Aetheria/Assets/Scenes
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 64d5e4534d ARPG.unity: measured rock mesh radii (RockMeshRadius.Fill), 30 meshes, 0.958 to 2.430
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:44:28 +02:00
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ARPG Playability 2022-08-08 22:43:55 +01:00
ARPG_Profiles Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LightningTestScene Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
TestScene_Profiles Trailer Stuff & More 2021-03-27 10:03:24 +00:00
ARPG.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ARPG.unity ARPG.unity: measured rock mesh radii (RockMeshRadius.Fill), 30 meshes, 0.958 to 2.430 2026-10-17 20:44:28 +02:00
ARPG.unity.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ARPG_Profiles.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
FieldShieldTest.unity Loot 3 group A: the grab is presented, not simulated 2026-10-13 18:43:15 +02:00
FieldShieldTest.unity.meta Playability 2022-08-08 22:43:55 +01:00
InputScreenTest.unity In Game Input Screen 2021-05-08 07:35:16 +01:00
InputScreenTest.unity.meta Demo Hotfixes 2021-05-02 20:59:45 +01:00
LightningTestScene.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Main Menu.unity Stardust: draw at BeforeForwardAlpha (deferred cameras never run AfterForwardOpaque); probe checks the event, culling mask 1 and a near control; Main Menu drops the stale GravityCamera 2026-10-16 05:46:50 +02:00
Main Menu.unity.meta Main Menu 2021-03-13 03:23:58 +00:00
TestScene.unity Menu and test scene patch cameras stop culling the gravity layer; the parity verify checks every scene's patch camera 2026-10-15 18:39:27 +02:00
TestScene.unity.meta Sector Generation 2021-03-10 09:18:07 +00:00
TestScene_Profiles.meta Improved Sector Map 2021-03-12 05:12:01 +00:00