Remove legacy catalog enumeration bridges
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0cfa9ea2df
commit
06f32937b6
5 changed files with 17 additions and 134 deletions
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@ -5,8 +5,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using MessagePack;
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using UniRx;
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@ -14,7 +12,6 @@ public interface ILegacyCatalogReader
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{
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DatabaseEntry Get(Guid guid);
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T Get<T>(Guid guid) where T : DatabaseEntry;
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IEnumerable<T> GetAll<T>() where T : DatabaseEntry;
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}
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public class LegacyCatalogCache : ILegacyCatalogReader
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@ -24,36 +21,15 @@ public class LegacyCatalogCache : ILegacyCatalogReader
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private List<CacheBackingStore> _backingStores = new List<CacheBackingStore>();
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private readonly Dictionary<Type, CacheBackingStore> _typeStores = new Dictionary<Type, CacheBackingStore>();
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private readonly Dictionary<CacheBackingStore, Type[]> _storeTypes = new Dictionary<CacheBackingStore, Type[]>();
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private readonly Dictionary<Guid, DatabaseEntry> _entries = new Dictionary<Guid, DatabaseEntry>();
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private readonly Dictionary<Type, DatabaseEntry> _globals = new Dictionary<Type, DatabaseEntry>();
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private readonly Dictionary<Type, HashSet<DatabaseEntry>> _types = new Dictionary<Type, HashSet<DatabaseEntry>>();
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public IEnumerable<DatabaseEntry> AllEntries => _entries.Values;
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public LegacyCatalogCache()
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{
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foreach (var type in typeof(DatabaseEntry).GetAllChildClasses())
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{
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_types[type] = new HashSet<DatabaseEntry>();
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if (type.GetCustomAttribute<GlobalSettingsAttribute>() != null)
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{
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_globals[type] = null;
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AddInternal(Activator.CreateInstance(type) as DatabaseEntry);
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}
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}
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}
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public void AddBackingStore(CacheBackingStore store, params Type[] domain)
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{
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if (domain.Length > 0)
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{
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_storeTypes[store] = domain;
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foreach (var t in domain) _typeStores[t] = store;
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}
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else
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{
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@ -77,34 +53,11 @@ public class LegacyCatalogCache : ILegacyCatalogReader
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{
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if (entry != null)
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{
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var exists = _entries.ContainsKey(entry.ID);
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var type = entry.GetType();
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if (_globals.ContainsKey(type))
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{
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if(_globals[type]!=null)
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{
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RemoveInternal(_globals[type]);
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exists = true;
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}
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_globals[type] = entry;
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}
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_entries[entry.ID] = entry;
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_types[type].Add(entry);
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foreach (var parentType in type.GetParentTypes())
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{
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if(_types.ContainsKey(parentType))
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_types[parentType].Add(entry);
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}
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}
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}
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}
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public bool IsGlobal(DatabaseEntry entry) => _globals.ContainsKey(entry.GetType());
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public DatabaseEntry Get(Guid guid)
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{
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DatabaseEntry entry;
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@ -116,39 +69,6 @@ public class LegacyCatalogCache : ILegacyCatalogReader
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{
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return Get(guid) as T;
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}
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public DatabaseEntry GetGlobal(Type type)
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{
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if (_globals.ContainsKey(type)) return _globals[type];
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return null;
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}
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public T GetGlobal<T>() where T : DatabaseEntry
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{
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return GetGlobal(typeof(T)) as T;
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}
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public IEnumerable<DatabaseEntry> GetAll(Type type)
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{
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return !_types.ContainsKey(type) ? Enumerable.Empty<DatabaseEntry>() : _types[type];
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}
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public IEnumerable<T> GetAll<T>() where T : DatabaseEntry
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{
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var type = typeof(T);
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return !_types.ContainsKey(type) ? Enumerable.Empty<T>() : _types[type].Cast<T>();
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}
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private void RemoveInternal(DatabaseEntry entry)
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{
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_entries.Remove(entry.ID);
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var type = entry.GetType();
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foreach (var parentType in type.GetParentTypes())
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{
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if(_types.ContainsKey(parentType))
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_types[parentType].Remove(entry);
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}
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}
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}
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public abstract class CacheBackingStore
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@ -30,7 +30,6 @@ public class ItemManager
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// private Guid _forceLoadZone;
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// public GlobalData GlobalData => _globalData ?? (_globalData = GetCatalogEntries<GlobalData>().FirstOrDefault());
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private readonly ILegacyCatalogReader _itemData;
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public GameplaySettings GameplaySettings { get; }
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@ -59,55 +58,11 @@ public class ItemManager
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return _itemData.Get<T>(id);
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}
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public IEnumerable<T> GetCatalogEntries<T>() where T : DatabaseEntry
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{
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return _itemData.GetAll<T>();
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}
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public void Log(string s)
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{
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_logger(s);
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}
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// public void Update()
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// {
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// foreach(var zone in _zones.Values)
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// zone.Update((float) Time, _deltaTime);
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//
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// foreach (var corporation in Cache.GetAll<Corporation>())
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// {
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// foreach (var tasks in corporation.Tasks
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// .Select(id => Cache.Get<AgentTask>(id)) // Fetch the tasks from the database cache
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// .Where(task => !task.Reserved) // Filter out tasks that have already been reserved
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// .GroupBy(task => task.Type)) // Group tasks by type
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// {
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// // Create a list of available controllers for this task type
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// var availableControllers = CorporationControllers[corporation.ID]
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// .Where(controller => controller.Available && controller.TaskType == tasks.Key).ToList();
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//
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// // Iterate over the highest priority tasks for which controllers are available
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// foreach (var task in tasks.OrderByDescending(task => task.Priority).Take(availableControllers.Count))
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// {
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// // Find the nearest controller for this task
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// IController nearestController = availableControllers[0];
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// List<ZoneDefinition> nearestControllerPath = FindPath(GalaxyZones[availableControllers.First().Zone.Data.ID], GalaxyZones[task.Zone], true);
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// foreach (var controller in availableControllers.Skip(1))
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// {
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// var path = FindPath(GalaxyZones[controller.Zone.Data.ID], GalaxyZones[task.Zone], true);
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// if (path.Count < nearestControllerPath.Count)
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// {
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// nearestControllerPath = path;
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// nearestController = controller;
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// }
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// }
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// task.Reserved = true;
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// nearestController.AssignTask(task.ID);
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// }
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// }
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// }
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//
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// }
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// public int ItemTier(CraftedItemData itemData)
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// {
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// if (Tier.ContainsKey(itemData)) return Tier[itemData];
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@ -167,12 +167,12 @@ public class LoadoutGenerator
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if (requestedType == typeof(GearData))
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{
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return item.Category is "GearData" or "WeaponItemData";
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return item.Category == "GearData" || item.Category == "WeaponItemData";
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}
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if (requestedType == typeof(CargoBayData))
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{
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return item.Category is "CargoBayData" or "DockingBayData";
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return item.Category == "CargoBayData" || item.Category == "DockingBayData";
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}
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return string.Equals(item.Category, requestedType.Name, StringComparison.Ordinal);
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@ -79,14 +79,16 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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`ILegacyCatalogReader`, so old MessagePack backing stores may hydrate
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in-memory domain objects for the current Unity runtime, but this path cannot
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push or delete legacy files. The legacy backing-store
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write/realtime APIs and public cache mutation methods have been deleted; only
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backing-store pull hydration can populate it. The backing-store serializer
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methods are also deleted, so the legacy cache implementation exposes
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deserialization only. UI code no longer reaches into
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write/realtime APIs, public cache mutation methods, enumeration methods, and
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global-setting lookup methods have been deleted; only backing-store pull
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hydration can populate it, and only single-ID reads can consume it. The
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backing-store serializer methods are also deleted, so the legacy cache
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implementation exposes deserialization only. UI code no longer reaches into
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`LegacyCatalogBoundary.GetCatalog` directly.
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- `ItemManager` no longer exposes the raw `ILegacyCatalogReader` as public
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gameplay/UI API. Temporary item instantiation bridges now go through narrow
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`ItemManager.GetCatalogEntry<T>` methods. This does not remove the legacy reader under
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gameplay/UI API. Temporary item instantiation bridges now go through the
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narrow `ItemManager.GetCatalogEntry<T>` method. `ItemManager` no longer
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exposes a legacy catalog enumeration API. This does not remove the legacy reader under
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the hood; it prevents old catalog authority from leaking into every caller
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that only needs a domain lookup. The item properties UI no longer uses
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`ItemManager` for manufacturer display; it resolves the manufacturer through
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@ -267,7 +269,8 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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it still materializes `ItemManager`. Item properties manufacturer display is
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a typed snapshot consumer; the give console command, loadout generation, and
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trade debug are typed-selection consumers with temporary legacy item
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instantiation or UI callback hydration.
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instantiation or UI callback hydration. No live caller can enumerate legacy
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catalog entries through `ItemManager` or `ILegacyCatalogReader`.
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- Inputs: Unity gameplay code, legacy catalog files, typed state documents, and
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CultMesh server state.
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- Outputs: `Aetheria.State` emits `.cc` state and CultMesh documents. Legacy
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@ -427,6 +430,11 @@ First Aetheria surfaces to publish:
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checks and behavior construction.
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- Done: move `TradeMenuDebug` row selection to the typed trade catalog;
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legacy item DTO hydration remains only for old inspect/buy callbacks.
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- Done: delete `ItemManager.GetCatalogEntries<T>` after all live callers
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moved to typed catalog selection.
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- Done: delete `ILegacyCatalogReader.GetAll<T>` and the type/global indexes
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inside `LegacyCatalogCache`; the legacy cache is now only a pull-fed GUID
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lookup bridge.
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- Replace `ActionGameManager` cache bootstrap with the new state runtime.
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- Convert domain references from GUID/base-class patterns to typed record
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refs.
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