Aetheria/Assets/Editor
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 01bed8d447 AetheriaBuild: -aetheriaTarget win64|linux64, one entry point for both players
The target names the Unity player, its executable and the runtime AetherDb is published for.
Without the argument it builds win64 as before. Built 0.2.0 for both targets on Starfire
(Linux cross-built with Mono); both stop at the aetherdb step, because Aetheria compiles
CultMath from two CultLib pins and dotnet publish refuses the duplicated shader files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 22:51:42 +01:00
..
Epiphany Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
AetheriaBuild.cs AetheriaBuild: -aetheriaTarget win64|linux64, one entry point for both players 2026-10-29 22:51:42 +01:00
AetheriaBuild.cs.meta AetheriaBuild: qualify UnityEditor.PlayerSettings (the game has a global PlayerSettings); Unity .meta files 2026-10-10 07:17:13 +02:00
Epiphany.meta Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
PlayerStaging.cs Audio 1: delete the unread SoundbanksInfo.json Wwise export and its staging mentions 2026-10-16 17:18:13 +02:00
PlayerStaging.cs.meta AetheriaBuild: qualify UnityEditor.PlayerSettings (the game has a global PlayerSettings); Unity .meta files 2026-10-10 07:17:13 +02:00