RunStartTests: the own-maker and factionless reach claims hold for every product LoadoutGenerator.IsOffered offers
Ruling census-tests-read-the-owners. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 6 additions and 4 deletions
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@ -55,7 +55,8 @@ public sealed partial class RunStartTests
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var galaxy = MainSectorGalaxy();
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AbsentMaker("AbsentToAll");
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var generator = new LoadoutGenerator(ref _items.Random, _items, galaxy, galaxy.Entrance, null, .5f);
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var products = _cache.GetAll<FactionProductData>().Where(p => p.Manufacturer.IsSet()).ToArray();
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// Every offered product (LoadoutGenerator.IsOffered); a not-offered one is available to nobody.
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var products = _cache.GetAll<FactionProductData>().Where(p => p.Manufacturer.IsSet() && LoadoutGenerator.IsOffered(_cache, p)).ToArray();
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Assert.NotEmpty(products);
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Assert.All(products, product => Assert.True(generator.IsAvailable(product), product.Name));
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}
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@ -178,13 +178,14 @@ public sealed partial class RunStartTests : IDisposable
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}
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}
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// A faction always reaches its own manufacturer's gear: in a main-sector galaxy every product a faction makes is
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// on offer to that faction, allegiance or not. And an allegiance map lists only other factions.
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// A faction always reaches its own manufacturer's gear: in a main-sector galaxy every offered product a faction makes
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// (LoadoutGenerator.IsOffered, the market's one owner) is on offer to that faction, allegiance or not. And an
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// allegiance map lists only other factions.
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[Fact]
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public void AFactionReachesItsOwnGearAndItsAllegianceNamesOnlyOthers()
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{
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var galaxy = MainSectorGalaxy();
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var products = _cache.GetAll<FactionProductData>().Where(p => p.Manufacturer.IsSet()).ToArray();
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var products = _cache.GetAll<FactionProductData>().Where(p => p.Manufacturer.IsSet() && LoadoutGenerator.IsOffered(_cache, p)).ToArray();
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foreach (var faction in galaxy.Factions)
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{
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Assert.DoesNotContain(faction.Allegiance.Keys, key => key.Key.Equals(_cache.RefOf(faction).Key));
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