ShipProductTests: stats --top-speed refuses a hull with two VelocityLimits and leaves it untouched
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 4 additions and 0 deletions
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@ -334,6 +334,8 @@ public sealed class ShipProductTests : IDisposable
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Environment.CurrentDirectory = _root.Path;
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var path = Package("mod.skiff", "Skiffhull", 0);
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var bare = Path.Combine(ShipFixture.WritePackage(Mods, "mod.bare", "Barehull", tweak: ship => ship.Hull.Behaviors.Clear()), "ship.cc");
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var twin = Path.Combine(ShipFixture.WritePackage(Mods, "mod.twin", "Twinhull",
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tweak: ship => ship.Hull.Behaviors.Add(ship.Hull.Behaviors.OfType<VelocityLimitData>().First())), "ship.cc");
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void RefusedAndUntouched(string file, params string[] flags)
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{
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var before = File.ReadAllBytes(file);
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@ -353,6 +355,8 @@ public sealed class ShipProductTests : IDisposable
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RefusedAndUntouched(path, "--mass", "5", "--durability", "-2");
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RefusedAndUntouched(bare, "--top-speed", "50");
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RefusedAndUntouched(bare, "--mass", "5", "--top-speed", "50");
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// Two VelocityLimits leave no one top speed to set.
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RefusedAndUntouched(twin, "--top-speed", "50");
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// Each flag sets its own field and nothing else.
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var expected = ShipAuthoringStore.Load(path).Hull;
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