soul
3f3c59e27d
Dithered Particles: a Deferred pass, so particles reach the depth texture the nebula fogs by
...
The shader dithered and wrote depth, but its one pass had no LightMode, so under the deferred
camera it drew in the forward pass, after the depth texture is taken from the G-buffer. The
nebula march read no depth there and fogged straight over every dithered particle (missile
trails, explosions, lasers, guns). Same cause and cure as Stardust (2e9d97661 ): black,
unreflective and emissive in the G-buffer. The colour pass is now ForwardBase only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:18:37 +01:00
..
Brushes
The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
2026-10-16 05:08:16 +02:00
Compute
Stardust draws into the G-buffer so the nebula fog attenuates it by depth
2026-10-29 07:47:20 +01:00
CustomDoF
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Raymarching
Delete the fog marcher nothing draws
2026-10-16 04:06:01 +02:00
StableFluids
Keep Fluid's int2 alias, pointed at CultMath
2026-09-14 18:03:32 +02:00
Terrain
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
AdditiveUI.shader
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader
Energy & Heat
2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
Asteroid.shader
Delete AsteroidVerticalOffset: setting, asset line, shader global, and the asteroid shader's field read
2026-10-17 13:48:29 +02:00
Asteroid.shader.meta
Performance Optimization
2022-07-19 18:55:17 +01:00
Background.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Background.shader.meta
Fancy Background Shader
2020-03-25 02:22:44 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Clouds.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Clouds.shader.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
Compute.meta
Stardust
2020-12-04 01:53:23 +00:00
CustomDoF.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
Dither Functions.cginc
Playability
2022-08-08 22:43:55 +01:00
Dither Functions.cginc.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
DitheredParticles.shader
Dithered Particles: a Deferred pass, so particles reach the depth texture the nebula fogs by
2026-10-29 11:18:37 +01:00
DitheredParticles.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
GalaxyMap.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
GalaxyMap.shader.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader
Hit Detection
2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta
Hit Detection
2021-01-08 12:44:10 +00:00
GlowFade.shader
Boundless
2022-07-21 21:40:44 +01:00
GlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Gravity.cginc
Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture
2026-10-16 21:14:58 +02:00
Gravity.cginc.meta
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Influence.shader
Main Menu
2021-03-13 03:23:58 +00:00
Influence.shader.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
InfluenceUI.shader
Demo Hotfixes
2021-05-02 20:59:45 +01:00
InfluenceUI.shader.meta
Demo Hotfixes
2021-05-02 20:59:45 +01:00
Isolines.shader
First Flight
2020-12-22 03:13:43 +00:00
Isolines.shader.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
IsolinesUI.shader
Playability
2022-08-08 22:43:55 +01:00
IsolinesUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MapBelt.shader
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
MapBelt.shader.meta
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
MaskedUIBlur.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MirrorField.shader
Shields
2025-01-30 01:58:05 +00:00
MirrorField.shader.meta
Playability
2022-08-08 22:43:55 +01:00
PackFloat.cginc
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
PackFloat.cginc.meta
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Particle Standard Unlit.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Raymarching.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Shield.shader
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Shield.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StableFluids.meta
Unified Volumetric Flow
2022-07-17 05:27:50 +01:00
StretchedSkybox.shader
Boundless
2022-07-21 21:40:44 +01:00
StretchedSkybox.shader.meta
Boundless
2022-07-21 21:40:44 +01:00
Terrain.meta
Hotfix
2021-05-29 13:59:09 +01:00
TMP_SDF.shader
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
TMP_SDF.shader.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ViewNormalEmissive.shader
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Volumetric.cginc
Delete the fog marcher nothing draws
2026-10-16 04:06:01 +02:00
Volumetric.cginc.meta
Volumetric Redux
2021-05-30 05:54:28 +01:00