Aetheria/Assets/Shaders/Brushes
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 9b05ced11f The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
Ambient Fog Light leaves Zone Brushes (root object, same pose) and Sector Tint.mat moves from
PowerBrush to Brushes/Ambient Brush: brightness falls as exp(-x^2 ln(1/_EdgeBrightness)), x in
units of Zone.PopulatedRadius. ZoneRenderer.FitAmbientLight, called by LoadZone, is the one
writer of the quad's size and _Reach (the radius where it is 1e-5 of the centre). AmbientEdgeVerify
renders the real scene object through that call. Builds in Unity 6000.3.24f1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 05:08:16 +02:00
..
AmbientBrush.shader The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius 2026-10-16 05:08:16 +02:00
AmbientBrush.shader.meta The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius 2026-10-16 05:08:16 +02:00
CellBrush.shader Shields 2025-01-30 01:58:05 +00:00
CellBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
CubicPulseBrush.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
CubicPulseBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
GravityField.shader The nebula patch reads gravity from the R32 surface height, not a half-float copy 2026-10-15 17:45:57 +02:00
GravityField.shader.meta Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
LinearWaveBrush.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
LinearWaveBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
PowerBrush.shader Hostility System 2021-05-11 04:45:42 +01:00
PowerBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
SimplexBrush.shader Boundless 2022-07-21 21:40:44 +01:00
SimplexBrush.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00