Aetheria/tests/Aetheria.Shared.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-27 20:24:02 +01:00
..
AetherDbRootTests.cs ship_cc: layout_revision and valid_ship_id as pure functions, fixed-text errors; pins and tests for the authoring-tool Low findings 2026-10-10 09:49:39 +02:00
Aetheria.Shared.Tests.csproj AetheriaBuild.Build: one player entry point; AetheriaStores.Open refuses a missing catalog 2026-10-10 06:55:32 +02:00
AetheriaStoresTests.cs Merge origin/master into ghostlight-verse/verse-grammar 2026-10-10 14:00:03 +02:00
ApproachKnowledgeTests.cs Scenario tests step the arena at SimClock.GameStep, the rate the game runs 2026-10-23 06:09:42 +02:00
AssemblyFromMakerCatalogTests.cs Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint 2026-10-17 19:03:12 +02:00
AssemblyFromMakerCommandTests.cs Tests: the assembly derive rule at fifteen part means and across products, not at the fixtures' two 2026-10-18 00:54:00 +02:00
AssemblyFromMakerTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
BallisticFlightTests.cs Drawn pose: ship indicators and map centre read DrawAhead; Round takes one time; RailAt logs a missing parent 2026-10-16 00:50:29 +02:00
BaseStateTests.cs BaseState: an includeChildren walk keeps its state in locals 2026-09-30 15:12:41 +02:00
BeltScenarioTests.cs Scenario tests step the arena at SimClock.GameStep, the rate the game runs 2026-10-23 06:09:42 +02:00
BeltShapes.cs Gravity: laned belts, a belt on a copy of a light body's rail filling its slot less a visual lane 2026-10-21 22:42:49 +02:00
BrownoutTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
CapabilityEventsTests.cs Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim) 2026-10-13 05:00:22 +02:00
CargoTransferTests.cs Cargo restore tests: only the oversize stack's own bay is full, so the spill has another bay to go to 2026-10-22 22:54:52 +02:00
CatalogRoleTests.cs Census, roles-migrate and roles-backfill skip a bin: it authors no roles, it reads its line's 2026-10-18 18:06:07 +02:00
ChildrenWithinReachTests.cs Merge origin/master (arena cut 1: ItemManager takes a seed) into eureka/aetheria-gravity-laned-belts 2026-10-22 00:44:50 +02:00
ClaimTests.cs ClaimTests: a weapon claimed as a non-weapon is a gear row of the claimed class 2026-10-14 21:37:32 +02:00
CommodityRecordsTests.cs CommodityRecordsTests: the compound commodity count follows the batch (51 to 63) 2026-10-23 17:29:50 +02:00
ConditionRatioTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ConsumableAiTests.cs PilotView: brains reach other ships only through their side's view, by opaque handles 2026-10-22 15:48:02 +02:00
ConsumablesFirstSetCommandTests.cs ConsumablesFirstSetCommandTests: the landed designs carry the thermal pins and linear Quality terms (the shipped-catalog pins cannot see the command) 2026-10-10 15:53:25 +02:00
ConsumablesFirstSetTests.cs ConsumablesFirstSetTests: the vent's smallest cloud holds every sold ship hull 2026-10-22 00:41:12 +02:00
ConsumableSupplyTests.cs Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted) 2026-10-23 01:16:17 +02:00
ConsumableTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ContactRevealTests.cs Tests that press a trigger once release it: a held trigger keeps firing now 2026-10-23 06:09:44 +02:00
ContactTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
CrossingScenarioTests.cs Scenario tests step the arena at SimClock.GameStep, the rate the game runs 2026-10-23 06:09:42 +02:00
CultLibAdoptionTests.cs BehaviorData: LockWeaponData is arm 52; union-closure and null-gear tests 2026-10-22 23:35:04 +02:00
DemoTerminusTests.cs The run's seed rides the save: SavedGame key 14, written by Capture, read by Continue 2026-10-18 17:29:17 +02:00
DeterminismLedgerTests.cs Digest pin comment names both causes of the h6 repin 2026-10-23 15:31:43 +02:00
DrawAheadTests.cs Vapour clouds are drawn as fog banks: one ZoneRenderer subscription, VapourCloudInstance presenter, DrawAhead for a free body 2026-10-12 03:34:50 +02:00
DrawnPoseTests.cs SimClock owns the game tick: TickRate, GameStep, ForGame(); the 60 default and ActionGameManager's literal step are gone 2026-10-23 06:09:12 +02:00
EconomyChecksFurtherTests.cs Economy checks: consumer demand derived from shared uses; a weapon's draw is a sink 2026-10-27 04:38:05 +01:00
EconomyChecksTests.cs Economy tests: role inputs persist, are read by every rule as any filler, offered recipe-less designs demand their roles 2026-10-27 10:56:21 +01:00
EconomyCommandTests.cs Economy tests: pin the survivors of the diff (null RoleInputs keeps the rest, key-ordered recipe-less designs, unoffered recipe designs name roles, mixed takes line) 2026-10-27 11:30:14 +01:00
EconomyFixture.cs Economy tests: role inputs persist, are read by every rule as any filler, offered recipe-less designs demand their roles 2026-10-27 10:56:21 +01:00
EconomyNullGuardTests.cs Economy tests: pin the survivors of the diff (null RoleInputs keeps the rest, key-ordered recipe-less designs, unoffered recipe designs name roles, mixed takes line) 2026-10-27 11:30:14 +01:00
EmissionTests.cs Assembly is the maker's: re-land of h1 on 0f5def17 (net diff of ae300c6a..5187a59d) 2026-10-17 18:55:16 +02:00
EntityFormatTests.cs One aim slot holds an item or a mount; the cycle covers every located mount 2026-10-15 04:42:38 +02:00
EvasionTermTests.cs Staged fits: a scenario states the quality of a fit its checks rest on 2026-10-17 19:03:20 +02:00
EvasionTrackingTests.cs Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts 2026-10-13 22:34:08 +02:00
FireAuthorityTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut4Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut5Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut6cTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut6dTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut6Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut7Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut8Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut9Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut11Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut12Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut123Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlCut124Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FireControlPerWeaponTests.cs Combat lets go of every held weapon it no longer commands: beams and locks, not only AutoWeapons; its end releases a same-step pull 2026-10-23 15:25:11 +02:00
FireControlTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FlightTests.cs PilotView: brains reach other ships only through their side's view, by opaque handles 2026-10-22 15:48:02 +02:00
FloatingBodyTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
FlowFieldTests.cs Scenario tests step the arena at SimClock.GameStep, the rate the game runs 2026-10-23 06:09:42 +02:00
GenericDesignsCommandTests.cs GenericDesignsCommandTests: import the MessagePack snapshot serializer the payload-widening helper uses 2026-10-13 22:39:21 +02:00
GravityShaderTests.cs Well law: the band term, WellTree owns every term; the old law, per-body sums and Gauss ring law deleted 2026-10-16 17:56:25 +02:00
GravitySubtractTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
HardpointOwnershipTests.cs Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted) 2026-10-23 01:16:17 +02:00
HeatResponseTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
HullFootprintTests.cs Shape.SetLine writes through the indexer so it invalidates the caches; footprint tests pin refusal Position and a wide shape 2026-10-17 14:33:41 +02:00
IffAndCombatTests.cs Seam fix tests: the stance press resolves its target at the step, flips the belief, and the ping press pings once (red) 2026-10-22 08:39:15 +02:00
ImpactFeedbackTests.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
InputCapacitorTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
InspectionScannerCatalogTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
InspectionScannerCommandTests.cs Tests: inspection scanner catalog, command, schematic gear rows; scanner/emission/stance residuals 2026-10-14 21:19:14 +02:00
ItemTitleTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
LanedBeltTests.cs Gravity tests: no swarm rides a binary's bodyless node; lane filters on a tuned sample; a lane splits rocks by band area (red) 2026-10-22 01:40:15 +02:00
LaunchSuppressorCatalogTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
LaunchSuppressorCommandTests.cs launch-suppressor: apply lands only its own records; tests pin late hiding, the rating line, linear suppression and a named observer sensor 2026-10-13 21:37:41 +02:00
LaunchSuppressorTests.cs LaunchSuppressorTests: pin the factor clamp (above 1, below 0) and the exactly-rated-temperature boundary with a step either side 2026-10-13 06:12:18 +02:00
LayerTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
LayoutAimTests.cs Merge origin/master into faction-play-1 2026-10-16 20:18:54 +02:00
ListenerTests.cs Tests: a consumable listener's Multiple below 1 is not clamped up 2026-10-13 21:57:12 +02:00
LoadoutCommitCommandTests.cs Boss loadout tests: shipped catalog now holds the demo boss; tests that wrote their own loadouts count only those 2026-10-23 04:38:27 +02:00
LoadoutTests.cs Test: a behaviour created from a consumable AutoWeaponData honours Automatic 2026-10-23 13:27:53 +02:00
LockOnScenarioTests.cs Staged knowledge: repin the two-AI digest for fighters staged knowing each other; LockOnSituation drops the no-track premise 2026-10-22 16:05:39 +02:00
LockWarningTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
LootTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
MineLauncherCatalogTests.cs Mine Launcher: a shape and a product that sells it; the blast-neutrality test exempts a mine layer; WireMines takes a Substance material by its path 2026-10-08 14:09:03 +02:00
MineTests.cs Tests that press a trigger once release it: a held trigger keeps firing now 2026-10-23 06:09:44 +02:00
MiningCut1Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
MiningCut2Tests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
MiningCut3Tests.cs Ore geography: yields, provinces cut inside boss-zone regions, types dealt per region 2026-10-27 06:42:58 +01:00
MiningIndexTests.cs Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted 2026-10-15 18:11:27 +02:00
MiningTargetQueriesTests.cs Zone.Entities read-only outside Zone: Admit and Remove are the only membership writers 2026-10-13 02:13:43 +02:00
MinorPowersTests.cs Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
MountCycleTests.cs Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards 2026-10-15 07:14:35 +02:00
MunitionPartsTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
NakovalnyaPackageTests.cs Add-on: schematic lines are hers (one Grease Pencil) else Build's from the kit; smoke and C# fact 2026-10-22 15:59:56 +02:00
OrbitsFromFieldTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
OreGeographyTests.cs Pin CrossingLinks far-zone ordering and a boss zone at the start of the exit path in hand-built graphs (cut one-exit, finding pure-helper-survivors) 2026-10-27 20:24:02 +01:00
PaintModeTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
PerShooterAimTests.cs View seam tests: per-shooter aim, view gates, sees-hostile, honest track loss (red) 2026-10-22 18:21:12 +02:00
PickupGenerationTests.cs Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted) 2026-10-23 01:16:17 +02:00
PickupTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
PilotSeamPlayerTests.cs Seam fix tests: a neutral declaration drops the target, so a second press in that step finds none, as before the seam 2026-10-22 08:44:28 +02:00
PilotSeamTests.cs Retarget test: east is staged knowing the third ship (ruling retarget-test-stages-the-track) 2026-10-22 16:11:03 +02:00
PilotViewTests.cs View seam tests: per-shooter aim, view gates, sees-hostile, honest track loss (red) 2026-10-22 18:21:12 +02:00
PiratesFactionCommandTests.cs Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
PiratesRecordTests.cs Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
PlaceNamesTests.cs PlaceNamesTests: assert on names, not zone graphs; pin invalid entries, homeless factions, runs of taken names, EAC- case and same-length restore 2026-10-17 22:14:26 +02:00
PlayerSettingsSensitivityTests.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PlayerStagingTests.cs Audio 1: delete the unread SoundbanksInfo.json Wwise export and its staging mentions 2026-10-16 17:18:13 +02:00
PopulatedRadiusTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
PotentialOwnerTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
PowerBusTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
PowerCurveTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
PowerTierTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ProductBinTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ProductChoiceTests.cs Merge remote-tracking branch 'origin/master' into eureka/aetheria-arena-determinism-ledger 2026-10-22 00:01:30 +02:00
ProductLinesCatalogTests.cs ProductLinesCatalogTests: FactionProductData's wire pin covers slot 8, and a record written before it is on the market 2026-10-21 20:34:50 +02:00
ProductLinesCommandTests.cs ProductLinesCommandTests: the bins of a removed line go with it, as the catalog read now requires 2026-10-18 21:14:14 +02:00
ProductTiersCommandTests.cs Census role gaps become RoleGaps, so a bin skipped by the census has a test; a bin authored on another line is refused 2026-10-18 18:46:05 +02:00
PursuitScenarioTests.cs Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold 2026-10-11 18:41:48 +02:00
RangeFalloffTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
RecipeRoleInputTests.cs Economy tests: a null list beside RoleInputs does not drop them 2026-10-27 11:44:30 +01:00
RecipeSchemaTests.cs Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs 2026-10-23 02:43:35 +02:00
RestoredHullsTests.cs Census tests: sold hulls are LoadoutGenerator.SoldHulls; a hull's asset is its Prefab or its mod-ship Visual record 2026-10-22 00:41:10 +02:00
RigBrandTests.cs RigBrandTests: Belt is built in its own pinned arena, not eight seeds that may hold no belt 2026-10-17 12:18:26 +02:00
RoleAuthoringTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
RolesBackfillCommandTests.cs sensor-stat-set skips a bin, as the other role writers do; it takes an optional root for its test 2026-10-18 21:08:11 +02:00
RunGoalTests.cs Boss loadout tests: shipped catalog now holds the demo boss; tests that wrote their own loadouts count only those 2026-10-23 04:38:27 +02:00
RunSaveCompatibilityTests.cs Tests (red at 42dce361): a CultLib 1.0.60 run.cc opens; Load names a ship file of a newer store format 2026-10-22 23:35:11 +02:00
RunSaveTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
RunSeedFixture.cs Drops roll on the run's seed: Zone.DropSeed feeds the loot and mine dice 2026-10-18 17:30:50 +02:00
RunStartGearTests.cs RunStartTests: the own-maker and factionless reach claims hold for every product LoadoutGenerator.IsOffered offers 2026-10-22 00:41:09 +02:00
RunStartTests.cs Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted) 2026-10-23 01:16:17 +02:00
SafeAssert.cs Scenarios Cut 1: a failed staging reports what it admitted, not a crash 2026-09-30 14:59:50 +02:00
ScannerTests.cs Merge origin/master into faction-play-1 2026-10-16 20:18:54 +02:00
ScenarioTests.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
SchematicUnderlayTests.cs SchematicUnderlay tests: the bounds extremes sit in different lines 2026-10-17 19:04:44 +02:00
SemiAutoCatalogTests.cs Test: the semi-auto floor is the 0.1 s constant, not a multiple of the step 2026-10-23 13:27:54 +02:00
ShapeCacheTests.cs Shape.SetLine writes through the indexer so it invalidates the caches; footprint tests pin refusal Position and a wide shape 2026-10-17 14:33:41 +02:00
ShieldReserveTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ShipAuthoringTests.cs Tests (red at 42dce361): a CultLib 1.0.60 run.cc opens; Load names a ship file of a newer store format 2026-10-22 23:35:11 +02:00
ShipFixture.cs Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind 2026-10-03 17:07:08 +02:00
ShipModCatalogTests.cs Station kinds tests: a bad package kind is excluded not fatal, same seed gives the same station and belt kinds, the stand-in check can fail (red) 2026-10-23 01:18:20 +02:00
ShipModPlanTests.cs Ship mounts: anchors only for visible hardpoints, every role rule in Validate 2026-10-03 14:39:08 +02:00
ShippedWeaponOperabilityTests.cs Tests: CB-R1 enforced whole, backfill replay on a scratch catalog, envelope and operability read the catalog 2026-10-08 23:46:28 +02:00
ShipProductTests.cs ShipProductTests: stats --top-speed refuses a hull with two VelocityLimits and leaves it untouched 2026-10-22 00:41:12 +02:00
ShipRigTests.cs Tests: rig fixture gives map and collider nodes a mesh; fix two test slips 2026-10-16 22:05:53 +02:00
ShipSchemaPinTests.cs Blender ships: hull_grid.grid_size; ship_cc reads HullData.HullType, pinned to C# 2026-10-22 01:00:06 +02:00
ShipValidationTests.cs Merge cut vector-rows-record (Soul verdict cut-vector-rows-record.s3) 2026-10-13 01:21:40 +02:00
SignatureTests.cs SignatureTests: only a gun is tapped; a beam burns while its trigger is held 2026-10-23 06:09:46 +02:00
SimClockTests.cs SimClock owns the game tick: TickRate, GameStep, ForGame(); the 60 default and ActionGameManager's literal step are gone 2026-10-23 06:09:12 +02:00
SimRateTests.cs Fire mode is one property of a weapon's data (Automatic): creation and the semi-auto floor read it, the floor holds guided, mine, launcher and charged kinds and consumables; a step's rounds apply in arrival order, ties by shot id 2026-10-23 06:12:55 +02:00
SmokeHullCommandTests.cs Sweep: every old design-name literal in C# becomes its generic name; product texts ship without the authoring notes 2026-10-13 20:29:10 +02:00
SmokeHullScenarioTests.cs Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts 2026-10-13 22:34:08 +02:00
SmokeRoundsCommandTests.cs Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts 2026-10-13 22:34:08 +02:00
SmokeRoundsScenarioTests.cs Merge origin/master into damage-falloff 2026-10-14 09:54:44 +02:00
SmokeRoundsSteppedTests.cs Merge origin/master into damage-falloff 2026-10-14 09:54:44 +02:00
SolutionTests.cs Merge origin/master into faction-play-1 2026-10-16 20:18:54 +02:00
StationKindsCatalogTests.cs AetherDb tests: a kindless station hull does not lock the tool out; station-kinds sets a hull's kind (red) 2026-10-23 01:18:21 +02:00
StationKindTests.cs StationKindTests: a maker-less or Price 0 station hull is unreachable by the draw; the stand-in check is exercised on Zhestokost 2026-10-23 18:16:48 +02:00
StationPlacementTests.cs Merge origin/master (arena cut 1: ItemManager takes a seed) into eureka/aetheria-gravity-laned-belts 2026-10-22 00:44:50 +02:00
StationServicesTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
StatResolverTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
SteeringTests.cs Command seam, player: PilotCommand gains Tractor, the target Verb, CycleAim and Iff; HelmInput.Demand returns a TurnCommand resolved each step 2026-10-22 02:27:28 +02:00
stryker-config.json Cut 11 map: mutation testing moves to Stryker, and the survivors it found 2026-09-22 15:59:06 +02:00
SunsNeverGreenTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
TargetingSystemTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
TestCatalog.cs Missing ship.cc fails the fixture, not the game's compose 2026-10-10 07:35:08 +02:00
TestCatalogTests.cs Merge origin/master into ghostlight-verse/verse-grammar 2026-10-10 14:00:03 +02:00
ThrottleLockTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ThrustAllocationTests.cs Stage the drive lots with the ship deactivated: an active entity refuses unequip and equip 2026-10-18 07:22:04 +02:00
ThrustAllocatorTests.cs Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts 2026-10-13 22:34:08 +02:00
TrojanSwarmTests.cs Gravity tests: no swarm rides a binary's bodyless node; lane filters on a tuned sample; a lane splits rocks by band area (red) 2026-10-22 01:40:15 +02:00
VapourCloudTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
VerseGrammarTests.cs VerseGrammarTests: the shipped catalog holds eight starter verbs; combat exit asserts the Target cleared 2026-10-16 20:54:47 +02:00
WellFixture.cs Gravity.cginc regenerated from the band template; orbit and fixture tests read the new law 2026-10-16 18:15:05 +02:00
WellLawTests.cs WellLawTests: the belt fixture lists its outermost asteroid in the middle (10, 87, 43) 2026-10-17 00:26:47 +02:00
ZoneFingerprint.cs Gravity: a wider zone fingerprint, one copied-rail helper, belts kinded at generation, adjacent belts pinned 2026-10-21 20:43:23 +02:00
ZonePlacedAtBuildTests.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ZoneWorlds.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00