Use typed durability for item instantiation
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3 changed files with 13 additions and 2 deletions
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@ -262,7 +262,7 @@ public class ItemManager
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{
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return new EquippableItem
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{
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Data = CreateReference(item), Quality = quality, Durability = equippableItemData.Durability
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Data = CreateReference(item), Quality = quality, Durability = GetInitialDurability(equippableItemData)
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};
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}
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@ -273,6 +273,12 @@ public class ItemManager
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};
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return newCommodity;
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}
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private float GetInitialDurability(EquippableItemData item)
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{
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var typedItem = GetRuntimeItem(item.ID);
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return typedItem?.Durability > 0 ? (float)typedItem.Durability : item.Durability;
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}
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public CraftedItemInstance CreateInstance(CraftedItemData item)
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{
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@ -230,7 +230,9 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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max durability only, with current runtime durability as the generic
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denominator for incomplete typed rows. `ItemManager.Evaluate` also uses typed
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runtime item max durability and item names when evaluating unequipped
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performance stats.
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performance stats. `ItemManager.CreateInstance(CraftedItemData, float)`
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initializes new equippable runtime durability from the typed runtime item row;
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`EquippableItemData.Durability` is only an incomplete-row fallback.
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Inventory drag preview occupancy now projects typed item shape cells only into
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the local `Shape` grid, and final fit/equip acceptance shares the typed
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runtime catalog geometry path in `Entity.ItemFits` and `TryEquip`.
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@ -759,6 +761,9 @@ First Aetheria surfaces to publish:
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- Done: move unequipped `ItemManager.Evaluate` durability/name inputs onto
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typed runtime item rows; legacy `EquippableItemData.Durability` no longer
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owns that stat-evaluation path.
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- Done: move new equippable instance durability initialization onto typed
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runtime item rows; legacy `EquippableItemData.Durability` remains only as
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an incomplete-row fallback in the instantiation bridge.
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- Done: move `Ship` drag, combat/turret predicted shot height, and thruster
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torque geometry onto typed hull facets and typed shape masks.
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- Done: delete the console `give` command instead of preserving a debug
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