Use repixelized compound sprites
This commit is contained in:
parent
e44ff7033c
commit
63c9ea7bc6
64 changed files with 16 additions and 1 deletions
|
|
@ -25,6 +25,8 @@ Extracted runtime sprites live under:
|
|||
|
||||
`GameCult/static/interactive/cotsc-praxis/sprites/`
|
||||
|
||||
The active runtime sprites were replaced on 2026-05-31 with repixelized 3x2 sheet exports from `E:\Projects\repixelizer\artifacts\spritesheet-grid-3x2`. The site compound player opts into 4x pixel scaling and Sai renders sprite images with nearest-neighbor-style `image-rendering: pixelated`; the repixelized color pass keeps the previous tracked sprite alpha masks so characters remain transparent over the VN background.
|
||||
|
||||
Generated VN backgrounds live under:
|
||||
|
||||
`GameCult/static/interactive/cotsc-praxis/backgrounds/`
|
||||
|
|
|
|||
BIN
docs/face-artifacts/sai-vn-pixel-sprites.png
Normal file
BIN
docs/face-artifacts/sai-vn-pixel-sprites.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 MiB |
Loading…
Reference in a new issue