Replace input layout JSON with typed projection
This commit is contained in:
parent
93fa34dd09
commit
ccdfc1fbfc
8 changed files with 84 additions and 325 deletions
Binary file not shown.
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@ -49,15 +49,15 @@ Unity runtime code, with `RuntimeEntityBlueprintProjector` capturing and
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instantiating those projections. They no longer carry save-file or serializer
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vocabulary, and they do not declare MessagePack persistence attributes.
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Keyboard layout rendering now reads the checked-in Unity text asset directly.
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`InputDisplayLayout` parses that display geometry through Unity-side `SimpleJson`
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as a projection parser, not as durable Aetheria state. The generated
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`AetheriaInput` wrapper still calls Unity's `InputActionAsset.FromJson`; that is
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an engine-owned lowering boundary under Aetheria's remapping layer, not a save
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format or state owner. The old generated `GameData/KeyboardLayouts/*.msgpack`
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cache was deleted. Remapping and action-bar edits are owned by typed
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`AetheriaPlayerSettings` commits; keyboard display layout edits remain
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runtime-only until Verse owns a typed layout document.
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Keyboard layout rendering now builds the static ANSI-104 display as typed
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`InputLayout` rows and columns. It no longer reads a checked-in JSON text asset
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or uses `SimpleJson` for display geometry. The generated `AetheriaInput` wrapper
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still calls Unity's `InputActionAsset.FromJson`; that is an engine-owned
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lowering boundary under Aetheria's remapping layer, not a save format or state
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owner. The old generated `GameData/KeyboardLayouts/*.msgpack` cache and the
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checked-in `ansi104.json` display file are deleted. Remapping and action-bar
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edits are owned by typed `AetheriaPlayerSettings` commits; keyboard display
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layout edits remain runtime-only until Verse owns a typed layout document.
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The old IMGUI CultCache database editor has been deleted, and `NameTools` no
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longer exports `NameFile/*.msgpack`. `AetherDB.msgpack` and existing name files
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@ -171,7 +171,6 @@ MonoBehaviour:
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MouseForward: {fileID: 3575543200853098931}
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MouseBack: {fileID: 3575543200736016711}
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RowContainer: {fileID: 3575543201062286835}
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LayoutFile: {fileID: 4900000, guid: 44459239c373d2c449a479e84867648a, type: 3}
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LabelPrototype: {fileID: 3575543201132091708}
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LinePrototype: {fileID: 3575543201409287276}
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RowPrototype: {fileID: 3575543199809032540}
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@ -1,214 +0,0 @@
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[
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[
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"Esc",
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{
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"x": 1
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},
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"F1",
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"F2",
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"F3",
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"F4",
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{
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"x": 0.5
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},
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"F5",
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"F6",
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"F7",
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"F8",
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{
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"x": 0.5
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},
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"F9",
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"F10",
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"F11",
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"F12",
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{
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"x": 0.25
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},
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"",
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"",
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""
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],
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[
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{
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"y": 0.5
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},
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"~\n`",
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"!\n1",
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"@\n2",
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"#\n3",
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"$\n4",
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"%\n5",
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"^\n6",
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"&\n7",
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"*\n8",
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"(\n9",
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")\n0",
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"_\n-",
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"+\n=",
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{
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"w": 2
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},
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"Backspace",
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{
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"x": 0.25
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},
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"Insert",
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"Home",
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"PgUp",
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{
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"x": 0.25
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},
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"",
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"/",
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"*",
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"-"
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],
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[
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{
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"w": 1.5
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},
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"Tab",
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"Q",
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"W",
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"E",
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"R",
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"T",
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"Y",
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"U",
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"I",
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"O",
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"P",
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"{\n[",
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"}\n]",
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{
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"w": 1.5
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},
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"|\n\\",
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{
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"x": 0.25
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},
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"Delete",
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"End",
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"PgDn",
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{
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"x": 0.25
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},
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"Home\n7",
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"↑\n8",
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"PgUp\n9",
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{
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"h": 2
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},
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"+"
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],
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[
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{
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"w": 1.75
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},
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"Caps Lock",
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"A",
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"S",
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"D",
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"F",
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"G",
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"H",
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"J",
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"K",
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"L",
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":\n;",
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"\"\n'",
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{
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"w": 2.25
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},
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"Enter",
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{
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"x": 3.5
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},
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"←\n4",
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"5",
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"→\n6"
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],
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[
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{
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"w": 2.25
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},
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"Shift",
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"Z",
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"X",
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"C",
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"V",
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"B",
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"N",
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"M",
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"<\n,",
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">\n.",
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"?\n/",
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{
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"w": 2.75
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},
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"Shift",
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{
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"x": 1.25
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},
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"↑",
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{
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"x": 1.25
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},
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"End\n1",
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"↓\n2",
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"PgDn\n3",
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{
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"h": 2
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},
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"Enter"
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],
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[
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{
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"w": 1.25
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},
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"Ctrl",
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{
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"w": 1.25
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},
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"",
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{
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"w": 1.25
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},
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"Alt",
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{
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"a": 7,
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"w": 6.25
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},
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"Spacebar",
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{
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"a": 4,
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"w": 1.25
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},
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"Alt",
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{
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"w": 1.25
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},
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"",
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{
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"w": 1.25
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},
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"",
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{
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"w": 1.25
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},
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"Ctrl",
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{
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"x": 0.25
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},
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"←",
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"↓",
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"→",
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{
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"x": 0.25,
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"w": 2
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},
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"Ins\n0",
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"Del\n."
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]
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]
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 44459239c373d2c449a479e84867648a
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,7 +2,6 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Ink.Runtime;
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using TMPro;
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using UniRx;
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using UnityEngine;
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@ -23,7 +22,6 @@ public class InputDisplayLayout : MonoBehaviour
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public InputDisplayButton MouseForward;
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public InputDisplayButton MouseBack;
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public VerticalLayoutGroup RowContainer;
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public TextAsset LayoutFile;
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public Prototype LabelPrototype;
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public Prototype LinePrototype;
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//public UILineRendererList LineRenderer;
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@ -82,7 +80,7 @@ public class InputDisplayLayout : MonoBehaviour
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void Start()
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{
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_canvas = transform.root.GetComponent<Canvas>();
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_inputLayout = ParseKeyboardLayoutProjection(LayoutFile.text);
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_inputLayout = InputLayout.CreateAnsi104();
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DisplayLayout(_inputLayout);
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_buttonMappings.Add(MapMouseButton(MouseLeft, "<Mouse>/leftButton"));
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@ -376,93 +374,6 @@ public class InputDisplayLayout : MonoBehaviour
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}
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}
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public InputLayout ParseKeyboardLayoutProjection(string layout)
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{
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var rows = new List<InputLayoutRow>();
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var nextWidth = 1f;
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var nextHeight = 1;
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foreach (var rowValue in SimpleJson.TextToArray(layout))
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{
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if (!(rowValue is List<object> parsedRow))
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throw new FormatException("Unexpected keyboard layout JSON format: expected a row array.");
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var row = new InputLayoutKeyRow();
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var columns = new List<InputLayoutColumn>();
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foreach (var columnValue in parsedRow)
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{
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switch (columnValue)
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{
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case Dictionary<string, object> options:
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ApplyLayoutOptions(options, rows, columns, ref nextWidth, ref nextHeight);
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break;
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case string label:
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columns.Add(CreateLayoutKey(label, ref nextWidth, ref nextHeight));
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break;
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default:
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throw new FormatException("Unexpected keyboard layout JSON format: expected a key label or options object.");
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}
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}
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row.Columns = columns.ToArray();
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rows.Add(row);
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}
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return new InputLayout {Rows = rows.ToArray()};
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}
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private static void ApplyLayoutOptions(
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Dictionary<string, object> options,
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ICollection<InputLayoutRow> rows,
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ICollection<InputLayoutColumn> columns,
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ref float nextWidth,
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ref int nextHeight)
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{
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foreach (var option in options)
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{
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switch (option.Key)
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{
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case "a":
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break;
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case "w":
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nextWidth = Convert.ToSingle(option.Value);
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break;
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case "h":
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nextHeight = Convert.ToInt32(option.Value);
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break;
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case "y":
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rows.Add(new InputLayoutRowSpacer {Height = Convert.ToSingle(option.Value)});
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break;
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case "x":
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columns.Add(new InputLayoutColumnSpacer {Width = Convert.ToSingle(option.Value)});
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break;
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}
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}
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}
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private static InputLayoutKey CreateLayoutKey(string label, ref float nextWidth, ref int nextHeight)
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{
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InputLayoutKey key;
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var trimmedLabel = label.Trim();
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if (!string.IsNullOrEmpty(trimmedLabel))
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{
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var labels = trimmedLabel.Split('\n');
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key = nextHeight != 1 ? new InputLayoutMultiRowKey {Height = nextHeight} : new InputLayoutBindableKey();
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nextHeight = 1;
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((InputLayoutBindableKey) key).MainLabel = labels.Length == 2 ? labels[1] : trimmedLabel;
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((InputLayoutBindableKey) key).AltLabel = labels.Length == 2 ? labels[0] : "";
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}
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else
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{
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key = new InputLayoutKey();
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}
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key.Width = nextWidth;
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nextWidth = 1f;
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return key;
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}
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private IEnumerator AssociateInputKeys()
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{
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var path = "";
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@ -4,6 +4,76 @@ public class InputLayout
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{
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public InputLayoutRow[] Rows;
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public static InputLayout CreateAnsi104()
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{
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return new InputLayout
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{
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Rows = new InputLayoutRow[]
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{
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Row(
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Key("Esc"), Spacer(1), Key("F1"), Key("F2"), Key("F3"), Key("F4"), Spacer(.5f),
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Key("F5"), Key("F6"), Key("F7"), Key("F8"), Spacer(.5f),
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Key("F9"), Key("F10"), Key("F11"), Key("F12"), Spacer(.25f),
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Key(""), Key(""), Key("")),
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RowSpacer(.5f),
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Row(
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Key("~\n`"), Key("!\n1"), Key("@\n2"), Key("#\n3"), Key("$\n4"), Key("%\n5"), Key("^\n6"),
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Key("&\n7"), Key("*\n8"), Key("(\n9"), Key(")\n0"), Key("_\n-"), Key("+\n="), Key("Backspace", 2),
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Spacer(.25f), Key("Insert"), Key("Home"), Key("PgUp"), Spacer(.25f), Key(""), Key("/"), Key("*"), Key("-")),
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Row(
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Key("Tab", 1.5f), Key("Q"), Key("W"), Key("E"), Key("R"), Key("T"), Key("Y"), Key("U"), Key("I"), Key("O"), Key("P"),
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Key("{\n["), Key("}\n]"), Key("|\n\\", 1.5f), Spacer(.25f),
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Key("Delete"), Key("End"), Key("PgDn"), Spacer(.25f), Key("Home\n7"), Key("Up\n8"), Key("PgUp\n9"), Key("+", 1, 2)),
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Row(
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Key("Caps Lock", 1.75f), Key("A"), Key("S"), Key("D"), Key("F"), Key("G"), Key("H"), Key("J"), Key("K"), Key("L"),
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Key(":\n;"), Key("\"\n'"), Key("Enter", 2.25f), Spacer(3.5f), Key("Left\n4"), Key("5"), Key("Right\n6")),
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Row(
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Key("Shift", 2.25f), Key("Z"), Key("X"), Key("C"), Key("V"), Key("B"), Key("N"), Key("M"),
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Key("<\n,"), Key(">\n."), Key("?\n/"), Key("Shift", 2.75f), Spacer(1.25f), Key("Up"), Spacer(1.25f),
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Key("End\n1"), Key("Down\n2"), Key("PgDn\n3"), Key("Enter", 1, 2)),
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Row(
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Key("Ctrl", 1.25f), Key("", 1.25f), Key("Alt", 1.25f), Key("Spacebar", 6.25f), Key("Alt", 1.25f),
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Key("", 1.25f), Key("", 1.25f), Key("Ctrl", 1.25f), Spacer(.25f),
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Key("Left"), Key("Down"), Key("Right"), Spacer(.25f), Key("Ins\n0", 2), Key("Del\n."))
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}
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};
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}
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private static InputLayoutRowSpacer RowSpacer(float height)
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{
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return new InputLayoutRowSpacer {Height = height};
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}
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private static InputLayoutKeyRow Row(params InputLayoutColumn[] columns)
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{
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return new InputLayoutKeyRow {Columns = columns};
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}
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private static InputLayoutColumnSpacer Spacer(float width)
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{
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return new InputLayoutColumnSpacer {Width = width};
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}
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private static InputLayoutKey Key(string label, float width = 1f, int height = 1)
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{
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InputLayoutKey key;
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var trimmedLabel = label.Trim();
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if (!string.IsNullOrEmpty(trimmedLabel))
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{
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var labels = trimmedLabel.Split('\n');
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key = height != 1 ? new InputLayoutMultiRowKey {Height = height} : new InputLayoutBindableKey();
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((InputLayoutBindableKey) key).MainLabel = labels.Length == 2 ? labels[1] : trimmedLabel;
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((InputLayoutBindableKey) key).AltLabel = labels.Length == 2 ? labels[0] : "";
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}
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else
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{
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key = new InputLayoutKey();
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}
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key.Width = width;
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return key;
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}
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public IEnumerable<InputLayoutBindableKey> GetBindableKeys()
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{
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foreach (var row in Rows)
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@ -762,10 +762,10 @@ First Aetheria surfaces to publish:
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`InputActionAsset.FromJson`, but that JSON belongs to Unity's generated input
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action lowering under Aetheria's remapping system. It is not durable Aetheria
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state and does not own remapping authority.
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- Keyboard display layout parsing is named as a runtime projection parser:
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`InputDisplayLayout` uses Unity-side `SimpleJson` only to read checked-in
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keyboard display geometry. The dead commented Ink `ToJson` write path has
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been removed from live source.
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- Keyboard display layout parsing is no longer JSON-backed:
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`InputDisplayLayout` builds its static ANSI-104 display projection from typed
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`InputLayout` rows/columns. The dead commented Ink `ToJson` write path and
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checked-in `ansi104.json` display file have been removed from live source.
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- `Aetheria.State.Smoke` proves the provider-owned Eve command bridge drains
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`gamecult.eve.command.v1` envelopes, accepts advertised refresh commands,
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rejects unknown commands, persists `AetheriaEveCommandDrainStatus`, and exposes
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