Delete dead personality state remnants
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128b2abd9f
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4 changed files with 3 additions and 3 deletions
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@ -21,7 +21,6 @@ public class Faction : RuntimeProjectionEntry, INamedEntry
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[InspectableTexture]
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public string Logo;
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public Dictionary<Guid, float> Personality = new Dictionary<Guid, float>();
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// [Inspectable]
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// public bool PlayerHostile;
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@ -43,7 +43,6 @@ public abstract class Entity
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public string Name;
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// public int Population;
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// public Dictionary<Guid, float> Personality = new Dictionary<Guid, float>();
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public readonly Dictionary<string, float> Messages = new Dictionary<string, float>();
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public readonly Dictionary<object, float> VisibilitySources = new Dictionary<object, float>();
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@ -175,7 +175,6 @@ public class GameplaySettings
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public int WeaponGroupCount = 6;
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public float WarpDistance = 25;
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public float DockingDistance = 25;
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public float ProductionPersonalityLerp = .05f;
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public float MessageDuration = 4f;
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public float TargetPersistenceDuration = 3;
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public ExponentialLerp StartingGearQuality;
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@ -291,6 +291,9 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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- The dead `PersonalityAttribute` projection DTO and its unused property-panel
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hook have been deleted; no typed catalog import or runtime caller owned that
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shape.
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- Declaration-only personality fields on `Faction`/`Entity` and the unused
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production personality setting have also been cut; there is no surviving
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personality-state owner in live Unity source.
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- `Aetheria.Shared.Unity` no longer references the vendored `MessagePack`
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assembly. The embedded `GameCult.Aetheria.State.Unity` package still depends
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on MessagePackReader to open CultCache `.cc` records; that dependency belongs
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