Menu Prototype
Added a Main Menu,and some in game prototype ui.
This commit is contained in:
parent
28ea09f62d
commit
1df670351b
27 changed files with 21712 additions and 549 deletions
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18578
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Normal file
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using System.Collections;
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Assets/Scripts/Switch_state.cs
Normal file
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Normal file
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using System.Collections;
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11
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||||
</Reference>
|
||||
<Reference Include="Grpc.Core.Api">
|
||||
<HintPath>C:/Users/some cunt/Documents/Git_proj/Aetheria-Economy/Assets/Plugins/Grpc.Core.Api/lib/net45/Grpc.Core.Api.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
||||
|
|
@ -785,6 +779,7 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
BIN
ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
BIN
ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
Binary file not shown.
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Reference in a new issue