Move runtime menu tabs onto Eve surfaces

This commit is contained in:
Meta Vens 2026-06-16 21:29:12 +01:00
commit bf112a37df
3 changed files with 282 additions and 15 deletions

View file

@ -34,6 +34,7 @@ RequireNoRendererLocalDebugPanels(root);
RequireMainMenuSettingsCommit(root);
RequireMainMenuSettingsShellUsesEveSurface(root);
RequireSectorMapZoneDetailsUseEveSurface(root);
RequireRuntimeMenuTabsUseEveSurface(root);
RequirePlayerSettingsEveSurface(root);
RequireMainMenuContinueRunState(root);
RequirePropertiesPanelReadOnlyInspector(root);
@ -500,6 +501,7 @@ Console.WriteLine("Renderer-local debug panels: obsolete uGUI field tester autho
Console.WriteLine("Main-menu settings authority: player name, gameplay, and graphics settings return through typed player-settings commits");
Console.WriteLine("Main-menu settings shell: settings/input/audio subpages lower through Eve UI Toolkit surfaces instead of PropertiesPanel buttons");
Console.WriteLine("Sector-map zone details shell: zone inspection lowers through an Eve UI Toolkit surface instead of PropertiesPanel rows");
Console.WriteLine("Runtime menu tab shell: tab navigation lowers through an Eve UI Toolkit surface instead of MenuTabButton click wiring");
Console.WriteLine("Main-menu Continue authority: Continue selects typed run state instead of a null button");
Console.WriteLine("PropertiesPanel inspector authority: dead generic reflection inspector path is deleted");
Console.WriteLine("Typed behavior metadata authority: live heat/mining/thermotoggle payload kinds stay owned by package metadata");
@ -2534,6 +2536,58 @@ static void RequireSectorMapZoneDetailsUseEveSurface(string root)
}
}
static void RequireRuntimeMenuTabsUseEveSurface(string root)
{
var menuPanelPath = Path.Combine(root, "Assets", "Scripts", "UI", "Menu", "MenuPanel.cs");
if (!File.Exists(menuPanelPath))
{
throw new InvalidOperationException("Cannot verify runtime menu tab shell; MenuPanel.cs is missing.");
}
var source = File.ReadAllText(menuPanelPath);
var requiredSymbols = new[]
{
"MenuTabsSurfaceId",
"RenderTabSurface(",
"HandleTabSurfaceCommand(",
"ResolveTabSurfaceDocument(",
"BuildTabSurfaceDefinition(",
"ResolveVisibleTabs(",
"GetTabCommand(",
"new EveUiToolkitSurfaceLowerer()",
"TabButtons.gameObject.SetActive(false)"
};
var missingSymbols = requiredSymbols
.Where(symbol => !source.Contains(symbol, StringComparison.Ordinal))
.ToArray();
if (missingSymbols.Length > 0)
{
throw new InvalidOperationException(
"MenuPanel no longer lowers the runtime tab shell through Eve surfaces: " +
string.Join(", ", missingSymbols));
}
var forbiddenSymbols = new[]
{
"tabButton.Button.onClick.AddListener(",
"tabButton.gameObject.SetActive(!tabButton.RequireDock || GameManager.DockedEntity != null);",
"_tabs[MenuTab.Local].gameObject.SetActive("
};
var hits = forbiddenSymbols
.Where(symbol => source.Contains(symbol, StringComparison.Ordinal))
.ToArray();
if (hits.Length > 0)
{
throw new InvalidOperationException(
"MenuPanel still owns tab-shell behavior through the old MenuTabButton path: " +
string.Join(", ", hits));
}
}
static void RequirePlayerSettingsEveSurface(string root)
{
var projectorPath = Path.Combine(root, "Aetheria.State", "AetheriaPlayerSettingsSurfaceProjector.cs");

View file

@ -5,11 +5,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UniRx.Triggers;
using System.Linq;
using GameCult.Eve.Surface;
using GameCult.Eve.UnityUIToolkit;
using UnityEngine;
using UnityEngine.UIElements;
public class MenuPanel : MonoBehaviour
{
private const string MenuTabsSurfaceType = "surface-state";
private const string MenuTabsSurfaceSchema = "gamecult.eve.surface.v1";
private const string MenuTabsSurfaceProviderId = "aetheria";
private const string MenuTabsSurfaceProviderKind = "runtime.menu";
private const string MenuTabsSurfaceId = "aetheria.runtime_menu.tabs";
public ActionGameManager GameManager;
public RectTransform TabButtons;
public Color ActiveTabColor;
@ -19,37 +28,43 @@ public class MenuPanel : MonoBehaviour
private Dictionary<MenuTab, MenuTabButton> _tabs = new Dictionary<MenuTab, MenuTabButton>();
private MenuTabButton _current;
private UIDocument _tabSurfaceDocument;
public MenuTab CurrentTab { get; private set; }
public void ShowTab(MenuTab tab)
{
gameObject.SetActive(true);
if (_current == _tabs[tab]) return;
if (!_tabs.TryGetValue(tab, out var next))
return;
if (_current == next)
{
RenderTabSurface();
return;
}
if(_current != null)
{
_current.TabContents.SetActive(false);
_current.Text.color = InactiveTabColor;
}
CurrentTab = tab;
_current = _tabs[tab];
_current = next;
_current.TabContents.SetActive(true);
_current.Text.color = ActiveTabColor;
RenderTabSurface();
TabChanged?.Invoke(tab);
}
private void OnEnable()
{
foreach (var tabButton in _tabs.Values)
{
tabButton.gameObject.SetActive(!tabButton.RequireDock || GameManager.DockedEntity != null);
}
_tabs[MenuTab.Local].gameObject.SetActive((GameManager.DockedEntity as OrbitalEntity)?.Story!=null);
if (TabButtons != null)
TabButtons.gameObject.SetActive(false);
RenderTabSurface();
}
private void Awake()
@ -57,12 +72,202 @@ public class MenuPanel : MonoBehaviour
foreach (var tabButton in TabButtons.GetComponentsInChildren<MenuTabButton>())
{
tabButton.TabContents.SetActive(false);
tabButton.Text.color = InactiveTabColor;
_tabs.Add(tabButton.Tab, tabButton);
tabButton.Button.onClick.AddListener(() => ShowTab(tabButton.Tab));
}
}
private void OnDisable()
{
HideTabSurface();
}
private void OnDestroy()
{
if (_tabSurfaceDocument != null)
{
Destroy(_tabSurfaceDocument.gameObject);
_tabSurfaceDocument = null;
}
}
private void RenderTabSurface()
{
if (_tabs.Count == 0)
return;
if (TabButtons != null)
TabButtons.gameObject.SetActive(false);
var document = ResolveTabSurfaceDocument();
document.gameObject.SetActive(true);
var root = document.rootVisualElement;
root.Clear();
root.style.flexGrow = 1;
root.style.position = Position.Absolute;
root.style.left = 0;
root.style.top = 0;
root.style.right = 0;
root.style.bottom = 0;
root.style.alignItems = Align.Center;
root.style.justifyContent = Justify.FlexStart;
root.style.paddingTop = 16;
root.pickingMode = PickingMode.Ignore;
var shell = new VisualElement();
shell.style.minWidth = 420;
shell.style.maxWidth = 760;
shell.style.backgroundColor = new Color(0.08f, 0.1f, 0.14f, 0.94f);
shell.style.borderTopLeftRadius = 8;
shell.style.borderTopRightRadius = 8;
shell.style.borderBottomLeftRadius = 8;
shell.style.borderBottomRightRadius = 8;
shell.style.paddingLeft = 16;
shell.style.paddingRight = 16;
shell.style.paddingTop = 12;
shell.style.paddingBottom = 12;
shell.style.borderLeftWidth = 1;
shell.style.borderRightWidth = 1;
shell.style.borderTopWidth = 1;
shell.style.borderBottomWidth = 1;
shell.style.borderLeftColor = new Color(0.3f, 0.47f, 0.71f, 0.8f);
shell.style.borderRightColor = new Color(0.3f, 0.47f, 0.71f, 0.8f);
shell.style.borderTopColor = new Color(0.3f, 0.47f, 0.71f, 0.8f);
shell.style.borderBottomColor = new Color(0.3f, 0.47f, 0.71f, 0.8f);
shell.pickingMode = PickingMode.Position;
root.Add(shell);
var lowerer = new EveUiToolkitSurfaceLowerer();
shell.Add(lowerer.Lower(BuildTabSurfaceDefinition(), HandleTabSurfaceCommand));
}
private void HandleTabSurfaceCommand(EveSurfaceCommandRequest request)
{
foreach (var tab in _tabs.Keys)
{
if (string.Equals(request.Command, GetTabCommand(tab), StringComparison.Ordinal))
{
ShowTab(tab);
return;
}
}
Debug.LogWarning($"Unknown runtime menu tab command: {request.Command}");
}
private void HideTabSurface()
{
if (_tabSurfaceDocument == null)
return;
_tabSurfaceDocument.rootVisualElement.Clear();
_tabSurfaceDocument.gameObject.SetActive(false);
}
private UIDocument ResolveTabSurfaceDocument()
{
if (_tabSurfaceDocument != null)
return _tabSurfaceDocument;
var host = new GameObject("Aetheria Runtime Menu Tabs Surface");
host.transform.SetParent(transform, false);
var document = host.AddComponent<UIDocument>();
document.sortingOrder = 1000;
host.SetActive(false);
_tabSurfaceDocument = document;
return document;
}
private EveSurfaceDocument BuildTabSurfaceDefinition()
{
var visibleTabs = ResolveVisibleTabs();
var commands = visibleTabs
.Select(tabButton => new EveCommandTemplate(
GetTabCommand(tabButton.Tab),
tabButton.Text?.text ?? tabButton.Tab.ToString(),
"unity-uitoolkit"))
.ToArray();
var buttons = visibleTabs
.Select(tabButton =>
{
var label = tabButton.Text?.text ?? tabButton.Tab.ToString();
if (tabButton.Tab == CurrentTab)
label = $"{label} *";
return Button(
$"{MenuTabsSurfaceId}.{tabButton.Tab.ToString().ToLowerInvariant()}",
label,
GetTabCommand(tabButton.Tab));
})
.ToArray();
return new EveSurfaceDocument(
MenuTabsSurfaceType,
MenuTabsSurfaceSchema,
MenuTabsSurfaceProviderId,
MenuTabsSurfaceProviderKind,
"Runtime Menu Tabs",
version: 1,
DateTime.UtcNow.ToString("O"),
new EveSurfaceTree(
MenuTabsSurfaceId,
Node(
$"{MenuTabsSurfaceId}.root",
"surface",
Array.Empty<(string Key, string Value)>(),
Text(
$"{MenuTabsSurfaceId}.current",
$"Current: {CurrentTab}"),
ButtonRow($"{MenuTabsSurfaceId}.tabs", buttons)),
Array.Empty<EveStyleToken>()),
commands);
}
private MenuTabButton[] ResolveVisibleTabs()
{
return _tabs.Values
.Where(tabButton => !tabButton.RequireDock || GameManager.DockedEntity != null)
.Where(tabButton => tabButton.Tab != MenuTab.Local || (GameManager.DockedEntity as OrbitalEntity)?.Story != null)
.OrderBy(tabButton => (int)tabButton.Tab)
.ToArray();
}
private static string GetTabCommand(MenuTab tab)
{
return $"aetheria.runtime_menu.tab.{tab.ToString().ToLowerInvariant()}";
}
private static EveSurfaceComponent Text(string id, string value)
{
return Node(id, "text", new[] { ("value", value) });
}
private static EveSurfaceComponent Button(string id, string label, string command)
{
return Node(id, "control.button", new[] { ("label", label), ("command", command) });
}
private static EveSurfaceComponent ButtonRow(
string id,
params EveSurfaceComponent[] children)
{
return Node(id, "row", Array.Empty<(string Key, string Value)>(), children);
}
private static EveSurfaceComponent Node(
string id,
string kind,
IEnumerable<(string Key, string Value)> props,
params EveSurfaceComponent[] children)
{
return new EveSurfaceComponent(
id,
kind,
props.ToDictionary(prop => prop.Key, prop => prop.Value, StringComparer.Ordinal),
children ?? Array.Empty<EveSurfaceComponent>());
}
// void Start()
// {
// ShowTab(MenuTab.Inventory);
@ -76,4 +281,4 @@ public enum MenuTab
Trade,
Galaxy,
Local
}
}

View file

@ -117,7 +117,9 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
old `PropertiesPanel` button shell, even though typed rebinding controls and
typed audio controls are still future work. Sector-map zone inspection now
lowers through a local Eve/UI Toolkit surface as well instead of rebuilding
`PropertiesPanel` rows on each zone click.
`PropertiesPanel` rows on each zone click. The runtime in-game menu tab strip
now lowers through a local Eve/UI Toolkit surface instead of wiring old
`MenuTabButton` clicks.
- The combat schematic HUD uses typed runtime catalog weapon facets for its
static weapon icon strip; missing typed weapon facets no longer fall back to
legacy `WeaponItemData`. Schematic weapon-row selection now uses typed
@ -1552,6 +1554,9 @@ First Aetheria surfaces to publish:
Toolkit surface. `SectorRenderer` still owns reveal/camera behavior, but
zone inspection no longer rebuilds `PropertiesPanel` rows when the player
clicks a zone.
- Done: replace the runtime in-game menu tab strip with an Eve-owned UI
Toolkit surface. `MenuPanel` still owns tab-content activation, but old
`MenuTabButton` click wiring no longer owns tab navigation.
- Done: move the shared `org.gamecult.eve.surface` and
`org.gamecult.eve.unity-uitoolkit` packages into the Eve repo and retarget
Aetheria to import them from there instead of carrying local staged
@ -1913,6 +1918,9 @@ First Aetheria surfaces to publish:
- Sector-map zone inspection now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document instead of rebuilding
`PropertiesPanel.AddProperty(...)` rows on each zone click.
- Runtime in-game menu tab navigation now lowers through a shared UI Toolkit
`UIDocument` host and a local Eve surface document instead of wiring
`MenuTabButton` click handlers.
- Keyboard display layout parsing is no longer JSON-backed:
`InputDisplayLayout` builds its static ANSI-104 display projection from typed
`InputLayout` rows/columns. The dead commented Ink `ToJson` write path and