Masthead map r2: line numbers and cut order read from 90c2d94, after deck-page-fixes landed

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-02 15:32:04 +02:00
commit b08896c2a4

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@ -1,6 +1,6 @@
# Masthead campaign: the masthead on the ground, the pills gone
Imagination map, revision 2, written 2026-10-02 against `gamecult-site@6d9daf7`
Imagination map, revision 2, written 2026-10-02 against `gamecult-site@90c2d94`
and `GameCult-Quartz@ef43df0`. Revision 1 put three options to the operator;
the operator dismissed the questions and ruled the nav direction, so this
revision carries rulings, not forks. The Self admits the campaign, target and
@ -55,7 +55,7 @@ beside the Thing map).
`margin 0 0 1rem`, padding `1rem 1.15rem 1.05rem`, a 1px sky border at .12,
radius 22px, a gradient fill (orange radial at 82% 50% over a 135deg navy
gradient at .95-.98 alpha), a 20px/44px drop shadow and an inset hairline.
The mobile variant at `1439-1441` only changes the padding. Nothing else on the
The mobile variant at `1473-1475` only changes the padding. Nothing else on the
site styles `.page-header > header`; the ritual-paper essays, the colossus post,
`Graph` and `Thing` all inherit this one rule. `tour` and `Pitch` hide the
header entirely (`1600-1603`) and are untouched by this campaign.
@ -73,7 +73,7 @@ phones they wrap into three rows of pills. Active-route selection
**B3. The same pill recipe elsewhere.** `.gamecult-repo-link`
(`custom.scss:960`, the per-repo links on project cards) and
`.gamecult-action` (`custom.scss:2172`, the home page's call-to-action row,
`.gamecult-action` (`custom.scss:2206`, the home page's call-to-action row,
`GameCult/index.md:66-68, 105-107`) use the identical border, fill and radius.
The ritual-paper `PREPRINT` badge and page number (`225`, `525`) are mono
badges inside a scoped variant, not nav. Out of this cut under
@ -281,7 +281,7 @@ lands.
the engine's `Header`; `/Thing` uses the same slug-block mechanism as the
Graph and colossus pages; deploy is the same `Deploy Quartz` workflow.
- **Deletion line.** The card rule (`646-665`), the mobile card padding
(`1439-1441` at `6d9daf7`; shifts with `deck-page-fixes`) and the chip rules
(`1473-1475`) and the chip rules
(`730-751`) are deleted before any nav rule is written; the
`gamecult-nav-chip` class is renamed in the component in the same commit.
@ -309,11 +309,11 @@ ruled the nav direction directly; the Self recorded the defaults as
1. `thing` / `deck-page-fixes` (`F:\Projects\Eve\docs\thing-cut-deck-page-fixes.spec.json`):
the stacking, the inset, the header-leak guard. Independent of the masthead.
Not landed at `6d9daf7`; Hands is on it.
Landed: `8fb3dff` and `90c2d94`.
2. `site-masthead` / `flat-nav` (`docs/masthead-cut-flat-nav.spec.json`, r2):
card and pills deleted, Ubuntu links in, brand doc amended. Lands after 1 so
the two edits to the Thing block in `custom.scss` do not collide; the spec
carries `depends_on: ["deck-page-fixes"]`.
card and pills deleted, Ubuntu links in, brand doc amended. Spec r2 is based on
`90c2d94`, after 1, so the two edits to the Thing block in `custom.scss`
do not collide; no dependency remains.
3. After the operator has seen 2 live: the other-pills cut
(`.gamecult-repo-link`, `.gamecult-action`) under `self-masthead-pills-first`,
mapped then; the engine `width: 100vw` cut if `scrollbar-fix-home` is ruled