Sector Map: Areas of Influence
Added elements to the sector map that visualizes each corporation's territorial influence
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15 changed files with 997 additions and 44 deletions
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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orthographic size: 1024
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &1462895485
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--- !u!114 &1462895486
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--- !u!114 &1462895487
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m_GameObject: {fileID: 1462895483}
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m_Script: {fileID: 11500000, guid: f27db6b94e477054e96392f94dc50c9d, type: 3}
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m_posOffsetData: {fileID: 0}
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listenerMask: 1
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--- !u!1 &1538186654
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GameObject:
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m_ObjectHideFlags: 0
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@ -3260,7 +3739,6 @@ GameObject:
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- component: {fileID: 1940409867}
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- component: {fileID: 1940409866}
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- component: {fileID: 1940409865}
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@ -3268,20 +3746,6 @@ GameObject:
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--- !u!64 &1940409865
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1940409864}
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m_Material: {fileID: 0}
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m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!23 &1940409866
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MeshRenderer:
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m_ObjectHideFlags: 0
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@ -3661,14 +4125,15 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children:
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- {fileID: 453065208}
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m_Father: {fileID: 652433664}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 16, y: 0}
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m_SizeDelta: {x: 12, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &2039345447
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MonoBehaviour:
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@ -3692,7 +4157,7 @@ MonoBehaviour:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 92184887b260c82429005061b0b08b3b, type: 3}
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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@ -3813,7 +4278,7 @@ Transform:
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- {fileID: 820952285}
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- {fileID: 1388747985}
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m_Father: {fileID: 1183010124}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &7383646976240752633
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PrefabInstance:
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|
|
@ -6,6 +6,7 @@ using UnityEngine.UI;
|
|||
|
||||
public class LegendElement : MonoBehaviour
|
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{
|
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public Image Icon;
|
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public Image Primary;
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public Image Secondary;
|
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public TextMeshProUGUI Label;
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}
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|
|
|
|||
|
|
@ -13,6 +13,8 @@ using float2 = Unity.Mathematics.float2;
|
|||
|
||||
public class SectorMap : MonoBehaviour
|
||||
{
|
||||
public Camera InfluenceCamera;
|
||||
public Prototype InfluenceRendererPrototype;
|
||||
public MeshRenderer SectorRenderer;
|
||||
public SectorGenerationSettings Settings;
|
||||
public Prototype ZonePrototype;
|
||||
|
|
@ -28,7 +30,9 @@ public class SectorMap : MonoBehaviour
|
|||
public int ZoneCount = 64;
|
||||
public float LinkDensity = .5f;
|
||||
public float LabelDistance = .4f;
|
||||
// Start is called before the first frame update
|
||||
|
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private RenderTexture[] _influenceTextures;
|
||||
|
||||
void Start()
|
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{
|
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var filePath = new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
|
||||
|
|
@ -43,7 +47,8 @@ public class SectorMap : MonoBehaviour
|
|||
{
|
||||
mega.NameGenerator = new MarkovNameGenerator(ref random, UnityHelpers.LoadAsset<TextAsset>(mega.GeonameFile).text, Settings);
|
||||
var legendElement = LegendPrototype.Instantiate<LegendElement>();
|
||||
legendElement.Icon.color = mega.PrimaryColor.ToColor();
|
||||
legendElement.Primary.color = mega.PrimaryColor.ToColor();
|
||||
legendElement.Secondary.color = mega.SecondaryColor.ToColor();
|
||||
legendElement.Label.text = mega.ShortName;
|
||||
}
|
||||
|
||||
|
|
@ -51,9 +56,11 @@ public class SectorMap : MonoBehaviour
|
|||
var sector = SectorGenerator.GenerateSector(Settings, sectorMegas, ref random);
|
||||
var visitedZones = new HashSet<SectorZone>();
|
||||
Debug.Log($"Found {sector.Zones.Count(z=>!z.AdjacentZones.Any())} orphaned zones!");
|
||||
var zoneInstances = new Dictionary<SectorZone, SectorZoneUI>();
|
||||
foreach (var zone in sector.Zones)
|
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{
|
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var zoneInstance = ZonePrototype.Instantiate<SectorZoneUI>();
|
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zoneInstances[zone] = zoneInstance;
|
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var zoneInstanceTransform = zoneInstance.transform;
|
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zoneInstanceTransform.localPosition = new Vector3(zone.Position.x, zone.Position.y);
|
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if(zone.Owner != null)
|
||||
|
|
@ -110,18 +117,6 @@ public class SectorMap : MonoBehaviour
|
|||
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
|
||||
}
|
||||
|
||||
var bossMega = sector.BossZones.Keys.FirstOrDefault(m => sector.BossZones[m] == zone);
|
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if (bossMega != null)
|
||||
{
|
||||
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
|
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iconInstance.material.mainTexture = BossIcon;
|
||||
iconInstance.material.SetColor("_TintColor", bossMega.PrimaryColor.ToColor());
|
||||
var iconTransform = iconInstance.transform;
|
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iconTransform.SetParent(zoneInstanceTransform);
|
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iconTransform.localScale = Vector3.one;
|
||||
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
|
||||
}
|
||||
|
||||
var homeMega = sector.HomeZones.Keys.FirstOrDefault(m => sector.HomeZones[m] == zone);
|
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if (homeMega != null)
|
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{
|
||||
|
|
@ -133,6 +128,52 @@ public class SectorMap : MonoBehaviour
|
|||
iconTransform.localScale = Vector3.one;
|
||||
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
|
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}
|
||||
|
||||
var bossMega = sector.BossZones.Keys.FirstOrDefault(m => sector.BossZones[m] == zone);
|
||||
if (bossMega != null)
|
||||
{
|
||||
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
|
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iconInstance.material.mainTexture = BossIcon;
|
||||
iconInstance.material.SetColor("_TintColor", bossMega.PrimaryColor.ToColor());
|
||||
var iconTransform = iconInstance.transform;
|
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iconTransform.SetParent(zoneInstanceTransform);
|
||||
iconTransform.localScale = Vector3.one;
|
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if(homeMega != null)
|
||||
iconTransform.localPosition = new Vector3(linkDirection.x * IconDistance, linkDirection.y * IconDistance);
|
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else iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
|
||||
}
|
||||
}
|
||||
|
||||
// Render Influence Textures
|
||||
_influenceTextures = new RenderTexture[sectorMegas.Length];
|
||||
for (var i = 0; i < sectorMegas.Length; i++)
|
||||
{
|
||||
_influenceTextures[i] = new RenderTexture(1024, 1024, 1, RenderTextureFormat.RHalf);
|
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var influenceRenderer = InfluenceRendererPrototype.Instantiate<MeshRenderer>();
|
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foreach (var zone in sector.Zones)
|
||||
{
|
||||
var instance = zoneInstances[zone];
|
||||
var influence = 0f;
|
||||
if (zone.Megas.Length > 0)
|
||||
{
|
||||
if (zone.Megas.Contains(sectorMegas[i]))
|
||||
{
|
||||
influence = 10;
|
||||
if (zone.Owner != sectorMegas[i])
|
||||
influence *= .5f;
|
||||
}
|
||||
else influence = -10;
|
||||
}
|
||||
instance.Influence.material.SetFloat("_Depth", influence);
|
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}
|
||||
|
||||
InfluenceCamera.targetTexture = _influenceTextures[i];
|
||||
InfluenceCamera.Render();
|
||||
|
||||
influenceRenderer.material.mainTexture = _influenceTextures[i];
|
||||
influenceRenderer.material.SetColor("_Color1", sectorMegas[i].PrimaryColor.ToColor());
|
||||
influenceRenderer.material.SetColor("_Color2", sectorMegas[i].SecondaryColor.ToColor());
|
||||
influenceRenderer.material.SetFloat("_FillTilt", random.NextFloat(PI));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,5 +7,6 @@ using UnityEngine.UI;
|
|||
public class SectorZoneUI : MonoBehaviour
|
||||
{
|
||||
public MeshRenderer Background;
|
||||
public MeshRenderer Influence;
|
||||
public TextMeshPro Label;
|
||||
}
|
||||
|
|
|
|||
113
Assets/Shaders/Influence.shader
Normal file
113
Assets/Shaders/Influence.shader
Normal file
|
|
@ -0,0 +1,113 @@
|
|||
Shader "Aetheria/Influence"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Influence Map", 2D) = "white" {}
|
||||
_Color1 ("Primary Color", Color) = (1,1,1,1)
|
||||
_Color2 ("Secondary Color", Color) = (1,1,1,1)
|
||||
_Threshold("Border Threshold", Float) = 0.05
|
||||
_FillTiling("Fill Tiling", Float) = 50
|
||||
_FillBorderBlend("Fill Border Blend", Float) = .05
|
||||
_FillBlend("Fill Blend", Float) = .05
|
||||
_PatternBlend("Pattern Blend", Float) = .05
|
||||
_PatternOffset("Pattern Offset", Float) = .05
|
||||
_FillAlpha("Fill Alpha", Float) = .5
|
||||
_FillTilt("Fill Tilt", Range(0,3.14)) = 1
|
||||
_Stroke("Stroke Weight", Float) = 2
|
||||
_StrokeBlend("Stroke Blend", Float) = .05
|
||||
_StrokeTransitionBlend("Stroke Transition Blend", Float) = .05
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||||
LOD 100
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Cull Off Lighting Off ZWrite Off
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _MainTex_TexelSize;
|
||||
fixed4 _Color1;
|
||||
fixed4 _Color2;
|
||||
half _FillTiling;
|
||||
half _FillBlend;
|
||||
half _FillBorderBlend;
|
||||
half _FillAlpha;
|
||||
half _FillTilt;
|
||||
half _PatternBlend;
|
||||
half _PatternOffset;
|
||||
half _Threshold;
|
||||
half _Stroke;
|
||||
half _StrokeBlend;
|
||||
half _StrokeTransitionBlend;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
float2 calcGrad (float2 uv, float me)
|
||||
{
|
||||
float n = -tex2D(_MainTex, float2(uv.x, uv.y + _MainTex_TexelSize.y)).x;
|
||||
float e = -tex2D(_MainTex, float2(uv.x + _MainTex_TexelSize.x, uv.y)).x;
|
||||
return float2(e-me,n-me);
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// Sample influence texture
|
||||
float influence = tex2D(_MainTex, i.uv).r;
|
||||
|
||||
// Calculate gradient and rate of change of influence
|
||||
//float2 grad = calcGrad(i.uv, influence);
|
||||
//float diff = length(grad);
|
||||
float2 grad = float2(ddx(influence), ddy(influence));
|
||||
float diff = length(grad);
|
||||
|
||||
// Tilt determines the vector along which we measure the uv coordinate
|
||||
float2 patternDirection = float2(sin(_FillTilt), cos(_FillTilt));
|
||||
|
||||
// Repeat a sine wave along the pattern direction and smoothstep it to interpolate between the two pattern colors
|
||||
fixed4 pattern = lerp(_Color1, _Color2, smoothstep(-_PatternBlend, _PatternBlend, _PatternOffset + sin(dot(patternDirection, i.uv * _FillTiling))));
|
||||
|
||||
float4 col = pattern *
|
||||
smoothstep(_Threshold, _Threshold + _FillBorderBlend, influence) *
|
||||
smoothstep(_Threshold + _FillBlend, _Threshold, influence) *
|
||||
_FillAlpha;
|
||||
|
||||
// Draw a line at the threshold
|
||||
float isoline = abs(influence - _Threshold) / diff;
|
||||
col = smoothstep(0,_Threshold, influence) *
|
||||
lerp(col,
|
||||
lerp(_Color1, _Color2, smoothstep(_StrokeTransitionBlend*diff, -_StrokeTransitionBlend*diff, influence - _Threshold)),
|
||||
smoothstep(_Stroke * (1 + _StrokeBlend), _Stroke, isoline));
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Assets/Shaders/Influence.shader.meta
Normal file
10
Assets/Shaders/Influence.shader.meta
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
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guid: dd1c67cd307167348bd4e7480a0fa526
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in a new issue