Use typed durability for target hitpoints

This commit is contained in:
Meta Vens 2026-06-14 06:28:08 +01:00
commit 64257aff65
3 changed files with 10 additions and 2 deletions

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@ -1514,7 +1514,11 @@ public class ActionGameManager : MonoBehaviour
var threshold = Settings.GameplaySettings.TargetDetectionInfoThreshold;
TargetVisibilityFill.fillAmount = lerp(.25f, .75f, (CurrentEntity.EntityInfoGathered[target] - threshold)/(1-threshold));
VisibilityToTargetFill.fillAmount = lerp(.25f, .75f, target.EntityInfoGathered[CurrentEntity] / threshold);
TargetHitpointsFill.fillAmount = lerp(.25f, .75f, target.Hull.Durability / target.EquippedHull.Data.Durability);
var targetHull = ItemManager.GetRuntimeItem(target.Hull);
var targetMaxDurability = targetHull?.Durability > 0
? (float)targetHull.Durability
: Math.Max(target.Hull.Durability, 1f);
TargetHitpointsFill.fillAmount = lerp(.25f, .75f, target.Hull.Durability / targetMaxDurability);
TargetShieldsFill.fillAmount = target.Shield == null ? 0 : lerp(.25f, .75f, target.Shield.Progress);
}

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@ -102,7 +102,9 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
values until those session facts have typed runtime surfaces.
Hull and item durability percentages use typed max durability only; incomplete
typed rows use current runtime durability as the generic denominator instead
of falling back to legacy `ItemData.Durability`.
of falling back to legacy `ItemData.Durability`. Target HUD hitpoint fill also
reads target hull max durability from the typed runtime hull row instead of
`EquippedHull.Data.Durability`.
Gear heat-fill ranges in the schematic HUD also read typed catalog thermal
bounds; rows without typed thermal bounds use a neutral current-temperature
range instead of hydrating legacy `ItemData`.
@ -701,6 +703,8 @@ First Aetheria surfaces to publish:
- Done: move schematic HUD weapon-row classification onto typed behavior-kind
rows; runtime `Weapon` instances remain the owner for live ammo/cooldown
display values.
- Done: move target HUD hitpoint fill denominator onto typed hull durability;
live hull item durability remains the numerator/runtime damage owner.
- Done: import typed item specific heat and move `ItemManager` generic mass,
thermal-mass, and crafted-price helpers onto typed runtime catalog rows.
- Done: import typed thermal performance curve keys and move PropertiesPanel