Ground project atlas claims in repo evidence
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@ -63,7 +63,7 @@ Heimdall owns identity, grants, consent, revocation, and boundary inspection. Bi
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Eve is the surface system: daemon dashboards lowered from Eve's UI DSL, CultUI, into multiple GUI and TUI runtimes. A daemon publishes the interface it owns; Eve lowers it. The renderer does not become the source of truth just because it has pixels.
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Fensalir, Sai, gamecult-site, GameCult-Quartz, and gamecult-grav are the presentation and publishing bodies. Sai is the static-site visual novel engine: the portfolio and compound can become an Ink-powered VN surface without needing a live app server. If Sai is wired through Eve, the synergy path gets sharper: Sai becomes a cross-platform Ink-powered visual novel engine lowered through the same interface doctrine as the daemon dashboards. The site and Quartz stack publish the public atlas. Fensalir is the native/runtime body for higher-performance surfaces.
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Fensalir, Sai, gamecult-site, GameCult-Quartz, and gamecult-grav are the presentation and publishing bodies. Sai is the static-site Ink embedder and visual-novel surface; it already ships an Eve projection module for portable `gamecult.eve.surface.v1` output. GameCult-Quartz is the shared Quartz engine for the static-site fleet: `gamecult-site`, `AetheriaLore`, and `Mimir` all have shared-Quartz wiring. Fensalir is the native/runtime body for high-performance surfaces.
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## Language, Voice, and Alien Culture
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@ -77,17 +77,17 @@ Mimir handles room intelligence, media observation, and creator production surfa
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Repixelizer is the fun service wedge: a useful hosted tool for visual transformation and pixel-art workflows. Bokusho and LunaMosaic are visual experiments with sharper local jobs: brush and mosaic machinery that can feed the larger creator stack when they earn it.
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Stonks is a CultMesh market-data provider. Its current glamorous office is Gjallar's gutters, where market signal decorates the composite Odin view without pretending to be the whole dashboard. Spotiverse gives the Verse access to the active Spotify queue: daemons and Personas can know what is playing, and authorized actors can enqueue songs through suggestion or command flows.
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Stonks is a market-data adapter daemon for the CultMesh Verse. It polls public market endpoints, normalizes them into CultCache-backed state, and publishes a provider-owned Eve/CultUI surface for Odin and renderers. Spotiverse is the Spotify adapter daemon: it exposes playback, devices, queue state, search, and `add-to-queue` through an inspectable command boundary. Agents do not get raw Spotify token custody. They propose or send commands through Spotiverse.
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## Games, Worlds, and Story Pressure
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CultPong is the small playable proof. Aetheria and AetheriaLore are the larger world and lore pressure vessels. Zyphos and Eusocial Interbeing are the same project: the alien eusocial culture body that pressures both Fensalir's fractal-domain renderer and Weksa's language engine. Luxidland pressures CultMesh for distributed MMO networking while pushing VibeGeometry and Fensalir toward massive nested domains of geometric detail with automatic LOD. They test whether the substrate can carry play, culture, factions, languages, memory, geometry, scale, and governance without becoming a spreadsheet wearing a cape.
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CultPong is the small playable proof. Aetheria and AetheriaLore are the larger world and lore pressure vessels. The `Eusocial Interbeing` repo carries the Zyphos vault and site identity; its design docs pressure Aquarium/Fensalir rendering and explicitly ask whether Weksa can supply stable domain terms for route, archive, contract, and contamination states. Luxidland is a Unity open-world prototype with deterministic simulation, geographic world-cell sharding, proximity clustering, quorum/witness logic, and CultMesh contract shapes for world, route, vehicle, cluster, and event facts. Its natural renderer synergy is VibeGeometry/Fensalir nested detail and LOD, but the current repo-grounded claim is the CultMesh/open-world simulation pressure. These worlds test whether the substrate can carry play, culture, factions, languages, memory, geometry, scale, and governance without becoming a spreadsheet wearing a cape.
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The point of the worlds is not lore storage. The point is pressure. Games make the machine prove it can survive contact with players.
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## Operations and Publication
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gamecult-ops carries inventory, deployment memory, runbooks, and operational history. gamecult-site and GameCult-Quartz carry the public projection. The generated compound repo-doc tree is the current public swarm inventory, and the TeX atlas above turns that inventory into a coherent organ map.
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gamecult-ops carries inventory, deployment memory, runbooks, and operational history. gamecult-site carries the main public projection; GameCult-Quartz carries the shared static-site engine used by the GameCult site fleet. The generated compound repo-doc tree is the current public swarm inventory, and the TeX atlas above turns that inventory into a coherent organ map.
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## Cross-Project Synergies
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@ -99,6 +99,6 @@ gamecult-ops carries inventory, deployment memory, runbooks, and operational his
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- Mimir and StreamPixels turn rooms and streams into stateful media surfaces.
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- Repixelizer and the visual labs give creators useful tools now while feeding capability back into the larger surface web.
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- Aetheria, Zyphos/Eusocial Interbeing, and CultPong keep the architecture honest by making it answer to play, story, culture, language, rendering, and audience pressure.
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- Luxidland makes CultMesh answer to distributed MMO networking while making VibeGeometry and Fensalir answer to nested geometric detail and automatic LOD.
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- Luxidland makes CultMesh answer to open-world sharding, deterministic simulation observations, and MMO-shaped authority pressure; VibeGeometry/Fensalir LOD is the renderer synergy path, not yet claimed as wired repo fact here.
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This is the live thesis: a coherent swarm where each organ owns a narrow truth, emits typed state, and makes the neighboring organs more capable. Anything that cannot explain its authority gets sharpened, folded into the right owner, or taken outside and introduced to the shovel.
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@ -95,6 +95,15 @@ GameCult is a repo swarm, not a product list. The useful question is not
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owns which truth, what typed state it emits, and which neighboring organs become
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more capable because it exists.
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\subsection{Grounding Standard}
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This atlas is grounded in repo-local READMEs, AGENTS notes, architecture docs,
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package metadata, and generated site/workflow files where those surfaces exist.
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Claims that only describe a plausible synergy are written as target paths, not
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as completed integration. If a future edit cannot name the source repo and
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surface behind a claim, it should either be cut or explicitly marked as design
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intent.
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\Verdict{The coherent machine is a loop: agents act through Epiphany and VoidBot;
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state persists through CultCache and travels through CultNet and CultMesh; Odin
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discovers the Verse; Eve lowers provider-owned interfaces; Weksa and AquaSynth
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@ -110,10 +119,10 @@ Category & Primary organs & What the category owns\\
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Core harness and Persona agents & Epiphany, VoidBot, Ghostlight, EpiphanyAquarium & Agent work, persistent Persona state, social memory, visual self-modeling, room-native retrieval.\\
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Substrate and mesh & CultLib, CultCache ports, CultNet ports, CultMesh, CultMath & Typed state, cache files, protocol contracts, cross-runtime networking, math support.\\
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Verse sight and stewardship & Odin, Gjallar, Idunn, Heimdall, Bifrost & Discovery, schema awareness, composite sight, daemon lifecycle, consent, identity, crossings, receipts.\\
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Interfaces and lowering & Eve, Fensalir, Sai, gamecult-site, GameCult-Quartz, gamecult-grav & CultUI lowering, native and web surfaces, static-site Ink visual novels, public projection, site publishing.\\
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Interfaces and lowering & Eve, Fensalir, Sai, gamecult-site, GameCult-Quartz, gamecult-grav & CultUI lowering, native and web surfaces, static-site Ink embeds, portable Eve visual-novel projection, public projection, shared site publishing.\\
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Language and voice & Weksa, AquaSynth, aquasynth-rs & Ontology-aware utterance lowering, vocal morphology, procedural voice and instrumental synthesis.\\
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Media and creator tools & Mimir, StreamPixels, repixelizer, Bokusho, LunaMosaic, Spotiverse, Stonks & Room intelligence, stream interactivity, pixel tools, brush and mosaic experiments, market data, queue-aware music control, creator-facing utilities.\\
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Games and worlds & CultPong, Aetheria, AetheriaLore, Zyphos / Eusocial Interbeing, Luxidland, Aquarium-Engine & Playable proofs, world pressure, lore, eusocial culture, MMO networking pressure, fractal-domain rendering pressure, language-engine pressure, geometric detail, automatic LOD, runtime tests.\\
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Games and worlds & CultPong, Aetheria, AetheriaLore, Zyphos / Eusocial Interbeing, Luxidland, Aquarium-Engine & Playable proofs, world pressure, lore, eusocial culture, open-world sharding, deterministic simulation, fractal-domain rendering pressure, language-engine pressure, runtime tests.\\
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Graph, geometry, and inspection & Norn, norn-rs, epiphany-graph-rs, Perlines, VibeGeometry, vg-csg, \_vg\_csg\_history\_full & Graph layout, evidence maps, line and geometry tools, shape reasoning, historical CSG evidence.\\
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Operations and inventory & gamecult-ops, repo-doc-tree artifacts & Runbooks, deployment memory, indexed repo inventory, operational truth that keeps the swarm from gaslighting itself.\\
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\bottomrule
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@ -237,9 +246,9 @@ little state monarchy with a nice font.}
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Organ & Job\\
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\midrule
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Fensalir & Native and high-performance runtime body for local surfaces and future mesh-native tools.\\
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Sai & Static-site visual novel engine for Ink-powered portfolio, onboarding, project tour, and narrative surfaces; if connected through Eve, the same body becomes a cross-platform Ink VN engine.\\
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Sai & Static-site Ink embedder for interactive fiction and visual-novel surfaces; ships an Eve projection module that turns Sai VN state into `gamecult.eve.surface.v1` for portable renderers.\\
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gamecult-site & Public root site: projects, docs, blog, studio pitch, and published atlas.\\
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GameCult-Quartz & Shared Quartz engine used by the site projection.\\
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GameCult-Quartz & Shared Quartz engine and Pages workflow used by `gamecult-site`, `AetheriaLore`, and `Mimir` site overlays.\\
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gamecult-grav & Legacy site and publication body whose surviving lessons feed the current stack.\\
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\bottomrule
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\end{longtable}
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@ -284,9 +293,9 @@ Organ & Category & Job\\
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\Organ{repixelizer}{Hosted visual tool}{Fun service wedge for pixel workflows and visual transformation.}
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\Organ{Bokusho}{Brush and visual lab}{Drawing, brush, and expression experiments that can feed public creator surfaces.}
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\Organ{LunaMosaic}{Mosaic and visual lab}{Large visual corpus and mosaic-style experiments.}
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\Organ{Spotiverse}{Verse music control}{Spotify queue access so daemons and Personas can know what is playing and enqueue new songs through authorized suggestions or commands.}
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\Organ{Stonks}{CultMesh market data}{Market-data provider currently used by Gjallar to decorate Odin composite gutters without owning the dashboard.}
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\Organ{Luxidland}{MMO world-scale pressure}{Distributed MMO networking pressure for CultMesh, plus massive nested geometric-detail and automatic-LOD pressure for VibeGeometry and Fensalir.}
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\Organ{Spotiverse}{Spotify Verse adapter}{Spotify playback, device, queue, search, and add-to-queue command boundary for the CultMesh Verse; agents use commands and do not receive raw token custody.}
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\Organ{Stonks}{CultMesh market adapter}{Market-data adapter daemon: polls public endpoints, normalizes CultCache-backed market state, and publishes provider-owned Eve/CultUI surfaces for Odin/renderers.}
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\Organ{Luxidland}{Open-world simulation pressure}{Unity open-world prototype with deterministic simulation, geographic world-cell sharding, route overlays, proximity clusters, quorum/witness logic, and CultMesh contract shapes.}
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\bottomrule
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\end{longtable}
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@ -299,7 +308,7 @@ Organ & Category & Job\\
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\Organ{CultPong}{Playable proof}{Small game proving governed patronage and public play can share the same machinery.}
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\Organ{Aetheria}{World body}{Large setting and game-world pressure vessel.}
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\Organ{AetheriaLore}{Lore memory}{Canonical and archival world memory for Aetheria.}
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\Organ{Zyphos / Eusocial Interbeing}{Culture and renderer pressure vessel}{One project identity: alien eusocial culture built to pressure Fensalir's fractal-domain renderer and Weksa's language engine.}
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\Organ{Zyphos / Eusocial Interbeing}{Culture and renderer pressure vessel}{Zyphos vault/site identity inside `Eusocial Interbeing`; docs pressure Aquarium/Fensalir rendering and raise Weksa naming/domain-language questions.}
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\Organ{Aquarium-Engine}{Runtime support}{Game and simulation engine pressure from the aquarium side of the swarm.}
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\bottomrule
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\end{longtable}
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@ -347,13 +356,13 @@ CultLib + CultCache + CultNet + CultMesh & Every runtime can persist state, comm
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Odin + Gjallar + Idunn & The swarm can know what exists, show the operator a composite view, and keep services alive after failure.\\
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Heimdall + Bifrost & Consent, identity, claims, work, patronage, notifications, and receipts become inspectable crossings.\\
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Eve + Odin + daemon providers & Provider-owned UI compositions can be discovered and lowered into many runtimes without moving truth into the renderer.\\
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Sai + gamecult-site + GameCult-Quartz & The public face can explain the same machine through pages, durable docs, and static-site Ink visual novels.\\
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Sai + Eve & If wired together, Sai's Ink-powered VN body can lower across platforms instead of remaining only a static-site surface.\\
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Sai + gamecult-site + GameCult-Quartz & The public face can explain the same machine through pages, durable docs, static-site Ink visual novels, and a shared engine used across the GameCult static-site fleet.\\
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Sai + Eve & Sai already ships an Eve projection module, so Ink-powered story state can be represented as portable `gamecult.eve.surface.v1` instead of only browser DOM.\\
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Weksa + AquaSynth & Intent becomes culture-shaped language, then body-shaped speech. This is the alien-language engine with teeth.\\
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Mimir + StreamPixels & Room intelligence can feed stream overlays and interactive media surfaces in real time.\\
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repixelizer + Bokusho + LunaMosaic + VibeGeometry & Creator-friendly visual tools become service wedges and reusable visual capability.\\
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Aetheria + Zyphos/Eusocial Interbeing + CultPong & Worlds and games test the architecture against play, story, culture, Weksa language pressure, Fensalir fractal-domain rendering pressure, and public use.\\
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Luxidland + CultMesh + VibeGeometry + Fensalir & Distributed MMO networking, nested geometric domains, and automatic LOD become one pressure test instead of three disconnected research toys.\\
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Luxidland + CultMesh & Open-world sharding, deterministic simulation frames, route/cell/vehicle facts, proximity clusters, and quorum/witness logic give CultMesh MMO-shaped pressure. VibeGeometry/Fensalir nested-detail and LOD remain the renderer synergy path until wired source says more.\\
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Norn + epiphany-graph-rs + Eve & Evidence and architecture can become spatial maps and then inspectable surfaces.\\
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\bottomrule
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\end{longtable}
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@ -387,26 +396,26 @@ EpiphanyAgent & Core harness and Persona-state pressure.\\
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EpiphanyAquarium & Agent ecology and visual self-modeling lab.\\
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EpiphanyAquarium-Bevy & Bevy runtime body for the aquarium.\\
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EpiphanyAquarium-Web & Web runtime body for the aquarium.\\
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Eusocial Interbeing & Same project identity as Zyphos: alien eusocial culture pressure for Fensalir's fractal-domain renderer and Weksa's language engine.\\
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Eusocial Interbeing & Zyphos vault/site identity and alien eusocial design; docs pressure Aquarium/Fensalir rendering and raise Weksa domain-language questions.\\
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Eve & CultUI lowering and daemon dashboard surface system.\\
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Fensalir & Native or high-performance runtime body.\\
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gamecult-grav & Legacy publishing body and migration memory.\\
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gamecult-ops & Operations inventory, runbooks, and deployment memory.\\
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GameCult-Quartz & Shared Quartz engine.\\
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GameCult-Quartz & Shared Quartz engine and Pages workflow used by `gamecult-site`, `AetheriaLore`, and `Mimir` site overlays.\\
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gamecult-site & Public root site and repo atlas.\\
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Ghostlight & Persistent social state for characters, Faces, and communities.\\
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Heimdall & Identity, grants, consent, claims, and revocation.\\
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LunaMosaic & Visual mosaic corpus and experiment body.\\
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Luxidland & MMO-scale world body that pressures CultMesh distributed networking and VibeGeometry/Fensalir nested geometric detail with automatic LOD.\\
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Luxidland & Unity open-world prototype with deterministic simulation, world-cell sharding, proximity clusters, quorum/witness logic, and CultMesh contract shapes; renderer LOD synergy remains a target path, not a confirmed integration.\\
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Mimir & Room intelligence and creator production surfaces.\\
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Norn & Graph loom and readable relationship maps.\\
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norn-rs & Rust graph and layout body.\\
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Odin & All-seer for Verse discovery, schema awareness, translation, and interface aggregation.\\
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Perlines & Line and path experiment body.\\
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repixelizer & Hosted pixel and visual transformation service.\\
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Sai & Static-site Ink-powered visual novel engine; possible Eve synergy turns it into a cross-platform VN lowering body.\\
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Spotiverse & Spotify queue provider for the Verse: current-track awareness plus authorized enqueue flows for Persona suggestions and commands.\\
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Stonks & CultMesh market-data provider, currently consumed by Gjallar as gutter decoration around Odin's composite sight.\\
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Sai & Static-site Ink embedder and visual-novel surface with an Eve projection module for portable `gamecult.eve.surface.v1` output.\\
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Spotiverse & Spotify adapter daemon for the Verse: playback/queue/device polling, search, and `add-to-queue` through a command boundary and receipts.\\
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Stonks & Market-data adapter daemon for the CultMesh Verse: public endpoint polling, normalized market snapshots, request events, and provider-owned Eve/CultUI surface.\\
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StreamPixels & Stream interactivity platform.\\
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vg-csg & Constructive solid geometry experiment body.\\
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VibeGeometry & Inspectable shape and transformation tooling.\\
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