Initial Wwise Integration

Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
This commit is contained in:
Reinier Vens 2021-02-27 20:53:36 +00:00
commit db8c3c7779
1019 changed files with 76372 additions and 110 deletions

5
.gitattributes vendored
View file

@ -52,4 +52,7 @@
*.bundle filter=lfs diff=lfs merge=lfs -text
*.engine filter=lfs diff=lfs merge=lfs -text
*.sbsar filter=lfs diff=lfs merge=lfs -text
*.a filter=lfs diff=lfs merge=lfs -text
*.a filter=lfs diff=lfs merge=lfs -text
*AkSoundEngine filter=lfs diff=lfs merge=lfs -text
*AkWaapiClient filter=lfs diff=lfs merge=lfs -text
*.ilk filter=lfs diff=lfs merge=lfs -text

3
.gitignore vendored
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@ -11,6 +11,9 @@
/[Mm]emoryCaptures/
/Recordings/
# Wwise profiling sessions
*.prof
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

View file

@ -2144,6 +2144,9 @@
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<e p="desc.txt" t="Include" />
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<e p="Fonts" t="Include">
<e p="LiberationSans - OFL.txt" t="Include" />
@ -2172,6 +2175,330 @@
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<e p="AkUnityPlatformSpecificSettings_Windows.cs" t="Include" />
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<e p="Common" t="Include">
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<e p="AkBankManager.cs" t="Include" />
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<e p="AkCallbackManager.cs" t="Include" />
<e p="AkCommonPlatformSettings.cs" t="Include" />
<e p="AkEnumFlagAttribute.cs" t="Include" />
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<e p="Version.txt" t="Include" />
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<e p="Economy.Shared.Unity.csproj" t="IncludeRecursive" />
<e p="MessagePack.csproj" t="IncludeRecursive" />

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@ -29,6 +29,7 @@
<Path>.git</Path>
<Path>.idea</Path>
<Path>.vs</Path>
<Path>Aetheria-Economy_WwiseProject</Path>
<Path>Asset Sources</Path>
<Path>Build</Path>
<Path>Builds</Path>

View file

@ -15,10 +15,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Substance.EditorHelper", "S
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Substance.Platform", "Substance.Platform.csproj", "{2ca9591a-f6e2-fafd-e598-0f0563c5ae57}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor-firstpass", "Assembly-CSharp-Editor-firstpass.csproj", "{b813e4c7-10f6-4f4d-0de5-991510834dc3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{a7fc89e3-14ca-fb82-7d67-c13788bee74a}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor-firstpass", "Assembly-CSharp-Editor-firstpass.csproj", "{b813e4c7-10f6-4f4d-0de5-991510834dc3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -53,14 +53,14 @@ Global
{2ca9591a-f6e2-fafd-e598-0f0563c5ae57}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2ca9591a-f6e2-fafd-e598-0f0563c5ae57}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2ca9591a-f6e2-fafd-e598-0f0563c5ae57}.Release|Any CPU.Build.0 = Release|Any CPU
{b813e4c7-10f6-4f4d-0de5-991510834dc3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{b813e4c7-10f6-4f4d-0de5-991510834dc3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{b813e4c7-10f6-4f4d-0de5-991510834dc3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{b813e4c7-10f6-4f4d-0de5-991510834dc3}.Release|Any CPU.Build.0 = Release|Any CPU
{a7fc89e3-14ca-fb82-7d67-c13788bee74a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{a7fc89e3-14ca-fb82-7d67-c13788bee74a}.Debug|Any CPU.Build.0 = Debug|Any CPU
{a7fc89e3-14ca-fb82-7d67-c13788bee74a}.Release|Any CPU.ActiveCfg = Release|Any CPU
{a7fc89e3-14ca-fb82-7d67-c13788bee74a}.Release|Any CPU.Build.0 = Release|Any CPU
{b813e4c7-10f6-4f4d-0de5-991510834dc3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{b813e4c7-10f6-4f4d-0de5-991510834dc3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -0,0 +1,163 @@
<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{076C9B1F-5546-43DA-8A92-E4A1C9B3FD42}" SchemaVersion="97">
<AudioObjects>
<WorkUnit Name="Default Work Unit" ID="{076C9B1F-5546-43DA-8A92-E4A1C9B3FD42}" PersistMode="Standalone">
<ChildrenList>
<Sound Name="blip1" ID="{A0D4AB7B-D2D9-45FA-8ADF-638A67BCE5C0}" ShortID="800518723">
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<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{499CA58A-C702-47D8-B39A-D2BA9F895A1F}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{1F437DD1-6486-4464-8395-A927FAD94FB4}"/>
</Reference>
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<ChildrenList>
<AudioFileSource Name="blip1" ID="{F5A3F15C-1D51-4314-88F7-04EA738B09D8}">
<Language>SFX</Language>
<AudioFile>blip1.wav</AudioFile>
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<ActiveSource Name="blip1" ID="{F5A3F15C-1D51-4314-88F7-04EA738B09D8}" Platform="Linked"/>
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<Reference Name="OutputBus">
<ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{1F437DD1-6486-4464-8395-A927FAD94FB4}"/>
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<ChildrenList>
<AudioFileSource Name="blip2" ID="{7C21BA67-5EBB-4734-893C-80F1F975BD61}">
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<AudioFile>blip2.wav</AudioFile>
<MediaIDList>
<MediaID ID="628544089"/>
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<ActiveSourceList>
<ActiveSource Name="blip2" ID="{7C21BA67-5EBB-4734-893C-80F1F975BD61}" Platform="Linked"/>
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<Folder Name="Master-Mixer Hierarchy" ID="{F23408F1-FA3E-4006-A7B4-2288E6885FC7}" ShortID="654516827">
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<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle VertexLit Blended.shader" />
@ -229,6 +438,7 @@
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\Shaders\MaskedUIBlur.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\WwiseSettings.xml" />
<None Include="Assets\Shaders\Compute\Lightning\Lightning.compute" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\Shaders\Shield.shader" />
@ -237,6 +447,7 @@
<None Include="Assets\Shaders\Brushes\RadialWaveBrush.shader" />
<None Include="Assets\Allegorithmic\Plugins\engine_build_info.txt" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\StreamingAssets\desc.txt" />
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<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle AddSmooth.shader" />
@ -486,9 +697,6 @@
<Reference Include="Remotion.Linq">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Remotion.Linq.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
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</Reference>
@ -498,21 +706,24 @@
<Reference Include="nunit.framework">
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.ext.nunit@1.0.5/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.burst@1.4.3/Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Google.Protobuf/lib/net45/Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Buffers.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.burst@1.4.3/Unity.Burst.Unsafe.dll</HintPath>
<Reference Include="Substance.Game">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance.Game.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="QuickGraph">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/QuickGraph.dll</HintPath>
</Reference>
<Reference Include="Substance.Game">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance.Game.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>

View file

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View file

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AirburstVelocity: 0
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@ -102,8 +107,8 @@ LineRenderer:
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m_SortingOrder: 0
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@ -184,7 +189,7 @@ Transform:
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@ -431,7 +436,7 @@ ParticleSystem:
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@ -1476,6 +1476,8 @@ GameObject:
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@ -13482,6 +13540,90 @@ CanvasRenderer:
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View file

@ -15,7 +15,6 @@ public class Projectile : MonoBehaviour
public float AirburstDistance;
public float AirburstRange;
public float AirburstVelocity;
public float DirectHitDamageMultiplier = 1;
private bool _alive;
@ -87,7 +86,7 @@ public class Projectile : MonoBehaviour
var distanceTraveled = (transform.position - StartPosition).magnitude;
if(distanceTraveled > Range)
StartCoroutine(Kill());
if (AirburstDistance > 1 && distanceTraveled > AirburstDistance)
if (AirburstRange > 1 && distanceTraveled > AirburstDistance)
{
StartCoroutine(Kill());
var ht = HitEffect.Instantiate<Transform>();

View file

@ -17,13 +17,13 @@ public class ProjectileManager : InstantWeaponEffectManager
var barrel = source.GetBarrel(hp);
var angle = weapon.Spread / 2;
p.SourceEntity = source.Entity;
p.StartPosition = p.transform.position = barrel.position;
p.Velocity = Quaternion.Euler(
Random.Range(-angle, angle),
Random.Range(-angle, angle),
Random.Range(-angle, angle)) *
barrel.forward *
weapon.Velocity;
p.StartPosition = p.transform.position = barrel.position + p.Velocity * (Random.value * Time.deltaTime);
if(InheritVelocity)
p.Velocity += new Vector3(source.Entity.Velocity.x, 0, source.Entity.Velocity.y);
p.Damage = weapon.Damage;

View file

@ -85,6 +85,7 @@ public class CombatState : BaseState
{
var targetHullData = _agent.ItemManager.GetData(target.Hull) as HullData;
var targetVelocity = float3(target.Velocity.x, 0, target.Velocity.y);
var shipVelocity = float3(_agent.Ship.Velocity.x, 0, _agent.Ship.Velocity.y);
var predictedPosition = AetheriaMath.FirstOrderIntercept(
_agent.Ship.Position,
float3.zero,

View file

@ -105,6 +105,11 @@ public class TurretController : IBehavior
}
else
{
foreach (var x in _weapons)
{
if (x.Firing)
x.Deactivate();
}
EquippedEntity.Target.Value = EquippedEntity.VisibleHostiles.FirstOrDefault(e => e is Ship);
}
return true;

View file

@ -162,7 +162,7 @@ public abstract class Entity
{
VisibleEntities.Remove(replace.Key);
if(IsHostileTo(replace.Key))
VisibleHostiles.Add(replace.Key);
VisibleHostiles.Remove(replace.Key);
}
});
EntityInfoGathered.ObserveRemove().Subscribe(remove => VisibleEntities.Remove(remove.Key));

View file

@ -48,6 +48,7 @@ public class InventoryMenu : MonoBehaviour
private void OnEnable()
{
AkSoundEngine.RegisterGameObj(gameObject);
BackgroundEntered.gameObject.SetActive(true);
BackgroundEntered.OnPointerEnterAsObservable().Subscribe(enter =>
@ -68,6 +69,7 @@ public class InventoryMenu : MonoBehaviour
private void OnDisable()
{
AkSoundEngine.UnregisterGameObj(gameObject);
BackgroundEntered.gameObject.SetActive(false);
}
@ -103,6 +105,7 @@ public class InventoryMenu : MonoBehaviour
_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
panel.IgnoreOccupancy = _originalOccupancy;
panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
AkSoundEngine.PostEvent("Pickup", gameObject);
}
}
else if (data is InventoryEntityEventData entityEvent)
@ -130,6 +133,7 @@ public class InventoryMenu : MonoBehaviour
_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
panel.IgnoreOccupancy = _originalOccupancy;
panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
AkSoundEngine.PostEvent("Pickup", gameObject);
}
}
});
@ -155,15 +159,21 @@ public class InventoryMenu : MonoBehaviour
{
cargoEvent.CargoBay.Remove(_dragItem);
_dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
if(_dragTargetPanel.Target == InventoryPanelTarget.Cargo)
AkSoundEngine.PostEvent("Drop", gameObject);
else
AkSoundEngine.PostEvent("Equip", gameObject);
}
else if (data is InventoryEntityEventData entityEvent)
{
if (entityEvent.Entity.Unequip(_originalEquippedItem) != null)
{
_dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
AkSoundEngine.PostEvent("Unequip", gameObject);
}
else
{
AkSoundEngine.PostEvent("UI_Fail", gameObject);
Dialog.Clear();
Dialog.Title.text = "Unable to move item!";
Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
@ -282,6 +292,7 @@ public class InventoryMenu : MonoBehaviour
var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
if (otherPanel.DropItem(item))
{
AkSoundEngine.PostEvent("Equip", gameObject);
cargoEvent.CargoBay.Remove(item);
panel.RefreshCells();
otherPanel.RefreshCells();
@ -313,6 +324,7 @@ public class InventoryMenu : MonoBehaviour
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
}
AkSoundEngine.PostEvent("UI_Success", gameObject);
}
}
}
@ -326,6 +338,7 @@ public class InventoryMenu : MonoBehaviour
var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
if (otherPanel.DropItem(item.EquippableItem))
{
AkSoundEngine.PostEvent("Unequip", gameObject);
entityEvent.Entity.Unequip(item);
panel.RefreshCells();
otherPanel.RefreshCells();
@ -355,6 +368,7 @@ public class InventoryMenu : MonoBehaviour
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
}
AkSoundEngine.PostEvent("UI_Success", gameObject);
}
}
}

View file

@ -85,6 +85,10 @@ public class InventoryPanel : MonoBehaviour
int2(-1, 1)
};
public InventoryPanelTarget Target =>
_displayedEntity != null ? InventoryPanelTarget.Equipment :
_displayedCargo != null ? InventoryPanelTarget.Cargo : InventoryPanelTarget.None;
private void Start()
{
if (Thermal)
@ -692,3 +696,10 @@ public class InventoryCargoEventData : InventoryEventData
public EquippedCargoBay CargoBay { get; }
}
public enum InventoryPanelTarget
{
None,
Cargo,
Equipment
}

View file

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@ -0,0 +1,43 @@
/////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Audiokinetic Wwise generated include file. Do not edit.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __WWISE_IDS_H__
#define __WWISE_IDS_H__
#include <AK/SoundEngine/Common/AkTypes.h>
namespace AK
{
namespace EVENTS
{
static const AkUniqueID DROP = 1878686274U;
static const AkUniqueID EQUIP = 2412608643U;
static const AkUniqueID PICKUP = 3978245845U;
static const AkUniqueID UI_FAIL = 3050276906U;
static const AkUniqueID UI_SUCCESS = 981465891U;
static const AkUniqueID UNEQUIP = 588409068U;
} // namespace EVENTS
namespace BANKS
{
static const AkUniqueID INIT = 1355168291U;
static const AkUniqueID UI = 1551306167U;
} // namespace BANKS
namespace BUSSES
{
static const AkUniqueID MASTER_AUDIO_BUS = 3803692087U;
} // namespace BUSSES
namespace AUDIO_DEVICES
{
static const AkUniqueID NO_OUTPUT = 2317455096U;
static const AkUniqueID SYSTEM = 3859886410U;
} // namespace AUDIO_DEVICES
}// namespace AK
#endif // __WWISE_IDS_H__

View file

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@ -0,0 +1 @@
AK: Do not delete the folder (StreamingAssets) of this file. The folder is required in the Wwise Unity Integration to avoid DirectoryNotFoundException on Unity Editor for Windows when there is no such a folder in the active Unity project.

View file

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fileFormatVersion: 2
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8
Assets/Wwise.meta Normal file
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