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2026-10-27 20:24:02 +01:00 |
| .. |
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AetherDbRootTests.cs
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ship_cc: layout_revision and valid_ship_id as pure functions, fixed-text errors; pins and tests for the authoring-tool Low findings
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2026-10-10 09:49:39 +02:00 |
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Aetheria.Shared.Tests.csproj
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AetheriaBuild.Build: one player entry point; AetheriaStores.Open refuses a missing catalog
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2026-10-10 06:55:32 +02:00 |
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AetheriaStoresTests.cs
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Merge origin/master into ghostlight-verse/verse-grammar
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2026-10-10 14:00:03 +02:00 |
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ApproachKnowledgeTests.cs
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Scenario tests step the arena at SimClock.GameStep, the rate the game runs
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2026-10-23 06:09:42 +02:00 |
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AssemblyFromMakerCatalogTests.cs
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Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint
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2026-10-17 19:03:12 +02:00 |
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AssemblyFromMakerCommandTests.cs
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Tests: the assembly derive rule at fifteen part means and across products, not at the fixtures' two
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2026-10-18 00:54:00 +02:00 |
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AssemblyFromMakerTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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BallisticFlightTests.cs
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Drawn pose: ship indicators and map centre read DrawAhead; Round takes one time; RailAt logs a missing parent
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2026-10-16 00:50:29 +02:00 |
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BaseStateTests.cs
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BaseState: an includeChildren walk keeps its state in locals
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2026-09-30 15:12:41 +02:00 |
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BeltScenarioTests.cs
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Scenario tests step the arena at SimClock.GameStep, the rate the game runs
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2026-10-23 06:09:42 +02:00 |
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BeltShapes.cs
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Gravity: laned belts, a belt on a copy of a light body's rail filling its slot less a visual lane
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2026-10-21 22:42:49 +02:00 |
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BrownoutTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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CapabilityEventsTests.cs
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Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
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2026-10-13 05:00:22 +02:00 |
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CargoTransferTests.cs
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Cargo restore tests: only the oversize stack's own bay is full, so the spill has another bay to go to
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2026-10-22 22:54:52 +02:00 |
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CatalogRoleTests.cs
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Census, roles-migrate and roles-backfill skip a bin: it authors no roles, it reads its line's
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2026-10-18 18:06:07 +02:00 |
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ChildrenWithinReachTests.cs
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Merge origin/master (arena cut 1: ItemManager takes a seed) into eureka/aetheria-gravity-laned-belts
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2026-10-22 00:44:50 +02:00 |
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ClaimTests.cs
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ClaimTests: a weapon claimed as a non-weapon is a gear row of the claimed class
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2026-10-14 21:37:32 +02:00 |
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CommodityRecordsTests.cs
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CommodityRecordsTests: the compound commodity count follows the batch (51 to 63)
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2026-10-23 17:29:50 +02:00 |
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ConditionRatioTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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ConsumableAiTests.cs
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PilotView: brains reach other ships only through their side's view, by opaque handles
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2026-10-22 15:48:02 +02:00 |
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ConsumablesFirstSetCommandTests.cs
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ConsumablesFirstSetCommandTests: the landed designs carry the thermal pins and linear Quality terms (the shipped-catalog pins cannot see the command)
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2026-10-10 15:53:25 +02:00 |
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ConsumablesFirstSetTests.cs
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ConsumablesFirstSetTests: the vent's smallest cloud holds every sold ship hull
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2026-10-22 00:41:12 +02:00 |
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ConsumableSupplyTests.cs
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Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
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2026-10-23 01:16:17 +02:00 |
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ConsumableTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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ContactRevealTests.cs
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Tests that press a trigger once release it: a held trigger keeps firing now
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2026-10-23 06:09:44 +02:00 |
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ContactTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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CrossingScenarioTests.cs
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Scenario tests step the arena at SimClock.GameStep, the rate the game runs
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2026-10-23 06:09:42 +02:00 |
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CultLibAdoptionTests.cs
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BehaviorData: LockWeaponData is arm 52; union-closure and null-gear tests
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2026-10-22 23:35:04 +02:00 |
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DemoTerminusTests.cs
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The run's seed rides the save: SavedGame key 14, written by Capture, read by Continue
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2026-10-18 17:29:17 +02:00 |
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DeterminismLedgerTests.cs
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Digest pin comment names both causes of the h6 repin
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2026-10-23 15:31:43 +02:00 |
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DrawAheadTests.cs
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Vapour clouds are drawn as fog banks: one ZoneRenderer subscription, VapourCloudInstance presenter, DrawAhead for a free body
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2026-10-12 03:34:50 +02:00 |
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DrawnPoseTests.cs
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SimClock owns the game tick: TickRate, GameStep, ForGame(); the 60 default and ActionGameManager's literal step are gone
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2026-10-23 06:09:12 +02:00 |
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EconomyChecksFurtherTests.cs
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Economy checks: consumer demand derived from shared uses; a weapon's draw is a sink
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2026-10-27 04:38:05 +01:00 |
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EconomyChecksTests.cs
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Economy tests: role inputs persist, are read by every rule as any filler, offered recipe-less designs demand their roles
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2026-10-27 10:56:21 +01:00 |
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EconomyCommandTests.cs
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Economy tests: pin the survivors of the diff (null RoleInputs keeps the rest, key-ordered recipe-less designs, unoffered recipe designs name roles, mixed takes line)
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2026-10-27 11:30:14 +01:00 |
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EconomyFixture.cs
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Economy tests: role inputs persist, are read by every rule as any filler, offered recipe-less designs demand their roles
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2026-10-27 10:56:21 +01:00 |
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EconomyNullGuardTests.cs
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Economy tests: pin the survivors of the diff (null RoleInputs keeps the rest, key-ordered recipe-less designs, unoffered recipe designs name roles, mixed takes line)
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2026-10-27 11:30:14 +01:00 |
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EmissionTests.cs
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Assembly is the maker's: re-land of h1 on 0f5def17 (net diff of ae300c6a..5187a59d)
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2026-10-17 18:55:16 +02:00 |
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EntityFormatTests.cs
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One aim slot holds an item or a mount; the cycle covers every located mount
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2026-10-15 04:42:38 +02:00 |
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EvasionTermTests.cs
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Staged fits: a scenario states the quality of a fit its checks rest on
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2026-10-17 19:03:20 +02:00 |
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EvasionTrackingTests.cs
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Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts
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2026-10-13 22:34:08 +02:00 |
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FireAuthorityTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut4Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut5Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut6cTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut6dTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut6Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut7Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut8Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut9Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut11Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut12Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut123Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlCut124Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FireControlPerWeaponTests.cs
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Combat lets go of every held weapon it no longer commands: beams and locks, not only AutoWeapons; its end releases a same-step pull
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2026-10-23 15:25:11 +02:00 |
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FireControlTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FlightTests.cs
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PilotView: brains reach other ships only through their side's view, by opaque handles
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2026-10-22 15:48:02 +02:00 |
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FloatingBodyTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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FlowFieldTests.cs
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Scenario tests step the arena at SimClock.GameStep, the rate the game runs
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2026-10-23 06:09:42 +02:00 |
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GenericDesignsCommandTests.cs
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GenericDesignsCommandTests: import the MessagePack snapshot serializer the payload-widening helper uses
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2026-10-13 22:39:21 +02:00 |
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GravityShaderTests.cs
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Well law: the band term, WellTree owns every term; the old law, per-body sums and Gauss ring law deleted
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2026-10-16 17:56:25 +02:00 |
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GravitySubtractTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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HardpointOwnershipTests.cs
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Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
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2026-10-23 01:16:17 +02:00 |
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HeatResponseTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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HullFootprintTests.cs
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Shape.SetLine writes through the indexer so it invalidates the caches; footprint tests pin refusal Position and a wide shape
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2026-10-17 14:33:41 +02:00 |
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IffAndCombatTests.cs
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Seam fix tests: the stance press resolves its target at the step, flips the belief, and the ping press pings once (red)
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2026-10-22 08:39:15 +02:00 |
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ImpactFeedbackTests.cs
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Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
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2026-10-16 02:35:07 +02:00 |
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InputCapacitorTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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InspectionScannerCatalogTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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InspectionScannerCommandTests.cs
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Tests: inspection scanner catalog, command, schematic gear rows; scanner/emission/stance residuals
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2026-10-14 21:19:14 +02:00 |
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ItemTitleTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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LanedBeltTests.cs
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Gravity tests: no swarm rides a binary's bodyless node; lane filters on a tuned sample; a lane splits rocks by band area (red)
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2026-10-22 01:40:15 +02:00 |
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LaunchSuppressorCatalogTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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LaunchSuppressorCommandTests.cs
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launch-suppressor: apply lands only its own records; tests pin late hiding, the rating line, linear suppression and a named observer sensor
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2026-10-13 21:37:41 +02:00 |
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LaunchSuppressorTests.cs
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LaunchSuppressorTests: pin the factor clamp (above 1, below 0) and the exactly-rated-temperature boundary with a step either side
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2026-10-13 06:12:18 +02:00 |
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LayerTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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LayoutAimTests.cs
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Merge origin/master into faction-play-1
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2026-10-16 20:18:54 +02:00 |
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ListenerTests.cs
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Tests: a consumable listener's Multiple below 1 is not clamped up
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2026-10-13 21:57:12 +02:00 |
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LoadoutCommitCommandTests.cs
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Boss loadout tests: shipped catalog now holds the demo boss; tests that wrote their own loadouts count only those
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2026-10-23 04:38:27 +02:00 |
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LoadoutTests.cs
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Test: a behaviour created from a consumable AutoWeaponData honours Automatic
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2026-10-23 13:27:53 +02:00 |
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LockOnScenarioTests.cs
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Staged knowledge: repin the two-AI digest for fighters staged knowing each other; LockOnSituation drops the no-track premise
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2026-10-22 16:05:39 +02:00 |
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LockWarningTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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LootTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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MineLauncherCatalogTests.cs
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Mine Launcher: a shape and a product that sells it; the blast-neutrality test exempts a mine layer; WireMines takes a Substance material by its path
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2026-10-08 14:09:03 +02:00 |
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MineTests.cs
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Tests that press a trigger once release it: a held trigger keeps firing now
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2026-10-23 06:09:44 +02:00 |
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MiningCut1Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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MiningCut2Tests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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MiningCut3Tests.cs
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Ore geography: yields, provinces cut inside boss-zone regions, types dealt per region
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2026-10-27 06:42:58 +01:00 |
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MiningIndexTests.cs
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Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted
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2026-10-15 18:11:27 +02:00 |
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MiningTargetQueriesTests.cs
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Zone.Entities read-only outside Zone: Admit and Remove are the only membership writers
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2026-10-13 02:13:43 +02:00 |
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MinorPowersTests.cs
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Delete the Markov name generator, its data and settings, NameFile and GeonameFile
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2026-10-17 19:26:15 +02:00 |
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MountCycleTests.cs
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Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards
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2026-10-15 07:14:35 +02:00 |
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MunitionPartsTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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NakovalnyaPackageTests.cs
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Add-on: schematic lines are hers (one Grease Pencil) else Build's from the kit; smoke and C# fact
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2026-10-22 15:59:56 +02:00 |
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OrbitsFromFieldTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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OreGeographyTests.cs
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Pin CrossingLinks far-zone ordering and a boss zone at the start of the exit path in hand-built graphs (cut one-exit, finding pure-helper-survivors)
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2026-10-27 20:24:02 +01:00 |
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PaintModeTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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PerShooterAimTests.cs
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View seam tests: per-shooter aim, view gates, sees-hostile, honest track loss (red)
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2026-10-22 18:21:12 +02:00 |
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PickupGenerationTests.cs
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Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
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2026-10-23 01:16:17 +02:00 |
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PickupTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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PilotSeamPlayerTests.cs
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Seam fix tests: a neutral declaration drops the target, so a second press in that step finds none, as before the seam
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2026-10-22 08:44:28 +02:00 |
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PilotSeamTests.cs
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Retarget test: east is staged knowing the third ship (ruling retarget-test-stages-the-track)
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2026-10-22 16:11:03 +02:00 |
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PilotViewTests.cs
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View seam tests: per-shooter aim, view gates, sees-hostile, honest track loss (red)
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2026-10-22 18:21:12 +02:00 |
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PiratesFactionCommandTests.cs
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Delete the Markov name generator, its data and settings, NameFile and GeonameFile
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2026-10-17 19:26:15 +02:00 |
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PiratesRecordTests.cs
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Delete the Markov name generator, its data and settings, NameFile and GeonameFile
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2026-10-17 19:26:15 +02:00 |
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PlaceNamesTests.cs
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PlaceNamesTests: assert on names, not zone graphs; pin invalid entries, homeless factions, runs of taken names, EAC- case and same-length restore
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2026-10-17 22:14:26 +02:00 |
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PlayerSettingsSensitivityTests.cs
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Move mouse-look sensitivity into the PlayerSettings CultCache global
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2026-09-17 17:22:09 +02:00 |
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PlayerStagingTests.cs
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Audio 1: delete the unread SoundbanksInfo.json Wwise export and its staging mentions
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2026-10-16 17:18:13 +02:00 |
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PopulatedRadiusTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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PotentialOwnerTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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PowerBusTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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PowerCurveTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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PowerTierTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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ProductBinTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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ProductChoiceTests.cs
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Merge remote-tracking branch 'origin/master' into eureka/aetheria-arena-determinism-ledger
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2026-10-22 00:01:30 +02:00 |
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ProductLinesCatalogTests.cs
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ProductLinesCatalogTests: FactionProductData's wire pin covers slot 8, and a record written before it is on the market
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2026-10-21 20:34:50 +02:00 |
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ProductLinesCommandTests.cs
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ProductLinesCommandTests: the bins of a removed line go with it, as the catalog read now requires
|
2026-10-18 21:14:14 +02:00 |
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ProductTiersCommandTests.cs
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Census role gaps become RoleGaps, so a bin skipped by the census has a test; a bin authored on another line is refused
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2026-10-18 18:46:05 +02:00 |
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PursuitScenarioTests.cs
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Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold
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2026-10-11 18:41:48 +02:00 |
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RangeFalloffTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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RecipeRoleInputTests.cs
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Economy tests: a null list beside RoleInputs does not drop them
|
2026-10-27 11:44:30 +01:00 |
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RecipeSchemaTests.cs
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Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
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2026-10-23 02:43:35 +02:00 |
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RestoredHullsTests.cs
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Census tests: sold hulls are LoadoutGenerator.SoldHulls; a hull's asset is its Prefab or its mod-ship Visual record
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2026-10-22 00:41:10 +02:00 |
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RigBrandTests.cs
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RigBrandTests: Belt is built in its own pinned arena, not eight seeds that may hold no belt
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2026-10-17 12:18:26 +02:00 |
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RoleAuthoringTests.cs
|
determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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RolesBackfillCommandTests.cs
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sensor-stat-set skips a bin, as the other role writers do; it takes an optional root for its test
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2026-10-18 21:08:11 +02:00 |
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RunGoalTests.cs
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Boss loadout tests: shipped catalog now holds the demo boss; tests that wrote their own loadouts count only those
|
2026-10-23 04:38:27 +02:00 |
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RunSaveCompatibilityTests.cs
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Tests (red at 42dce361): a CultLib 1.0.60 run.cc opens; Load names a ship file of a newer store format
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2026-10-22 23:35:11 +02:00 |
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RunSaveTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
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RunSeedFixture.cs
|
Drops roll on the run's seed: Zone.DropSeed feeds the loot and mine dice
|
2026-10-18 17:30:50 +02:00 |
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RunStartGearTests.cs
|
RunStartTests: the own-maker and factionless reach claims hold for every product LoadoutGenerator.IsOffered offers
|
2026-10-22 00:41:09 +02:00 |
|
RunStartTests.cs
|
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
|
2026-10-23 01:16:17 +02:00 |
|
SafeAssert.cs
|
Scenarios Cut 1: a failed staging reports what it admitted, not a crash
|
2026-09-30 14:59:50 +02:00 |
|
ScannerTests.cs
|
Merge origin/master into faction-play-1
|
2026-10-16 20:18:54 +02:00 |
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ScenarioTests.cs
|
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
|
2026-10-21 19:01:43 +02:00 |
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SchematicUnderlayTests.cs
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SchematicUnderlay tests: the bounds extremes sit in different lines
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2026-10-17 19:04:44 +02:00 |
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SemiAutoCatalogTests.cs
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Test: the semi-auto floor is the 0.1 s constant, not a multiple of the step
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2026-10-23 13:27:54 +02:00 |
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ShapeCacheTests.cs
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Shape.SetLine writes through the indexer so it invalidates the caches; footprint tests pin refusal Position and a wide shape
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2026-10-17 14:33:41 +02:00 |
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ShieldReserveTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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ShipAuthoringTests.cs
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Tests (red at 42dce361): a CultLib 1.0.60 run.cc opens; Load names a ship file of a newer store format
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2026-10-22 23:35:11 +02:00 |
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ShipFixture.cs
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Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
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2026-10-03 17:07:08 +02:00 |
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ShipModCatalogTests.cs
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Station kinds tests: a bad package kind is excluded not fatal, same seed gives the same station and belt kinds, the stand-in check can fail (red)
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2026-10-23 01:18:20 +02:00 |
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ShipModPlanTests.cs
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Ship mounts: anchors only for visible hardpoints, every role rule in Validate
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2026-10-03 14:39:08 +02:00 |
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ShippedWeaponOperabilityTests.cs
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Tests: CB-R1 enforced whole, backfill replay on a scratch catalog, envelope and operability read the catalog
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2026-10-08 23:46:28 +02:00 |
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ShipProductTests.cs
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ShipProductTests: stats --top-speed refuses a hull with two VelocityLimits and leaves it untouched
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2026-10-22 00:41:12 +02:00 |
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ShipRigTests.cs
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Tests: rig fixture gives map and collider nodes a mesh; fix two test slips
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2026-10-16 22:05:53 +02:00 |
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ShipSchemaPinTests.cs
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Blender ships: hull_grid.grid_size; ship_cc reads HullData.HullType, pinned to C#
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2026-10-22 01:00:06 +02:00 |
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ShipValidationTests.cs
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Merge cut vector-rows-record (Soul verdict cut-vector-rows-record.s3)
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2026-10-13 01:21:40 +02:00 |
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SignatureTests.cs
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SignatureTests: only a gun is tapped; a beam burns while its trigger is held
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2026-10-23 06:09:46 +02:00 |
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SimClockTests.cs
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SimClock owns the game tick: TickRate, GameStep, ForGame(); the 60 default and ActionGameManager's literal step are gone
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2026-10-23 06:09:12 +02:00 |
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SimRateTests.cs
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Fire mode is one property of a weapon's data (Automatic): creation and the semi-auto floor read it, the floor holds guided, mine, launcher and charged kinds and consumables; a step's rounds apply in arrival order, ties by shot id
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2026-10-23 06:12:55 +02:00 |
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SmokeHullCommandTests.cs
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Sweep: every old design-name literal in C# becomes its generic name; product texts ship without the authoring notes
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2026-10-13 20:29:10 +02:00 |
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SmokeHullScenarioTests.cs
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Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts
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2026-10-13 22:34:08 +02:00 |
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SmokeRoundsCommandTests.cs
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Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts
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2026-10-13 22:34:08 +02:00 |
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SmokeRoundsScenarioTests.cs
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Merge origin/master into damage-falloff
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2026-10-14 09:54:44 +02:00 |
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SmokeRoundsSteppedTests.cs
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Merge origin/master into damage-falloff
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2026-10-14 09:54:44 +02:00 |
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SolutionTests.cs
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Merge origin/master into faction-play-1
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2026-10-16 20:18:54 +02:00 |
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StationKindsCatalogTests.cs
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AetherDb tests: a kindless station hull does not lock the tool out; station-kinds sets a hull's kind (red)
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2026-10-23 01:18:21 +02:00 |
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StationKindTests.cs
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StationKindTests: a maker-less or Price 0 station hull is unreachable by the draw; the stand-in check is exercised on Zhestokost
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2026-10-23 18:16:48 +02:00 |
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StationPlacementTests.cs
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Merge origin/master (arena cut 1: ItemManager takes a seed) into eureka/aetheria-gravity-laned-belts
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2026-10-22 00:44:50 +02:00 |
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StationServicesTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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StatResolverTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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SteeringTests.cs
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Command seam, player: PilotCommand gains Tractor, the target Verb, CycleAim and Iff; HelmInput.Demand returns a TurnCommand resolved each step
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2026-10-22 02:27:28 +02:00 |
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stryker-config.json
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Cut 11 map: mutation testing moves to Stryker, and the survivors it found
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2026-09-22 15:59:06 +02:00 |
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SunsNeverGreenTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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TargetingSystemTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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TestCatalog.cs
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Missing ship.cc fails the fixture, not the game's compose
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2026-10-10 07:35:08 +02:00 |
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TestCatalogTests.cs
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Merge origin/master into ghostlight-verse/verse-grammar
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2026-10-10 14:00:03 +02:00 |
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ThrottleLockTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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ThrustAllocationTests.cs
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Stage the drive lots with the ship deactivated: an active entity refuses unequip and equip
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2026-10-18 07:22:04 +02:00 |
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ThrustAllocatorTests.cs
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Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts
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2026-10-13 22:34:08 +02:00 |
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TrojanSwarmTests.cs
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Gravity tests: no swarm rides a binary's bodyless node; lane filters on a tuned sample; a lane splits rocks by band area (red)
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2026-10-22 01:40:15 +02:00 |
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VapourCloudTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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VerseGrammarTests.cs
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VerseGrammarTests: the shipped catalog holds eight starter verbs; combat exit asserts the Target cleared
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2026-10-16 20:54:47 +02:00 |
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WellFixture.cs
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Gravity.cginc regenerated from the band template; orbit and fixture tests read the new law
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2026-10-16 18:15:05 +02:00 |
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WellLawTests.cs
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WellLawTests: the belt fixture lists its outermost asteroid in the middle (10, 87, 43)
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2026-10-17 00:26:47 +02:00 |
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ZoneFingerprint.cs
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Gravity: a wider zone fingerprint, one copied-rail helper, belts kinded at generation, adjacent belts pinned
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2026-10-21 20:43:23 +02:00 |
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ZonePlacedAtBuildTests.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |
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ZoneWorlds.cs
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determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
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2026-10-21 19:01:41 +02:00 |