Gravity: lane half-width 1.5 body radii (ruling lane-narrow), code default and Settings.asset
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 6 additions and 6 deletions
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Assets/Resources/Settings.asset
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Assets/Resources/Settings.asset
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@ -134,11 +134,11 @@ public class ZoneGenerationSettings
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public float TrojanHalfWidth = .06f;
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public ExponentialCurve TrojanCount = new ExponentialCurve { Exponent = 1f, Multiplier = .04f, Constant = 8f };
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// Laned belts (ruling lanes-two-sided-visual-margin): the chance a belt candidate that kept its body and has room on both
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// sides carries a laned belt, and the lane's half-width in the host's body radii. 0 here: a settings object built in code
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// draws none.
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// Laned belts (rulings lanes-two-sided-visual-margin, lane-narrow): the chance a belt candidate that kept its body and has
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// room on both sides carries a laned belt, and the lane's half-width in the host's body radii (1.5 by ruling). LaneProbability
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// is 0 here: a settings object built in code draws no lane.
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public float LaneProbability = 0f;
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public float LaneBodyRadii = 5f;
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public float LaneBodyRadii = 1.5f;
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public float ResourceDensityMinimum = .1f;
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public float ResourceDensityMaximum = 1.5f;
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