Clarify swarm project authorities
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@ -110,10 +110,10 @@ Category & Primary organs & What the category owns\\
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Core harness and Persona agents & Epiphany, VoidBot, Ghostlight, EpiphanyAquarium & Agent work, persistent Persona state, social memory, visual self-modeling, room-native retrieval.\\
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Substrate and mesh & CultLib, CultCache ports, CultNet ports, CultMesh, CultMath & Typed state, cache files, protocol contracts, cross-runtime networking, math support.\\
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Verse sight and stewardship & Odin, Gjallar, Idunn, Heimdall, Bifrost & Discovery, schema awareness, composite sight, daemon lifecycle, consent, identity, crossings, receipts.\\
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Interfaces and lowering & Eve, Fensalir, Sai, gamecult-site, GameCult-Quartz, gamecult-grav & CultUI lowering, native and web surfaces, public projection, site publishing.\\
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Interfaces and lowering & Eve, Fensalir, Sai, gamecult-site, GameCult-Quartz, gamecult-grav & CultUI lowering, native and web surfaces, static-site Ink visual novels, public projection, site publishing.\\
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Language and voice & Weksa, AquaSynth, aquasynth-rs & Ontology-aware utterance lowering, vocal morphology, procedural voice and instrumental synthesis.\\
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Media and creator tools & Mimir, StreamPixels, repixelizer, Bokusho, LunaMosaic, Spotiverse, Stonks, Luxidland & Room intelligence, stream interactivity, pixel tools, brush and mosaic experiments, creator-facing utilities.\\
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Games and worlds & CultPong, Aetheria, AetheriaLore, Eusocial Interbeing, Aquarium-Engine & Playable proofs, world pressure, lore, society simulation, runtime pressure tests.\\
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Media and creator tools & Mimir, StreamPixels, repixelizer, Bokusho, LunaMosaic, Spotiverse, Stonks & Room intelligence, stream interactivity, pixel tools, brush and mosaic experiments, market data, queue-aware music control, creator-facing utilities.\\
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Games and worlds & CultPong, Aetheria, AetheriaLore, Zyphos / Eusocial Interbeing, Luxidland, Aquarium-Engine & Playable proofs, world pressure, lore, eusocial culture, MMO networking pressure, fractal-domain rendering pressure, language-engine pressure, geometric detail, automatic LOD, runtime tests.\\
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Graph, geometry, and inspection & Norn, norn-rs, epiphany-graph-rs, Perlines, VibeGeometry, vg-csg, \_vg\_csg\_history\_full & Graph layout, evidence maps, line and geometry tools, shape reasoning, historical CSG evidence.\\
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Operations and inventory & gamecult-ops, repo-doc-tree artifacts & Runbooks, deployment memory, indexed repo inventory, operational truth that keeps the swarm from gaslighting itself.\\
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\bottomrule
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@ -237,7 +237,7 @@ little state monarchy with a nice font.}
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Organ & Job\\
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\midrule
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Fensalir & Native and high-performance runtime body for local surfaces and future mesh-native tools.\\
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Sai & Visual novel stage for portfolio, onboarding, project tours, and narrative surfaces.\\
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Sai & Static-site visual novel engine for Ink-powered portfolio, onboarding, project tour, and narrative surfaces; if connected through Eve, the same body becomes a cross-platform Ink VN engine.\\
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gamecult-site & Public root site: projects, docs, blog, studio pitch, and published atlas.\\
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GameCult-Quartz & Shared Quartz engine used by the site projection.\\
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gamecult-grav & Legacy site and publication body whose surviving lessons feed the current stack.\\
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@ -284,9 +284,9 @@ Organ & Category & Job\\
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\Organ{repixelizer}{Hosted visual tool}{Fun service wedge for pixel workflows and visual transformation.}
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\Organ{Bokusho}{Brush and visual lab}{Drawing, brush, and expression experiments that can feed public creator surfaces.}
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\Organ{LunaMosaic}{Mosaic and visual lab}{Large visual corpus and mosaic-style experiments.}
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\Organ{Spotiverse}{Listening experiment}{Music and playlist-adjacent surface pressure.}
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\Organ{Stonks}{Market play}{Financial and market-flavored experiment space.}
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\Organ{Luxidland}{Mood and world texture}{Visual mood, place, and style experiment body.}
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\Organ{Spotiverse}{Verse music control}{Spotify queue access so daemons and Personas can know what is playing and enqueue new songs through authorized suggestions or commands.}
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\Organ{Stonks}{CultMesh market data}{Market-data provider currently used by Gjallar to decorate Odin composite gutters without owning the dashboard.}
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\Organ{Luxidland}{MMO world-scale pressure}{Distributed MMO networking pressure for CultMesh, plus massive nested geometric-detail and automatic-LOD pressure for VibeGeometry and Fensalir.}
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\bottomrule
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\end{longtable}
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@ -299,7 +299,7 @@ Organ & Category & Job\\
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\Organ{CultPong}{Playable proof}{Small game proving governed patronage and public play can share the same machinery.}
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\Organ{Aetheria}{World body}{Large setting and game-world pressure vessel.}
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\Organ{AetheriaLore}{Lore memory}{Canonical and archival world memory for Aetheria.}
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\Organ{Eusocial Interbeing}{Zyphos pressure vessel}{Alien society, eusocial cognition, and culture design pressure.}
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\Organ{Zyphos / Eusocial Interbeing}{Culture and renderer pressure vessel}{One project identity: alien eusocial culture built to pressure Fensalir's fractal-domain renderer and Weksa's language engine.}
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\Organ{Aquarium-Engine}{Runtime support}{Game and simulation engine pressure from the aquarium side of the swarm.}
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\bottomrule
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\end{longtable}
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@ -347,11 +347,13 @@ CultLib + CultCache + CultNet + CultMesh & Every runtime can persist state, comm
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Odin + Gjallar + Idunn & The swarm can know what exists, show the operator a composite view, and keep services alive after failure.\\
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Heimdall + Bifrost & Consent, identity, claims, work, patronage, notifications, and receipts become inspectable crossings.\\
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Eve + Odin + daemon providers & Provider-owned UI compositions can be discovered and lowered into many runtimes without moving truth into the renderer.\\
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Sai + gamecult-site + GameCult-Quartz & The public face can explain the same machine through pages, tours, visual-novel staging, and durable docs.\\
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Sai + gamecult-site + GameCult-Quartz & The public face can explain the same machine through pages, durable docs, and static-site Ink visual novels.\\
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Sai + Eve & If wired together, Sai's Ink-powered VN body can lower across platforms instead of remaining only a static-site surface.\\
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Weksa + AquaSynth & Intent becomes culture-shaped language, then body-shaped speech. This is the alien-language engine with teeth.\\
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Mimir + StreamPixels & Room intelligence can feed stream overlays and interactive media surfaces in real time.\\
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repixelizer + Bokusho + LunaMosaic + VibeGeometry & Creator-friendly visual tools become service wedges and reusable visual capability.\\
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Aetheria + Zyphos + CultPong & Worlds and games test the architecture against play, story, culture, and public pressure.\\
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Aetheria + Zyphos/Eusocial Interbeing + CultPong & Worlds and games test the architecture against play, story, culture, Weksa language pressure, Fensalir fractal-domain rendering pressure, and public use.\\
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Luxidland + CultMesh + VibeGeometry + Fensalir & Distributed MMO networking, nested geometric domains, and automatic LOD become one pressure test instead of three disconnected research toys.\\
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Norn + epiphany-graph-rs + Eve & Evidence and architecture can become spatial maps and then inspectable surfaces.\\
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\bottomrule
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\end{longtable}
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@ -385,7 +387,7 @@ EpiphanyAgent & Core harness and Persona-state pressure.\\
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EpiphanyAquarium & Agent ecology and visual self-modeling lab.\\
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EpiphanyAquarium-Bevy & Bevy runtime body for the aquarium.\\
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EpiphanyAquarium-Web & Web runtime body for the aquarium.\\
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Eusocial Interbeing & Zyphos and alien society pressure vessel.\\
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Eusocial Interbeing & Same project identity as Zyphos: alien eusocial culture pressure for Fensalir's fractal-domain renderer and Weksa's language engine.\\
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Eve & CultUI lowering and daemon dashboard surface system.\\
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Fensalir & Native or high-performance runtime body.\\
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gamecult-grav & Legacy publishing body and migration memory.\\
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@ -395,16 +397,16 @@ gamecult-site & Public root site and repo atlas.\\
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Ghostlight & Persistent social state for characters, Faces, and communities.\\
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Heimdall & Identity, grants, consent, claims, and revocation.\\
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LunaMosaic & Visual mosaic corpus and experiment body.\\
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Luxidland & Visual mood, place, and style experiment body.\\
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Luxidland & MMO-scale world body that pressures CultMesh distributed networking and VibeGeometry/Fensalir nested geometric detail with automatic LOD.\\
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Mimir & Room intelligence and creator production surfaces.\\
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Norn & Graph loom and readable relationship maps.\\
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norn-rs & Rust graph and layout body.\\
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Odin & All-seer for Verse discovery, schema awareness, translation, and interface aggregation.\\
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Perlines & Line and path experiment body.\\
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repixelizer & Hosted pixel and visual transformation service.\\
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Sai & Visual novel stage and public portfolio tour surface.\\
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Spotiverse & Listening and playlist-adjacent experiment body.\\
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Stonks & Market-flavored experiment body.\\
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Sai & Static-site Ink-powered visual novel engine; possible Eve synergy turns it into a cross-platform VN lowering body.\\
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Spotiverse & Spotify queue provider for the Verse: current-track awareness plus authorized enqueue flows for Persona suggestions and commands.\\
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Stonks & CultMesh market-data provider, currently consumed by Gjallar as gutter decoration around Odin's composite sight.\\
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StreamPixels & Stream interactivity platform.\\
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vg-csg & Constructive solid geometry experiment body.\\
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VibeGeometry & Inspectable shape and transformation tooling.\\
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