Tests only; production unchanged. Fixture gear SuppressorBright (Factor 3) and SuppressorNegative (Factor -1). Maps Soul findings clamp-unpinned and rated-boundary-unpinned. Builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
314 lines
15 KiB
C#
314 lines
15 KiB
C#
using System;
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using System.Linq;
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using CultMath;
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using GameCult.Caching.MessagePack;
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using MessagePack;
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using Xunit;
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using static CultMath.math;
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using float3 = CultMath.float3;
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using int2 = CultMath.int2;
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// Electronic warfare, hide-launch (campaign aetheria-ew; invariants lie-is-own-emission and lies-cost-real-heat; ruling
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// ew-imitation-availability-ruled makes this the hiding tier). A fitted suppressor thins its own ship launch flash inside
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// Entity.SetSignature, the one writer of light, and pays for what it removed in its own cell. The fixtures drive that writer:
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// real guns and beams fired inside Zone.Update for the reveal and the per-tick cost, and direct SetSignature calls (before any
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// update, so no conduction blurs the cell) for the exact heat arithmetic. A gun Visibility is 5 and the observer reveals
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// above .1 over its Eye, so a flash of 5 from 50 away is revealed (5 x 2 / (50 x .5) = .4) and a flash scaled by the
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// Suppressor factor .1 is not (.04). Factor, HeatPerUnit and RatedTemperature (400) are authored in the constructor.
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public sealed partial class ContactRevealTests
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{
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private static EquippedItem SuppressorItem(Entity e, string dataName) =>
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e.Equipment.Single(i => i.Behaviors.Any(b => b is LaunchSuppressor) && i.Data.Name == dataName);
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private static EquippedItem BeamItem(Entity e) => e.Equipment.Single(i => i.Behaviors.Any(b => b is ConstantWeapon));
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private static int2 CellOf(EquippedItem item) => item.InsetShape.Coordinates.Single();
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private static float[,] Snapshot(Entity e) => (float[,]) e.Temperature.Clone();
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// Every cell of the hull except the named ones: the heat a suppressor pays must land in its own cell and nowhere else.
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private static void AssertOnlyCellsMoved(float[,] before, Entity e, params int2[] cells)
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{
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for (var x = 0; x < before.GetLength(0); x++)
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for (var y = 0; y < before.GetLength(1); y++)
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if (!cells.Contains(new int2(x, y)))
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Assert.Equal(before[x, y], e.Temperature[x, y]);
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}
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private static void AssertHeat(float expectedHeat, Entity e, int2 cell, float before)
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{
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var expected = expectedHeat / e.ThermalMass[cell.x, cell.y];
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var actual = e.Temperature[cell.x, cell.y] - before;
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Assert.InRange(actual, expected * .999f, expected * 1.001f);
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}
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// ---- ASuppressedLaunchIsNotRevealedWhileAControlLaunchIs ----
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[Fact]
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public void ASuppressedLaunchIsNotRevealedWhileAControlLaunchIs()
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{
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var control = Add(float3(30, 0, 40), new[] { "Gun" });
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var hidden = Add(float3(-30, 0, 40), new[] { "Gun" }, new[] { "Suppressor" });
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var o = Add(float3(0, 0, 0), new[] { "Eye" });
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// Read each flash on the tick it is written: signatures decay at once, so a later tick erases the earlier ship's.
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Fire(control, Guns(control).Single());
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var controlFlash = control.VisibilitySources[Guns(control).Single().Behaviors.Single(b => b is InstantWeapon)].Strength;
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Fire(hidden, Guns(hidden).Single());
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var hiddenFlash = hidden.VisibilitySources[Guns(hidden).Single().Behaviors.Single(b => b is InstantWeapon)].Strength;
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var reveal = Assert.Single(o.RevealsOf(control));
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Assert.Equal(SignatureChannel.LaunchFlash, reveal.Channel);
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AssertBearing(.6f, .8f, reveal.Bearing);
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Assert.Empty(o.RevealsOf(hidden));
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Assert.Equal(5f, controlFlash, 3);
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Assert.Equal(.1f * controlFlash, hiddenFlash, 3); // Factor times the gun Visibility, whatever it is authored as
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}
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// ---- SuppressionHeatLandsInTheSuppressorsOwnCell ----
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[Fact]
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public void SuppressionHeatLandsInTheSuppressorsOwnCell()
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{
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var ship = Add(float3(0, 0, 0), null, new[] { "Suppressor" });
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var cell = CellOf(SuppressorItem(ship, "Suppressor"));
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var before = Snapshot(ship);
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ship.SetSignature(new object(), SignatureChannel.LaunchFlash, 5f, null);
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AssertHeat((5f - .5f) * 2f, ship, cell, before[cell.x, cell.y]); // removed 4.5 at 2 heat a unit
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AssertOnlyCellsMoved(before, ship, cell);
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}
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[Fact]
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public void ASuppressorThatRemovesNothingOrChargesNothingPaysNothing()
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{
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var free = Add(float3(0, 0, 0), null, new[] { "SuppressorCold" });
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var open = Add(float3(100, 0, 0), null, new[] { "SuppressorOpen" });
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var freeBefore = Snapshot(free);
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var openBefore = Snapshot(open);
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var source = new object();
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free.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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open.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(.5f, free.VisibilitySources[source].Strength, 3); // it still thins the flash...
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AssertOnlyCellsMoved(freeBefore, free); // ...at no cost with HeatPerUnit 0
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Assert.Equal(5f, open.VisibilitySources[source].Strength, 3); // Factor 1 removes nothing
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AssertOnlyCellsMoved(openBefore, open);
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}
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[Fact]
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public void AFiredGunHeatsTheSuppressorsCellAboveItsFreeTwin()
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{
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var paying = Add(float3(30, 0, 40), new[] { "Gun" }, new[] { "Suppressor" });
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var twin = Add(float3(-30, 0, 40), new[] { "Gun" }, new[] { "SuppressorCold" });
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Fire(paying, Guns(paying).Single());
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Fire(twin, Guns(twin).Single());
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var p = CellOf(SuppressorItem(paying, "Suppressor"));
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var t = CellOf(SuppressorItem(twin, "SuppressorCold"));
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Assert.Equal(p, t); // the same fit puts them in the same cell
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Assert.True(paying.Temperature[p.x, p.y] > twin.Temperature[t.x, t.y]);
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}
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// ---- NothingIsSuppressedAboveRatedTemperature ----
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[Fact]
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public void NothingIsSuppressedAboveRatedTemperature()
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{
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var ship = Add(float3(0, 0, 0), null, new[] { "Suppressor" });
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var cell = CellOf(SuppressorItem(ship, "Suppressor"));
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var source = new object();
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ship.Temperature[cell.x, cell.y] = 600f; // past the rated 400
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var hot = Snapshot(ship);
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(5f, ship.VisibilitySources[source].Strength, 3); // the flash is as bright as a control
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AssertOnlyCellsMoved(hot, ship); // and the call paid nothing, in any cell
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Assert.Equal(600f, ship.Temperature[cell.x, cell.y]);
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ship.Temperature[cell.x, cell.y] = 300f; // cooled below
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(.5f, ship.VisibilitySources[source].Strength, 3);
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Assert.True(ship.Temperature[cell.x, cell.y] > 300f);
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}
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// The rated temperature (400) belongs to the suppressor, and a suppressor running exactly at it still works: only
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// "exceeds" stops it. One step either side pins which side of the line the boundary itself falls on.
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[Fact]
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public void ASuppressorAtExactlyItsRatedTemperatureStillSuppressesAndOneStepAboveDoesNot()
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{
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var ship = Add(float3(0, 0, 0), null, new[] { "Suppressor" });
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var cell = CellOf(SuppressorItem(ship, "Suppressor"));
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var source = new object();
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ship.Temperature[cell.x, cell.y] = 399.99f; // one step below
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(.5f, ship.VisibilitySources[source].Strength, 3);
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ship.Temperature[cell.x, cell.y] = 400f; // exactly rated
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var atRated = Snapshot(ship);
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(.5f, ship.VisibilitySources[source].Strength, 3);
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Assert.True(ship.Temperature[cell.x, cell.y] > atRated[cell.x, cell.y]); // and it paid
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ship.Temperature[cell.x, cell.y] = 400.01f; // one step above
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var above = Snapshot(ship);
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(5f, ship.VisibilitySources[source].Strength, 3);
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AssertOnlyCellsMoved(above, ship);
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}
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// ---- The factor is clamped to 0..1 ----
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[Fact]
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public void AFactorAboveOneNeverBrightensTheFlashOrCoolsTheShip()
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{
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var ship = Add(float3(0, 0, 0), null, new[] { "SuppressorBright" }); // authored Factor 3
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var before = Snapshot(ship);
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var source = new object();
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(5f, ship.VisibilitySources[source].Strength, 3); // clamped to 1: the flash is as written
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AssertOnlyCellsMoved(before, ship); // and nothing was "removed", so no heat, hot or cold
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}
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[Fact]
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public void AFactorBelowZeroRemovesTheWholeFlashAndNoMore()
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{
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var ship = Add(float3(0, 0, 0), null, new[] { "SuppressorNegative" }); // authored Factor -1
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var cell = CellOf(SuppressorItem(ship, "SuppressorNegative"));
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var before = Snapshot(ship);
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var source = new object();
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(0f, ship.VisibilitySources[source].Strength, 3); // clamped to 0: no negative light
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AssertHeat(5f * 2f, ship, cell, before[cell.x, cell.y]); // paid for exactly the 5 it removed
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AssertOnlyCellsMoved(before, ship, cell);
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}
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// ---- OnlyTheLaunchFlashChannelIsScaled ----
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[Fact]
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public void OnlyTheLaunchFlashChannelIsScaled()
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{
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var ship = Add(float3(0, 0, 0), null, new[] { "Suppressor" });
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var before = Snapshot(ship);
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var thermal = new object();
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var plume = new object();
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ship.SetSignature(thermal, SignatureChannel.Thermal, 5f, null);
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ship.SetSignature(plume, SignatureChannel.DrivePlume, 5f, null);
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Assert.Equal(5f, ship.VisibilitySources[thermal].Strength, 3);
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Assert.Equal(5f, ship.VisibilitySources[plume].Strength, 3);
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AssertOnlyCellsMoved(before, ship);
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Assert.Throws<ArgumentException>(() => ship.SetSignature(new object(), SignatureChannel.Emission, 5f, null));
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}
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// ---- AnUnpoweredOrSwitchedOffSuppressorDoesNothing ----
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[Fact]
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public void AnUnpoweredOrSwitchedOffSuppressorDoesNothing()
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{
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var ship = Add(float3(0, 0, 0), null, new[] { "Suppressor" });
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var item = SuppressorItem(ship, "Suppressor");
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var source = new object();
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item.Enabled.Value = false;
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Assert.False(item.Active.Value);
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var before = Snapshot(ship);
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(5f, ship.VisibilitySources[source].Strength, 3);
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AssertOnlyCellsMoved(before, ship);
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item.Enabled.Value = true;
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(.5f, ship.VisibilitySources[source].Strength, 3);
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}
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// ---- TwoSuppressorsScaleInEquipmentOrderAndEachPaysForItsOwnRemoval ----
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[Theory]
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[InlineData(false)]
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[InlineData(true)]
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public void TwoSuppressorsScaleInEquipmentOrderAndEachPaysForItsOwnRemoval(bool halfFirst)
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{
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var ship = Add(float3(0, 0, 0), null, halfFirst ? new[] { "SuppressorHalf", "SuppressorFifth" } : new[] { "SuppressorFifth", "SuppressorHalf" });
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var half = SuppressorItem(ship, "SuppressorHalf");
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var fifth = SuppressorItem(ship, "SuppressorFifth");
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var halfCell = CellOf(half);
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var fifthCell = CellOf(fifth);
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var before = Snapshot(ship);
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var source = new object();
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ship.SetSignature(source, SignatureChannel.LaunchFlash, 5f, null);
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Assert.Equal(5f * .5f * .2f, ship.VisibilitySources[source].Strength, 3);
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// The first in equipment order sees 5, the second sees what the first left: the removals, and so the heat, differ by order.
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var halfRemoved = halfFirst ? 5f * .5f : 5f * .2f * .5f; // factor .5 of what it is given
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var fifthRemoved = halfFirst ? 5f * .5f * .8f : 5f * .8f; // factor .2 of what it is given
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AssertHeat(halfRemoved * 1f, ship, halfCell, before[halfCell.x, halfCell.y]);
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AssertHeat(fifthRemoved * 10f, ship, fifthCell, before[fifthCell.x, fifthCell.y]);
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AssertOnlyCellsMoved(before, ship, halfCell, fifthCell);
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}
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// ---- ABeamPaysSuppressionHeatPerTick ----
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[Fact]
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public void ABeamPaysSuppressionHeatPerTick()
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{
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var paying = Add(float3(30, 0, 40), new[] { "Beam" }, new[] { "Targeting", "Reactor", "Suppressor" });
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var twin = Add(float3(-30, 0, 40), new[] { "Beam" }, new[] { "Targeting", "Reactor", "SuppressorCold" });
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var control = Add(float3(100, 0, 40), new[] { "Beam" }, new[] { "Targeting", "Reactor" });
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foreach (var ship in new[] { paying, twin, control })
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{
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ship.SetTarget(TargetRef.None);
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BeamItem(ship).Behaviors.OfType<ConstantWeapon>().Single().Activate();
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}
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var p = CellOf(SuppressorItem(paying, "Suppressor"));
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var t = CellOf(SuppressorItem(twin, "SuppressorCold"));
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var excess = new float[3];
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for (var tick = 0; tick < 3; tick++)
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{
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Tick(.1f);
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excess[tick] = paying.Temperature[p.x, p.y] - twin.Temperature[t.x, t.y];
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var controlFlash = control.VisibilitySources[BeamItem(control).Behaviors.Single(b => b is ConstantWeapon)].Strength;
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Assert.Equal(5f, controlFlash, 3);
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Assert.Equal(.1f * controlFlash, paying.VisibilitySources[BeamItem(paying).Behaviors.Single(b => b is ConstantWeapon)].Strength, 3); // scaled on every tick write
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}
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Assert.True(excess[0] > 0f);
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Assert.True(excess[2] > excess[0]); // the cost is paid again on later ticks, not once
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}
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// ---- LaunchSuppressorDataRoundTripsAsUnionKey49 ----
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[Fact]
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public void LaunchSuppressorDataRoundTripsAsUnionKey49()
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{
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var options = CultDocumentMessagePackSerialization.OptionsFor(typeof(ZonePack).Assembly);
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var data = new LaunchSuppressorData { Factor = Const(.25f), HeatPerUnit = Const(3f), RatedTemperature = Const(450f) };
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var bytes = MessagePackSerializer.Serialize<BehaviorData>(data, options);
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var reader = new MessagePackReader(bytes);
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Assert.Equal(2, reader.ReadArrayHeader());
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Assert.Equal(49, reader.ReadInt32()); // loot-2 holds 48; a key reused across branches would collide on the wire
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Assert.Equal(4, reader.ReadArrayHeader()); // Group is key 0, then the three stats
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var back = Assert.IsType<LaunchSuppressorData>(MessagePackSerializer.Deserialize<BehaviorData>(bytes, options));
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Assert.Equal(.25f, back.Factor.Min);
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Assert.Equal(3f, back.HeatPerUnit.Min);
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Assert.Equal(450f, back.RatedTemperature.Min);
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var unions = typeof(BehaviorData).GetCustomAttributes(typeof(UnionAttribute), false).Cast<UnionAttribute>().ToArray();
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Assert.Single(unions, u => u.Key == 49);
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Assert.Equal(typeof(MunitionFuelData), unions.Single(u => u.Key == 47).SubType);
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Assert.Equal(unions.Length, unions.Select(u => u.Key).Distinct().Count());
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}
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}
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