Audio 1: delete the unread SoundbanksInfo.json Wwise export and its staging mentions
Header comment, the stray staging fixture (now Stray.json) and the build-delivery doc no longer name it. Builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 4 additions and 2655 deletions
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@ -2,9 +2,8 @@ using System;
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using System.IO;
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// What a player directory holds beside the executable's data: GameData/Aetheria.cc, GameData/Narrative/** and, when
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// the repo has one, GameData/Mods/**. Nothing else under GameData ships (run.cc and player.cc are the player's own;
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// SoundbanksInfo.json is read by no code). Unity-free so the headless suite can prove the rules; AetheriaBuild is the
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// only caller.
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// the repo has one, GameData/Mods/**. Nothing else under GameData ships (run.cc and player.cc are the player's own).
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// Unity-free so the headless suite can prove the rules; AetheriaBuild is the only caller.
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internal static class PlayerStaging
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{
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public const string Catalog = "Aetheria.cc";
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@ -227,8 +227,7 @@ fixes. Neither produces a download link that 404s.
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`target = BuildTarget.StandaloneWindows64`. Sets
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`PlayerSettings.bundleVersion` from the passed version, superseding the
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stale `0.1` at `ProjectSettings/ProjectSettings.asset:152`. After the build:
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copy `GameData/Aetheria.cc`, `GameData/Narrative/**` and
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`GameData/SoundbanksInfo.json` next to the exe; delete
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copy `GameData/Aetheria.cc`, `GameData/Narrative/**` next to the exe; delete
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`Aetheria_BurstDebugInformation_DoNotShip/`; fail the run on a non-empty
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`BuildReport` error list.
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- **Authority map:**
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@ -17,7 +17,7 @@ public sealed class PlayerStagingTests : IDisposable
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Write(Source("Aetheria.cc"), "catalog-bytes");
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Write(Source("Narrative/Main.ink"), "main");
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Write(Source("Narrative/Quests/Deep/First.ink"), "first");
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Write(Source("SoundbanksInfo.json"), "{}");
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Write(Source("Stray.json"), "{}");
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Write(Source("run.cc"), "a developer's run");
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Write(Source("player.cc"), "a developer's settings");
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Directory.CreateDirectory(Player);
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