SchematicUnderlay tests: the bounds extremes sit in different lines
A mutant fitting to the first line only survived because every other point lay inside it. Builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 7 additions and 6 deletions
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@ -8,11 +8,12 @@ public sealed class SchematicUnderlayTests
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{
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private static ShipPolyline Line(params float[] xyz) => new ShipPolyline { Points = xyz };
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// Lines spanning Blender X [-3,5], Y [-10,2] (nose at Y -10, starboard at X -3).
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// Lines spanning Blender X [-3,5], Y [-10,2] (nose at Y -10, starboard at X -3);
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// the far extremes sit in the second line.
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private static List<ShipPolyline> Lines() => new List<ShipPolyline>
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{
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Line(-3, -10, 0, 5, 2, 0),
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Line(1, -4, 1, 0, 0, 1),
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Line(-3, -10, 0, 1, -4, 0),
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Line(5, 2, 1, 0, 0, 1),
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};
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private static Shape SixByFour()
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@ -48,9 +49,9 @@ public sealed class SchematicUnderlayTests
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// Line 0 point 0 holds both the lowest Blender Y (nose) and the lowest Blender X (starboard).
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Assert.Equal(4f, fit[0][0].y, 4);
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Assert.Equal(6f, fit[0][0].x, 4);
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// Line 0 point 1 holds the highest of both: aft and port.
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Assert.Equal(0f, fit[0][1].y, 4);
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Assert.Equal(0f, fit[0][1].x, 4);
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// Line 1 point 0 holds the highest of both, in another line: aft and port.
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Assert.Equal(0f, fit[1][0].y, 4);
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Assert.Equal(0f, fit[1][0].x, 4);
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}
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[Fact]
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