item masks, interior masks, hardpoint definitions,
corporation/name-file links, typed behavior payloads, and dropped world
pickup rows in zone snapshots. It also proves the
2026-06-13 16:15:03 +01:00
embedded package can read provider-owned Eve surface documents from the same
2026-06-21 09:37:54 +01:00
CultCache store. The smoke proves legacy runtime snapshots can be
imported into canonical typed settings/run/zone/entity state and cleared
afterward, while renderer-emitted Eve commands stay typed command documents
outside that legacy import lane. The smoke now inspects pending mailbox bytes
directly and verifies each pending file is a CultCache store snapshot with a
schema catalog and exactly one typed record.
- Unity batchmode compile with Editor `6000.4.2f1` is currently available and
should be rerun after package/runtime C# edits; Unity may leave generated
package metadata and project files that must be cleaned before commit.
- Direct `dotnet build .\Assembly-CSharp.csproj --no-restore` is not currently
a valid gameplay compile substitute: the generated Unity project references a
missing root-level `GameCult.Aetheria.State.Unity.csproj` instead of the live
package/state project path, so it fails before reaching the gameplay rename
checks.
2026-06-13 17:38:05 +01:00
- Unity batchmode compile with Editor `6000.4.2f1` returned cleanly after the
runtime catalog resolver cut; `Logs/codex-unity-compile.log` has no compiler
error hits.
- `rg ".Data.Value|SetValue|GetCatalogEntry|IRuntimeItemCatalogReader|AetheriaRuntimeItemCatalog|BindRuntimeItemCatalog|ResolveRuntimeItemCatalog|private static IRuntimeItemCatalogReader"` in
2026-06-13 23:10:48 +01:00
`Assets/Scripts` is zero for the old item value/catalog-entry/resolver path.
2026-06-13 20:02:41 +01:00
- Live Unity source has no `RuntimeCatalogLink<T>` or `RuntimeCatalogLinkBase`;
item instances expose `ItemId` and `Reference`; the old `ItemInstance.Data`
identity field is deleted.
2026-06-14 08:00:42 +01:00
- Live Unity source has no `RuntimeCatalogEntry` or `RuntimeItemProjectionEntry`.
2026-06-14 22:39:44 +01:00
- Live Unity source has no `InspectableRuntimeCatalogLinkAttribute` or
`LegacyPayloadKeyAttribute`.
2026-06-13 17:51:24 +01:00
- Unity batchmode compile also returned cleanly after disabling `MessagePack`
auto-reference; `Assets/Scripts` and `Assets/Editor` have no `using
MessagePack`, `MessagePackSerializer`, `[MessagePackObject]`, or
`IMessagePackFormatter` hits.
2026-06-15 20:43:59 +01:00
- `Aetheria.State.Verify` now enforces the gameplay-source purity invariant:
live `Assets/Scripts` cannot contain MessagePack, Newtonsoft,
JsonKnownTypes, RethinkDB, old database-link symbols, or serializer metadata.
Package/import MessagePack usage remains explicitly bounded to CultCache
transport and migration.
2026-06-15 20:48:49 +01:00
- `Aetheria.State.Verify` also fences the Unity package serializer boundary:
2026-06-21 09:37:54 +01:00
MessagePack symbols may appear only in typed CultCache transport and document
shapes until CultLib generated serializers become the Unity runtime owner.
- `Aetheria.State.Verify` also guards runtime faction identity ownership:
construction blueprints cannot carry a legacy faction GUID, and runtime
entity/faction commits cannot rebuild `FactionKey` from `Faction.ID`.
- `Aetheria.State.Verify` guards galaxy faction relationships as typed-key-only:
no `Faction.Allegiance` GUID dictionary, GUID faction containment, GUID
faction resolver, or `CorporationLegacyId` relationship read may return to
the live `Galaxy`/`LoadoutGenerator` path.
2026-06-16 10:40:39 +01:00
- `Aetheria.State.Verify` guards Unity runtime catalog lookup authority:
package snapshots may expose typed-key lookup only, and runtime
item/corporation/name-file DTOs may not publish legacy relationship fields;
legacy-ID lookup remains quarantined in canonical migration/catalog
inspection APIs.
2026-06-16 11:00:56 +01:00
- `Aetheria.State.Verify` guards behavior body reference naming:
resource-scanner and mining-tool runtime state surfaces use `BodyKey` fields;
old `*BodyId` readback names and generic legacy reference parsers may not
return. `Zone`, `Planet`, `AsteroidBelt`, and `Orbit` now own the runtime
body/orbit key surfaces consumed by `ActionGameManager` projection, so local
body/orbit key formatters may not return there either.
2026-06-16 15:54:18 +01:00
- `Aetheria.State.Verify` guards orbit-targeting agent runtime naming:
patrol/tow task orbit references and move-state orbit targets use `OrbitKey`
fields, and `Zone` owns orbit-key parsing/resolution instead of agent-local
raw GUID targets.
2026-06-16 11:22:18 +01:00
- `Aetheria.State.Verify` guards temporary `Faction` shell links: geoname and
boss-hull relationships use typed keys, not legacy GUID projection fields.
2026-06-16 11:43:37 +01:00
- `Aetheria.State.Verify` guards temporary `Faction` identity: equality,
hashing, ordering, narrative checks, sector filtering/rendering, and zone
2026-06-16 12:31:48 +01:00
security checks must use `FactionKey`; the legacy `Faction.ID` projection
field may not return.
- Unity batchmode compile returned cleanly after the runtime blueprint rename;
live Unity source has no `EntityPack`, `ShipPack`, `OrbitalEntityPack`,
`ZonePack`, `PackedContents`, `PackZone`, `EntitySerializer.Pack`, or
`EntitySerializer.Unpack` hits.
- Entity construction blueprint projection no longer uses the `EntitySerializer`
or runtime-state authority names; live Unity source calls
`EntityConstructionBlueprintProjector`.
2026-06-14 21:30:31 +01:00
- Vendored Unity `MessagePack` remains a low-level codec boundary only; its
typeless contractless resolver now follows the same `NET_STANDARD_2_0`
dynamic-resolver guards as `StandardResolver`, so Unity batchmode cannot
resurrect unsupported typeless dynamic code while compiling the quarantined
assembly.
- Vendored Unity `MSAGL` debug timing remains diagnostic-only; `TimeMeasurer`
now requires the same `REPORTING` symbol that defines
`Microsoft.Msagl.DebugHelpers.Timer`, so `TEST_MSAGL` cannot accidentally
summon a missing debug dependency during Unity compilation.
- Unity runtime settings projection is now `RuntimePlayerSettings`; live Unity
source has no standalone `PlayerSettings` class/property/method symbols.
2026-06-21 09:37:54 +01:00
- Input binding and action-bar edits now send the same typed player-settings
command path as menu settings changes; the old `SaveLayout` runtime-only
warning is gone. The generated `AetheriaInput` class still calls Unity's
2026-06-13 20:45:47 +01:00
`InputActionAsset.FromJson`, but that JSON belongs to Unity's generated input
action lowering under Aetheria's remapping system. It is not durable Aetheria
state and does not own remapping authority.
- Action-bar slot binding drag/drop now queues its own `action-bar-binding`
typed run checkpoint immediately, and typed continue-run restore rebuilds slot
bindings onto the live current entity instead of leaving stale `ActionBarBinding`
instances pointed at the previous entity body.
- Main-menu settings navigation, input, and audio pages now lower through a
shared UI Toolkit `UIDocument` host and local Eve surface documents instead
of rebuilding those pages through `PropertiesPanel.AddButton(...)` calls.
- Sector-map zone inspection now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document instead of rebuilding
`PropertiesPanel.AddProperty(...)` rows on each zone click.
- Runtime in-game menu tab navigation now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document, with `MenuPanel`
owning tab metadata directly instead of `MenuTabButton` components.
- Inventory background ship tuning now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document instead of rebuilding a
mutable `PropertiesPanel.AddField(...)` control for shutdown threshold.
- Trade target-cargo selection now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document instead of rebuilding a
`ContextMenu.AddOption(...)` popup for docking-bay and ship-bay choices.
- Inventory entity/bay/loadout dropdown navigation now lowers through a shared
UI Toolkit `UIDocument` host and a local Eve surface document instead of
rebuilding nested `ContextMenu.AddDropdown(...)` and `ContextMenu.AddOption(...)`
menus.
2026-06-17 03:59:14 +01:00
- The dead `ContextMenu` popup shell, its prefab assets, and orphan
scene/prefab references are deleted outright; `InventoryPanel`,
`ActionGameManager`, `TradeMenu`, and `SectorRenderer` no longer keep
serialized hooks into dead popup or properties-panel shells.
- Trade filter selection and simple-commodity buy-quantity entry now lower
through shared UI Toolkit `UIDocument` hosts and local Eve surface documents
instead of rebuilding `ContextMenu.AddDropdown(...)`, `ContextMenu.AddOption(...)`,
and `ContextMenu.Show()` shells in `TradeMenu`.
- Trade typed-item inspection now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document instead of routing
spreadsheet row clicks into `PropertiesPanel.Inspect(...)`.
- Inventory cargo-item inspection now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document instead of routing cargo
clicks into `PropertiesPanel.Inspect(...)`.
- Inventory equipped-item inspection now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document, with `InventoryMenu`
owning weapon-group toggles, action-bar group binding, override shutdown,
and thermotoggle controls directly instead of `PropertiesPanel.Inspect(...)`.
- Keyboard display layout parsing is no longer JSON-backed:
2026-06-17 08:41:06 +01:00
the runtime input screen builds its action-bar candidates and rebinding UI
from typed input paths, and `InputLayout` remains the typed ANSI-104 keyboard
geometry helper instead of a JSON text asset. The dead commented Ink `ToJson`
write path and checked-in `ansi104.json` display file have been removed from
live source.
2026-06-21 09:37:54 +01:00
- `Aetheria.State.Smoke` proves the provider-owned Eve command bridge accepts
`gamecult.eve.command.v1` envelopes, accepts advertised refresh commands plus
player-settings mutation commands, rejects unknown commands, persists
2026-06-21 09:37:54 +01:00
`AetheriaEveCommandAcceptanceStatus`, and exposes Eve command acceptance through the
operations surface while preserving the `aetheria.player_settings` surface.
2026-06-12 19:32:49 +01:00
- Unity play smoke proves runtime UI reads from Eve surfaces and sends commands
through the shared state service.
- UI Toolkit lowering parity compares Aetheria surfaces against the Eve browser
renderer for component tree, state bindings, command envelopes, disabled/stale
states, and visible error surfaces.
## Immediate Cut Line
Do not add behavior to `ItemData` or resurrect `RuntimeItemProjectionEntry`.
The typed state spine, direct behavior factories, and migration quarantine
exist; the next cuts should remove remaining live predicates that still need
legacy DTO vocabulary, keep package-level MessagePack/JSON at explicit
boundaries, and replace runtime/operator UI truth with Eve surfaces. The old
Do not restore the deleted generic `PropertiesPanel` reflection inspector as a
shortcut around typed command/state ownership. Runtime simulation
2026-06-21 09:37:54 +01:00
tuning controls may remain temporarily on uGUI only when they delegate to typed
daemon operations; direct UI mutation of entity/item/behavior settings is
obsolete authority. Hull conductivity changes follow the same rule: UI requests
the toggle, and the daemon owns the grid mutation and checkpoint. Entity renames
follow the same rule: UI collects text, and the daemon owns the name mutation
and checkpoint. Weapon group assignment follows the same rule: UI requests
membership, and the daemon owns the group mutation and checkpoint. Inventory
double-click transfer follows the same
rule, and drag/drop placement now shares that commit family: UI requests
2026-06-21 09:37:54 +01:00
cargo/equipment movement, and the daemon owns the move and checkpoint. Trade
purchases follow the same rule: UI requests the purchase, and the daemon owns
credit changes, cargo transfer, ship creation, and checkpoint. Runtime loadout
2026-06-21 09:37:54 +01:00
restore follows the same rule: UI requests restoration, and the daemon owns
instantiation, credits, dock assignment, current entity, and checkpoint. Docked
2026-06-21 09:37:54 +01:00
current-ship selection follows the same rule: UI requests selection, and the
daemon owns `CurrentEntity`, `DockingBay.DockedShip`, and checkpoint. Loot
pickup follows the same rule: collision code reports the pickup opportunity,
and the daemon owns cargo storage and checkpoint. Entity destruction follows
the same rule: instance code observes death, and the daemon owns drop
decisions, zone removal, and checkpoint. Dropped world pickups are typed
zone-snapshot state, not only
renderer-local objects; live lowering consumes the exact typed zone record key
instead of rehydrating a parallel presentation list. Any
predicate that still needs legacy DTO objects must earn that dependency by
using behavior objects or simulation-only methods that typed facets do not yet
expose.