Operator ruling: "Docs and dossier can go to the footer, the rest stay unlinked".
/tour, /Pitch, /Graph and /democratizing-gamedev stay URL-only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
body declares --gamecult-wash: 0.5 and body[data-slug="index"] sets it to 1.
The three body radials and the three ritual-essay radials keep their literal
alphas, multiplied by the token, so the home ground is unchanged and every
other page is half. The brand note shows the calc form and names the token.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Map revision 4 against 535d170 for ruling operator-chromeless-column: the
sidebars go site-wide, the masthead aligns to one column token, the wash dims
off the home page through one intensity token, the composite branch is
deleted. Cut specs: wash-home-only, composite-delete, sidebars-gone,
column-align, plus community-hit-gap and doc-tree-flat for Soul's two
findings. Target r3 proposal: one-column and wash-home-only invariants.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Blog intro and post cards lose border, radius, fill, shadow and the hover
fill; each post and each listing row carries border-top var(--gamecult-rule).
TOC, backlinks and the overview sidebar are left for their own removal cut
(ruling operator-chromeless-column).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
deck-page-edges (thing): the Thing header and footer take one frame
variable equal to .page's outer width, the footer neuters the engine's
min-width, and the ticker band and confidentiality line move into the
stage's flow under a min-height stage so they cannot lie over the hero.
ritual-phone-width (site-masthead): the ritual essays' .center rule is
deleted; its 1120px cap was dead on desktop and made the column
shrink-to-fit the cover's code blocks on phones, pushing the nav off
screen. Re-measured live: the h1 was not the cause.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The identity is defined in site/quartz.config.ts and custom.scss. This note
explains what those files mean rather than restating them: that Quartz's
`light` token is the background and `dark` is the text, that lightMode and
darkMode are byte-identical so the dark identity is a decision rather than an
oversight, that the ground is a three-radial wash and not a flat fill, and
that the Georgia-serif Ritual Paper treatment is a slug-scoped page variant
rather than a second brand.
Explicitly subordinate to the code: if the note and the source disagree, the
source wins. Also records that the brand defines no semantic status colours,
so anything needing them is inventing them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Add the GameCult integrated investment dossier as PDF and compile-ready LaTeX source under docs/, and update .gitignore to exclude /.quartz-build-tmp. The new files include the full dossier source (gamecult_integrated_dossier.tex) and the rendered PDF.