Audio 1: delete the unread SoundbanksInfo.json Wwise export and its staging mentions

Header comment, the stray staging fixture (now Stray.json) and the
build-delivery doc no longer name it. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-16 17:18:13 +02:00
commit 0fa5c56821
4 changed files with 4 additions and 2655 deletions

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@ -2,9 +2,8 @@ using System;
using System.IO;
// What a player directory holds beside the executable's data: GameData/Aetheria.cc, GameData/Narrative/** and, when
// the repo has one, GameData/Mods/**. Nothing else under GameData ships (run.cc and player.cc are the player's own;
// SoundbanksInfo.json is read by no code). Unity-free so the headless suite can prove the rules; AetheriaBuild is the
// only caller.
// the repo has one, GameData/Mods/**. Nothing else under GameData ships (run.cc and player.cc are the player's own).
// Unity-free so the headless suite can prove the rules; AetheriaBuild is the only caller.
internal static class PlayerStaging
{
public const string Catalog = "Aetheria.cc";

File diff suppressed because it is too large Load diff

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@ -227,8 +227,7 @@ fixes. Neither produces a download link that 404s.
`target = BuildTarget.StandaloneWindows64`. Sets
`PlayerSettings.bundleVersion` from the passed version, superseding the
stale `0.1` at `ProjectSettings/ProjectSettings.asset:152`. After the build:
copy `GameData/Aetheria.cc`, `GameData/Narrative/**` and
`GameData/SoundbanksInfo.json` next to the exe; delete
copy `GameData/Aetheria.cc`, `GameData/Narrative/**` next to the exe; delete
`Aetheria_BurstDebugInformation_DoNotShip/`; fail the run on a non-empty
`BuildReport` error list.
- **Authority map:**

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@ -17,7 +17,7 @@ public sealed class PlayerStagingTests : IDisposable
Write(Source("Aetheria.cc"), "catalog-bytes");
Write(Source("Narrative/Main.ink"), "main");
Write(Source("Narrative/Quests/Deep/First.ink"), "first");
Write(Source("SoundbanksInfo.json"), "{}");
Write(Source("Stray.json"), "{}");
Write(Source("run.cc"), "a developer's run");
Write(Source("player.cc"), "a developer's settings");
Directory.CreateDirectory(Player);