Economy checks: consumer demand derived from shared uses; a weapon's draw is a sink
ConsumerDemand drops the two-or-three-step window (rulings consumer-demand-shared-only, consumer-demand-skips-final-assemblies): a processed good owes a consumer use when it is shared, derived from the recipe graph each check. A weapon's draw of a round is one use (ruling draw-is-one-use). SourceSink counts a drawn commodity as sunk. Drawn is the one reader of offered designs' WeaponData.AmmoType. Tests are unrun at this commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 178 additions and 47 deletions
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@ -170,12 +170,21 @@ public static class EconomyChecks
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new HashSet<string>(rows.Where(r => r.Buys).Select(r => r.Commodity.Key.Value), StringComparer.Ordinal));
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}
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// The commodities an offered design's weapon draws as ammunition. One reader, shared by the sink and the consumer-demand rules.
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private static HashSet<string> Drawn(CultCache catalog) =>
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new HashSet<string>(catalog.GetAll<FactionProductData>().Where(p => LoadoutGenerator.IsOffered(catalog, p))
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.Select(p => catalog.Get(p.Design) as EquippableItemData).Where(design => design?.Behaviors != null)
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.SelectMany(design => design.Behaviors.OfType<WeaponData>()).Where(weapon => weapon.AmmoType.IsSet())
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.Select(weapon => weapon.AmmoType.Key.Value), StringComparer.Ordinal);
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// Every commodity has a source (a grounded chain, or a gate that sells it) and a sink (a recipe uses it, a role some design
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// names, or a gate that buys it). A consumer good's sink is judged once needs tables exist.
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// names, a weapon some offered design carries draws it, or a gate that buys it). A consumer good's sink is judged once needs
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// tables exist.
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public static List<EconomyFault> SourceSink(CultCache catalog)
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{
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var faults = new List<EconomyFault>();
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var (sells, buys) = Gate(catalog);
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var drawn = Drawn(catalog);
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var grounded = Depths(catalog, sells);
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var recipes = AllRecipes(catalog).ToList();
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var used = new HashSet<string>(recipes.SelectMany(p => p.Recipe.Inputs.Concat(p.Recipe.Upkeep)).Select(c => c.Commodity.Key.Value), StringComparer.Ordinal);
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@ -189,8 +198,8 @@ public static class EconomyChecks
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if (!grounded.TryGetValue(outputKey, out var depth) || depth == null)
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faults.Add(new EconomyFault(LSource, key, $"'{output.Name}' has no source: no chain of recipes reaches raw goods and no gate sells it."));
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if (Recipes.IsConsumerGood(catalog, recipe)) continue;
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if (!used.Contains(outputKey) && !recipe.Fills.Any(rolesNamed.Contains) && !buys.Contains(outputKey))
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faults.Add(new EconomyFault(LSource, key, $"'{output.Name}' has no sink: no recipe uses it, no design names a role it fills, no gate buys it."));
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if (!used.Contains(outputKey) && !recipe.Fills.Any(rolesNamed.Contains) && !drawn.Contains(outputKey) && !buys.Contains(outputKey))
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faults.Add(new EconomyFault(LSource, key, $"'{output.Name}' has no sink: no recipe uses it, no design names a role it fills, no weapon draws it, no gate buys it."));
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}
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return faults;
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}
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@ -399,36 +408,45 @@ public static class EconomyChecks
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return order;
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}
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// Every processed commodity two or three steps below a gear or hull (its role fillers are one step, the gear-specific final
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// assemblies, exempt) fills a role some consumer good names, so the shared layer is shared. Raw goods and the gate do not count.
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// A processed good owes a consumer use when it is shared (rulings consumer-demand-shared-only, draw-is-one-use). Its uses are
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// the gear or hull roles, and the rounds some weapon draws, that the goods downstream of it (itself included) fill or are; a
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// good used as upkeep is shared too. Shared means two or more such uses, or upkeep. A shared good must lead, through the
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// chain, into a consumer good or a role one names. A good whose every use is one gear role is exempt like its final assembly.
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// Derived from the recipe graph on every check; depth and distance play no part. Raw goods and the gate count for nothing.
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public static List<EconomyFault> ConsumerDemand(CultCache catalog)
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{
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var recipes = AllRecipes(catalog).Where(p => catalog.Get(p.Recipe.Output) != null).ToDictionary(p => p.Recipe.Output.Key.Value, p => p.Recipe, StringComparer.Ordinal);
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var drawn = Drawn(catalog);
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bool IsCommodityKey(string key) => recipes.TryGetValue(key, out var r) && Recipes.IsCommodity(catalog.Get(r.Output));
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var consumerRoles = new HashSet<string>(recipes.Values.Where(r => Recipes.IsConsumerGood(catalog, r))
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.SelectMany(r => Recipes.RolesOf(catalog.Get(r.Output))).Select(role => role.Name), StringComparer.Ordinal);
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HashSet<string> Below(IEnumerable<string> keys)
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var gearRoles = new HashSet<string>(recipes.Values.Where(r => !Recipes.IsCommodity(catalog.Get(r.Output)) && Recipes.IsRoleRecipe(catalog, r))
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.SelectMany(r => Recipes.RolesOf(catalog.Get(r.Output))).Select(role => role.Name), StringComparer.Ordinal);
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var upkeep = new HashSet<string>(recipes.Values.SelectMany(r => r.Upkeep).Select(c => c.Commodity.Key.Value), StringComparer.Ordinal);
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var takenBy = recipes.Values.Where(r => IsCommodityKey(r.Output.Key.Value))
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.SelectMany(r => r.Inputs.Select(input => (Input: input.Commodity.Key.Value, Output: r.Output.Key.Value)))
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.ToLookup(edge => edge.Input, edge => edge.Output, StringComparer.Ordinal);
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var faults = new List<EconomyFault>();
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foreach (var key in recipes.Keys.OrderBy(k => k, StringComparer.Ordinal))
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{
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var next = new HashSet<string>(StringComparer.Ordinal);
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foreach (var key in keys)
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{
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if (!recipes.TryGetValue(key, out var recipe)) continue;
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foreach (var input in recipe.Inputs) next.Add(input.Commodity.Key.Value);
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foreach (var role in Recipes.RolesOf(catalog.Get(recipe.Output)))
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foreach (var filler in Recipes.Fillers(catalog, role.Name)) next.Add(filler.Value);
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}
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return next;
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var recipe = recipes[key];
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if (!IsCommodityKey(key) || Recipes.IsRaw(catalog, recipe) || Recipes.IsConsumerGood(catalog, recipe)) continue;
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var reached = new HashSet<string>(StringComparer.Ordinal) { key };
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var open = new Stack<string>(reached);
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while (open.Count > 0)
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foreach (var next in takenBy[open.Pop()])
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if (reached.Add(next)) open.Push(next);
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var members = reached.Select(k => recipes[k]).ToList();
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if (members.Any(r => Recipes.IsConsumerGood(catalog, r) || r.Fills.Any(consumerRoles.Contains))) continue;
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var uses = members.SelectMany(r => r.Fills).Where(gearRoles.Contains).Distinct(StringComparer.Ordinal).OrderBy(role => role, StringComparer.Ordinal)
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.Concat(reached.Where(drawn.Contains).OrderBy(k => k, StringComparer.Ordinal).Select(k => catalog.Get(recipes[k].Output).Name)).ToList();
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var asUpkeep = reached.Any(upkeep.Contains);
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if (asUpkeep) uses.Add("upkeep");
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if (uses.Count < 2 && !asUpkeep) continue;
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var list = uses.Count == 1 ? uses[0] : string.Join(", ", uses.Take(uses.Count - 1)) + " and " + uses[uses.Count - 1];
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faults.Add(new EconomyFault(LDemand, RecipeData.KeyOf(new CultRecordKey(key)).Value,
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$"'{catalog.Get(recipe.Output).Name}' leads into {list} but no use leads into a consumer good."));
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}
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var deep = new HashSet<string>(StringComparer.Ordinal);
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foreach (var key in recipes.Where(p => !Recipes.IsCommodity(catalog.Get(p.Value.Output)) && Recipes.IsRoleRecipe(catalog, p.Value)).Select(p => p.Key))
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{
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var distance2 = Below(Below(new[] { key }));
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deep.UnionWith(distance2);
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deep.UnionWith(Below(distance2));
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}
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return deep.OrderBy(key => key, StringComparer.Ordinal)
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.Where(key => recipes.TryGetValue(key, out var recipe) && Recipes.IsCommodity(catalog.Get(recipe.Output)) && !Recipes.IsRaw(catalog, recipe) && !recipe.Fills.Any(consumerRoles.Contains))
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.Select(key => new EconomyFault(LDemand, RecipeData.KeyOf(new CultRecordKey(key)).Value,
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$"'{catalog.Get(recipes[key].Output).Name}' is a processed good below a gear or hull that fills no role a consumer good names."))
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.ToList();
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return faults;
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}
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}
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@ -24,7 +24,9 @@ public sealed class EconomyChecksFurtherTests
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f.Good("ingot", inputs: new[] { ("slag", 1) });
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f.Good("steel", inputs: new[] { ("ingot", 1) });
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f.Good("barrel", inputs: new[] { ("steel", 1) }, fills: new[] { "Barrel" });
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f.Good("plate", inputs: new[] { ("steel", 1) }, fills: new[] { "Plate" });
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f.Gear("cannon", new[] { ("Barrel", 1) });
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f.Hull("tug", HullType.Ship, new[] { ("Plate", 1) });
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f.Gear("bare", new[] { ("Barrel", 1) }, recipe: false);
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f.Good("tar", lore: " ");
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f.Good("waste");
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@ -93,7 +95,9 @@ public sealed class EconomyChecksFurtherTests
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f.Good("ore");
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f.Good("steel", inputs: new[] { ("ore", 1), ("ghost", 1) });
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f.Good("barrel", inputs: new[] { ("steel", 1), ("ghost", 1) }, fills: new[] { "Barrel" });
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f.Good("plate", inputs: new[] { ("steel", 1) }, fills: new[] { "Plate" });
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f.Gear("cannon", new[] { ("Barrel", 1) });
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f.Hull("tug", HullType.Ship, new[] { ("Plate", 1) });
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var faults = EconomyChecks.ConsumerDemand(f.Cache);
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Assert.Equal(new[] { "recipe:commodity:steel" }, faults.Select(x => x.Record));
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Assert.Contains("steel", faults[0].Message);
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@ -304,47 +304,156 @@ public sealed class EconomyChecksTests
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Assert.Empty(report.Faults);
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}
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private static EconomyFixture Cannon()
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private static string[] DemandRecords(EconomyFixture f) => EconomyChecks.ConsumerDemand(f.Cache).Select(x => x.Record).ToArray();
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// A gear whose weapon draws the given commodity as ammunition (nothing when draws is null).
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private static void Rifle(EconomyFixture f, string id, string draws, bool offered = true)
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{
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var f = new EconomyFixture();
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f.Good("ore");
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f.Good("slag", inputs: new[] { ("ore", 1) });
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f.Good("ingot", inputs: new[] { ("slag", 1) });
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f.Good("steel", inputs: new[] { ("ingot", 1) });
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f.Good("barrel", inputs: new[] { ("steel", 1), ("ore", 1) }, fills: new[] { "Barrel" });
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f.Gear("cannon", new[] { ("Barrel", 1) });
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return f;
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var key = f.Gear(id, new[] { ("Frame", 1) }, offered);
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f.EditItem<GearData>(key, g => g.Behaviors.Add(new InstantWeaponData
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{
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AmmoType = draws == null ? default : new CultRecordRef<SimpleCommodityData>(new CultRecordKey(EconomyFixture.Key(draws)))
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}));
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}
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[Fact]
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public void ConsumerDemandCoversTheSharedLayer()
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{
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using var f = Cannon();
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// barrel is distance 1 (exempt); steel is 2 and ingot 3 (faults); slag is 4 and ore is raw (neither is).
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var faults = EconomyChecks.ConsumerDemand(f.Cache);
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Assert.Equal(new[] { "recipe:commodity:ingot", "recipe:commodity:steel" }, faults.Select(x => x.Record));
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Assert.All(faults, x => Assert.Equal(EconomyChecks.LDemand, x.Invariant));
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f.Good("pot", roles: new[] { ("Casing", 1) });
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f.EditRecipe("commodity:steel", r => r.Fills.Add("Casing"));
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Assert.Equal(new[] { "recipe:commodity:ingot" }, EconomyChecks.ConsumerDemand(f.Cache).Select(x => x.Record));
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f.EditRecipe("commodity:ingot", r => r.Fills.Add("Casing"));
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Assert.Empty(EconomyChecks.ConsumerDemand(f.Cache));
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f.Gate(("commodity:slag", true, false), ("commodity:steel", true, false));
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f.EditRecipe("commodity:steel", r => r.Fills.Clear());
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Assert.Equal(new[] { "recipe:commodity:steel" }, EconomyChecks.ConsumerDemand(f.Cache).Select(x => x.Record));
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}
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[Fact]
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public void ConsumerDemandReadsHullsAsWellAsGear()
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public void ConsumerDemandExemptsAGoodWhoseUsesLeadIntoOneGearRole()
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{
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using var f = new EconomyFixture();
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f.Good("ore");
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f.Good("ingot", inputs: new[] { ("ore", 1) });
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f.Good("steel", inputs: new[] { ("ingot", 1) });
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f.Good("barrel", inputs: new[] { ("steel", 1) }, fills: new[] { "Barrel" });
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f.Gear("cannon", new[] { ("Barrel", 1) });
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f.Gear("mortar", new[] { ("Barrel", 2) });
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Assert.Empty(EconomyChecks.ConsumerDemand(f.Cache));
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}
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[Fact]
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public void ConsumerDemandCoversAGoodThatLeadsIntoTwoGearOrHullRoles()
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{
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using var f = new EconomyFixture();
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f.Good("ore");
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f.Good("slag", inputs: new[] { ("ore", 1) });
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f.Good("ingot", inputs: new[] { ("slag", 1) });
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f.Good("barrel", inputs: new[] { ("ingot", 1) }, fills: new[] { "Barrel" });
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f.Good("plate", inputs: new[] { ("ingot", 1) }, fills: new[] { "Plate" });
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f.Gear("cannon", new[] { ("Barrel", 1) });
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f.Hull("tug", HullType.Ship, new[] { ("Plate", 1) });
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Assert.Equal(new[] { "recipe:commodity:ingot" }, EconomyChecks.ConsumerDemand(f.Cache).Select(x => x.Record));
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var faults = EconomyChecks.ConsumerDemand(f.Cache);
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Assert.Equal(new[] { "recipe:commodity:ingot", "recipe:commodity:slag" }, faults.Select(x => x.Record));
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Assert.All(faults, x => Assert.Equal(EconomyChecks.LDemand, x.Invariant));
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Assert.Contains("Barrel and Plate", faults[0].Message);
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// A consumer good taking a role that a good downstream of ingot fills clears the chain behind it.
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f.Good("pot", roles: new[] { ("Casing", 1) });
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f.EditRecipe("commodity:barrel", r => r.Fills.Add("Casing"));
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Assert.Empty(EconomyChecks.ConsumerDemand(f.Cache));
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}
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[Fact]
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public void ConsumerDemandIgnoresTheStepWindow()
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{
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using var near = new EconomyFixture();
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near.Good("ore");
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near.Good("ingot", inputs: new[] { ("ore", 1) }, fills: new[] { "Barrel", "Plate" });
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near.Gear("cannon", new[] { ("Barrel", 1) });
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near.Hull("tug", HullType.Ship, new[] { ("Plate", 1) });
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Assert.Equal(new[] { "recipe:commodity:ingot" }, DemandRecords(near));
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using var far = new EconomyFixture();
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far.Good("ore");
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far.Good("c1", inputs: new[] { ("ore", 1) });
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for (var i = 2; i <= 5; i++) far.Good("c" + i, inputs: new[] { ("c" + (i - 1), 1) });
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far.Good("c6", inputs: new[] { ("c5", 1) }, fills: new[] { "Barrel", "Plate" });
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far.Gear("cannon", new[] { ("Barrel", 1) });
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far.Hull("tug", HullType.Ship, new[] { ("Plate", 1) });
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Assert.Equal(new[] { "c1", "c2", "c3", "c4", "c5", "c6" }.Select(id => "recipe:commodity:" + id), DemandRecords(far));
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}
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[Fact]
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public void ConsumerDemandCoversAGoodThatLeadsIntoUpkeep()
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{
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using var f = new EconomyFixture();
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f.Good("ore");
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f.Good("coke", inputs: new[] { ("ore", 1) });
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f.Good("plate", inputs: new[] { ("ore", 1) }, fills: new[] { "Plate" }, upkeep: new[] { ("coke", 1) });
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f.Hull("tug", HullType.Ship, new[] { ("Plate", 1) });
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var fault = Assert.Single(EconomyChecks.ConsumerDemand(f.Cache));
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Assert.Equal("recipe:commodity:coke", fault.Record);
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Assert.Contains("upkeep", fault.Message);
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f.Good("pot", roles: new[] { ("Casing", 1) });
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f.EditRecipe("commodity:coke", r => r.Fills.Add("Casing"));
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Assert.Empty(EconomyChecks.ConsumerDemand(f.Cache));
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}
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[Fact]
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public void ConsumerDemandCountsADrawnRoundAsOneUse()
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{
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using var f = new EconomyFixture();
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f.Good("ore");
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f.Good("casing", inputs: new[] { ("ore", 1) });
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f.Good("round", inputs: new[] { ("casing", 1) });
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Rifle(f, "rifle", "round");
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Assert.Empty(EconomyChecks.ConsumerDemand(f.Cache));
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// Acid also feeds a warhead role: two uses, so it is shared; the casing still feeds only the round.
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f.Good("acid", inputs: new[] { ("ore", 1) });
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f.Good("warhead", inputs: new[] { ("acid", 1) }, fills: new[] { "Warhead" });
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f.Gear("mine", new[] { ("Warhead", 1) });
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f.EditRecipe("commodity:round", r => r.Inputs.Add(new CommodityCount { Commodity = EconomyFixture.Item(EconomyFixture.Key("acid")), Count = 1 }));
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var fault = Assert.Single(EconomyChecks.ConsumerDemand(f.Cache));
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Assert.Equal("recipe:commodity:acid", fault.Record);
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Assert.Contains("Warhead and round", fault.Message);
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// Without the weapon nothing is drawn, and acid has one use again.
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f.EditItem<GearData>("gear:rifle", g => g.Behaviors.Clear());
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Assert.Empty(EconomyChecks.ConsumerDemand(f.Cache));
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}
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[Fact]
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public void ConsumerDemandTreatsTheGateAsNoUse()
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{
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using var f = new EconomyFixture();
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f.Good("ore");
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f.Good("ingot", inputs: new[] { ("ore", 1) }, fills: new[] { "Barrel", "Plate" });
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f.Good("slug", inputs: new[] { ("ore", 1) }, fills: new[] { "Slug" });
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f.Gear("cannon", new[] { ("Barrel", 1) });
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f.Gear("sling", new[] { ("Slug", 1) });
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f.Hull("tug", HullType.Ship, new[] { ("Plate", 1) });
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f.Gate(("commodity:ingot", true, true), ("commodity:slug", true, true));
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Assert.Equal(new[] { "recipe:commodity:ingot" }, DemandRecords(f));
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}
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[Fact]
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public void SourceSinkCountsAWeaponsDrawAsASink()
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{
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static EconomyFault NoSink(EconomyFixture f) =>
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EconomyChecks.SourceSink(f.Cache).FirstOrDefault(x => x.Record == "recipe:commodity:round" && x.Message.Contains("no sink"));
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static EconomyFixture Catalog(string draws, bool offered)
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{
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var f = new EconomyFixture();
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f.Good("ore");
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f.Good("round", inputs: new[] { ("ore", 1) });
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Rifle(f, "rifle", draws, offered);
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return f;
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}
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using (var drawn = Catalog("round", true)) Assert.Null(NoSink(drawn));
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using (var unoffered = Catalog("round", false)) Assert.Contains("no weapon draws it", NoSink(unoffered).Message);
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using (var unset = Catalog(null, true)) Assert.NotNull(NoSink(unset));
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}
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[Fact]
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public void ProductiveMembersAreSortedWhileTheMessageKeepsCycleOrder()
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{
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using var f = new EconomyFixture();
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f.Good("loopa", inputs: new[] { ("loopc", 1) });
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f.Good("loopc", inputs: new[] { ("loopb", 1) });
|
||||
f.Good("loopb", inputs: new[] { ("loopa", 2) });
|
||||
var fault = Assert.Single(EconomyChecks.Productive(f.Cache));
|
||||
Assert.Equal(new[] { "commodity:loopa", "commodity:loopb", "commodity:loopc" }, fault.Members);
|
||||
Assert.Contains("commodity:loopa -> commodity:loopc -> commodity:loopb", fault.Message);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
Loading…
Reference in a new issue