Gravity: lane half-width 1.5 body radii (ruling lane-narrow), code default and Settings.asset

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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soul 2026-10-22 00:44:36 +02:00
commit 0e9b9c71e2
2 changed files with 6 additions and 6 deletions

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Assets/Resources/Settings.asset (Stored with Git LFS)

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@ -134,11 +134,11 @@ public class ZoneGenerationSettings
public float TrojanHalfWidth = .06f;
public ExponentialCurve TrojanCount = new ExponentialCurve { Exponent = 1f, Multiplier = .04f, Constant = 8f };
// Laned belts (ruling lanes-two-sided-visual-margin): the chance a belt candidate that kept its body and has room on both
// sides carries a laned belt, and the lane's half-width in the host's body radii. 0 here: a settings object built in code
// draws none.
// Laned belts (rulings lanes-two-sided-visual-margin, lane-narrow): the chance a belt candidate that kept its body and has
// room on both sides carries a laned belt, and the lane's half-width in the host's body radii (1.5 by ruling). LaneProbability
// is 0 here: a settings object built in code draws no lane.
public float LaneProbability = 0f;
public float LaneBodyRadii = 5f;
public float LaneBodyRadii = 1.5f;
public float ResourceDensityMinimum = .1f;
public float ResourceDensityMaximum = 1.5f;